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Post by Farseer Kythil on Jan 1, 2004 7:14:30 GMT -5
Perhaps but at the moment the other subsector seems to be going to waste. I'm not really interested in making 'normal' worlds but since Morin might not become a Knight World it would be a shame to let the concept go to waste.
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Post by CELS on Jan 1, 2004 7:42:09 GMT -5
I don't feel at all that it's going to waste.. we're just waiting for a good idea to come along before jumping on it. We've got enough to do as it is, and it's nice to leave some questions unanswered at the time being. Getting back to Olm though, it sounds like we're ready to find a mainworld for this bugger. I suggest heading over here to get started on that.
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Post by Kage2020 on Jan 1, 2004 12:28:57 GMT -5
It won't be a Knight World if it's in the other subsector now will it? (since it won't be controlled by a Forge World) It will only be a Knight World if it remains in the Proteus subsector. If it doesn't remain in the Proteus Subsector there is no reason why it shouldn't be used elsewhere. There are two possible locations for Knight Worlds: Proteus and Meksum. Given that zholud has no help at the moment Farseer Kythil is interested in creating both Knight and Forgeworlds, I suggest that you head over to there... Kage
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Post by malika on Jan 24, 2004 12:41:52 GMT -5
uhm Im curious are knightworlds more rare than forgeworld? if not, it could be cool to have some mroe knight worlds in the sector
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Post by zholud on Jan 24, 2004 15:22:05 GMT -5
uhm Im curious are knightworlds more rare than forgeworld? if not, it could be cool to have some mroe knight worlds in the sector No one knows the number of knight worlds, moreover seems they are out from newer fluff, so that number could be even zero (to my displeasure). I would suggest two-five Knight worlds per one old Forgeworld as resource bases just because technobarbarians within the sub-sector travelled around and had similar levels of developement.
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Post by CELS on Jan 24, 2004 20:35:16 GMT -5
Personally, I don't think there will be more than one knight world in the Anargo sector. This is because I would prefer to only have one Knight world in the proteus subsector, to make room for a bigger variation of planets. Really though, there's no logical reason why there can't be 2-5 Knight worlds in the Proteus subsector. If many of our members would like to see more Knight worlds, then we'll have more Knight worlds. As long as someone is willing to do the actual work, of course. I have enough with my own ideas at the moment.
As for Knight worlds for the younger forge world, I deem that impossible. The young forge world was colonised by the AM long after the Anargo sector had been well-established, and I don't think the Imperium and Adeptus Terra would allow the AM to go about making Knight worlds of Imperial worlds, or even newly discovered non-Imperial worlds. Of course, this is up for discussion.... kinda.
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Post by malika on Jan 25, 2004 12:46:50 GMT -5
wel the adeptus mechanics seem to have only knight worlds and forge worlds right? or do they have other worlds too? maybe some huge space fortress...kinda like the Ramiles (sp?) family fort. but ok maybe this should be in the imperium forum on the adeptus mechanicus thread instead of here
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Post by zholud on Jan 25, 2004 14:11:32 GMT -5
wel the adeptus mechanics seem to have only knight worlds and forge worlds right? They have large and small fortresses in every civilized world and above, i.e. hive, mining and factory, but under their direct reign only Fore worlds flourish...
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Post by Kage2020 on Jan 25, 2004 19:28:31 GMT -5
The adetpus mechanicus franchise is not something that is generally covered in the 'fluff' but it is also one that makes a whole lot of sense... The number of Knight worlds should not be overdone. Why? Well, despite GW's preference to be somewhat over-enthusiastic with the numbers in the 'fluff', it might not be entirely appropriate... This is, of course, up for dicussion if an argument other than "GW says so" is constructed. Kage
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Post by malika on Jul 21, 2004 6:59:53 GMT -5
Olm...Im intruiged, what kind of military forces does it have (if it has any), Tech Guard? I have an idea for a crest for this world. Is there still going to be a scematic, guide style, so we could know what kind of climate and all those things this world would have? Because what I notice in this thread is that people mostly discuss how many Knightworlds there should be, instead of what kind of Knightworld Olm is and what it's charactaristics are...
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Post by Kage2020 on Jul 21, 2004 13:13:02 GMT -5
Is there still going to be a scematic, guide style, so we could know what kind of climate and all those things this world would have? Because what I notice in this thread is that people mostly discuss how many Knightworlds there should be, instead of what kind of Knightworld Olm is and what it's charactaristics are... First point: Any world developed for the ASP must represent the system/world in the style of the Guide. This is a part of the Standard Representation (SR) of worlds in the Anargo sector. And, yes, rather obviously there is a great deal of work to be done on the concepts of the world. If you want to try and generate some concepts and throw them by us then why not go for it?
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Post by CELS on Jul 21, 2004 21:14:03 GMT -5
The reason we were discussing knight worlds in general, rather than Olm specifically, of course, was that we need to agree on the concept of knight worlds before we introduce one in the Anargo sector. I was also considering the possibility of several knight worlds in the Archaios subsector, all connected to Proteus. For now, I would prefer to wait with the Knight world(s) in the Archaios subsector, though I'm open for discussion on the nature of knight worlds in general, in anotheer thread. Before we can decide on a detailed concept and background for knight worlds, I think it would be a mistake to start working on them. There are subjects that need to be discussed, such as the concept of Knights, the position of the Knight World within the Imperium (does it pay tithes? Of what nature is the connection with the forgeworld?), the possibility of Eldar Exodite Knights, and so on. Crests, maps and artwork is something that is best discussed after the ball has started rolling, and the SR is being worked on or completed. Crests are usually closely connected with history after all, and if you don't know that history....
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Post by Dazo on Oct 10, 2004 4:28:53 GMT -5
It might be a moot point, as there seem to be very few worlds left that would actually be suitable for a knight world, you might want to tag this one with the possible concept of knight world, its the only one left that might fit the bill. 9,26,22 - M-V - B7966BA-A Ag 822 Im 330
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