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Post by CELS on Dec 24, 2003 9:07:04 GMT -5
What we have so far...
Proteus The forgeworld Proteus is one of the most ancient and valuable Imperial worlds in the Anargo sector, critical to further conquest and colonisation in the name of the Imperium. The forgeworld is located in the Taranis system of the Proteus subsector, its star orbited by Proteus as its only planet, and by the two gas giants Cian and Melia. Orbiting the planet, two satellite moons, Mephele and Hebe, are covered with ancient fortresses, ever watchful and vigilant.
Life on the surface of Proteus is a harsh one. While both poles are covered by snow and ice, the regions closer to the equator are infernally hot. The planet’s ellipsoid atmosphere, lying thick and heavy over the areas near the equator, preserves the heat from the sun and acts as a lid to the steaming hot oceans. The warm regions of Proteus are constantly covered by layers upon layers with dark clouds, creating thunderstorms of hellish intensity and showering the world with burning hot, polluted water. Most citizens that don’t live on either pole go their entire lives without ever seeing the sun.
Fairly typical for forgeworlds, Proteus’ continents are all but covered in factories, space ports and titanic storage halls. To offworlders, the forge cities are a terrible, yet awesome sight, with cathedral-like constructions stretching far into the cloudy skies, enormous chimneys gusting out toxic waste and massive mag-lev trains sometimes many kilometres long, snaking their way silently across the landscape. Sea forges are an equally impressive sight, as they resist the crushing waves of the Proteus seas, often tens of metres tall. The sea forges are man-made cities at sea, their foundations stretching down to the very bottom of the ocean, and are built to construct warships for fighting on the seas of distant planets.
The constructions on the north and south poles of Proteus are considerably different from the rest of the planet. Rather than endless fields of steel and concrete, the polar landscapes are serene, covered with snow and ice, and the occasional vegetation and wildlife. Here and there, a forge tower spears into the cold blue sky above, where stars can be seen through the thin atmosphere. These forge towers are self-sufficient cities, some stretching over a kilometre into the air, and each the home of a Titan of Legio Lancea. These towers are the oldest constructions of the Cult Mechanicus on Proteus, many of them actually built by the Martian fleet that colonised Proteus millennia ago.
The history of Proteus During the Age of Strife, the Cult Mechanicus of Mars sent out many fleets which would build forgeworlds in the name of the Machine God. One of these fleets encountered a turbulent current in the warp, and entered the materium several hundred light-years away from its original destination, in the Taranis system. Just as the fleet prepared to enter the warp again and continue its journey, the machine spirit of the fleet’s flagship, the Proteus, launched an escape pod on the planet Taranis Primus. Curious of this malfunction, the ship’s surveyor priests scanned the planet, and found the faint traces of a human civilisation from the Golden Age of technology. Declaring this a sign from the Machine God, the priests sent an expedition to the world’s surface. The citizens of Taranis Prime welcomed the priests of the Cult Mechanicus with open arms, praising them as angels of salvation and giving no resistance to the imposed authority of the priests.
The Tech Priests discovered that the citizens of this world had been all but wiped out two centuries ago when a plague erupted on the only populated continent on the planet. Only a few dozen ships got to sea to escape the plague, and of these only a handful survived the journey across the stormy seas. When the fleet of the Cult Mechanicus arrived, in year 550, M26, the citizens of Taranis Prime numbered only ten thousand. Deciding that the discovery of such a planet had been an act of the Machine God, the Mechanicus fleet began colonizing the planet, renaming it Proteus after its discoverer. Three dozen ___ class colonisation ships detached enormous colonisation modules, leaving empty only empty shells of the original ships. Each of these modules deployed on the surface of Proteus, forming a forge tower on the north or south pole of the planet. Of the other ships in the fleet, the fleet’s flagship Proteus deployed on the north pole of Proteus, rebuilding into the Tower Adamantine, and the other ships either deployed as orbital stations or formed exploration and defence groups.
As time passed, each the forge worlds began constructing mines and infrastructure, and before the first century had passed, cities had been built on every continent of Proteus. After two millennia, every continent on Proteus was covered with sprawling cities and factory complexes, leaving only the planet’s poles, both small island groups, relatively untouched.
Social Classes of Proteus The native citizens of Proteus can be divided into roughly four groups or classes. The first and largest group is the working class, the tens of billions of workers that do everything from piloting the mag-lev trains in the cities of Proteus, to piloting cranes or performing manual labour in the forgeworld’s countless factories. A second group of citizens of Proteus is the members of the Proteus Tech Guard, the forgeworld’s great armies. The soldiers of the Tech Guard are selected at a young age for their physical condition and strength of mind, and are either assigned to the planetary defence force, or to aid in the quests and crusades of the Adeptus Mechanicus. The third group is the Priesthood of the Cult Mechanicus. Recruited mostly from the forgeworld Proteus, but also from the rest of the subsector, the Tech Priests are the ruling class of Proteus. They control the entire governmental, industrial and religious affairs of Proteus. The last of the four groups, is the legions of servitors, which are almost as numerous as the working class of men on the planet. These servitors are mindless slave machines, once the worst criminals of the subsector, whose lives have been sacrificed to serve the Adeptus Mechanicus.
To offworlders, a life on Proteus is a grey and monotone life, with few joys other than that of serving the Imperium. All citizens are given a name consisting of ten digits, which is tattooed on the citizens’ throat and five other places of the body. Though it is customary for parents to give their children proper names, these are never used except in social situations.
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Post by CELS on Dec 24, 2003 9:09:29 GMT -5
The working class of Proteus The working class of Proteus toil through a minimum of twelve hours of work every day, and the rest of the day is usually spent preparing and consuming meals, in prayer to the Machine God, or maintenance of the family’s living quarters. Unlike on most Imperial worlds, citizens of Proteus do not enjoy the luxury of owning their own homes. Instead, they are given small living quarters in the building they work in, and are moved around on the forgeworld as needed.
The working class are paid in the currency of the Adeptus Mechanicus, which has no value on most Imperial worlds, and is used to purchase food and water, clothing, and the occasional recreational item or a visit to one of the world’s very few bars. There are very few private owned services such as bars, vid-theaters or restaurants on Proteus, and the few that do exist are owned and run by offworlders, who make sales in Adeptus Mechanicus currency in order to purchase equipment constructed on Proteus or even servitors, to trade on Imperial worlds. Most citizens of the working class of Proteus never journey off-world, but the few who do, do so by trading Proteus-constructed products with the offworlders who provide transport at the local spaceports.
Only a small minority of the working class worship the Emperor as a god, and this worship is in no way supported by the Tech Priest government. To citizens of Proteus, the Emperor (whom they call the Omnissiah) is elevated in the eyes of the Machine God, and thus worthy of worship, only because of his limitless wisdom. All citizens are taught to worship the Machine God, and acts of devotion are made daily by all citizens. The religious leaders of Proteus are, of course, the Tech Priests of the Cult Mechanicus, who lead the workers in prayer as well as work. For a faithful worshipper of the Machine God, hymns and blessings of the Imperial cult have no value. Instead, knowledge is considered sacred, and all religious texts in the Cult Mechanicus are closely connected to science.
Tech-level of Proteus Typical for Adeptus Mechanicus forgeworlds, energy is abundant in the forge cities of Proteus, thanks to arcane plasma reactors. In the forgeworld’s seaforges however, technology such as tidal power stations and core heat sinks are used, to take advantage of such enormous power sources.
Communication technology on Proteus is also quite high, but restricted. Though the world’s Priesthood benefit from the most high tech communication equipment in the Imperium, with virtually limitless communication abilities on Proteus, and between the forgeworld and its two orbiting moons, communication between working class citizens is restricted to use of Consoles, which communicate through the world’s vast data network, as on most Imperial worlds with average technology. All communication is rigorously surveyed and arbitrated, to prevent criminal activity, and no communication to other worlds is usually possible. For the Tech Priest however, communication with the rest of the Imperium is made possible through the hundreds of Astropaths, which are the one resource Proteus is dependent on the Imperium to receive, and one of the most valued resources to Proteus.
Medical technology on Proteus is very advanced, but also very limited. Though the government gives all citizens basic medical treatment, bionic implants and life prolonging treatment is not given unless ordered by the Priesthood.
Transport by land is extremely efficient, as many millions move homes every day, to accommodate the needs of the dynamic industry. Citizens and cargo which is the property of the forgeworld is transported by mag-lev trains in the most productive and densely populated areas, and railroads elsewhere. All movement is rigidly controlled however, and movement outside the city of one’s assigned living quarters is only allowed by order of the Priesthood. Air transport and space transport is very commonly used by the forgeworld, but is generally inaccessible to the working class, the only exception being the services of offworlders.
The politics and philosophies of the Adeptus Mechanicus The Cult Mechanicus is an ancient and vast community, spread over the entire Imperium. Reflecting this, a number of political factions are present in the Adeptus Mechanicus, dating as far back as the Age of Strife. These political factions are a result of the relative independence of the Adeptus Mechanicus, and its relation with the Imperium, and can be divided into four broad categories. A number of different philosophies have also formed over the millennia, each with its own view on the purpose of the Adeptus Mechanicus and its own approach to technology.
The philosophies of the Adeptus Mechanicus can be divided into puritan philosophies, which generally stay true to the established principles and beliefs of the Adeptus Mechanicus, and radical philosophies, which seek change and differ greatly from the current philosophies of the Cult Mechanicus. Of these, the puritan philosophies are held high by the great majority of the Tech Priests, on all corners of the Imperium.
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Post by CELS on Dec 24, 2003 9:10:57 GMT -5
The most widely spread puritan philosophy is the Primist philosophy. Followers of this philosophy believe that the ancient belief systems of the Adeptus Mechanicus should be adhered to. This includes those dogmatic structures that developed before the Cult Mechanicus was introduced into the nascent Imperium. The main teaching of the Primists is that technical and mechanical knowledge is the sole province of the Machine God and their physical representatives, the Tech Priests. They resist the development of all local infrastructures since this places technology in the hands of the plebs and the non-believers. At the very least, all advanced forms of technology, including xenos-tech, is the sole preserve of the Cult Mechanicus. Similar to the Primist philosophy, the Traditionalist philosophy teaches that the knowledge gained in the past is the only true form of understanding. Supporters of this philosophy resist the incorporation of new technologies even when derived from newly acquired STC documentation, and of the further integration of the Adeptus Mechanicus into the Adeptus Terra. Paradoxically, they are also the greatest exponents to the understanding of relic technology. A philosophy quite different from the two largest philosophies, the Traditionalist and the Primist, is the Questor philosophy. Adherents to this philosophy believe that the STC represents another embodiment of the Machine God and, as such, scour the galaxy for working copies and related information. Xenos-tech is abhorred since it sullies the concept of the STC as the omega-point of Human, and therefore universal, knowledge.
Opposing the three major puritan philosophies, are the many radical philosophies. The radical philosophies vary greatly in popularity, values and age, but of the countless different philosophies, the following four are arguably the most important, considering their growing influence across the entire Imperium. The Reincarnist philosophy is a fairly ancient philosophy, born shortly after the Horus Heresy. A radical off-shoot of the Questor philosophy, the Reincarnists believe that the STC as an embodiment of the Machine God is capable of reincarnating the Omnissiah. Through Him the followers of philosophy will experience the omega-point of knowledge. Interestingly, some small off-shoots of the Reincarnist philosophy have been speculated to have connections with the puritan Thorian philosophy of the Inquisition. A second, and younger philosophy, is the Visionary philosophy, a strange philosophy unusual in that it developed from the collegium genetos. It is the belief of the Visionaries that the Omnissiah meddled directly with human development in the Dark Age of Technology and the Age of Strife. Within the very building blocks of Humanity the Emperor has encoded the STC, as evidenced by the Adeptus Astarters, mirrors of the transcendent core of this knowledge of Humanity itself. The Xenite philosophy, though having existed since the very first contact with alien species, has only earned significant influence in the recent millennia. The main teaching of this philosophy is that knowledge derives from many sources, not just human thought. As such they advocate the study of xenos-tech and the incorporation of any information derived from such study into the Holy Altar and the teachings of the Cult Mechanicus. The Xenite philosophy is often mistaken for the Xenophile philosophy, an even more radical philosophy in the Cult Mechanicus. Xenophiles expand upon the Xenite philosophy to state that alien knowledge, and particularly that of the older races, is preferred over that of humanity. Indeed, all human knowledge is just a reflection of xenos technology. Adherents to the Xenophile philosophy are among the most despised of all radical Adeptus Mechanicus philosophies, and are viewed with equal scorn by organisations outside the Adeptus Mechanicus. Indeed, the Ordo Xenos of the Inquisition keeps a close eye on Tech Priests with such affection for alien knowledge, and some of the more puritan Inquisitors have been known to actively hunt down and execute this group of Tech Priests. Being a substantial part of the immense political machine that is the Imperium, the Adeptus Mechanicus is itself, as a result, divided by various political factions. Though the politics of the Adeptus Mechanicus vary from one side of the Imperium to the other, four broad categories can be used to describe the majority of political factions in the Adeptus Mechanicus. The first of these four is the Integrationist group. This is the body of thought that wishes to see greater integration between the Adeptus Mechanicus and the Imperium, including a greater sharing of the technology with the other organisations in the Imperium, and distributing technology on lower levels. Typically, the integrationists feel that the complexity and bureaucracy of the Imperium, coupled with the squabbling of power between its organisations, hinders mankind in reaching its ideal. Followers of this political opinion are usually noted as notably cooperative with all other Imperial organisations, and even go as far as demanding cooperation from them. A second group is the Isolationist group, which distance themselves from the Integrationistic stance, and advocate the maintenance of distance between the Adeptus Mechanicus and the Adeptus terra. Basically, the Isolationists feel that the Adeptus Mechanicus should function independently, and act as a powerful ally of the Imperium, rather than a part of it. With independent government, the Adeptus Mechanicus can use its wisdom and knowledge to better help the Imperium, and itself. The third group is the group called Separationists, which wish to remove the Adeptus Mechanicus from the Adeptus Terra, and to some degree, the Imperium. Unlike the Isolationists, the Separationists often consider the Adeptus Mechanicus equal and in some ways superior to the Imperium, and claim that by cutting its bonds with the Imperium, the Cult Mechanicus can best serve humanity. The most extreme Separationists even envision a new age of Man, where all of humanity is united under the Machine God, defeating all enemies with the invincible unity of Man and Machine. Last and largest of the four political groups in the Adeptus Mechanicus, is the Conservatives. Upholding the status quo, this group believes that any change of political stance would be ultimately destructive to the goals of the Adeptus Mechanicus.
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Post by CELS on Dec 24, 2003 9:12:30 GMT -5
The Paradigms of the Adeptus Mechanicus Three major paradigms exist within the Priesthood of the Cult Mechanicus, which have had great influence on the entirety of the Adeptus Mechanicus over the past few millennia. All three of these paradigms are separate communities, each with a unique set of assumptions, concepts, values, and practices which constitute/dictate the political standing and philosophical adherence of their members. The greatest and oldest of these paradigms is the Methodists. The philosophy of the Methodists is a fairly conservative one, common on the forgeworlds of the Imperium. To the Methodists, victory for mankind can only come by continuing the war and staying true to the ways of the Imperium. The war against the enemies of Man cannot be won overnight, but will come after ages of bloodshed, careful research and hard work. The Methodists strive to uphold the traditions of the Adeptus Mechanicus, and are wary of change, and use their research to improve the technology which the Imperium masters already, claiming that spending time and resources researching new and experimental technology is far too risky in such times. The second major paradigm, the Unionists, is similar to the Methodists in many ways, but differ in their religious beliefs, and are considered by the most venerable Methodists to be too radical and naïve in their scientific approach. The members of this paradigm hold that the Emperor and the Machine God are one, and desire greater unity between the Adeptus Mechanicus and the rest of the Imperium. Victory, the unionists claim, will be accomplished through faith, reason and zeal, and many unionists claim that the Adeptus Mechanicus should be even more zealous in their search for STC technology. Researching how the powers of the Emperor can be harnessed in the fight for survival of the Imperium, the Unionists are known to do much experimenting with holy weaponry such as psycannon technology and anointed weapons.
Directly opposing the Unionists, are the Separatists. The Separatists do not recognise the divinity of the Emperor, nor do they wish to be united with the failing Imperium. The Separatists believe more than anything else that knowledge is power, and claim that the Imperium is slowing the advance of the Machine Cult. Only by distancing the Adeptus Mechanicus from the rest of the Imperium, can the Priesthood unlock the secrets needed to defeat the enemies of man, and rebuild the civilisation of man in the image of the Machine God. The Separatists are notoriously protective of their knowledge and findings, and some have even speculated that they desire to separate themselves from the Adeptus Mechanicus itself, to accomplish their goals.
The political and philosophical situation on Proteus Proteus is an ancient forgeworld, and this is greatly reflected in its politics and philosophies being so true to the traditions of Mars. Still, the forgeworld was originally colonised by the Adeptus Mechanicus based on what the Tech Priests then called a miracle, a sign from the Machine God. This religious event has greatly influenced the philosophy of Proteus throughout the millennia, something which in turn has affected its politics, and even radical philosophies such as the Reincarnist philosophy are unusually popular on Proteus, compared to other ancient forgeworlds.
The Priesthood of Proteus is also divided by different paradigms, but on this forgeworld, a fairly young paradigm known as the Mikaelists has risen to power, and even spread to other forgeworlds in the nearby sectors. The Mikaelists is the smallest of the four great paradigms on Proteus however, and is dwindling even further in its influence. The Mikaelists differ in that they follow the prophecies of an ancient machine-spirit of Proteus, dubbed Mikael. This machine-spirit was originally intended to aid the Priesthood of Proteus with hyper-advanced calculations by giving it free access to the entire data network of Proteus, and was, according to legend, originally onboard the battleship Proteus that discovered this forgeworld. Over a millennium ago, something miraculous happened, when the machine-spirit suddenly made alarming predictions for the fate of the Imperium. Interpreting data which had been sent to Proteus from thousands of worlds in the eastern fringe, the machine-spirit successfully predicted several major ork Waaagh!s and even the coming of Hive Fleet Behemoth/Leviathan/whatever-works-for-ya. For centuries, the machine-spirit Mikael attracted more followers from the Priesthood of Proteus, and even from other forgeworlds. The growing belief in the machine-spirit faded however, when three-hundred years ago, it started predicting a great cataclysm that would destroy the Imperium as they knew it. Unable to predict the time nor the outcome of this cataclysm, the ancient machine-spirit would be silent for years or decades at a time, struggling with calculations of incomprehensible complexity. When the machine-spirit did manage to communicate with its Tech Priest followers, it rambled incoherently of mysterious quests that needed to be completed if mankind was to survive. The few Tech Priests that remained true to the machine-spirit set out to accomplish these quests; some returned with great treasures and the trophies of defeated enemies, others returned empty-handed, unsure of the purpose of their quest. Over the years, more and more Tech Priests who went on such quests returned without reward, and today very few Priesthood members indeed still value the prophecies and warnings of the ancient machine-spirit.
Soon to follow: The Tech Guard of Proteus The Priesthood of Proteus Legio Lance, the Burning Lance Titan Legion Heroes of Legio Lancea
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Post by Kage2020 on Dec 25, 2003 5:39:47 GMT -5
Thanks for reposting this information from Portent... a good place to start. Kage
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Post by CELS on Jan 9, 2004 23:42:56 GMT -5
Well.... after a good two hours of fondling the guide, here's what I've come up with. A - Starport capable of constructing capital ships A - Large world. 16,000 km E - Ellipsoid atmosphere 8 - 80% water A - Tens of billions citizens C - Government is charismatic oligarchy B - Extreme law. Rigid control of civilian movement D - Techlevel 13 S - Scout base Hi - Trade code- high population 5 - Population multiplier 5 0 - No Planetoid belts 2 - Two Gas Giants Im - Imperial world C - Life value C - Cataclysmic D - Resource value - Extreme Z - Export code - Research/ information Starsystem: Startype M0V Orbit zones 0- Proteus 3 - Small gas giant 7 - Large gas giant The planet Proteus: Planet diameter - 16320 Core - Molten Density - 1,02 Mass - 1,99 Gravity - 1,27 Orbit: Stellar mass - 0,489 Orbital distance - 0,2 Orbital period in days - 32,9 Rotation period in hours - 39,45 Axial tilt in degrees - 18 Orbital eccentricity - 0,01 Seismic stress factor - 4,28 Atmosphere: Surface atmospheric pressure- 2,2 Stellar luminosity - 0,45 Orbit factor - 836,45 Energy absorption - 0,807 Greenhouse effect - 1,1 Base temperature Kelvin - 334 Base temperature Celsius - 61 Orbital eccentricity close - 0,3 Orbital eccentricity far - -0,3 Axial tilt base increase - 10,8 Axial tilt base decrease - 18 Length of day and night in hours - 19,7 Rotation luminosity effect - 2,25 Temperature per hours of daylight 0,45 Max increase - 8,865 Temperature decrease per hour of night 0,2 Max decrease - 3,94 Native life - Yes Hydrographic percentage - 73 Tectonic plates - 13 Major continents - 5 Minor continents - 6 Major islands - 11 Archipelagoes - 9 Volcanoes - 50 Resources and goods Agricultural - No Ores - Yes Radioactives - No Crystals - No Compounds - Yes Agroproducts - No Metals - No Non-metals - Yes Parts - No Durables - Yes Consumables - Yes Weapons - Yes Recordings - Yes Artforms - No Software - Yes Documents - Yes Weather control - Yes Total population - 5,740,000,000 Large cities - 1 Population - 3,110,000,000 Unallocated pop 2,630,000,000 Medium cities - 4 City 1 pop - 493,000,000 City 2 pop - 569,000,000 City 3 pop - 446,000,000 City 4 pop - 458,000,000 Unallocated pop - 664,000,000 Moderate cities - 9 City population - 60,000,000 Social outlook: Progressiveness - Reactionary & Stagnant Aggressiveness - Unaggressive & Neutral Extensiveness - Monolithic & Aloof Customs: 3 Living quarters - Athletic figures Must move around Family practices - Child Named By All population Miscellanous 2 - Unusual signifance of fauna for Academic figures Government - Elite council Representative authority - Elite council No division of authority Law Uniformity of Law - Undivided Weapons - 7 Trade - A Criminal Law - C Civil Law - 8 Personal Freedom - G Technology High Common Level - D Low Common Level - D Energy tech level - E Computer/robotics - C Communication - C Medical tech level - E Enviromental tech - D Land transport - E Water transport - E Air transport - E Space transport - C Personal military - E Heavy military - E Novelty tech - D
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Post by Kage2020 on Jan 10, 2004 10:16:41 GMT -5
Well.... after a good two hours of fondling the guide, here's what I've come up with. It's amazing how little it takes but how amazingly difficult it is to find the time to do it... Remembering that this is just a suggested guideline for initial creation. As a Forgeworld, Proteus is going to have an imposed tech-level. This would be a 'scout base' of the Imperial Fleet. Do you think that this would be allowed in an adeptus mechanicus controlled system? C - Life value C - Cataclysmic This tends to mean that something in the past of the world happened that wiped out indigenous life... Surface atmospheric pressure- 2,2 This really isn't a pleasant place to live, is it!? Base temperature Kelvin - 334 Base temperature Celsius - 61 I'm interested to see how you've sorted out the temperature problems given the description of an ellipsoid atmosphere. Tectonic plates - 13 Major continents - 5 Minor continents - 6 Major islands - 11 Archipelagoes - 9 Volcanoes - 50 <eek> Anyway, initial inspection of the generation system for the 'major' and 'minor' continents tends to over-estimate. With the original Anargo world halving the values semed to produce something more reasonable. Living quarters - Athletic figures Must move around For some reason techno-gladiators springs to mind. Miscellanous 2 - Unusual signifance of fauna for Academic figures I'm interested in seeing what you come up with for this... There is definitey some interesting potential there for application to the 40k universe... Kage
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Post by CELS on Jan 10, 2004 19:12:50 GMT -5
It's amazing how little it takes but how amazingly difficult it is to find the time to do it... Aye It helps when you see that other people are doing it though. Remembering that this is just a suggested guideline for initial creation. As a Forgeworld, Proteus is going to have an imposed tech-level. Oh, right. Well, an easy enough change. What tech level, btw? E? This would be a 'scout base' of the Imperial Fleet. Do you think that this would be allowed in an adeptus mechanicus controlled system? Ah, didn't know that. I guess not, no This tends to mean that something in the past of the world happened that wiped out indigenous life... Yeah, I have to think about that. Maybe some invasion, or (experimental) terraforming technology that went to crap. This really isn't a pleasant place to live, is it!? Heheh, well, at least not around the equator. Near the poles might be good. Not too near though What would the effect of such a dense atmosphere be though? I'm interested to see how you've sorted out the temperature problems given the description of an ellipsoid atmosphere. Reminds me that the atmosphere pressure would have to be different, so I'll probably make three different 'zones' for that as well. <eek> Anyway, initial inspection of the generation system for the 'major' and 'minor' continents tends to over-estimate. With the original Anargo world halving the values semed to produce something more reasonable. Are you sure this number is unreasonable? The seismic stress factor was pretty high, wasn't it? The planet has two moons, and though I don't presume to know anything about such things, that leads me to believe that the planet has taken a beating. For some reason techno-gladiators springs to mind. Oooh, good idea. Didn't think of that. I'm interested in seeing what you come up with for this... Well, I was thinking that Proteus would have a lot of Magi of the Divisio Biologis, which would add further character to Proteus as an AM forgeworld. We don't hear too much about the more biologically inclined Magi, it seems to be all cogs and wheels these days. I'm interested in seeing what I can come up with as well ;D Ties into the whole cataclysmic life value too....
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Post by Kage2020 on Jan 10, 2004 20:50:28 GMT -5
Aye It helps when you see that other people are doing it though. I'm in the midst of producing Anargo as an example of the creation process to guide people through the process. Or, at least, how my mind works through the creation process. Oh, right. Well, an easy enough change. What tech level, btw? E? <eek> I've forgotten. I seem to remember that 'E' is, however, the correct technology level for an adeptus mechanicus Forgeworld (i.e. the maximum level for the adeptus mechanicus and the Imperium). Ah, didn't know that. I guess not, no <grin> And the perfect example of why the 'guide.pdf' is called just that: it is a guide which must be interpreted in the context of the 40k universe! ;D Yeah, I have to think about that. Maybe some invasion, or (experimental) terraforming technology that went to crap. Or the adeptus mechanicus could have caused it themselves... Or perhaps the ellipsoid atmosphere might have something to do with it? Heheh, well, at least not around the equator. Near the poles might be good. Not too near though Remembering, of course, that the temperature is not going to be the only thing to vary as a result of the ellipsoid atmosphere. Pressure is also going to vary from the areas 'without an atmosphere' to a maximum at the lattitude of maximum atmospheric depth. What would the effect of such a dense atmosphere be though? Well, the atmosphere itself is going to count as 'Dense' by Traveller definitions. It is possible that a 'reducing rebreather' is going to be required, but at only twice the value at maximum atmospheric depth this is not going to be too much of a problem and it should be possible to breath without any artificial intervention... The atmospheric pressure further creates the 'latitude effect' seen with the temperature. The areas that are more habitable in terms of temperature are also going to be more habitable (i.e. closer to Terran norms) for pressure. Reminds me that the atmosphere pressure would have to be different, so I'll probably make three different 'zones' for that as well. It seems that you are going to have three zones for everything: high temperature, moderate temperatue, low temperature; high pressure, moderate pressure, low pressure... Are you sure this number is unreasonable? The seismic stress factor was pretty high, wasn't it? The planet has two moons, and though I don't presume to know anything about such things, that leads me to believe that the planet has taken a beating. Oh, I wasn't talking about it being unreasonable in terms of numbers. Indeed, the points that you raise are entirely valid. I was merely thinking about the mapping guidelines in the 'guide.pdf' and the fact that the suggestions for the percentage of mappable hexes when compared against the hydrographic percentage might produce something that is not viable. Oooh, good idea. Didn't think of that. I've always felt that gladitorial combat would have been a significant 'sport' in the 40k universe. Well, I was thinking that Proteus would have a lot of Magi of the Divisio Biologis, which would add further character to Proteus as an AM forgeworld. That was exactly what I was thinking... We don't hear too much about the more biologically inclined Magi, it seems to be all cogs and wheels these days. I'm interested in seeing what I can come up with as well ;D Excellent... this might also tie in with your preference for 'protein computers' or other types of computers based upon biological principles. It might moderate some of their other activity, but I guess that depends on the extent of this 'biological dominance'. Kage
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Post by CELS on Jan 11, 2004 11:26:49 GMT -5
I'm in the midst of producing Anargo as an example of the creation process to guide people through the process. Or, at least, how my mind works through the creation process. I'm sure that will be very helpful. I guess people kinda get scared when they go from writing a concept to actually learning about the guide. <eek> I've forgotten. I seem to remember that 'E' is, however, the correct technology level for an adeptus mechanicus Forgeworld (i.e. the maximum level for the adeptus mechanicus and the Imperium). Well, no hurry. We've already talked a lot about what kind of tech they would have, so I'm sure I'll manage untill we find out. Or the adeptus mechanicus could have caused it themselves... Well, yes, that's what I meant by the terraforming thing. I doubt they would willfully destroy the ecosystem. Unless of course, it is in preparation of starting a new ecosystem... hmm... Or perhaps the ellipsoid atmosphere might have something to do with it? Oh no! The way I see the guide, is that you have to work around it, if possible. You've spent so long convincing me of this, there's no turning back now! Remembering, of course, that the temperature is not going to be the only thing to vary as a result of the ellipsoid atmosphere. Pressure is also going to vary from the areas 'without an atmosphere' to a maximum at the lattitude of maximum atmospheric depth. That's what I meant Well, the atmosphere itself is going to count as 'Dense' by Traveller definitions. It is possible that a 'reducing rebreather' is going to be required, but at only twice the value at maximum atmospheric depth this is not going to be too much of a problem and it should be possible to breath without any artificial intervention... Oh, ok. Sounded like it was going to be very horrible, since you said this wasn't a very pleasant place to live. The atmospheric pressure further creates the 'latitude effect' seen with the temperature. The areas that are more habitable in terms of temperature are also going to be more habitable (i.e. closer to Terran norms) for pressure. Yep. It seems that you are going to have three zones for everything: high temperature, moderate temperatue, low temperature; high pressure, moderate pressure, low pressure... That's also what I meant Oh, I wasn't talking about it being unreasonable in terms of numbers. Indeed, the points that you raise are entirely valid. I was merely thinking about the mapping guidelines in the 'guide.pdf' and the fact that the suggestions for the percentage of mappable hexes when compared against the hydrographic percentage might produce something that is not viable. Yeah, I know. Well, including the tectonic plates is just for extra detail. I'll find a way to make it work. I've always felt that gladitorial combat would have been a significant 'sport' in the 40k universe. Yeah, but not on forge worlds. Priests strike me as too stuck-up to support something like this. Might consider it a waste, and thus an insult to the effectiveness of the Cult Mechanicus. Perhaps it would something for the lower classes, or for some radical evolutionary members of the Priesthood. Excellent... this might also tie in with your preference for 'protein computers' or other types of computers based upon biological principles. It might moderate some of their other activity, but I guess that depends on the extent of this 'biological dominance'. Oh, right... Excellent, excellent. Speaking of biological dominance, how far do you see the Adeptus Mechanicus going in biologically enhancing a body? I mean, they go the whole nine yards with cybernetics, so what about biomechanics? Implants similar to those of the Adeptus Astarters? Radicals with organic tendrils, instead of mechanical?
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Post by Kage2020 on Jan 11, 2004 19:21:21 GMT -5
I'm sure that will be very helpful. I guess people kinda get scared when they go from writing a concept to actually learning about the guide. How detailed are your notes on the creation process? I was just wondering whether two examples would be better than one... Well, no hurry. We've already talked a lot about what kind of tech they would have, so I'm sure I'll manage untill we find out. I was right: E is the maximum level of produceable technology for the adeptus mechanicus... This is where the detailed 'tech-level' system can produce interesting variations from the GW norm, both for Forgeworlds and other Imperial worlds. If we take the tech-level codes generated above and increase by 1 for going from the stated level 'D' to 'E', then you get some rather interesting implications. Proteus would be most advanced in energy production, medical, transportation and personal military technologies. Oh no! The way I see the guide, is that you have to work around it, if possible. You've spent so long convincing me of this, there's no turning back now! That's almost exactly the right thing to do with the guide. It is, after all, just a guide. Yeah, but not on forge worlds. Priests strike me as too stuck-up to support something like this. Might consider it a waste, and thus an insult to the effectiveness of the Cult Mechanicus. Perhaps it would something for the lower classes, or for some radical evolutionary members of the Priesthood. I'm reminded of the Dune prelude books by Brian Herbert and Kevin Anderson... in this the 'computer overlord' engages in gladiatorial combat with the Cymeks (the cybernetic overlords from which it took control of the human empire) as a way of testing their designs. It was suggested that it was also a way of allowing the computer to 'kill' the Cymeks since they had programmed restrictions against harming them into the machine... Suffice to say that there is a great deal of potential here, especially if one were to go with the personal military technology aspect, above. (I would, however, presume that you would change things slightly so that it is more consistent with your own interpretation. Again, that is after all what the guide is for: inspiration!) Oh, right... Excellent, excellent. Speaking of biological dominance, how far do you see the Adeptus Mechanicus going in biologically enhancing a body? I mean, they go the whole nine yards with cybernetics, so what about biomechanics? Implants similar to those of the Adeptus Astarters? Radicals with organic tendrils, instead of mechanical? I would imagine that it depends but, yes, I can see the collegia biologis, particularly the sodalica genetos going to such extremes... Of course, there is an inherent tension here between the 'Machine God' and the basic tenets therein with that of organic/biological enhancement of human physiology... Kage
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Post by Minister on Jan 12, 2004 8:56:35 GMT -5
On the gladiotorial combat, it may be that it is a tradition transfered to the world over a long period of time for the entertainment of the population at large. Being a Mecanicus world, the addition of bionics to the participators would be fairly inexpensive to arange. You could then have Mechanicus Magi (Magoses? Magoss?) becoming interested in gaining funding by having their fighters win an auful lot and claiming the prize money...
Obviously the Mechanicus adepts themselves don't take part, but as gladiotorial combat is popular all over the Imperium there's got to be a market for the best constructs money can buy...
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Post by CELS on Jan 12, 2004 10:50:32 GMT -5
How detailed are your notes on the creation process? I was just wondering whether two examples would be better than one... Not very. I've sent what I have to you, by e-mail. If we take the tech-level codes generated above and increase by 1 for going from the stated level 'D' to 'E', then you get some rather interesting implications. Proteus would be most advanced in energy production, medical, transportation and personal military technologies. Yes, and heavy military... ;D Ordinatus..... mmmm.... I'm reminded of the Dune prelude books by Brian Herbert and Kevin Anderson... in this the 'computer overlord' engages in gladiatorial combat with the Cymeks (the cybernetic overlords from which it took control of the human empire) as a way of testing their designs. It was suggested that it was also a way of allowing the computer to 'kill' the Cymeks since they had programmed restrictions against harming them into the machine... So how would you like to see this transferred into the gladiatorial combat on Proteus? Ritualized warring between the different factions and groups, between biologically enhanced and mechanically enhanced servitors? I would imagine that it depends but, yes, I can see the collegia biologis, particularly the sodalica genetos going to such extremes... Of course, there is an inherent tension here between the 'Machine God' and the basic tenets therein with that of organic/biological enhancement of human physiology... Yes. I'm also curious about how Ministorum mutant-haters would respond to a six legged Tech Priest! On the gladiotorial combat, it may be that it is a tradition transfered to the world over a long period of time for the entertainment of the population at large. Being a Mecanicus world, the addition of bionics to the participators would be fairly inexpensive to arange. You could then have Mechanicus Magi (Magoses? Magoss?) becoming interested in gaining funding by having their fighters win an auful lot and claiming the prize money... Yes. I'm still seeing this as a kind of underworld-activity. You'd have a lot of workers who invested money on servitors, or perhaps even crazy offworlders, who came to the planet to make money. I imagine there would be a lot of money involved. Then of course, you would have super-heavy champions, with their mysterious robed managers, who would most likely by the henchmen of radical Tech-Priests, looking to test their latest creation, or to sell it. PS: One Magos, two Magi
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Post by CELS on Feb 24, 2004 15:30:01 GMT -5
STANDARD REPRESENTATION
7,29,20 - M-V - AAE8ACB-E S Hi 502 Im CDZ
Planet name: Proteus World class: Forgeworld Population: 5,740,000,000 Tech level: 15 / E Tithe Grade: Adeptus Non Aestimare: A45
Orbital distance: 0.2 AU Equatorial diameter: 16,100 km Gravity: 1.27 g Orbital period: 32.9 days, standard Length of day: 39.45 hours, standard Atmosphere: Ellipsoid, standard oxygen-nitrogen mix Surface atmospheric pressure: 2.2 Surface temperature: 61 degrees Celsius Hydrosphere: 73% ocean Life forms: Cataclysmic. Few life forms Moons: Two moons, one used for research, another for defense and monitoring.
Planet description The forgeworld Proteus is one of the most ancient and valuable Imperial worlds in the Anargo sector, critical to further conquest and colonisation in the name of the Imperium. The forgeworld is located in the Taranis system of the Proteus subsector, its star orbited by Proteus as its only planet, and by the two gas giants Cian and Melia. Orbiting the planet, two satellite moons, Mephele and Hebe, are covered with ancient fortresses, ever watchful and vigilant.
Life on the surface of Proteus is a harsh one. While both poles are covered by snow and ice, the regions closer to the equator are infernally hot. The planet’s ellipsoid atmosphere, lying thick and heavy over the areas near the equator, preserves the heat from the sun and acts as a lid to the steaming hot oceans. The warm regions of Proteus are constantly covered by layers upon layers with dark clouds, creating thunderstorms of hellish intensity and showering the world with burning hot, polluted water. Most citizens that don’t live on either pole go their entire lives without ever seeing the sun.
Fairly typical for forgeworlds, Proteus’ continents are all but covered in factories, space ports and titanic storage halls. To offworlders, the forge cities are a terrible, yet awesome sight, with cathedral-like constructions stretching far into the cloudy skies, enormous chimneys gusting out toxic waste and massive mag-lev trains sometimes many kilometres long, snaking their way silently across the landscape. Sea forges are an equally impressive sight, as they resist the crushing waves of the Proteus seas, often tens of metres tall. The sea forges are man-made cities at sea, their foundations stretching down to the very bottom of the ocean, and are built to construct warships for fighting on the seas of distant planets.
The constructions on the north and south poles of Proteus are considerably different from the rest of the planet. Rather than endless fields of steel and concrete, the polar landscapes are serene, covered with snow and ice, and the occasional vegetation and wildlife. Here and there, a forge tower spears into the cold blue sky above, where stars can be seen through the thin atmosphere. These forge towers are self-sufficient cities, some stretching over a kilometre into the air, and each the home of a Titan of Legio Lancea. These towers are the oldest constructions of the Cult Mechanicus on Proteus, many of them actually built by the Martian fleet that colonised Proteus millennia ago.
Government Though the forgeworld Proteus, like all forgeworlds, has an Archmagos that is the supreme commander of the world, the Priesthood of Proteus has introduced a form of government that promotes understanding and communication between the different branches of the Cult Mechanicus. Proteus is in fact ruled by a council of five, consisting of elected representatives from four of the major divisions of the forgeworld and the Archmagos Ultima as the council leader. Together, these five individuals form the wisest and most powerful ruling body on Proteus, and oversee everything from management of the population to Imperial relations. The High Council resides in the Tower Adamantine, located on the north pole of Proteus. The Tower Adamantine is the greatest forge tower on the planet, kilometres high and stretching into the very void of space, and is in many ways the head of the planet, an arena where the most influential characters of Proteus gather to discuss matters of global importance, where the most prized artefacts of Proteus are kept and studied, and where legions of Lexmechanics assemble world statistics, planetary research and production reports. The Tower Adamantine also houses some of the planets greatest resources, over two hundred Astropaths who keep a near-constant communion with Mars and nearby forge worlds.
In year 999,M41, Magos Venerata Tristan Perun is the Archmagos Ultima of Proteus and the Anargo sector, and thus the leader of the High Council. One of the most venerable members of the Priesthood of Proteus, Tristan is an ancient member of the Unionist paradigm, tempered by a more conservative political standing, earning him the support of most other venerable Magi. Tristan Perun is almost seven-hundred years old, his life superbly augmented by special surgery, chemical implants, and bionic replacements. He is almost wholly machine, having replaced all four limbs with bionics, and all his vital organs with either biomechanical or fully mechanical constructs. Easily recognised by his tall, hovering form and trademark facemask, a custom version of the masks typically worn by the most zealous Unionists on Proteus, Tristan Perun’s figure oozes authority and confidence.
The council’s representative of the Divisio Logis is Archlogis Bharat. As Archlogis, Bharat is responsible for predicting future trends and mace forecasts about expenditure and planetary needs. By his brother-Priests, Bharat is regarded as a prophetic figure guided by the Machine God, and words of his mysterious abilities have even reached the ears of the Inquisition. Archlogis Bharat is very young for one of his post, at only sixty years old, but is nonetheless revered even among the more venerable members of the Priesthood. Always by his side is the Staff of Icarus, the symbol of office for the Archlogis. Bharat has been known to follow the Questor philosophy, and has long supported the Isolationist faction on Proteus, and is thus regarded as something of a puritan amongst his brethren. Recently, however, accusations have been raised that Bharat is in league with the Mikaelists, and that he has been leaking highly restricted information to the followers of this paradigm.
Grand Artisan Goibnu is the oldest member of the High Council of Proteus, elected to be a council member before even Tristan Perun. Aging five-hundred years old, Goibnu is arguably the most conservative member of the council, and a devout follower of the Primist philosophy. Goibnu is Fabricator Major of the continent Eos, the largest continent on Proteus, and is thus in direct control of the majority of Proteus’ workforce. As a young Tech Priest, Goibnu excelled as a weapons artisan, earning him the appraisal of the forgeworld’s greatest Magi.
The High Council’s only female member, Archmagos Tara Minerva is feared by many outside the Adeptus Mechanicus, and even by a few of her own colleagues. Known for her extreme cunning and brutal methods, Tara Minerva reached her high rank at a relatively young age, and it is broadly understood that she climbed over quite a few dead bodies to get where she is. Archmagos Minerva is the eyes and ears of the High Council, used for diplomatic missions on Imperial worlds, neighbouring forge worlds, and in military missions of varying secrecy. She is vital to the High Council in determining matters that depend on external factors such as conflicts with other Imperial organisations. Tara Minerva is an old woman, but thanks to rejuvenation drugs, she doesn’t look a day over thirty. Many might find her attractive if it wasn’t for her mechanical augmentations made after she suffered horrible injuries in an expedition to ____. Carried by four spidery mechanical legs, Tara Minerva stands well over two meters tall, making a fearsome sight indeed. Archmagos Minerva is captain of the OmniCruiser Asherah, the most powerful ship of Proteus, capable of transporting and deploying several infantry regiments of Tech Guard, supported by armoured regiments and Titan squadrons. Registered as an exploration vessel, the Asherah has not been boarded by anyone outside the Adeptus Mechanicus for millennia, with the exception of the Inquisition.
The last and most infamous of the High Council members, is High Genetor Nestor, a principal of the Divisio Biologis on Proteus. A radical member, Nestor is known to experiment with xeno life forms such as the Orkoid species and to be extremely cynical about human experiments. Though many have questioned his ethics and love for humanity, his skills and accomplishments cannot be denied.
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Post by CELS on Feb 24, 2004 15:38:02 GMT -5
Religion As followers of the Cult Mechanicus, most citizens of Proteus see the Emperor as the manifestation of the Machine God, their true god. All citizens are taught to worship the Machine God, and acts of devotion are made daily by all citizens. The religious leaders of Proteus are, of course, the Tech Priests of the Cult Mechanicus, who lead the workers in prayer as well as work. For a faithful worshipper of the Machine God, hymns and blessings of the Imperial cult have no value. Instead, knowledge is considered sacred, and all religious texts in the Cult Mechanicus are closely connected to science.
Society and Law The native citizens of Proteus can be divided into roughly four groups or classes. The first and largest group is the working class, the tens of billions of workers that do everything from piloting the mag-lev trains in the cities of Proteus, to piloting cranes or performing manual labour in the forgeworld’s countless factories. A second group of citizens of Proteus is the members of the Proteus Tech Guard, the forgeworld’s great armies. The soldiers of the Tech Guard are selected at a young age for their physical condition and strength of mind, and are either assigned to the planetary defence force, or to aid in the quests and crusades of the Adeptus Mechanicus. The third group is the Priesthood of the Cult Mechanicus. Recruited mostly from the forgeworld Proteus, but also from the rest of the subsector, the Tech Priests are the ruling class of Proteus. They control the entire governmental, industrial and religious affairs of Proteus. The last of the four groups, is the legions of servitors, which are almost as numerous as the working class of men on the planet. These servitors are mindless slave machines, once the worst criminals of the subsector, whose lives have been sacrificed to serve the Adeptus Mechanicus.
To offworlders, a life on Proteus is a grey and monotone life, with few joys other than that of serving the Imperium. All citizens are given a name consisting of ten digits, which is tattooed on the citizens’ throat and five other places of the body. Though it is customary for parents to give their children proper names, these are never used except in social situations.
The working class of Proteus toil through a minimum of twelve hours of work every day, and the rest of the day is usually spent preparing and consuming meals, in prayer to the Machine God, or maintenance of the family’s living quarters. Unlike on most Imperial worlds, citizens of Proteus do not enjoy the luxury of owning their own homes. Instead, they are given small living quarters in the building they work in, and are moved around on the forgeworld as needed.
The working class are paid in the currency of the Adeptus Mechanicus, which has no value on most Imperial worlds, and is used to purchase food and water, clothing, and the occasional recreational item or a visit to one of the world’s very few bars. There are very few private owned services such as bars, vid-theaters or restaurants on Proteus, and the few that do exist are owned and run by offworlders, who make sales in Adeptus Mechanicus currency in order to purchase equipment constructed on Proteus or even servitors, to trade on Imperial worlds. Most citizens of the working class of Proteus never journey off-world, but the few who do, do so by trading Proteus-constructed products with the offworlders who provide transport at the local spaceports.
Proteus is an ancient forgeworld, and this is greatly reflected in its politics and philosophies being so true to the traditions of Mars. Still, the forgeworld was originally colonised by the Adeptus Mechanicus based on what the Tech Priests then called a miracle, a sign from the Machine God. This religious event has greatly influenced the philosophy of Proteus throughout the millennia, something which in turn has affected its politics, and even radical philosophies such as the Reincarnist philosophy are unusually popular on Proteus, compared to other ancient forgeworlds.
The Priesthood of Proteus is also divided by different paradigms, but on this forgeworld, a fairly young paradigm known as the Mikaelists has risen to power, and even spread to other forgeworlds in the nearby sectors. The Mikaelists is the smallest of the four great paradigms on Proteus however, and is dwindling even further in its influence. The Mikaelists differ in that they follow the prophecies of an ancient machine-spirit of Proteus, dubbed Mikael. This machine-spirit was originally intended to aid the Priesthood of Proteus with hyper-advanced calculations by giving it free access to the entire data network of Proteus, and was, according to legend, originally onboard the battleship Proteus that discovered this forgeworld. Over a millennium ago, something miraculous happened, when the machine-spirit suddenly made alarming predictions for the fate of the Imperium. Interpreting data which had been sent to Proteus from thousands of worlds in the eastern fringe, the machine-spirit successfully predicted several major ork Waaagh!s and even the coming of Hive Fleet Behemoth/Leviathan/whatever-works-for-ya. For centuries, the machine-spirit Mikael attracted more followers from the Priesthood of Proteus, and even from other forgeworlds. The growing belief in the machine-spirit faded however, when three-hundred years ago, it started predicting a great cataclysm that would destroy the Imperium as they knew it. Unable to predict the time nor the outcome of this cataclysm, the ancient machine-spirit would be silent for years or decades at a time, struggling with calculations of incomprehensible complexity. When the machine-spirit did manage to communicate with its Tech Priest followers, it rambled incoherently of mysterious quests that needed to be completed if mankind was to survive. The few Tech Priests that remained true to the machine-spirit set out to accomplish these quests; some returned with great treasures and the trophies of defeated enemies, others returned empty-handed, unsure of the purpose of their quest. Over the years, more and more Tech Priests who went on such quests returned without reward, and today very few Priesthood members indeed still value the prophecies and warnings of the ancient machine-spirit.
Technology Typical for Adeptus Mechanicus forgeworlds, energy is abundant in the forge cities of Proteus, thanks to arcane plasma reactors. In the forgeworld’s seaforges however, technology such as tidal power stations and core heat sinks are used, to take advantage of such enormous power sources.
Communication technology on Proteus is also quite high, but restricted. Though the world’s Priesthood benefit from the most high tech communication equipment in the Imperium, with virtually limitless communication abilities on Proteus, and between the forgeworld and its two orbiting moons, communication between working class citizens is restricted to use of Consoles, which communicate through the world’s vast data network, as on most Imperial worlds with average technology. All communication is rigorously surveyed and arbitrated to prevent criminal activity, and no communication to other worlds is usually possible. For the Tech Priest however, communication with the rest of the Imperium is made possible through the hundreds of Astropaths, which are the one resource Proteus is dependent on the Imperium to receive, and one of the most valued resources to Proteus.
Medical technology on Proteus is very advanced, but also very limited. Though the government gives all citizens basic medical treatment, bionic implants and life prolonging treatment is not given unless ordered by the Priesthood.
Transport by land is extremely efficient, as many millions move homes every day, to accommodate the needs of the dynamic industry. Citizens and cargo which is the property of the forgeworld is transported by mag-lev trains in the most productive and densely populated areas, and railroads elsewhere. All movement is rigidly controlled however, and movement outside the city of one’s assigned living quarters is only allowed by order of the Priesthood. Air transport and space transport is very commonly used by the forgeworld, but is generally inaccessible to the working class, the only exception being the services of offworlders.
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