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Post by Kage2020 on Jul 21, 2004 13:51:23 GMT -5
Thinking about the potential structure for the Clan Council "HQ" got me thinking about duality, a feature which I see as being quite important for the eldar. I was wondering whether people saw this extending to the Clans themselves? I know that not a lot of the Clans are defined - a part of the problem being the nature of Clans themselves - but still...
Let us take a rather obvious example: the Dragon Clan. Determined for the military reconquest of the former 'eldar star empire'. Are the counted by the Wyrm Clan, a morally darker group who see the return not just through military action but by the death of other races specifically. (A very fine line there.)
Nothing obviously suggests itself for the other Clans (well, other than Phoenix/Vulture) but just thought that I would throw it out there... eldar symbolism is fascinating!
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Post by Dazo on Aug 13, 2004 1:04:07 GMT -5
I would concur, the eldar seem very dualist to me, I couldn't be specific about that its just a feeling from all the things i've read about them. Indeed look at the aspect warriors isn't that the other side of the eldar if you know what i mean.
Thats not so much duality as factions. Or are the wyrm clan the dragon clan every other day of the week, that would be duality.
Can you give an example of any other clans. The pheonix clan would be death and life both would be different sides of the same coin. from life to death and death new life both are needed for the balance of creation or what not
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Post by Kage2020 on Aug 13, 2004 6:35:29 GMT -5
The idea just occurred to me when I was 'laying out the gardens' and given the 'removed structures' which were to be decorated with clan iconography (rather than the central structure which was decorated with representations of major periods in eldar history)... As you rightly point out, the idea is a bit flimsy though may be substantiated with the idea that it is meant to be a philosophical variation rather than anything else... and, yes, it would be possible to move between the Clans. They are not kin-based whatsoever, while certain kin-lines might have a predilection for one Clan type... The other Clans? That was one of those things that I was reaching for in terms of combination of icon and 'philosophy'... Erm, as in reaching for ideas and inspiration. At present obvious ones are Dragon, Phoenix and Spider. I would also imagine that there is one predicated around a 'wild beast' image (i.e. drawing inspiration from Kurnuous), and so on... In other words, good ideas are welcome...!
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Post by Dazo on Aug 13, 2004 6:51:41 GMT -5
I don't wish to incur your wrath but is there a list of all the clans there are so far, I heard you mention wyrm an vulture, were they actuall clans or were they the flip side of the two clans you used as an example. The beast of the hunt would that be prey or hunter, wolf or hart, Hawk or what ever hawks eat, sorry, insperation failed. Do you see this duality being applied to the eldar gods, as you mentioned above Kurnuous, he could be either prey or hunter could he not The dragon clan could be creation and destruction which are the two side's i would ascribe to fire
Pheonix clan life and death
I'm not sure who the spider clan are or what they are about so i could'nt comment
Some ideas for clans Unicorn clan (there seems to be a mythical beast thing going on with the clans) Wolf/Hound/bear Clan for the wild beast thing panther/lynx/tiger clan if you wanted the more feline approach hart/stag/bison clan for the prey side of things shark/naga/snake clan for an aquatic themed one kingfisher/hawk/eagle clan swift strike could be the basis for these clans Am i heading in the right direction for what you were asking or did we part company a while back
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Post by Kage2020 on Aug 13, 2004 11:46:10 GMT -5
I don't wish to incur your wrath... No one has yet incurred my wrath, really... only the occasional bit of derision if they're being exceptionally daft. ...but is there a list of all the clans there are so far, I heard you mention wyrm an vulture, were they actuall clans or were they the flip side of the two clans you used as an example. I throw out Clan potentials like rice at a wedding. Do you see this duality being applied to the eldar gods, as you mentioned above Kurnuous, he could be either prey or hunter could he not That's entirely possible... the White Hart, the Questing Beast, etc. The dragon clan could be creation and destruction which are the two side's i would ascribe to fire Except Phoenix is about 'rebirth', nominally so anyway, through creation. Dragon is about agressive action to 'take' the eldar empire back. I'm not sure who the spider clan are or what they are about so i could'nt comment The original premise was that they were involved in the direct manipulation of races to achieve their own ends, generally a return of the eldar to their former power. Erm, more after a suggestion rather than ideas of icons. Let's just face it, the ones chosen are thus far animals but that doesn't mean it has to be that exclusively.
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Post by Destecado on Aug 13, 2004 11:51:44 GMT -5
Reperesenting only a duality in the eldar culture is doinf it a disservice, it also limits the possible clans. This would be like saying you can only be a craftworld eldar or of the dark eldar. It does not recognize those that choose the path of the outcast or that take the road of the exodites. The clans need to represent trends or dynamics in eldar society more like political parties or social organizations.
Rather than trying to define the clans by a specific animal, we should maybe address what social dynamic each embodies and then work from there.
Rather than having just one clan that deals with military conquest as a way to bring back the golden age of the eldar, you could have several or at least 2. One might take the xenophobic approach and aim to eliminate all other races that pose a threat to the eldar. This would be a highly warlike clan, who value strong offensive capabilities.
The other would be less warlike. They might ascribe to a "peace through strength" mentality. do not start the wars, but show your enemy the folly of attacking you. This is more of a defensive posture, but is just as viable as the offensive concept. Those that would seek to do battle might find the deliberate and calculating manner of this clan to constraining.
There could be another warlike clan that stives to allow its memebers to experience the baser natures of their selves....that part of them that hears the calling of the dark eldar. They do not hunt or fight sentient creatures, but go out of their way to find the deadliest beasts to fight. It allows them to release aggression, plus better understand their own dark side.
Other clans might be craftworlders who wish to create something similar to an exodite society without going as far as the exodites. They may crave the trappings of the simple life, while still holding onto some luxuries of a technological society. This return to nature could be similar to the idea of communes from the 60s and 70s (shudders.....eldar hippies).
Another clan might try to bring life to the lifeless. This could perhaps be reclaiming land that is desert or wasteland. They may be testing technologies to one day remake the crone worlds into paradise.
What of clans that strive to improve or extend their psychic abilities? All eldar may be psychic, but some are more gifted than others. These like individuals may congregate together into their own clan.
What of clans that seek a return to a golden age, not through conquest, but by joining together with the other races of the galaxy. These would be diplomats that might court the lesser (in population) races of the Sector. They strive to find some commonality to not only make friends, but find thowe of like mind to perhaps build a meshed society that will bring all to greatness.
There could also be a clan whose view is darker. they do not see a golden age on the horizon, but the coming of a great darkness. They may be collecting all the great works and artifacts that they can lay their hands on and writing the history of the eldar, before the end comes.
These are just a couple of possibilities off the top of my head. Any thoughts to perhaps flesh these out more?
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Post by Dazo on Aug 14, 2004 0:02:16 GMT -5
Well that throws the doors wide open, how many clans are we actually talking about, have you any thoughts on that yet. The concepts themselves would be more useful than the symbol, which would be chosen afterwards any way. Duality for me is not simply opposites such as fire and ice, more like life and death which are the flipsides of one process-growth which would be an obvious choice for a clan, the pheonix clan perhaps, the dragon clan-creation through destruction- new life from the flames of war. They are not the same as the pheonix clan though, but i can see how it might look like they are. creation=life=destruction=death dragon =pheonix=dragon=pheonix change=growth=change=growth mmm ok i'm gonna let this go, the hole i've dug is deep enough already. I will just say though that for me its as clear as crystal
Ah like the shadows or the vorlons, gotcha, but isn't that the role farseers play
Its the prolific use of the ying yang symbol that sorta suggests duality, this does not actually have to limit the eldar in any way as there would be many facets to each side of the path the clan chooses to go down. But if you boil everything down you will end up with duality I personally tend to favour triads rather than duality as it give my more to work with but thats very celtic where as the eldar are portrayed as being more oriental which is dualist, that is my personal opinion only
Oh i quite agree, but I don't think its the animal that defines a clan, more the nature of the clan would decide the animal
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Post by Kage2020 on Aug 14, 2004 7:23:06 GMT -5
Dualism was engendered merely from a consideration of the 'Clan Council' structure on Tir'asur and... well, not a lot else. The idea of having opposing philosophies but ultimately the same goal (in some circumstances), as well as diametrically opposed philosophies just at that time appealed to my sensibilities. Actually, it doesn't... The Clan structure describes the craftworld eldar alone, and does not directly involved the dark eldar or the exodites. Those that follow the Path of the Outcast can be Clanless, but moreoften than not while they find the restrictions of craftworld eldar society to be not for them, that doesn't mean that they feel less responsibility or duty to the eldar in general, or the craftworld specifically... They were originally described as interest groups, so yes. The icon is just an interest way of getting people to think about the goals and/or philosophy of the Clan rather than just giving them a pretty paint scheme and putting them on, say, jet bikes... <grin> I was trying to get there from the other direction for reasons above... when you start off on the abstract I've found that people tend to get disinterested real quick... <sigh> You will note that those two concepts were taken up in the Dragon and the Wyrm, with the former being those who see it through the strength of the eldar and those who see it through the weakness and destruction of other races, respectively. Yup, another possibility. One might choose "Bear" or something similar. Question is whether you go for a mythological being or not... I like the mythological beings, myself. We'll leave that to Paths... Remember that they are 'interest groups' predicated around philosophy and interpretation. Leave the emotional experience to the Paths and the Ways... Arguably that's just an Exodite colony without the feudal overlay... Now that's another good idea. I was going to suggest that, rather obviously, this is broaching upon the Path of the Seer. With that said, though, it does have some merit... they would see the development of their powers as furthering the goals of the race somehow. The problem here is that you create a loaded situation whereby you get Clans of Farseers, which is for me as tedious as saying that the Farseers rule the eldar. Another valid concept. One would imagine that they, along with Phoenix, would also tend to have more 'traders' than Dragon or Wyrm, for example. With the eldar being the most equal pig of all, of course. I found it more difficult to counterpoint what I referred in my mind as the 'returnist' Clans with viable conservative Clans. The 'morose' counterpoint represented by that whining, moaning git of a Farseer in Shadow Point... So, another good idea. Oh yes... feels a tad on the cliched side, but one could definitely look at the WoD RPG and the various Clans, Tribes and Traditions as inspiration. Again I'd like the traditional mythological icon, but there we go... As above. Phoenix is more typically associated with rebirth, although that does shade in the process of life and death. With regards to the elemental oppositions, that is more a case of magic traditions than anything else. Dragons are also symbols of protection... depends on where you look for your mythology. It is true that the differentation between Path and Clan can sometimes be confusing. That is another reason that I wanted to introduced both since it allows maximum conformance to the 'fluff' with minimum actual conformance to the 'fluff' (i.e. you don't have to pay attention to some of the more recent ridiculous 'fluff' on the eldar). Based upon the concept that Exarchs are usually trapped within a single Way unless they are the exceptional Menshad Korum, one might see a parallel in the Path of the Seer. Thus while the majority are trapped within a single Way (i.e. 'Farseers' of the Way of the Warlock might be referred to as Battleseers), there are those that walk amongst the Ways: these are the indiviudals that are commonly thought of as leaders, but not quite in the way that people think. Getting back on topic, while Farseers guide the eldar through various means (manipulation of other races) the means by which this is achieved is moderated by Clan. Furthermore, not every indiviudal that is interested in manipulation is a Farseer... Consider it another way. Who reads and is interested in, for various reasons, books like The Art of War, On War, The Prince, The Book of the Five Rings, Hakugare, etc.? Consider just one of those and you realise that there are many interest groups who share a point in commonality but not all indiviudals within that interest group must have the same 'traits'. You structuralist, you. LOL, as do I. But then again I try and integrate celtic and oriental where possible. (E.g. their mythology seems more celtic, while their society seems more oriental.) The fun thing about it is, though, that once you have a basic premise for the Clan the traits of the animal can suggest interesting little additions to flesh them out. <Kage is contented at progressing eldar thread> ;D
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Post by Dazo on Aug 15, 2004 5:20:43 GMT -5
As do I, the animal totem/symbol is a bit to native american for my tastes. Of course you have the problem of their being only so many mythylogical beasts that are generic enough to be claimed by other races, would a unicorn be suitable for the eldar, I don't know like. So you would prefer to eliminate the life /death analogy and go for the basic beginning and ending, alpha and omega approach Dragon lance your quite right, eastern dragons are very confusing though, some don't seem to be dragons at all, where as your basic western dragon was used for bibal bashing pourposes. I tend to make my own interpretations and go with them. Are they, I like that, Battleseer, it has a nice ring to it. Yes i understand what you mean now, but unlike the imperium with all its factions often working against each other to achieve the same goal, the eldar would surely not want two groups who might well share a common attitude to end up working against each other where the goal of the spider clan may be to bring down a planet a craftworld farseer may be working to ensure that worlds survival, who would back off if at all in such circumstances. Thank you very much ;D Yes now i think about it your quite right, though celtic deities often formed triunes, at least the goddess'es did where as the eldar seem to only have the singular interest type of pantheon. I think Most true kage son, but wise man say, no premise no point arguing over symbol. I think we/you may have to look more at elemental themes and take it from there, true this is a magical approach, but would that not also make it mystical and in turn spiritual which is what its all about isn't it. I don't think we should worry to much about the "magical" label, lets be honest the eldar are the most magical, for lack of a better word, race in 40k. How old are these clans, when were they first conceptualised was it before the fall or afterwards. Modern clans might be more grounded in the realism of the universe and activly seek a new form of spirituality where as the older clans would be steeped in mytholygy and have a more primitive outlook on things
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Post by Destecado on Aug 16, 2004 7:18:34 GMT -5
Some other clan ideas....
1. The Uplift Program
While one clan may be trying to forge alliances with other alien cultures and make an integrated society there may be another clan that looks for races on the cusp of sentience or that are less advanced. They would then take these beings and use them to fight their wars.
The clan might look at the success of the Tau with the Kroot and try to emulate this relationshipin their own manner. This would alow the fielding of a much smaller eldar force, supported by these other races. It would help to limit of the deaths of eldar in battle, while increasing the size of the standing army.
Direct control of other species would not be their only avenue of research. They might also look into controling the birth rate or the life cycle of a given race. Perhaps they are conducting experiments on controling the population of orks or perhaps seeing if a breed of orks can be grown that would actively fight other orks rather than other species.
2. Watchers in the Night
The great enemy (Necrons) are still out there. At the moment, they have not fully awakened. It is only a matter of time though, before they do. the talismans of Vaul have for the most part been lost to the eldar.
This clan might be seeking new ways to destroy the enemy. For this reason, they might delve into ancinet lores from the time of the war in heaven. they may also walk roads or travel paths that have not been walked since the departure of the old ones, looking for some devices or information they left behind. The clan may also actively pursue this new varient of Necrons called Pariahs in order to study them.
The emergence of new types of Necrons proves that they eldar can not risk sitting and waiting, they must act now while the enemy is still weak.
3. Ghost Walkers
This may be one of the odder clans, but these are eldar that channel the spirits of those that have gone into the infinity circuit. While it is true that the infinity circuit houses the information of those that inhabit it, actually putting that information into practical use is at times difficult.
By channeling the spirits of the eldar (through soul stones imbedded in the forehead), the clan memebers hope to allow the departed to continue working on projects that may prove vital to the eldar as a whole.
It is one thing to have the data developed by someone like einstein, but imagine if he had lived another 2 or 3 decades, what might have been accomplished. It is thought that the joining also allows the chanellor to gain a better understanding of the individual and perhaps be able to understand the work even after the joining is finished.
It is one step beyond having a spirit mentor, because for a time the spirit is able to inhabit the channelors body. Some spirits are willing to do this for the brief chance to again experience life...even if it is by proxy.
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Post by Dazo on Aug 16, 2004 7:54:29 GMT -5
Whoa the Eldarin Imperium I like, I like that alot, they would have to be quite a radical splinter group though to take such a warmongering role wouldn't you say. Its a very un-eldar approach but one i think is worth further discussion
An eldar version of the adeptus mechanicus, with highly advanced weapons and technology, but also a very shadowy mysterious clan, my interpretation of your ideas might be a bit off but its a good idea
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Post by Kage2020 on Aug 17, 2004 0:20:29 GMT -5
As do I, the animal totem/symbol is a bit to native american for my tastes. Well, that does depend on where you get your source information... one might consider animals associated with specific deities in the 'celtic' pantheon might be totemic. Consider the 'stag' and Curnonous (e.g. "Herne the Hunter" imagery, since you purport to be old enough to remember the show that had him in! ). Of course you have the problem of their being only so many mythylogical beasts that are generic enough to be claimed by other races... That's true. There are actually a huge number from various cultures across the world, but half tiger/half fish is not something that I would want to include. Furthermore, one suggestion that you make later is the use of 'magical elements', yet not only am I not keen on this approach but also it has a far more restricted number than animals, mythical or otherwise, does it not? would a unicorn be suitable for the eldar, I don't know like. Definitely a valid point. For some reason I don't see it as suitable... maybe, kinda... but one has to remember that "Terran" names do show up: Fire Dragon, Howling Banshee, Striking Scorption, Swooping Hawk, etc. Of course, one might wonder if those are just appropriate Terran analogues to the true animal/mythological creature... but I'm not sure whether I want to go down the route of giving them 'eldar' names and just saying "Well, it's kind of like a Dragon..." So you would prefer to eliminate the life /death analogy and go for the basic beginning and ending, alpha and omega approach No, that particularly Clan is just focussing upon the rebirth aspect and adopted the image. One might say that the growth/rebirth of the eldar will ultimately consume those that 'stand against' the eldar first (i.e. the self-consumption/death image) and that subsequently the eldar will be born out of the ashes... But again this requires a spectrum of opinion within a specific interest group. That is to say, for example, the above might be thought almost border upon the Dragon Clan's philosophical 'territory'. where as your basic western dragon was used for bibal bashing pourposes. I presume you mean bible there, but still it doesn't make a whole lot of sense. When were dragons integrated into the bible? (I actually have a fear that someone is actually going to quote scripture to prove me wrong, which is probably easy to do since I haven't read the bible since I was a child.) Are they, I like that, Battleseer, it has a nice ring to it. That is a non-canonical extension of the 'fluff' on Exarchs, which has the majority of them remaining within a single Way and a very few moving between the Ways to become Menshad Korum ("Warriors in Search of Themselves", or something like that). It would seem reasonable that those that became trapped on the Path of the Seer to become 'Farseers' (the only name that we have for a so-called 'paramount practitioner' of the Path of the Seer, with Exarchs being that for the Warrior Path) are likewise normally restricted to the Way within which they were when they made the transition... Similarly it would seem reasonable that there would be some that, for some reason, remain capable of moving between the Ways even if they are forever trapped upon the Path of the Seer. Indeed, these might be attributed more attention than any of the 'Farseers', or Seers, because of this ability to change scope. Of course, they are also feared because they have separated away from the Path and are, in essence, blinkered to the wider experience of the Path and, therefore, eldar society and the universe in general. the eldar would surely not want two groups who might well share a common attitude to end up working against each other Yet we know that this happens. Consider that Auric Stormcloud in Farseer believes that some members of Ulthwe - other Farseers (of course with the normal slant on Farseers in canonical material : , amongst others - might wish to stop him on his chosen course. There are factions within eldar society and it is up to the determination of the individual how they are going to apply such determinations. One might argue that this is merely found on the Seer Council, where all the 'Farseers' wrangle over their specific interpretation of the future... I would say that this is merely a representation of a wider feature, e.g. the determination of an indiviudal to serve the eldar in the way that they see fit... where the goal of the spider clan may be to bring down a planet a craftworld farseer may be working to ensure that worlds survival, who would back off if at all in such circumstances. The eldar give the visions of the Seer Council great attention and, indeed, will base political decisions around them. But the Farseers do not lead. And remember that a Farseer might be a member of the Spider Clan and have a different vision... Who do you listen to then? Or would some suggest that 'paramount practitioners' are Clanless? After all this would be reasonable: they no longer are a part of the Path system and are dedicated purely to their final Way or, more rarely, Path. What interests do they have...? Most true kage son, but wise man say, no premise no point arguing over symbol. Now you're just being patronising with no reason. I think we/you may have to look more at elemental themes and take it from there... I'm afraid that I'm not going to have a "Clan of Fire" or whatever. How old are these clans, when were they first conceptualised was it before the fall or afterwards. The Clans are something I see as being a post-Fall consideration, disseminated in the same way that the Path system. An attempt to get back to some of the core ideals/symbols of their past, just as the adoption of 'lines' harking back to that time would have been fairly common. E.g. Auric and Athenys from Farseer both being "of the line of Manan", who in 'celtic' mythology is obvious a deity associated with the sea... Are they trying to say that they are god-children, or is the adoption of such a lineage that much simpler? Well, it would be helpful if they were presented in a context suitable to the, at present, Clan symbol/whatever system above... Oh yes, and remember that some of the ideas presented could be incorporated into the goals/philosophy of one of the established Clans rather than creating hundreds of minor ones... While one clan may be trying to forge alliances with other alien cultures and make an integrated society there may be another clan that looks for races on the cusp of sentience or that are less advanced. Another interesting potential, moreso especially when you consider that the standard UWP of Tir'asur is that of a world with indigenous sentient life... They would then take these beings and use them to fight their wars. Not an image I'm overtly keen on, but there we go. Despite the obvious applications, that is. The clan might look at the success of the Tau with the Kroot and try to emulate this relationshipin their own manner. Why would the eldar not have performed this before in their supposedly tens of million of years history? This clan might be seeking new ways to destroy the enemy. Again, given the proximity of Tir'asur to the "Heart of Anargo" this is also interesting... But see the first point. This may be one of the odder clans, but these are eldar that channel the spirits of those that have gone into the infinity circuit. First off, the 'fluff' indicates that Ancestor spirits can of their own will become engaged in 'projects' as well as aid those that remain in the material world. Secondly, a class of Seer - the Spirit Seer - acts in this function.... It is one step beyond having a spirit mentor, because for a time the spirit is able to inhabit the channelors body. That I am not keen on.
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Post by Dazo on Aug 17, 2004 1:02:17 GMT -5
No I wasn't, I only patronize idiots and you are most definatly not an idiot so be cool man And i wasn't being sarcastic, derogatory or demeening either Did I, hmmm could you give me a little reminder about that show??? Those may only be the imperial classifications...perhaps or the nearest literal translations imperial scholars could manage Glad to hear it, I couldn't agree more, its so lame You know I thought I spelt it wrong , I was clearly having a bad day nah don't worry I won't quote the bible, but the beast of the pit, the one withh 666 on its head is a dragon. You can actually get alot of cool idears from the bible GW have been doing it for years Ah right, its still good though, if you can use it you should, maybe clan farseers of the dragon are called battleseers I didny know that, it makes the eldar far more interesting though I would indeed, the focus of their life would cease to be the clan and become the path they now tread I'm not sure what you mean, in that case I would say the names were nothing more than, well names, I doubt the average GW writer goes as deep as we are trying to, though that is not a critisism of them, I wish I could write that well. I know when I need names for something i grab all my mythology books and just pull names out that I think sound right. I think I just repeated what you said but with far less grace I must say I did like some of Destecado's ideas they were far different from alot of what i would expect of the eldar myself, however my understanding of them is fairly limited so I wouldn't know how viable they are.
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Post by Kage2020 on Aug 17, 2004 3:32:30 GMT -5
Watch the smilies then... Erm, he says. Did I, hmmm could you give me a little reminder about that show??? Heck, maybe I made the assumption that you came from the UK. Ah well... Robin of Sherwood. Those may only be the imperial classifications...perhaps or the nearest literal translations imperial scholars could manage Erm, yes. I'm fairly sure that I mentioned that! but the beast of the pit, the one withh 666 on its head is a dragon. A quick Google later, and it is used as a metaphor for Satan. Not sure whether it was actually 'dragon-headed'. Otherwise it's restricted to desert-dwelling creatures (probably of size), a 'sea monster' or crocodile or even 'serpent'... But I'm digressing. You can actually get alot of cool idears from the bible GW have been doing it for years And a number of other sources, though you digress somewhat! Ah right, its still good though, if you can use it you should, maybe clan farseers of the dragon are called battleseers As to the first point, I intend to use it. I thought that would have been obvious since the picture that I'm painting of the eldar of Tir'asur is slightly different from the one that you would normally associate with the eldar. Little things like the fact that the Farseers are not the leaders of the eldar... the presence of the three councils, etc. It's the "get out clause" on the integration of my own skewed interpretation of the eldar since it is a separate, non-canonical craftworld (though one may have an interest in colony world) and it is a colony of a craftworld, itself which may bias things one way or another. There are therefore at least two 'blast doors' in between me and the flames, though only one with the craftworld if I ever get around to creating any information on that. With regard to 'keeping' them in terms of interpretation of the composition of the Seer component of the colony world, or indeed the home craftworld, I will be doing so since it offers an interesting point at which specific craftworld(s)/colony world(s) may choose non-standard actions in an attempt to make up for a short-falling in a specific Path or Way present upon the said location. Consider, for example, the Battleseer: this is an indiviudal who was on the Way of the Warlock when they became trapped, with their precognitive abilities focussed almost entirely around the ebb and flow of battle, as well as having significantly enlarged magical/martial ability. This is the type of 'Farseer' that might be used as the 'leader' of a significant army (in the same way that the suggestion is that a Menshad Korum takes a more significant role in terms of a 'general' for an army that doesn't have a Battleseer)... It would be exceedingly rare for an individual who is not a Seer equivalent of Menshad Korum or who is not a 'Battleseer' to make an appearance on the battlefield: quite simply they are not ready for it. I didny know that, it makes the eldar far more interesting though Each eldar is like an Inquisitor or, if you like your fantasy novels, a Black Robe from the Tsurani Empire of Raymond E. Feists Riftwar books (and the Empire trilogy, of course). They are grouping together out of common interest and philosophy, but otherwise each eldar empowers themselves - are done so through society - to take individual and personal responsibility for their actions and for the eldar as a race/craftworld. While there are broad guidelines and sensibilities (provided herein with the Clan/interest group concept) there is still going to be variation on the interpretation thereof. In other words it is natural that they are not going to see eye to eye on some things! I would indeed, the focus of their life would cease to be the clan and become the path they now tread Ah, but the counter-argument to that is the Path is not as dominating as some might argue. Warriors are also poets as a counterpoint to their Path/Way, for example. (Some might argue that all said poetry revolves around blood and war, but I wouldn't buy that... if anything the Aspect Warriors are followers of an eldar equivalent of bushido with all that entails in later period samurai.) Basically there are lots of arguments. There's Clanless, which you say you prefer, there's the idea that individual choice is permitted, and of course there is the idea that they would enter archetypal Clans determinant on indiviudal philosophy at the time of transition. Battleseers enter Dragon or Wyrm (depending on the definition of Clans), while generic "Farseers" might automatically head into Spider... or whatever. (Problem here is discussing specific Clans without any concrete concept of what they do other than Dragon or Phoenix... ) I must say I did like some of Destecado's ideas they were far different from alot of what i would expect of the eldar myself, however my understanding of them is fairly limited so I wouldn't know how viable they are. In short it depends on interpretation. The first one has at times been ascribed to the eldar in a form of mimicry of the activities of the Old Ones (this was before the new 'fluff' on the Old Ones came out). The second? Is that Clan or function? I'm more swayed toward Clan although it is disappointingly (but appropriately) focussed on the Necrons, C'tan and most likely Old Ones. No animal springs to mind other than some form of 'guardian' animal... ack, nothing springs to mind. Cerberus just doesn't work... (Of course, it would be just as simple to drop the mythological focus and have multiple concepts, but still... it behooves you to try! ) The third? Nah. That's Spirit Seers pure and simple. Eldar Ancestors are capable of interacting with the living - despite some of the modern 'fluff' which ascribes them as "Dead, kinda, so we don't touch them" - and are indeed used as control and power systems in some cases. The only requirement would be the channelling of spirits that have long since lost their interest in the material universe and have become undifferentiated or integrated into the craftworld consciousness itself... only then is a Spirit Seer required to guide the 'soul' back to itself, even if only for a short while. I'm also very unkeen on the necromancy/possession gig, something which is seen in some horror in eldar soceity, or at least based upon the actions of Auric Stormcloud.
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Post by Dazo on Aug 17, 2004 4:40:51 GMT -5
Okay then, were back to the beginning, duelism or not, well i think we should try out triune's, and don't snap my head of this is only a suggestion, the elements...wait...not your usual 4 or 5 but all of them, ice, lightening, light , dark, life, death, metal, time, void, so on and so forth. Example Fire: creation, destruction being the physical properties change being the metaphisical property 3 facets, now each facet could have a clan so you might have the Dragon, the Pheonix and the Serpent. Shadow:Fear and Stealth being the physisical properties and deception being the metaphisical property, the clans would be Spider, Wyrm (and forgive my lack of creativity) the chameleon. Now I know you said you didn't want a fire clan, and i would say that they are not, mearly fire, and shadow would be the aspects of the clans used above. Does that do anything for you or am i making it to complicated, though i could make it more complicated if you think it would be benificial Oh and now you remind me about it I do remember robin of sherwood but I was about 6 or 7 at the time so i don't really remember the details, was that on before or after the tripodsI just realised why you don't want a fire clan, i must be as dense as neutronium not to have seen that one
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