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Post by Kage2020 on Apr 25, 2004 21:15:16 GMT -5
I offer this up ony as a potential based upon discussion occurring elsewhere on the forum at present, but since we haven't been specific yet, what craftworld do people favour as being the 'source' of Tir'asur. I have a suggestion based upon the aforementioned discussion but thought that I would leave posting that until I get some response... So, what do you think? Kage
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Post by malika on Apr 26, 2004 5:15:53 GMT -5
Craftworld...which one?
Maybe you should make a poll for that.
Myself? I would have picked any of the major craftworlds except Alaitoc, eventhough that is my favorite craftworld.
Why would I not pick Alaitoc? We have an "overdose" of sneaky and stealthy forces in this sector. Look at Chaos, they have the Alpha Legion. The Orks have Death Skulls and Blood Axes.
I would maybe pick Saim Hann if we would have to pick a major craftworld for supporting the colony.
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Post by CELS on Apr 26, 2004 5:28:58 GMT -5
Well, of the well-known craftworlds, I suppose the closest would be Biel-Tan and Iyanden, but they're both still pretty damn far from the Anargo sector, with Biel-Tan being in Segmentum Tempestus and Iyanden on the Eastern fringe.
I suggest we just invent two brand new craftworlds. I don't have any ideas for them at the moment, but I'm sure I will in time.
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Post by malika on Apr 26, 2004 7:09:29 GMT -5
Why two craftworlds? Only one is needed right?
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Post by CELS on Apr 26, 2004 7:20:18 GMT -5
Erm, right. Anyway, I suggest that we invent one.
I like Saim-Hann, but I'm not sure about its location. It would be silly to state that Tir'asur was colonised by Saim-Hann, only to find that the craftworld has always been in the Segmentum Pacificus.
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Post by malika on Apr 26, 2004 8:12:16 GMT -5
The eldar also travel through the Webway, I dont think it would matter that much where they would have their colony since they travel throught the web way
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Post by Kage2020 on Apr 26, 2004 8:31:48 GMT -5
Saim-Hann... That used to be my favourite craftworld as well until GW introduced the 'Wild Riders' concept. The overt semi-anarchic imagery of the Wild Rider Clans makes it difficult for integration into the proposed eldar 'government' advocated in this forum (and elsewhere). Difficult, but not impossible. (I have, however, 'lost' my copy of Codex Eldar which is quite infuriating... ) Alatoic... While that is an interesting point, one could argue that the colony world was started by 'Rangers', pathfinders which subsequently allowed for the locating and construction of the colony...? Multiple craftworlds... The suggestion was made elsewhere as a potential means of reinforcing the importance of Tir'asur, the form of government (i.e. Clans, etc.), without requiring more eldar worlds! Kage
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Post by malika on Apr 26, 2004 9:07:38 GMT -5
Well...the colony could receive protection from more craftworlds I think.
But the leadership in hands of more craftworlds? Something like a coalition? Im not so sure on that one. Craftworlds might work together but the relationships amongst them are not that stable I believe. For example, there has been a conflict between Alaitoc and Ulthwe (I dont think this is an unique incident, craftworlds would probably fight amongst themselves from time to time)
Unless there is a very stable relationship between a few craftworlds would they work together on that level I think.
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Post by Kage2020 on Apr 26, 2004 11:37:03 GMT -5
It would be a collaboration between Clans designed to suggest that homogeneity and stability of eldar craftworld relationships. The proposed eldar government/society suggests such homogeneity despite an 'aspect' phenomena dependent uon the inter-relations of the Three Councils and their indiviudal components. Thus Biel-Tan's Clan Council holds the more dominant sway, with the influence of the Court of the Young Rising partially due to the domination of the Dragon Clan within the Clan Council. In this regard, interaction between craftworlds will be broadly defined by Clan relationships and, therefore, commonality of philosophy/function... So what does this mean? That it is entirely possible for a craftworld colony to start as a joint function. As it matured then the different 'aspect', and therefore politics, of the craftworlds would potentially become a greater problem... But, again, it was merely a little idea that I was playing around. Perhaps a bit extreme to ask people to believe in craftworlds getting on (especially the big ones!) given all the rest that they're going to have to accept... So any more suggestions and, just as appropriate, means in which the selection will manifest itself in Tir'asur. Kage
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Post by malika on Apr 26, 2004 11:52:37 GMT -5
Well...this thing with the craftworld getting along could be something.
Especially with the current events in the galaxy, the Eldar victories during the EOT campaign, a reconquest of their former empire. Craftworlds working more together, trying to reclaim their lost glory.
This could be an example of the re-unification of the Eldar in a way.
But when exactly was the EOT? 999.M41 right? That would mean it couldnt really fit in this project since this one takes place in 470.M41...
Or maybe it can take place because the Farseer had visions that they would have these victories during the 13th Black Crusade, so they try to re-unite now...
yes my mind is spinning with ideas ;D
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Post by Kage2020 on Apr 26, 2004 15:34:16 GMT -5
<grin> You're beginning to get some of the ideas why things are being selected in the way that they have been... It even looks like it was planned! Just kidding. Some of it actually was planned, some of it fortuitous. Again, though, how significantly would you personally ascribe the 'aspect' of a craftworld colony affecting the colony in general? You mention that an Alatoic craftworld would have to be 'sneaky'. Why is that the case? What about other craftworlds and, from there, good potential integrations of craftworlds; ones which even the 'fluff' looks favourably on... Kage
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Post by malika on Apr 27, 2004 2:54:27 GMT -5
Im not saying al Alaitoc colony has to be sneeky, I meant to say that we have all these "sneeky" factions here, Alpha Legion, Blood Axes, Death Skulls, and then also Alaitoc. But maybe that's just the image of Alaitoc I have
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Post by LordFenric on Apr 27, 2004 7:59:17 GMT -5
I would favour a more hmegenous aproach as to 'which' craft wrold was the genesis for the colony, Linking through to it being an extension of a clan, or clans, as opposed to a specific cratworld. I'm more intreigued by the concept of an alteration of the ruling triumvirate, something more heavily clan based then the craftworlds and as such with wider reachings then a single craft world.
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Post by Kage2020 on May 11, 2004 17:57:06 GMT -5
And what more else is there to say but... And...? Kage
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Post by Culeagh on May 14, 2004 3:51:33 GMT -5
...it's been awhile since I posted here! Sorry for the hiatus. I forgot how interesting this place was.
My main thought on this subject is that Biel Tan craftworld, despite its spacial distance, likes to keep tabs on and aid Eldar colony worlds whenever possible. This is not done purely for reasons of domain expansion, or military 'depth of defense' but rather in the interests of the Eldar people-- to allow another tommorrow.
So I would say that it would simply be a matter of letting Biel Tan know that Tir'Asur exists (or saying: "poof! Biel Tan is the sponsor") and they will give you aid freely. This doesn't have to be so cliche as to consist solely of wargame issues like patrols of the surrounding sector by warships or garrissoned Aspect Warriors or anything like that. It might be as simple as food shipments, supplies and equipment, political or social training for the people, stuff like that.
And if war calls...
Happy Hunting
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