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Post by Farseer Kythil on Dec 30, 2003 5:11:50 GMT -5
Second, if the Knights are only used as a reserve, what is their use when they're not fighting for the AM/Imperium? Do they just spend time fighting amongst themselves? The Knights would probably patrol or defend their planet against any attacks, in much the same way as the Tech Guard. I would think the Tech-Priests would discourage any fights or wars in case the technology they provided was destroyed. And why hasn't the Imperium taken this world and made use of its resources and population? The Imperium has no jurisdiction in the Knight Worlds as they are counted in the list of Adeptus Mechanicus territories. The Adeptus Mechanicus has full control over its Forge Worlds and Knight Worlds, they aren't required to pay tithes and they aren't required to raise regiments for the Imperial Guard. Understand that we are dealing with the most powerful faction of the Imperium and to most Imperial citizens the Adeptus Mechanicus are seen as sorcerers and magicians dabbling in the black art of technology. Given the choice most prefer to leave them be and hope that the Adeptus Mechanicus shipments arrive on time. There is only one faction that dares to question the Tech-Priests and that is the Inquisition.
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Post by CELS on Dec 30, 2003 9:59:32 GMT -5
The Knights would probably patrol or defend their planet against any attacks, in much the same way as the Tech Guard. I would think the Tech-Priests would discourage any fights or wars in case the technology they provided was destroyed. Hm, I felt the whole point behind the concept was these mini-titans battling it out on a world with feudal technocracy. If these Knights were to join the Adeptus Mechanicus on their field trips however.... that might be interesting. The Imperium has no jurisdiction in the Knight Worlds as they are counted in the list of Adeptus Mechanicus territories. The Adeptus Mechanicus has full control over its Forge Worlds and Knight Worlds, they aren't required to pay tithes and they aren't required to raise regiments for the Imperial Guard. Granted. The Knight worlds still need to be older than the Imperial presence in the sector though. Understand that we are dealing with the most powerful faction of the Imperium and to most Imperial citizens the Adeptus Mechanicus are seen as sorcerers and magicians dabbling in the black art of technology. Given the choice most prefer to leave them be and hope that the Adeptus Mechanicus shipments arrive on time. There is only one faction that dares to question the Tech-Priests and that is the Inquisition.[/quote] That's not quite how I would describe them, but fair enough. So would you be willing to take responsibility for such a Knight world? Sounds like it has a lot of potential, but I still have enough work with Proteus itself, and planets that will play a more important role to the sector, such as factory worlds.
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Post by Kage2020 on Dec 30, 2003 11:18:36 GMT -5
Granted. The Knight worlds still need to be older than the Imperial presence in the sector though. Not strictly speaking. That Proteus pre-dates the Imperium is a given, but not necessarily the Knight Worlds... That's not quite how I would describe them, but fair enough. Agreed since, by the above argument, they would not even fear the Inquisition... The Imperium is an integrated political system. The power of the Inquisition is in the concept of them... Kage
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Post by Farseer Kythil on Dec 30, 2003 18:19:30 GMT -5
I will be willing to have a go at creating a Knight World, I'll have a look through all the relevant info.
I realise I may have been alittle bias in the description of the Adeptus Mechanicus but what do you expect...they are my favourite Imperial faction. ;D
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Post by CELS on Dec 30, 2003 20:58:03 GMT -5
Not strictly speaking. That Proteus pre-dates the Imperium is a given, but not necessarily the Knight Worlds... It would just be easier, since I imagine that the Great Crusade would unite all the worlds in the Anargo sector under the Imperial banner. And the AM couldn't really make any of these worlds Knight worlds. Of course, there's always the chance that they missed some worlds, such as the possible human empires in the center of the sector, and that these worlds were made Knight worlds... I'll leave that up to Farseer Kythil. I will be willing to have a go at creating a Knight World, I'll have a look through all the relevant info. Fantastic. Start by coming up with a concept for the world (other than its a Knight world), and then we'll get you started with the actual world building. I realise I may have been alittle bias in the description of the Adeptus Mechanicus but what do you expect...they are my favourite Imperial faction. ;D Then you've come to the right part of the sector
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Post by Kage2020 on Dec 31, 2003 2:57:33 GMT -5
It would just be easier, since I imagine that the Great Crusade would unite all the worlds in the Anargo sector under the Imperial banner. And the AM couldn't really make any of these worlds Knight worlds. Ah you've got me there with but one exception: not all worlds of what would become the Anargo sector were united under the Imperial banner. Even at a large estimate only 200-300 worlds in the sector are Imperial, out of ~80,000! <Kage-as-pedant slinks away... > Kage
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Post by CELS on Dec 31, 2003 9:03:39 GMT -5
Well, if we're being pedantic, I might as well point out that not all of these 80,000 worlds were inhabited, so since we are talking about potential Knight worlds, your argument is ultimately pointless ;D Of course, you could say that not all inhabited worlds were discovered by the Ultramarine legion, but of course, I've already gone and said that
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Post by Farseer Kythil on Dec 31, 2003 10:04:51 GMT -5
Fantastic. Start by coming up with a concept for the world (other than its a Knight world), and then we'll get you started with the actual world building. Do you are wanting background to the Knight World or physical features or both? (I still have to learn the finer points of the world generation)
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Post by CELS on Dec 31, 2003 10:38:12 GMT -5
Ah, my bad, I was hoping Kage had already explained this to you. Following are the finer points of world generation.
1) Writing a concept. The concept for the planet will be just as long as it needs to be to get an idea of what the planet will be like. There are no given questions that should be answered in this description, but I'm sure you can think of what is the most essential to the idea you have in mind. Purpose of the world, tech-level, government should definitely be in there. Physical features of the world need only be included if they are important to your concept. If you have a concept that isn't dependant on having large oceans or a set number of moons, then don't include such description in your concept. Not a lot of work, just 100-200 words. From there, we take up discussion on the forum to clear up any rough points and such, and then you start with the actual world building
2) World building When we have finished discussing the concept (shouldn't take too long), you set out looking for a planet in the subsector that would fit the concept if you had in mind. For example, if your concept was a desert Knightworld, you look for worlds with hot stars and little water. The list over planets in the subsector can be found in the first post of this thread, I believe. To read the statistics for these worlds, you'll need to download the UWP guide. When you've found a world that works for you, you'll use the UWP guide to determine more about the physical characteristics of the world (temperature, gravity, etc) as well as cultural characteristics. Note that cultural characteristics can be altered a lot by yourself, if needed, though physical characteristics should not be altered at all. This is pretty much all you need to know for now, I think. We'll talk about the rest later.
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Post by Farseer Kythil on Dec 31, 2003 12:14:41 GMT -5
I was unsure where to put this so I just posted it here:
Knight World Olm
Olm is one of the Knight Worlds that belong to the Proteus Forge World. Its main commodity is its rich abundance of minerals and ores. A ruling family controls the planet in much the same way as an Imperial commander. The most powerful member is the Governor, a position that can only be held by a man. If the Governor is killed or deemed unfit to rule, his eldest son is chosen to replace him. If he has no son, the eldest brother is selected and so their family becomes the new rulers. Before Olm was colonised by the Adeptus Mechanicus it had reached a technological level equivalent to post Black powder, after colonisation their technology is now similar to the rest of the Imperium due to the Adeptus Mechanicus’ mining rigs and subsequent employment of the population in the factories and other facilities that now dot the landscape.
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Post by zholud on Dec 31, 2003 13:41:05 GMT -5
General idea on the Knight World should start from the main demands of AM main world, after all Mechanicus do not give tech just because the with Mendeleyev Table is their vaults. And the revenge to Kage and my Batterfly error: goals to that of the adeptus mechanicus i snot as strong as many have suggested.
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Post by CELS on Jan 1, 2004 4:08:04 GMT -5
Erm... did some copy-pasting go wrong in your post there, zholud? I'm having difficulties understanding you I agree that the AM doesn't just happily share their technology, but they were at a very vulnerable stage when they first arrived. Alone and cut off from Mars, they needed an army fast as hell, and thus a union with this/these Knight world(s) was perfect. In no time at all, Proteus was growing into a forgeworld with its own Titan Legion, Knights from Olm, and a growing tech-guard (also recruited from Olm, perhaps). If you feel like discussing this further, I beg that you move the discussion to the Knight world thread, since this thread is meant to discuss the creation of the subsector as a whole.
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Post by Farseer Kythil on Jan 1, 2004 4:46:31 GMT -5
Knight World Morin
Morin is a harsh inhospitable planet; its surface is constantly blasted with hurricane strength winds that prevent any indigenous life from growing on the surface. Beneath its surface of rock wastelands huge caverns burrow deep into the rocky ground, providing shelter to the planet’s few varieties of planets, and Morin’s many mineral rich underground streams provide them with food and nourishment. The planet itself offers very little in the way of valuable ores apart from iron, nickel and an abundant supply of rock, the planet does however contain a very unusual form of planet life. Known as the ‘Morin’s Flower’ this planet grows near the streams in the caverns and feeds by absorbing the minerals from the water to synthesise food. Using it’s ability to extract minerals from the water, Apothecaries and Medics use ‘Morin’s Flower’ to extract poisonous toxins from the bloodstream of injured soldiers.
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Post by Kage2020 on Jan 1, 2004 4:48:47 GMT -5
Please note, Farseer Kythil, that construction of the second forgeworld (the new one) as well as any linked Knight Worlds should be placed in the Meksum subsector. Not here. Kage
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Post by Farseer Kythil on Jan 1, 2004 4:50:45 GMT -5
If you have any thoughts on worlds other than Olm, I would love to hear about them in the Introduction thread. Sorry about being such a pain about this, but it just makes it a lot easier when you're looking for some information, and can look through one thread instead of five. I'm only following orders. ;D
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