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Post by Sojourner on Jan 19, 2005 12:01:09 GMT -5
Obviously you need some method for moving damaged ships that can't move under their own power. Tugs are a logical step.
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Post by Lordof on Jan 20, 2005 19:20:35 GMT -5
I would see tugs being closer to moving blocks of armour surrounding an engine and some winch relays.
I can't see them wasting any energy on having offensive armament but i can see them having a pretty nicely packed out defensive armament.
Also on the topic of Warp Tugs i would see them as being owned by the military and perhaps on a very rare occasion a particularly large hive system.
Any System which uses it only every few centuries would undoubtably have it confiscated by the Navy so they can haul their ships back to be repaired.
And another idea i have for how the tug will get the shieldless ship through the warp is an idea of a wake created by the leading ship. This would leave a pocket of space behind the leading ship in which another ship could be relatively safe from the dangerous edies of the Warp.
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Post by Kage2020 on Jan 20, 2005 22:48:36 GMT -5
"Space is big. Really big. I mean you thought a walk down to the ship was a long way, but that's peanuts compared to space..." While the idea of a ship travelling without a 'Geller Field' is not too much of a problem it is going to be dangerous for the ship. This is covered both in the "Nature of the Warp" thread as well as in the premise of the "Warp Convoy" as advocated by myself and, I believe, others on Portent. Not sure if youc an find the thread now, but it is an excellent way of addressing the problems of the limited number of Navigators... Assuming that you are a child of all the editions and not just the latest.
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Post by Philip on Jan 20, 2005 23:22:25 GMT -5
"Space is big. Really big. I mean you thought a walk down to the ship was a long way, but that's peanuts compared to space..." Sounds big! This is the reason I thought that the Warp-Tugs to double up as tow trucks, as there would be quite common so one would always be one in the area. After its dropping of its stuff, it could make a detour and pick up the stranded star ship (couple of weeks delay?).
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Post by Kage2020 on Jan 20, 2005 23:23:41 GMT -5
And they find them by... Oh, of course! Astropaths using their powers within the warp. Not.
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Post by Philip on Jan 20, 2005 23:32:37 GMT -5
And they find them by... Oh, of course! Astropaths using their powers within the warp. Not. Navigators can track Astropaths from within the warp!
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Post by Kage2020 on Jan 21, 2005 0:16:13 GMT -5
Ah, of course they can. My bad. I obviously forgot. <grin> Seeing is different to tracking, but there we go.
Suffice to say that it would probaby be best if they weren't seen as Thunderbirds international.
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Post by Philip on Jan 21, 2005 5:42:10 GMT -5
Ah, of course they can. My bad. I obviously forgot. <grin> Seeing is different to tracking, but there we go. One of the many benefits of taking an Astropath Suffice to say that it would probaby be best if they weren't seen as Thunderbirds international. I agree, they are not a crack rescue unit, but if you need a tow back to civilization their the ones to call, but be prepared to dig deep (hmm, Navigator insurance! like the AA? Would be a good source of income)
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Post by Lordof on Jan 25, 2005 21:27:26 GMT -5
I'm thinking if the ship being towed through the warp is at risk of having its crew taken over by Daemons would the Warp Tugs have a larger than normal crew berthing area to support any Crew from the ship being towed?
Or will they just let the crew get stuffed by Daemons with the idea there are plenty more where they came from.
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