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Post by Kage2020 on Feb 7, 2004 8:59:33 GMT -5
I'm going to have to make up a craftworld for Tir'asur just so that I can have black... <sigh> Blue is fine with me, out of interest. When that incident light actually makes the pesky buggers visible, it will reduce said visibility... Kage
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Raider
Scribe
The Anti-Christ
Posts: 53
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Post by Raider on Feb 17, 2004 18:06:30 GMT -5
Took another look at the list of ships and I'm starting to think we have too few bigger ships. I've been thinking a standard Sub-Sector forces' active ships would consist of
1 Command Ship (Battleship, Heavy Cruiser or Battlecruier) 3-5 Cruisers (Line and Light) 4-5 squadrons of support ships
Right now we have 4 Command Ships, 7 Line Cruisers and 4 Light Cruisers actually patroling the Sector.
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Post by Sojourner on Feb 19, 2004 14:02:49 GMT -5
I had a little idea a while back...
One of the greatest naval legends of the Anargo sector is that of the Two Ghosts. The story of the Two Ghosts is a superstition revolving around two ancient warships supposedly serving in the Anargo sector around the time of its rediscovery during the Great Crusade. On very rare occasions, in most cases before hopeless last stands against a superior naval force, entire crews and command staff have reported in recovered naval logs the presence of a pair of apparitions shortly before engaging the enemy. The apparitions take the form of a standard template Imperial line cruiser and of an as-yet unidentified model of light cruiser. The communications channels come alive with vox chatter from both of these vessels; from which their names can be identified; Daedalus, the larger of the two vessels, and its smaller counterpart the Icarus. Their communications are picked up faintly by the witnessing ship's voxcasters; yet are completely unresponsive to any attempts to raise them on either Lectern or Voxcaster. Ship's astropaths likewise report no contact with any others of their kind. As battle is joined, each time the Icarus accelerates to full thrust and appears to engage the enemy at point-blank range, while the Daedalus holds its position, firing long-range batteries and launching bomber wings, its command crew frantically ordering the Icarus to disengage. Late in the proceedings, deeply disturbing whimpers, screams and other horrific sounds begin to echo through the Vox network from the Icarus, unnerving all that hear them and having a profound and horrific effect on all those displaying any psychic abilities. Eventually the Daedalus swings round and dives toward the enemy after its impetuous companion, before both vessels distintigrate in the ghostly tumult of a total reactor meltdown aboard the Icarus. All trace of the ghostly ships then vanishes, leaving their corporeal compatriots to their inevitable doom at the hands of the enemy which provoked their passing.
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Post by zholud on Feb 19, 2004 14:22:37 GMT -5
Bravo!!! The story is very stylish, one thing to know: do you have any serious omnipotent narrator thing on what really happens there? Maybe something akin mass desire that create warp image? Especially of long ago destroyed ships with potent psyker on board which led to image of ship constantly existing in the warp just like the daemons.
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Post by Sojourner on Feb 19, 2004 16:37:39 GMT -5
I had a good mind to connect it with the Pendulum Tide in some way...
I'm mulling around the idea of the ghost ships being connected with a source of massive psychic flux, left over from the same battle that the companions fought in, during which something very, very bad happened and has been manifesting ever since...
</Spooky>
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Post by Minister on Feb 22, 2004 9:11:30 GMT -5
Nenonenonenoneno
That doesn't work in type, ah well.
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Post by Kage2020 on Feb 22, 2004 13:37:05 GMT -5
Are not ghosts somewhat problematic given the standard approach to the 40k universe? Kage
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Post by Sojourner on Feb 22, 2004 15:03:35 GMT -5
Are they?
Why?
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Post by zholud on Feb 22, 2004 15:26:35 GMT -5
Are not ghosts somewhat problematic given the standard approach to the 40k universe? I guess they fit to 40k, especially if they are shadows of actual ships. After all there are daemons, witches, undead, saints (which actually appear and even fight!), so ghosts are o.k., IMNSHO.
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Post by Kage2020 on Feb 27, 2004 15:14:27 GMT -5
With the rather obvious 'outs' to this - and they really are obvious - the human soul tends to dissipate immediately upon death. Ghosts would be very short lived! Kage
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Post by Minister on Feb 27, 2004 19:28:09 GMT -5
Under normal circumstances, yes. But these are not normal circumstances, if they realy do exist that is.
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Post by Sojourner on Feb 28, 2004 8:52:09 GMT -5
Call it a whimsy of some greater power somewhere that these poor souls keep reliving their demise...
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Post by Kage2020 on Feb 28, 2004 9:27:19 GMT -5
That definitely wasn't one of the obvious outs that I was thinking about... And, yes, it would work but somewhat amusingly would also be a bit of a whimsical explanation. Kage
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Post by Sojourner on Feb 28, 2004 14:16:53 GMT -5
Actually, I prefer the idea that the warp flux is producing 'echoes' of the spirits of the ship and crew. Like ripples in a pond that keep bouncing back from the banks.
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Post by Kage2020 on Feb 28, 2004 20:07:51 GMT -5
Now that is an interesting idea. But we wouldn't be talking about the ghosts such as those in, say, Return of the King. They are not in any way 'bound', but merely a recycling 'loop' in the Warp... a tiny bit of explanation by means of integration into a 'common warp concept' and that would be a wonderful addition. (And also give another reason why space hulks are 'ghost ships', since they may be subject to the same 'laws'...) Again, though, cohesive and consistent vision is important. We do not want to go down the road where every little 'cool image' is integrated without thought. Kage
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