Hive Worlds Hives are huge urban conglomerations which can stretch across continents and which may reach miles into the sky. A planet may comprise many individual hives divided by areas of polluted waste - in some cases the world is completely built-up forming a single planet-wide hive. Hive worlds have huge, unmanageable populations and rely upon constant recycling to produce food. Such planets are usually rife with anarchic and destructive forces and as a result provide the richest source of fighting men for the Imperial Guard.
I knew I read about recycling and how hive worlds rely on it somewhere, guess it must have been WD140 (that’s a long time ago!) I found it while looking up something else entirely, always the last place you look
Anyway this seems to suit my C-Block design, I mean if the whole surface is covered in a ‘planet wide’ Hive, where are you going to grow stuff if not inside the Hives?
Also, Hive support agri-worlds would have to be in the same solar system as the Hive World, and the food supplies would have to be shipped by non-warp capable ships.
I never doubted you for a second, indeed I seem to recall that quote as the reason. The standard image of hives is necromunda, but thats only because they had a game called necromunda and that was the type of hive they chose to represent. I think a continent spanning hive is just as cool. But might I suggest that you would only actually need a tiny fraction of that to house the whole population, and that much of it could be given over to vast hydroponic bays, so large you wouldn't be able to see the other side, and releasing enough water vapour to create their own weather .
But might I suggest that you would only actually need a tiny fraction of that to house the whole population, and that much of it could be given over to vast hydroponic bays, so large you wouldn't be able to see the other side, and releasing enough water vapour to create their own weather .
I like the sound of that, and I would imagine there are many versions of the environment modular systems of the STC.
My C-Block model is two thirds concentrated hydroponic racks/ recycling systems, plus a further sixth as workshops. I imagine this basic ratio could be expanded to any size.
I like the idea of your mega large hydroponics bays, these could form municipal gardens and such and reprocess the air of public areas (if the world has a hostile environment and the public areas are enclosed) that interlink C-Block together. Such bays would look great once 40K’d.
Generally I cannot see on what you’re point at, Philip… no one doubted that hives has both hydroponics and recycling. However, at the same time they import huge amounts of food. All these facts were presented in WD 100-105, where the zero edition of Necromunda appeared. My calculations of grain imports by hive was based partially on its data, including clear mention that high class prefers off world food, while downhives have to consume food recycled 23 times, which deemed non-eatable even by hivers. Hydroponics also depicted in Watson’s Space Marine. So?
I don't think that was the point. What I think Zholud was getting at, and what I think, is that this issue is so much a given that it doesn't really warrant extended discussion. Both hydroponics, recycling, imports and every other method under the sun are appropriate and widespread. I don't see what more has to be said for the general case.
I was just stating that there is no new information. The point behind the thread I guess is Philips STC-Hive. While it has its merits, as well as most other ideas of this honoured member of our community, it goes too extreme. If 40k is well-known for exaggerations, Philips versions sometimes make it looking too sane and close to reality. I guess no one disagreed that Hiveworlds use recycling and hydroponics. However it does not mean that their recycling is infinite and hydroponics allows for food exports. Even if a hive is theoretically able to feed itself, one worker in this sphere is one less worker elsewhere, where his added value is higher. Thus Hiveworlds chiefly import food and export manufacture.
Yes, I was agreeing with the points that Zholud laid out. Thought that was obvious, but was obviously (! ) incorrect! All if it goes without saying in making the concept of the hiveworld work within the 'framework' of the 'fluff' without going to... extremes.
[glow=Blue,2,300]"Absence of evidence is not evidence of absence."
"Archaeology: Saving the past at the expense of your future. A career in ruins from the start!"[/glow]