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Post by Minister on Jan 12, 2004 8:01:40 GMT -5
I'm more tempted by the idea that the main world's actions have left the sector ostracised and reguarded as extremley unlucky, litteraly cursed in the eyes of the populace, and past attempts at reclaiming it have always met with dificulties at best or outright disaster at worst. Id doesn't actualy need any oficial recognition, just a general perception that re-development isn't worth the effort and expense.
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Post by Kage2020 on Jan 12, 2004 21:30:04 GMT -5
Here we get into the concept of imagery. For some reason the 'cursed subsectors' strikes me as being run down and 'barely recovering' from the extreme measures taken by the Imperium to make it cursed in the first place. Kage
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Post by CELS on Jan 13, 2004 18:47:47 GMT -5
I agree. What intrigued me most about the 'cursed subsector' was the possibility of 'ghost worlds', drifting space hulks and other creepy things.
Remember Minister, that the 'other subsector' will be similar to what you describe, in that the Imperium has held off colonising it simply because it hasn't seemed to have been worth the effort and expense before. The 'other subsector' won't really be cursed, it will just be... difficult.
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Post by CELS on Feb 17, 2004 18:57:32 GMT -5
Well, with the general idea of the Cursed subsector decided in the Anargo History thread, it's time to take a look at this potentially interesting area of space again. As you know, it was decided that the Cursed subsector was once a populated subsector, like Meksum, Dorvastor and the others, but that it was laid to waste following its support of the Alpha Legion's cults in the later years of the Vandire Heresy. So what should the cursed subsector contain then? Obviously, most parts of the formerly populated worlds of the subsector would be balls of glass, following the havoc of Exterminatus. Some worlds might still have some ruins of the ancient human buildings though. Depends on how thorough they wanted to be. Maybe not all worlds fell to chaos, but were cleansed through atomic fire, just in case, which left a lot of ruins. Anything else, other than a bunch of dead rocks which are likely to have a very negative aura? Perhaps some moonbases or asteroid fields that were once the outposts of cultists which were never discovered by the Imperium? There's also the possibility of drifting hulks. An actual ship graveyard is unlikely, since ships would drift randomly in space. Space hulks? Possibly, though I don't have any ideas on what kind of special hulks would be found in this subsector, personally. How about taking one of our many possible alien races and putting them close to the cursed subsector? They might have sneaked in and found something they weren't supposed to find. Maybe some were corrupted by what they found. Maybe the entire alien race was corrupted. Who said only humans could be corrupted by chaos? Thoughts? PS: Sorry about the double post
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Post by zholud on Feb 18, 2004 15:59:58 GMT -5
First of all, IIRC there was sole Tomb world there and some remnants of War in Heaven, like sucked up stars and strange systems. I even think we could combine those old planets, with more than average number of artefacts with the fact that sector stayed enough time and then was declared perdita. And once again this could play an important role in wargaming part of the project as you may allow actual conquer of some systems and digging up on them, so sub-sector became quarantined rather than resettled.
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Post by CELS on Feb 19, 2004 7:41:51 GMT -5
Oh yeah, I forgot about the Tombworld. So we were actually planning on having that in the cursed subsector? I thought that would be away from the subsector, in the deep, mysterious centre of the sector...
I'm not sure what you mean by the wargaming part... You mean the players would fight over these worlds containing powerful artifacts? When would this campaign be set? During the Age of Apostasy or M41?
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Post by Sikkukkut on Feb 19, 2004 8:08:53 GMT -5
Anything else, other than a bunch of dead rocks which are likely to have a very negative aura? Perhaps one of the reasons why it's considered "cursed" by the Imperium is that it's never been quite possibly to cleanse it completely? They carried out Exterminatus on worlds - but enemies still managed to cling on in the face of what should have been certain destruction. They rained nuclear fire form the skies - but no matter how many warheads they pumped into the atmosphere there always seemed to be one more nest of heretics they missed. No matter how thorough they were, bombardment patterns were slightly flawed, or the viruses in the missiles mutated and died out, or a couple of ships somehow slipped through what the commanders were sure was an impassable blockade. The cleansing of the sector has never been complete because it's been dogged by bad luck: it's the equivalent of the rattle in your car that won't go away no matter gow many times the mechanic strips it down and rebuilds it; the termites in the wall that are still crawling around there no matter how many times you call the exterminators in. Whether this is the result of some sinister agency, poor planning and execution by the Imperium or just lousy luck, or a combination of these, is something we can work out or we can leave it open to leave the sector intriguing and mysteri-- >hears Kage getting out the Flail of Chastisement< or we can come up with a reason why all this has happened if people like the idea.
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Post by Minister on Feb 19, 2004 8:24:49 GMT -5
I like the idea of leaving it without a defined reason. There is such a thing as plain lousy luck.
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Post by CELS on Feb 20, 2004 9:58:43 GMT -5
I would like to see a case of "bad luck", within reasonable limits. I don't see anyone surviving exterminatus or even a full nuclear strike, but there could be things such as solar flare storms that have made easy the escape of cultists or made scanning of planets or asteroid fields nigh impossible, stray meteor showers damaging Imperial ships on route to engage the enemy, malfunctions on Imperial ships, etc..
However... though there is such a thing as bad luck, I do feel we should come up with a reason if these things seem to happen on a regular basis. In other words, if this 'bad luck' has kept large enemy forces alive for centuries or even millennia, we should definitely address the issue. If the bad luck has been enough to keep just a few enemies alive, so that it seems that no matter how many victories, there are always a few that get away, we won't have to come up with a great theory of psychological 'self-fulfilling prophecies' or stuff like that.
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Post by zholud on Feb 21, 2004 15:31:00 GMT -5
However... though there is such a thing as bad luck, I do feel we should come up with a reason if these things seem to happen on a regular basis. In other words, if this 'bad luck' has kept large enemy forces alive for centuries or even millennia, we should definitely address the issue. If the bad luck has been enough to keep just a few enemies alive, so that it seems that no matter how many victories. I would like to envision bad luck in Niven’s Ringworld novels style. It is such a thing and there are even ways of its enforcement, but why exactly it works no one knows… it is just bad luck, akin to universe before Big Bang, something that possibly exists but cannot be proved.
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MvS
Scribe
Posts: 22
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Post by MvS on Sept 20, 2004 17:27:20 GMT -5
I think instead of leaving the reason for the 'Cursed' label as undefined, I think it would be quite cool to have many separate reasons ranging from incomplete purging of heretics, to planets still infested with toxic gases or viruses from the various purgings, to mutant populations (like cannibal morlocks) who survived the purging and devolved for various reasons, to bandit-planets/moons where criminals and dregs congregate.
Also, did I read correctly that the Alpha Legion (or was it Word Bearers?) would be present in some capacity in the Anargo Sector? Could they be suspected to have a base/bases in the cursed sub-sector?
And the Tomb World? Someone has already suggested that it might be elsewhere in the Anargo Sector, but why not here instead. I don't think it's overkill. One bad things tends to encourage others. nervy troops don't purge properly, thereby exacerbating in the long run those things that made them nervous in the first place...
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Post by zholud on Sept 21, 2004 4:14:50 GMT -5
I think instead of leaving the reason for the 'Cursed' label as undefined, I think it would be quite cool to have many separate reasons ranging from incomplete purging of heretics, to planets still infested with toxic gases or viruses from the various purgings, to mutant populations (like cannibal morlocks) who survived the purging and devolved for various reasons, to bandit-planets/moons where criminals and dregs congregate. From what I recall the warp anomaly which remained after the war in heaven leads to problems with warp travel and a greater number of affected by warp forces. so, there is known reason, its just Imperium that yet to find it out. Also, did I read correctly that the Alpha Legion (or was it Word Bearers?) would be present in some capacity in the Anargo Sector? Could they be suspected to have a base/bases in the cursed sub-sector? There are Alpha Legionaries in the Anargo sector. Moreover, they have cabals on more than one world. Possibly they have base here as well. You never can be quite sure with sons of Alpharius. And the Tomb World? Someone has already suggested that it might be elsewhere in the Anargo Sector, but why not here instead. It is here from what I recall.
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Post by CELS on Sept 21, 2004 7:23:43 GMT -5
The tombworld is located in the heart of the Anargo sector, in its very centre. It is the reason there are anomalies that prevent any travel through the centre, which is why there are only subsectors near the borders of the sector. (That's the official answer, anyway). See kagemat.proboards19.com/index.cgi?board=Meta&action=display&thread=1081696405(That thread is in dire need of a summary, of course)
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Post by TheGlyphstone on Nov 13, 2004 10:51:31 GMT -5
on the idea of "ship graveyards", maybe this could still be done.Ships do drift, but not if they're orbiting something. Perhaps a brown dwarf or more likely a black dwarf star has a big horde of wrecks orbiting it that it picked up, and is sometimes unnoticed because it doesn't give off heat/light beyond tiny amounts.
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Post by Dazo on Nov 13, 2004 10:53:23 GMT -5
Yeah why not, I should point out though that the universe isn't old enough for black dwarves to have formed, but a neutron star might work just as well.
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