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Post by TheGlyphstone on Dec 10, 2004 17:05:10 GMT -5
d'oh.
I forgot that like, EVERYBODY on this board is from Britain, except for Zholud (Ukranian?) and Kage, who was a Brit but now is one of us Americans. And me.
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Post by Sikkukkut on Dec 11, 2004 3:40:56 GMT -5
I forgot that like, EVERYBODY on this board is from Britain, except for Zholud (Ukranian?) and Kage, who was a Brit but now is one of us Americans. And me. And one token Australian.
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Post by TheGlyphstone on Dec 11, 2004 4:53:28 GMT -5
apologies. AS an aside, I don' think I'll use a Parliamentary style of government at all, it dones't fit well with the fragmentary nature of Karnak. Perhaps the council of the ruling families will be modeled in this manner, but the common laborers shouldn't have any rights outside of their individual mining city.
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Post by TheGlyphstone on Jan 15, 2005 14:21:39 GMT -5
All right, let's start this over. Here's the Rectified UWP, and I'll add comments over the next week or so.
53,48,53 - A-V-A780617-8 De 012 Im 1AH
Firstly, I see that my government is now Balkanized. That's fine, but does this mean the various governments have to be actively fighting each other? I don't want active war on Karnak, that'd be the end of the planet.
Also, here's some notes on a rogue psyker cult I'm considering adding, primarily pyro and fire-based powers and called something like the "Torch Bearers" or another fire-like name.
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Post by Kage2020 on Jan 15, 2005 21:07:24 GMT -5
You should post your Rectified UWP along with a concept ito the "Anargo at a Glance" board. That will move along discussion and mean that your world is more readily, and rapidly, integrated and accepted into the ASP.
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Post by TheGlyphstone on Jan 16, 2005 7:29:27 GMT -5
All right. I thought that was another "mods only, hands off" board. taking it there. Which thread would I post in, Meksum Rectified UWP?
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Post by Kage2020 on Jan 17, 2005 11:50:16 GMT -5
All right. I thought that was another "mods only, hands off" board. taking it there. Which thread would I post in, Meksum Rectified UWP? Yep, that would be the one. Basically the non-sticky one!
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Post by TheGlyphstone on Jan 17, 2005 19:53:38 GMT -5
it's done.
Now I just wait for someone to notice? ;D
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Post by Zholud on Jan 18, 2005 10:30:16 GMT -5
Now I just wait for someone to notice? ;D Noticed… may even read One point – what is temperature on sunward side of the planet? I thought about decreasing it to just 100-200 degrees – enough to kill people = all giant factories remain. However, maybe keep it below 1,000 degrees for melting?
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Post by Destecado on Jan 18, 2005 12:34:32 GMT -5
Karnak SR Feedback
I though the discussion had colonization beginning at the poles with future mining operations spreading out from there. With the relative darkness available in the polar regions, mining could have taken place for several months of the year before it had to be curtailed (when the pole was again exposed to the sun). Though the mining companies would not be able to dig above ground during the “light” months, they would still have been able to continue mining underground.
This would have allowed for the expansion of the polar bases as well as extraction of minerals to continue when it would be impossible to be above ground. It might be that initial plans had been underway to extend the mines from the polar regions underground and then ship it back through the mines. This may have proved too costly or tectonic activity may have made them unstable. It may be at this point that they struck a deal with the Adeptus Mechanicus for the mobile platforms.
Why would 40 cities exist on the planet at the beginning of colonization? You would not have the infrastructure necessary to support this number of cities. Until the “track” is constructed, it would be very dangerous for the block sections to try to maneuver across the planetary surface. The size of the structures you’re talking about would require a fairly level grade on which to travel. The track would require significant preparation before city sections could actually venture away from the polar regions...you are in effect though blasting and back filling turning the entire planet into a flat parking lot.
At the height of production, there may have been as many as 40 cities. This number could have been decreased due to unexpected shifts in the tectonic plates that damaged or destroyed most of the block of a city. Other blocks could have been lost due to raiders, other natural disasters or just age. The further they are from the poles, the more chance of breaking down without the ability to be repaired before being exposed to sunlight.
If the polar cities are far enough underground, they need not be abandoned during the “day” months. Even with the extreme changes to the outside environment, the ground maintains a relatively constant temperature. While it is true that the starport of the poles can only operate during the “night” months, there is plenty of activity to keep the individuals who live at the poles busy year round. Fabrication facilities and workshops are necessary for producing the parts necessary for keeping the mobile blocks running. Part of the power generation and cooling could be done by evaporators.
The polar cities have large cisterns of water used for supplying the districts and for their own uses. Some of these cisterns could be used for the production of steam which turns turbines and produces electricity. The steam could either be produced by running pipes closer to the surface of the planet, where they pick up the ambient heat, thus causing the water to boil or it could run in a series of pipes along the surface of the dome. The water will absorb the heat of the protective dome (which is buried under the ground). This will cause the environment within the dome to be cooler and preheat the water for steam generation.
In a world that is so reliant on outside resources to survive (Water and Food can not be produced in sufficient quantities to support the entire population), you either pull your weight or you don’t survive.
Within the mobile cities, might be ruled by the ruling houses or mercantile houses, but what about the polar cities? These are the hubs for off world transport of the raw materials as well the main facilities where the city districts may be repaired. Having on ruling house hold sway over these cities might prove troublesome. Maybe the cities are set up as a cooperative…where each noble house has a say or vote based on the number of districts that they control.
Each city might have a major ruling family which controls maybe several mobile districts, there city also contains other districts that are allied to this family. These alliances could be based of the need for materials or repair parts or through intermarriage. Each district counts as a block of votes in the cooperative. The greater the number of districts under the sway of one noble family, the more power that family can exert over decisions made at the polar cities.
This would give the larger noble houses more of a reason for dealing with the smaller noble houses that might only own one platform or only a part of a platform. It is also a way for the smaller operators to have access to repair parts and protection of their mobile platforms.
I’ll post more later…
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Post by TheGlyphstone on Jan 18, 2005 13:22:43 GMT -5
Noticed… may even read One point – what is temperature on sunward side of the planet? I thought about decreasing it to just 100-200 degrees – enough to kill people = all giant factories remain. However, maybe keep it below 1,000 degrees for melting? The temperature was intended to be hot enough to melt metal, which would force the cities to stay in the dark side. This did supply nice imagery of what would happen if the thing ever broke down, Titanic redux as the population fled frantically before the sun came over the horizon. Unfortunately, some Internet research puts the melting point of iron at 2800 degrees Farenheight(?). I assume the Imperium will have developed more heat-resistant materials than iron, so it becomes a point of finding a level hot enough to make the light side uninhabitable, yet not so high that the rock turns soupy. I don't want a ball of magma, but I also don't want a planet where you just need a fire-retardant suit to be safe. Karnak SR FeedbackI though the discussion had colonization beginning at the poles with future mining operations spreading out from there. With the relative darkness available in the polar regions, mining could have taken place for several months of the year before it had to be curtailed (when the pole was again exposed to the sun). Though the mining companies would not be able to dig above ground during the “light” months, they would still have been able to continue mining underground. This would have allowed for the expansion of the polar bases as well as extraction of minerals to continue when it would be impossible to be above ground. It might be that initial plans had been underway to extend the mines from the polar regions underground and then ship it back through the mines. This may have proved too costly or tectonic activity may have made them unstable. It may be at this point that they struck a deal with the Adeptus Mechanicus for the mobile platforms. This was the original plan, wasn't it? I'd forgotten much of the details of Karnak's earlier discussion, but we did agree that colonization would best begin at the poles. More relics of my laziness, in not fully re-reading past dialogue on the planet. 40 was just a completely random number as well, what would be more realistic (and smaller, generating 40 Balkanized governments would be a lot of work). Good point on this, I'll need to rewrite this as well. I had originally envisioned the cities as self-sustaining (except for water/food) but just realized that this directly contradicts my earlier statements on the cities being devoted to mining alone. Useful ideas, that would be fine. True, but are you agreeing with or contradicting my statement? Even more I never bothered to consider, I'll do some long thinking about this. overallI'm going to go back and completely rewrite my "thumbnail" to mesh with the new version of Karnak. I'll expand it here once I'm done, in raw note form. Done. Not a lot of changes, mostly to the first few paragraphs rearranging the order of events to fit with discussion, like the polar colonies coming before the moving ones, and some editing on the polar cities themselves.
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Post by Sojourner on Feb 17, 2005 16:25:05 GMT -5
You could put it down to a combination of heat and intense radiation. Also, the heat might not damage the cities but it'll conduct through to the habitats inside. That's the danger.
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Post by TheGlyphstone on Feb 19, 2005 6:09:53 GMT -5
That's a possibility. Also, the radiation makes it slightly easier. Still going to have to do some tweaking though.
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Post by TheGlyphstone on Apr 26, 2005 7:33:47 GMT -5
Prepping all data for transit to the new boards...
I'm still a little fuzzy on which subsectors favored Vandire and which ones were against him, though...
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