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Post by Dazo on Jul 11, 2004 21:51:38 GMT -5
Now that Seleca has been mostly done, i was wondering if i could develop these two worlds 53,45,52 - M-V - X300000-0 Ba Lo Va 023 Im 030 53,46,54 - M-V- X220000-0 Ba De Lo 023 Im 030 They both appear fairly, well, more like totally, dead but i like that. The few test runs on H&E show the best result if i actually make them sattelites of a gas giant, can i do that?. also the worlds specified above tend to be out shone, in terms of size and resources, by other bodies in the system so i was wandering do i have to make the above worlds the primary site for an imperial settlement. Also i would have to it seems make up my own figures for population as i always seem to get zero when it comes to generating the figures. My idea for these systems is that the colonies are devoted entirerly to stripping every resource there is from these worlds, they are not meant to become long term homes, kinda like oilrigs people go there when they want well paid jobs but leave when the work or there contract runs out
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Post by Kage2020 on Jul 12, 2004 23:49:15 GMT -5
You have selected two worlds with a '3' on the Resource Value. It would be doubtful they would be selected for mining operations. Highly doubtful.
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Post by Dazo on Jul 12, 2004 23:56:22 GMT -5
This is why i ask if they have to be made the primary worlds, especially if i generate other worlds in the system that are better than they are, perhaps not on respects of habitability as that really isn't to much of an issue in the imperium, but in terms of mineral wealth or water deposits, don't forget some moons that orbit gas giants are as big as planets But if you think i'm pushing it i'll forget it and look to some of the other worlds
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Post by Kage2020 on Jul 13, 2004 0:18:41 GMT -5
This is why i ask if they have to be made the primary worlds, especially if i generate other worlds in the system that are better than they are... You will note that other statistics on the "UWP" line discuss features which are relevant to the system as a whole, and not just the mainworld. Star-class, for example... astrographic co-ordinates... number of asteroid belts, or number of gas giants... Life and Resource are (ish) the same thing. They are statistics which are meant to operate as a guideline for the system. Thus the Resource value indicates how accessible resources are in the system. Variation in the resource value within a system can allow focus on differential exploitation, but broadly speaking Resource cannot be higher than the listed value. Life value is subject to a bit more variation, but only as a means of creating interesting possibilities if they crop up. As a general rule, Life cannot be higher on other worlds than it is given in the UWP line...
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Post by Dazo on Jul 13, 2004 3:12:06 GMT -5
Ok, how about if the main star for these worlds had a companion star, are the worlds orbiting the companion star bound by the same economical constraints of the primary star system and its worlds And while i'm on the subject, how reliable is the information, might not the Mechanicus explorators missed somthing that later prospectors discovered
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Post by Kage2020 on Jul 13, 2004 8:00:24 GMT -5
Companion stars... Yes, that's the sneaky way around it, although to be fair it would also be somewhat suspicious if - oh what a surprise! - every world someone developed had a 'bland' UWP system and then an interesting one which oh-so-funny conformed to their opinion of what was 'interesting' (high resource, high light, G-class or whatever).
Variability of the statistics... UWP physical information, which includes Resource, is considered to be fairly consistent. Social data is considered entirely flexible as it must be to integrate into the 40k universe. Saying that the adeptus mechanicus - or whomever - missed out on something 'significant' so that you can up the Resource value from a 3 to, say, A or D is not appropriate.
The UWP system was there to prevent the approach that every system must be developed, or that you would only have on or two 'dead' worlds within a 10 light year radius... Chances are that you are going to have more than that. Furthermore, Class G stars are rare (and they're the ones that produce Terra-favourable conditions...)
If your answer to establishing a Mining Colony is to go "Oh, I'll change the UWP" rather than looking for a world that has a high Resource value, then you're approaching things from slightly the wrong angle. Changing codes is the thing that we do as the last option. Look at what is already there and see whether, with the concept in mind, it can be altered... Only then do you begin to change things.
In this case I would say look to another UWP that isn't being used. If you cannot find one, then perhaps look to another subsector. Not all your development must occur in the Hiveworld subsector...
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Post by Dazo on Jul 13, 2004 8:34:18 GMT -5
lol well ok I wouldn't do that, but if it did happen genuinly that would be ok, thats good to know No thats what i do not want, these are only mining colonies 4-5 would be the highest i would want to take it,a value of 3 indicates textiles, wood products and livestock how can you have livestock as a resource on a fridgid airless asteroid, what i would like is a value for basic metals and simple elements iron, copper, lead those sorts of materials, but there isn't, these resources have been completly ignored
But ok i'll have a look at some other worlds, could you give me your ideas on what yuo think would be a good mining world, and i will move onto other sub sectors i just want to get established in this one first By the way which is nearest subsector to Meksum, is it Dorvastor
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Post by Kage2020 on Jul 13, 2004 8:58:35 GMT -5
lol well ok I wouldn't do that, but if it did happen genuinly that would be ok, thats good to know Considering that the information for generating companion stars is present in the Guide, I believe the chances of generating a 'Terra-favourable' star class from a system which is currently non-Terra favourable is quite slim. No thats what i do not want, these are only mining colonies 4-5 would be the highest i would want to take it,a value of 3 indicates textiles, wood products and livestock... A rating of 4-5 would only really require the presence of a mining facility if adjacent facilities were mineral-poor, would you not think? Looking at the statistics shows that this is not the case. how can you have livestock as a resource on a fridgid airless asteroid... You're confusing your UWP statistics, daz0. Life values reflects indigenous life... Resource indicates mineral wealth... Trade code reflects only a suggestion for specialised export dependent on some abstractions off the Trade codes and physical data. It is one of themore tenuous stats as you can tell by the fact that most people - rightly - tend to ignore it. what i would like is a value for basic metals and simple elements iron, copper, lead those sorts of materials, but there isn't, these resources have been completly ignored Erm, perhaps looking again would be useful? Taking a look at the "Export Statistic" on pp7-8 of the Guide show that 15, 19, 20, and 22 are all appropriate for a mining world dependent upon the nature of the mining taking place and the level of local production facilities (i.e. is it easier to export the raw material, or a product?). By the way which is nearest subsector to Meksum, is it Dorvastor That depends on Destecado and other PPLs at the moment. Take a look at the "Sargassos Temporary Subsector Map" thread to show a potential move of Sargassos... Combined with the Heart and the Sargassos Gulf concepts, this could pretty much cut off Meksum and Dorvastar from the other subsectors, both a good and a bad feature...
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Post by Dazo on Jul 13, 2004 9:28:57 GMT -5
Ooh i like that idea, more power to my company, depending on if i ever get these mining worlds sorted(have you read my Leskus corp thread, it explains that mining is not their only industry they also process, and manufacture goods as well as digging stuff up)
Yep your quite right, my mistake, so 3 actually means there are resources there just not that much, but a export code of 0 means they are not worth the effort of exporting
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Post by zholud on Jul 13, 2004 20:10:51 GMT -5
Dear dazo! I want to suggest you to finish your 1st world, with all details that are only outlined with guide but that you have to make up by yourself. Things like habits, law, religion.
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Post by Dazo on Jul 13, 2004 21:46:16 GMT -5
I will, its just the way i work on things, fragmented, i get an idea work on it, get an idea about something else so i do a bit on that then go back to my first idea, its easier for me as i have the attention span of a goldfish, this way i don't lose interest. also i work better if i have specifics zholud, so what in particular would you like to know about, that i hav'nt already covered, if a general description is asked for then thats what i'l do, i'm not really a writer so i need specific questions to be asked, you know what i mean
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Post by Dazo on Jul 21, 2004 6:24:29 GMT -5
I've taken kage's advice and decided to develop this world as a mining world, instead as it has a higher resource value. 59,44,50 - M-V - X437000-0 Ba Lo 014 Im 550 Proculus is its name and i hearby claim it in the name of the UTC. And before every one starts blowing steam out of their ears, i've actually done most of the work for it but i don't intend on posting it until every one's agreed that Seleca is done.
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Post by Kage2020 on Jul 21, 2004 13:10:42 GMT -5
It's still not a huge resource value but, ah well... if zholud wants it and can explain why that is a mining world and other worlds, with a higher resource value, are not (there are obvious answers) then, well, fine...
And claiming worlds in the name of UTC - Leksus corporation or whatever - isn't going to work!
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Post by Dazo on Jul 21, 2004 22:04:54 GMT -5
55,47,55 - M-V - C7A3310-8 Fl Lo 801 Im 0B0 58,48,50 - M-V - B9C4223-7 Fl Lo 613 Im 0D0 Well i had planned on doing these two next as you can see these worlds are rich beyond the dreams of averice and would more than pay for the proculus expedition. and proculus is finished. well as much as it can be without you lot ripping it to pieces so i can stitch it back together again. So i'll get started on thoses two *sigh* sense of humor bypass this morning kage, i was kidding
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Post by CELS on Jul 21, 2004 22:22:42 GMT -5
Remember to include smileys when joking, Dazo We already come from different countries around the world. Throw in the limitations of forum-communication, and making a simple joke becomes a nightmare As for these two 'claimed worlds', keep in mind that zholud, Kage and myself have requested that you try to take on step at a time, instead of jumping on five new worlds simultaneously... Especially since you're still pretty new to the ASP.
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