|
Post by Dazo on Sept 1, 2004 8:13:16 GMT -5
I should also point out it has a higher resource value than your origional world, which would make it good for mining and industry and ship building(fewer raw materials that have to be imported)
|
|
|
Post by Witch-Finder General Kyron on Sept 1, 2004 8:33:51 GMT -5
do you have to keep the water percentage? i could feasibly alter the fluff to fit it, but the lack of significant landmass is somewhat irritating.
|
|
|
Post by Dazo on Sept 1, 2004 8:40:29 GMT -5
UWP hydrosphere of 8 will give you between 76%-84% surface water, earth is 75% water and we are not exactly wanting for dry land are we, so just make your world 76%. And remember it only tells you how much surface water there is not how deep it is, so their could be lots of shallow water, which wouldn't really hinder the imperium in its building programs.
|
|
|
Post by CELS on Sept 1, 2004 10:25:50 GMT -5
Friendly reminder: If you want to change the UWP, run it by the subsector manager, preferably on the forum instead of via PM's. Of course, you don't have to ask his permission to change population, tech-level, etc, but atmosphere and hydrosphere can't be changed unless you are given special permission. Size is, in priniciple, never changed.
Also, beware of the mistake of explaining every change with terraforming. Even in the GAoT, mankind had its limits, and I don't believe they had the technology to build huge forcefields to hold atmospheres in place. If someone wants to try far-fetched ideas like this, it should definitely be discussed before you go through with the idea.
|
|
|
Post by Witch-Finder General Kyron on Sept 1, 2004 10:38:40 GMT -5
Ive managed to generate a map i liked from the new UWP - ill post a link 2 it, as well as new UWP data later.
|
|
|
Post by zholud on Sept 1, 2004 12:14:12 GMT -5
Right, thats a good explanation, however, without a way to maintain the gravity the atmosphere would simply bleed back into space. Venus has gravity less than Earth, but ATM is much higher, due to atmosphere composition and temperature. As to changing hydrosphere number, don’t do that. Earth still gets lots of deserts and other inhospitable lands and 6.3bn people live there… I think you plan to have less, about mere 400,000 IIRC, so even 95% hydrosphere is fine…
|
|
|
Post by Witch-Finder General Kyron on Sept 1, 2004 13:15:58 GMT -5
In that case surely Darien's original UWP would work just fine?
|
|
|
Post by Dazo on Sept 1, 2004 14:17:59 GMT -5
*sigh* Venus is to intents and purposes virtually the same size as earth, it has a density comperable to earth its gravity is 0.903 that of earth fractionally less than our own. the moons gravity is 1/6 that of earth and has no atmosphere and which is the size of the world you origionally chose. So barring miracles the origional world might not be the best choice.
|
|
|
Post by Witch-Finder General Kyron on Sept 5, 2004 15:02:42 GMT -5
according to the stats for darien the planet density, gravity and mass is the same as Terra.This may well be due to the fact that altho it is not as large as earth, it has a mineral rich molten core and crust. The mass and therefore gravity ensures the atsmophere doesnt bleed off into space.
|
|
|
Post by Kage2020 on Sept 6, 2004 7:19:14 GMT -5
Please see CELS' comment, above, with regards to UWP changes.
|
|
|
Post by Dazo on Sept 6, 2004 9:05:46 GMT -5
Yes but the size of the world is comperable to the moon, what the hell is the core made of uranium, as i'm sure you are aware that could be a little...explosive All i was saying was there might be a UWP that already matches the concept without radical change or explanation being needed, and it would be needed i assure you.
|
|
|
Post by Dazo on Sept 13, 2004 17:14:31 GMT -5
So...Kyron...which UWP are you going to choose will it be a)C674400-5, a reasonably sized world with an ok star but otherwise of no real interest
b)B334314-9 N the little world with a large problem(its to small, being the big issue)
c)A6888BA-8 S,N again a fair sized world, but to much water for your liking however it is very rich in terms of resources
|
|
|
Post by Witch-Finder General Kyron on Sept 16, 2004 11:39:19 GMT -5
well.... *cue drumroll and hushed silence* A6888BA-8.
This will require only minor modifications to the existing fluff to incorporate the new, larger hydrosphere (the separation by oceans also helping to explain why huge, well armed trading cartels havn't wiped each other yet).
Also the large ice caps lend much to the arguament of Darien's (small) polar promethium industry.
|
|
|
Post by Witch-Finder General Kyron on Sept 16, 2004 12:40:56 GMT -5
new standard representation and map:
Planet name: Darien World class: u (mu) class Feudal Population: 400,000 Tech level: 4 (late renaissance - napoleonic terra) Tithe Grade: Solutio Extremis Aestimare: C70
Description:
Feudal world, a world ruled by trading guilds and rogue traders. The world is ruled by the Emperor Regent, who is elected by a council of 10 barons. Each baron is the head of one of the planet's main trading guilds, who rule the world from fortress cities across the planets surface.
The planet's surface is largely water, though the landmasses are mainly grassland - ideal for the horsed cavalry that are a major part of the merchant guild's private armies, dotted with small peasant villages and ocassionally marked by the immense fortresses of each cartel - sprawling adamantium and plascrete constructs surrounded by spire towers and protected by weaponry much in advance of that used by the population, so as to make besieging such a strongpoint unfeasible.
Mountain ranges, some with active volcanoes, and oceans divide up the guild's territory, preventing the super powers from annihilating one another.
At the North and South there are large ice caps, which are largely uninhabited due to the climate, except for the sprawling extraction facilities used to distill promethium from the ice.
There are no orbital cities per se, but the orbit of Darien is dominated by a multiple space stations belonging to major guilds, and an orbital embassy of the Navis Nobilite.
Also in orbit round Darien is the mysterious weapon system known as the "Angel of Death" a weapon from the dark age of technology, whose effect is still not fully undertood. Its firing key is held under guard in the Inquisition fortress following the Severian Incident, when a rogue baron, Severus, rebelled against the Emperor Regent and discovered the key of the weapon system.
In addition to the string of defences/space stations, two moons orbit Darien. These are home to small Naval listening posts, scanning the space routes between the capital world and the rest of the system. The listening posts on Darien's moons maintain docking facilities for up to two vessels of Cruiser size or up to five escorts. It is occasionally used by the infamous blackships of the Hereticus to load psychic deviants. The Listening post maintains only a small garrison - 50 personnel and 15 servitors.
The Capital city changes depending on which guildl is currently in power - the city's name recieving the suffix "Imperialis" on becoming the capital. On becoming the capital, the city's administratum building is extended and becomes responsible for the planet's administration. Often a Cathedral or similar building is erected in comemoration. The advantages of becoming the planetary capital are obvious - the increase in visiting Imperial Agents (mostly from the administratum or ministorum) that the status brings has a powerful effect on the city's economy, whilst the need to protect the capital ensures that there is a permanent PDF garrison.
Technology
Over all the standard of technology is poor, weaponry for the average population is often pre or just post black powder. The armaments of the private armies are usually single-shot bolt-action rifles, or less commonly autoguns.
As with weaponry, medical technology varies between the cities (whose health services are often the equivilent of 20th century Terra), and the villages beyond the walls where medical aid is usually at a renaissance or even medievil level.
Transport in usually biological (grox etc), or at best primitive ground cars. The aristocracy may have personal shuttles or grav-vehicles, but these are strictly novelty technology, and usually imported at great personal expense, form forgeworlds such as Proteus.
The Planetary Defence Force
The PDF is obtained through tithes on subservient barons, imposed by the Emperor Regent. They are often well equipped with weaponry, sometimes even las weapons, imported from forgeworlds in other sub-sectors. The las-weapons, however, often have furniture sculpted to resemble that of traditional flintlock black-powder weaponry and it is more common for them to be equipped with autoguns.
For the private armies, however, most weaponry is solid shot and sometimes black-powder. Shotguns and bolt action rifles are popular, as are (amongst Officers and NCOS) autoguns and stubbers.
Fashion and customs
Fashion on Darien varies for the poor, usually consisting of simple robes and garments of rough, undyed material. The household staff and bourgeoise are often dressed in robes of their guild livery.
The Barons, however, effect a bastardised form of Imperial Naval uniform, without insignia and often in the livery of their merchant guild, in remembrance of the Battleship "Honourable Wrath", whose crew colonised the world for the Imperium after it was damaged and became separated from a passing Rogue Trader fleet.
The carrying of blades is forbidden except by the gentry - a sabre is a symbol of nobility. As such they are often lovingly master-crafted or even power weapons, and are prized family heirlooms passed down from father to the first born at their coming of age.
Religion
The Ecclesiarchy maintain a strong prescense, as would be expected from a feudal world (particularly one with an Inquisitorial facility), and a small shrine can be found in every one of the major cities, and a Cathedral is often built to commorate becoming the planetary capital. Nonetheless, the free traders and rogues will ensure there is always some diversity of belief - although such insipient heresy is hidden well away from the eyes of the Inquisition.
Law and Order
Weapons prohibition
As mentioned before, blades are restricted to the wealthy.
Gun laws prevent ownership of non-pistol fire-arms and above for personal use, and new laws attempted in the reign of Dalius and imposed after the Severien Incident restrict private security forces to small arms only - assault or support weaponry and armoured vehicles are forbidden.
Law Enforcement
Law is enforced locally by the private security forces of the barons, who are themselves policed by the Arbites, whose citadel is found on the world's central island - Judicus - and is connected to the main land by two vast, heavily defended swing bridges, that can be swung aside to prevent access to the Precinct should the world erupt into outright rebellion. The Precinct has its own self sufficient landing strip for shuttles and can be resupplied effectively from space, or from agri-domes within the precinct.
Psychic mutation is dealt with very seriously - both as result of the Ordo Hereticus fortress, and due to the influence of the Navigator houses, who form the most respected noble classes. Those suspected of psychic talent are rounded up, tried locally then are covertly removed to the Inquisition's fortress to an unknown, yet predictable, fate.
Sociology of Darien
Darien social hierarchy is a corporate/feudal technocracy, with the most powerful merchants or guilds gaining more power and therefore higher status. Most highly reverred (yet feared) are Navigators, as without them the interstellar trade that sustains the other factions would fail. Navigators, however, may not be elected for the position of Emperor Regent (they are not landed aristocracy and are part of one of the great navigator families - usually Kar Duniash - and as such have there estates offworld, usually on their homeworld).
Due to thier obvious mutations, Navigators are forbidden to actually set foot on Darien, instead they reside in the orbital embassy.
The population are not openly hostile to off-worlders, indeed almost all of the nobles are offworlders, but offworlders are treated with disdain and mistrust by the populace - especially those illegally dealing in xenotech or other arcane technology.
Although the nobles live a life of freedom and often excess, the average civillian on Darien has few, if any rights, and are effectively the property of the nobility. Outside the walls of the Baron's cities there are many small peasant villages that change hands regularly as the power of different guilds wax and wane, the villages - and their occupants - are little more than property to increase the power of their rulers.
Physiology
The gravity of Darien is lower than that of Terra, so the native populace are generally taller and less muscled. It should be noted, however, that as much of the population are made up of temporary occupents such as traders, navigators etc, often originating from another system, the physiology of the population (especially amongst the ruling class) varies widely.
The low stellar luminosity means the population tend to be paler skinned, although artificial tanning is popular amongst the aristocracy in order to set themselves apart from the peasantry.
|
|
|
Post by Witch-Finder General Kyron on Sept 16, 2004 12:42:11 GMT -5
Darien was first mapped by orbital augery from the fleet of Rogue Trader Ardous 525454 M31. The first landing occured in the same year as a battleship "honourable wrath" experianced gellar field problems and landed on planet A6888BA-8, christening it "Darien" in honour of the vessel's captain.
During the Horus Heresy the world was invaded by elements of the Alpha Legion, and the capital of Emperor's Haven was razed to the ground. The population continued to resist, however, until the end of the Horus Heresy and the Anargo Sector's liberation by the Ultramarines.
The Darien system was thankfully untroubled by Vandire's forces during the Age of Apostasy, although Regiments raised on the planet fought a number of notable actions outside the sector - most famously the Darien 12th (any suggestions on a cool nickname?) who participated in the siege of the Emperor's Palace on Terra.
By 380 M32, the world had developed into the trophy world it is now, due to the re-colonisation of Meksum I in 345 M32 and the subsequent establishment of the agri-world Neu Povolzh, generating new markets for goods purchased by the cartels from agriworlds etc. from across the sector, and producing a demand for a trophy world for the traders - preferavly one close to the raw materials.
Darien, formally sustained only by a small trade in high grade crystals - some of sufficient quality for use in Protean las-weapons, but most only suitable for jewelry - became a favourite haunt of rogue/free traders responsible for the transit of goods between the planets, and from other subsectors. Its feudal society was ideal for domination from outside influences and it was not long before the majority of the world was ruled by 10 major trading cartels - each responsible for different goods from fortress cities distributed across the planet's surface. Its economy, and value to the traders, increased dramatically when the ice caps were discovered to be composed of large amounts of rare promethium-ice.
The Ordo Hereticus and Darien:
In 992 M40, in the fiftieth year of the rule of Emperor Regent Dalius II, Baron Severus - head of the munischung (munitions trading) cartel, grew jealous of Dalius' power, and was furious about the new Defensive Armaments Act that restricted the number and quality of firearms available to the cartels' private armies. He soon gathered support amongst the other cartels, especially of the nearby Krakow adamantium organisation.
The coalition blocked numerous decisions by Dalius and the other cartels, and shipments of weaponry or metal ores destined for Dalius often never arrived. The rebels also defaulted on defence tithes, severly weakening the PDF. The rebellion climaxed when a merchant vessel belonging to Imperial Arable, Darius' cartel, was fired apon by merchants flying the flag of Munischung, sparking full scale civil war.
Preying apon Severus' lust for power, an agent of Chaos signed a pact that gave Severus stewardship of the planet if it was surrendered to the Alpha Legion.
The Ordo Hereticus, who had been watching intently since the drop in tithes, caused by the waylaying of vessels by the rogue cartels - some of which were vessels owned by the Adeptus Munitorum. Inquisitor Kyron, fanactical even for a monodominant, was despatched with three companies of Hereticus stormtroopers. Marshalling the weakened Planetary Defence Force, Kyron quickly brought the world back under control.
Refusing to admit defeat and driven by the prospect of his reward, Severus boarded the dark age artefact known as the Angel of Death. The skeleton crew of Tech guard and PDF were swept aside. For the first time Alpha Legionnaires were spotted alongside the rebels. Lord Kyron teleported aboard the Angel along with 300 handpicked crusaders and killed Severus moments away from firing the mysterious weapon.
After the Darien incident Kyron decided it was nessecary to keep a permament watch over the planet and established a base on the northern-most of the planet's islands. The great adamantine walls rise from the deep ocean at an almost sheer angle, and access in only achieved from the air (through restricted airspace) or through a hidden tunnel network to the mountains that seperate the nearest city from the coast, which are themselves restricted by guard posts. The Angel of Death was declared perdita and is guarded by a company of Hereticus stormtroopers.
No cult activity has been reported on Darien since the incident, resulting from the Hereticus purges of the rebel cartels to the point they are only now returning to their former power.
The Cursed Companies
Not all the regiments from Darien fought against Vandire - most infamous amongst the so called cursed companies was the 12th's sister Regiment the 13th, and the veteran 5th Regiment. The 5th was utterly destroyed by the Thorian forces and its illustrious history and original name expunged from Imperial records, leaving only the record of its crimes. The 13th, however, is currently engaged in a penitent crusade, as a battalion of detachments, to begin their unending task of atonement in the eyes of Emperor. This includes actions on Armageddon, Ichar IV, Hive Fleet Behemoth and Kraken, and even atachments to Explorator expeditions (a virtual death sentance).
The Angel of Death
As no Imperial agent has ever seen the weapon fired, noone can be certain exactly what the device does. However, explorator research on the power drives, and on the weapon itself, suggest it may be similar in function to the long lost vortex technology, the twin barrels producing a powerful beam of energy that implodes to open a small warp portal that becomes unstable and closes when the weapon is shut off, with a similar effect to a Vortex torpedo.
It is certainly of pre-Imperial origin, and was possibly used in the creation of the micro-empire that centered around this system before the Age of Strife.
The weapon's firing key was thought lost, and the Angel of Death was soon forgotten by all but the few Mechanicus archaelogists and its platoon strength PDF garrison.
However, it is believed that Severus was given the key's location by an Alpha-Legion sponsored psyker who saw it in a vision. A team of privately hired miners uncovered a pre-imperial fortress buried beneath the mountain range near the former capital, shortly after Severus siezed the planet's Southern hemisphere. The weapon's firing key was sealed within the ruin's vault. Since the Incident, the key has been held in a void safe deep within Kyron's fortress.
Darien's Regiments:
So far only 15 regiments have been raised over the Period of Darien's colonisation, and only two of these have achieved even sector-wide fame (or infamy). A further five are to raised in 999M41 for the Rogue Trader commissioned to explore the mythical "Heart of Anargo"
|
|