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Post by Dazo on Jul 6, 2004 11:26:59 GMT -5
, i was wondering if i could get an agri world in your sub sector, the name would be Seleca III, i was thinking terran style climate, with standard surface temperature's not allowing the formation of ice caps, so it would be a sort of water world, but with vast shallow seas covering low lying areas of what was once a single massive continent.
There are three continents now and thousands of islands but the sea is so shallow you could wade between them. The world was settled by the imperial guard regiment the selecan 3rd. The crop yeild is high as carefull eco manigment of fish stocks and plankton farms has meant a reliably high and consistent out put as well certain tasty beverages from the fruit glades of the outer isles Again sorry i didn't use the world builder thing(it frightens me) as i'm not sure i entirely understand it, also i'd like your opinion b4 i go any further.
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Post by zholud on Jul 6, 2004 23:58:32 GMT -5
Welcome to the Meksum sub-sector, famous for its military power ( see relevant thread )! I’m very glad to see you here. As for the worlds – firstly, there is Neu Povolzh Agriworld that you might want to develop. If you prefer own planet, enlighten me, to which Hiveworld (if to Hiveworld at all) you want to supply food. This will guide me to finding the closest star to it with all the necessary figures. As to number of continents, it is not specified by pre-generated statistics, so you’ll roll dice, or use H&E program… or I’ll run it for you.
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Post by Dazo on Jul 7, 2004 1:20:06 GMT -5
If its alright i'd like my own world, i'm rather hesitant about taking over some one elses idea 56,44,54 - K-V - A663AAC-A Hi 424 Im 0A5 is this a hive world, if it is i'll supply that one, if not could u direct me to a list of hive worlds I can still use the concept of shallow seas can't i and would a world settled by by retired veteran guardsmen fit in with the Meksum ideal. I had the idea that these men had seen the worst the imperium had to offer, and upon getting there own world decided they wanted none of it. So their society is quite lenient and there milatary practices irregular, actual consideration 4 the lives of the soldiers being the most radical of ideals
and any help u can give me with world generation would be great, i tried H&E thing but i think i did it wrong
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Post by zholud on Jul 7, 2004 3:44:01 GMT -5
If its alright i'd like my own world, i'm rather hesitant about taking over some one elses idea 56,44,54 - K-V - A663AAC-A Hi 424 Im 0A5 is this a hive world, if it is i'll supply that one, if not could u direct me to a list of hive worlds At the moment, there is only one Hiveworld in the sub-sector, namely Meksum Prime. Previously Shamus tried to create 2 worlds, but he wanted them too big and too wargame-y, with stuff like 93% of 300bn population in military forces. So, these worlds do not exist now. As you can see on the neighbouring thread, most likely this will be the 2nd Hiveworld. Taking to the notion that Hiveworlds are quite rare, there will be maximum 1 more Hiveworld in the sub-sector. But there will be multiple civilised worlds interested in your commodities as well. I can still use the concept of shallow seas can't i Yes, you can. And any help u can give me with world generation would be great, i tried H&E thing but i think i did it wrong ok, I will do it. Soon enough.
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Post by Dazo on Jul 7, 2004 5:01:33 GMT -5
Thanks
Thats fine, maybe seleca supports a few desert worlds or ice worlds, actually that fits better with what i had in mind for my world, as a hive world would ring it dry. If it would help i could try and come up with another world if none are available. Will i have to come up with descriptions of other worlds in the system(assuming there are any), not that i mind but i would like to know so i can start putting together some ideas for them.
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Post by CELS on Jul 7, 2004 5:14:49 GMT -5
There seem to be a handful of worlds in the Anargo sector that were colonised by ex-Guardsmen now. Remember that we are not on the outskirts of the Imperium. The Anargo sector is ancient, and was brought into the Imperium during the Great Crusade. Many of the worlds were actually colonized before that, in the M20s. Of course, expansion is still happening within the Anargo sector, which is a vast area of space, with thousands and thousands of systems, but it would be strange if the majority of Imperial worlds in this sector were actually quite young.
That said, I see that this world has a 30% hydrosphere, so it makes sense for it to have shallow seas. Unfortunately, I'm not so sure it would make it a great agri-world. Since it's a dry world, there might be very little rainfall, and the world will probably be very hot too.
Oh, and Dazo, please note the 6th rule of this forum, which you can find in the introduction thread.
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Post by Dazo on Jul 7, 2004 5:38:48 GMT -5
My apologies, i didn't read down that far
30% were did that come from i was hoping for 60-70% the shallow seas were as a result of global warming. the landmass was very flat so when sea levels rose much of it was flooded. This created vast, and i mean vast coral reefs in the warm tropical waters. But further out the continental shelf falls away sharply into very deep water. I was thinking that alot of the "agricultural" output would be in the form of a rich nutrient paste harvested from enormous algae and plankton farms. The land would also be utilised for grox and grain and wine 56,47,52 - K-V - B99758-C Ag 710 Im 095 perhaps this one might be a good candidate for an agri world
Is the ex guardsman theory no good,because if u would like it changed just say so
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Post by Sojourner on Jul 7, 2004 5:41:00 GMT -5
Re-colonised perhaps?
Suppose that the indigenous population were wiped out by natural disasters/plague/an Inquisitor and re-settled by...'someone'?
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Post by Dazo on Jul 7, 2004 21:38:35 GMT -5
Yes thats a good enough reason for me, the climate shifts caught the previous colonists out, freak storms and rising sea levels combined to drown the previous occupants of Seleca III. Imperial records show it was once called Harans world, settled 998 M29. Contact was lost with the colony about 200 years later. It was only a small colony on, what was then an ice world so no one bothered finding out what had happened. it was resettled in 765 M34 by the Selecan 3rd infantry. I have looked at the systems list, and i've noticed 56,47,52 - K-V - B99758-C Ag 710 Im 095 is surrounded by several small barren systems. I could see Seleca as the main support world for these systems, which i envisage as mainly mining and exploratory colonoys sent out by a major commertial conglomoration belonging to one or both of the hive worlds in this subsector. And while rich in indusrial resources they are poor in agricultural, so rather than ship food from the hive worlds an agri world was established to cater the needs of the colonists
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Post by zholud on Jul 8, 2004 8:20:55 GMT -5
56,47,52 - K-V - B99758-C Ag 710 Im 095 Man, this planet lacks number for Law variable... such things happen. So, choose from 0 to 9 or roll a dice and report. And one more thing - world is large, so you want too hot equator (up to boiling water and beyond.. I've got +400 here once), but moderate middle areas, or normal equator and giant ice caps?
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Post by Dazo on Jul 8, 2004 10:48:35 GMT -5
I'd like to give it a law level of 7 if you have no objections, though i have a militaristic style(kind of) colony, i would like it to be civilised.
Ok these are the bits i don't understand, why does a large world have to be hot(how close to the star is it) and how would ice caps help lower the temperature of the equator, and are you telling me i can modify the results somewhat to achive the desired effect, The reason i ask is that using the H&E generator the temperature can be shifted by changing the star class( i modeled it on a K5 V star first and only got a high of 120), and having looked i couldn't find anything that told me which star class i was supposed to choose, so i picked a lower number and got lower temps. I seem to have done it wrong because i didn't get 400, is there a market for a sauna world at all.
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Post by zholud on Jul 8, 2004 23:36:22 GMT -5
I'd like to give it a law level of 7 if you have no objections, though i have a militaristic style(kind of) colony, i would like it to be civilised. Ok, no problem. One minor point – please do not over-play the military nature. It is already heavily established in the official fluff – no surprise, it’s wargame after all. The idea is random generation of world and system characteristics, so that you may get with same star and planet stat-line totally different temperatures, depending on distance to star, atmosphere density, greenhouse effect, rotation period, etc. The large world always has a large variability of temperatures just because it is large. So I ask, where you want to have min and tax temperatures range. Look on Earth – there are poles where it is impossible to live w/o external help. So?
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Post by Dazo on Jul 9, 2004 1:20:36 GMT -5
Thats not a problem, i only meant they have a militaristic mind set eg everyone has some degree of weapons training and basic survival skills are taugt in school, the term weekend warrior could be more redily applied
Ok min temperature would be at the poles but should not be so low permanent ice sheets form, maybe just over winter, then they melt during summer Max temperature will be the equatorial regions but if its so hot the seas are boiling then i have a problem, as i wouldn't like it so hot food comes out already cooked
There is also the problem of a runaway greenhouse effect, if the world is going to end up like venus in a few hundred years then its no good, unless the imperium has some pretty advanced terraforming techniques i could employ to keep my world temperate, But then there is the problem of why the hell the imperium would make that kind of an effort just to re-settle an old guard unit
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Post by zholud on Jul 9, 2004 4:11:28 GMT -5
WORLD DETAILS NAME: Seleca III UWP: B997587-C PBG: 710 TRADE CODES: Agricultural, Non-industrial ALLEGIANCE: Imperium STELLAR DETAILS: Primary Star:[/b] K5 III SATELLITE DETAILS: Number: 1 Satellite 1: UWP: H754000-C, Orbit: 20
STAR SYSTEM ORBITAL ZONES 1. Orbital Zones: Primary Star: 8 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS 1. Basic World Type: Planet 2a. Planet Diameter: 9,000 miles (14,400 km) 2b. Planet Density: Molten Core, 1.04 terra 5. World Mass: 1.481 terra 6. World Gravity: 1.17 terra 7. Planet Orbit Period: 7a. Stellar Mass: 5.0 sol 7b. Orbital Distance: 19.6 AU 7c. Orbital Period: 14,173.899 standard days 9. Rotation Period: 21.255 standard hours 10. Axial Tilt: 37 degrees 11. Orbital Eccentricity: 0.0 12. Seismic Stress Factor: 0.0 ATMOSPHERIC RELATED DETAILS 1. Atmospheric Composition: Standard oxygen-nitrogen mix, with pollutants taint 2. Surface Atmospheric Pressure: 1.9 atm 3. Surface Temperature: 3a. Stellar Luminosity: 4.23 3b. Orbit Factor: 84.484 3c. Energy Absorption: 0.7 3d. Greenhouse Effect: 1.15 3e. Base Temperature: 14.681 degrees C 4. Orbital Eccentricity Effects: Tc=0 degrees C, Tf=0 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+21, 2=+14, 3=+7, 4=0, 5=-7, 6=-14, 7=-21, 8=-28, 9=-35, 10=-42, 11=-49 degrees C 6a. Axial Tilt Base Increase: 22.2 degrees C 6b. Axial Tilt Base Decrease: -37 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0.25, 2=0.5, 3=0.75, 4=1, 5=1, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 10.628 standard hours 7b. Rotation-Luminosity Effects: 4.23 7c. Daytime Rotation Effects: 1.692 +per hour of daylight, 4,867.557 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 0.5 -per hour of darkness, 28.768 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Exists 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred HYDROSPHERE RELATED DETAILS 1. Hydrographic Percentage: 71% 2. Hydrographic Composition: Tainted liquid water 3. Tectonic Plates: 9 4. Hydrographic Terraforming: Has occurred 5. Terrain Terraforming: Has not occurred 6. Continents and Oceans: 5 major continents, 9 minor continents, 5 major islands, 9 archipelagoes 8. Resources and Goods: Natural Resources: Agriculture, Ores, Compounds Processed Resources: Agroproducts, Metals, Non-Metals Manufactured Resources: Consumables Information Resources: Recordings, Software, Documents 9. Weather Control: Is practiced POPULATION RELATED DETAILS 1. Total World Population: 700,000 3. Cities: 3g. Moderate-Size Cities (UWP Pop-3): Cities=700, Population/City=500 3i. Small Cities (UWP Pop-4): Cities=3,500, Population/City=50 4. Primary Cities: 10 5. Starports and Spaceports: B/B/B/B/B/B/B/B/B/B 6. Orbital Cities: Present 7. Social Outlook: 7a. Progressiveness: Reactionary, Stagnant 7b. Aggressiveness: Unaggressive, Neutral 7c. Extensiveness: Harmonious, Aloof 8a. Number of Customs: 5 8b-g. Local Customs/Practicing Group: Unusual accessories/Convicted criminals. Unusual jewelery/All population. Offworld contact prohibited for.../Political figures. Polygyny practiced/Certain age groups. Live with bride's family/Academic figures.
GOVERNMENT RELATED DETAILS 1. Representative Authority Guide: Civil Service Bureaucracy, Several Councils
LAW RELATED DETAILS 1. Uniformity of Law: Undivided 2. Legal Profile: 7-C57B9
TECHNOLOGY RELATED DETAILS 1. High Common Tech Level: C 2a. Low Common TL Limits: Upper=C, Lower=6 2b. Low Common TL: 6 3a. Energy TL Limits: Upper=E, Lower=6 3b. Energy TL: C 4a. Computer/Robotics TL Limits: Upper=E, Lower=4 4b. Computer/Robotics TL: C 5a. Communications TL Limits: Upper=E, Lower=4 5b. Communications TL: C 6a. Medical TL Limits: Upper=E, Lower=0 6b. Medical TL: C 7a. Environment TL Limits: Upper=E, Lower=9 7b. Environment TL: D 8a. Land Transport TL Limits: Upper=E, Lower=9 8b. Land Transport TL: E 9a. Water Transport TL Limits: Upper=E, Lower=9 9b. Water Transport TL: E 10a. Air Transport TL Limits: Upper=E, Lower=9 10b. Air Transport TL: E 11a. Space Transport TL Limits: Upper=E, Lower=B 11b. Space Transport TL: E 12a. Personal Military TL Limits: Upper=E, Lower=0 12b. Personal Military TL: C 13a. Heavy Military TL Limits: Upper=E, Lower=0 13b. Heavy Military TL: E 14. Novelty Tech Level: E TEMPERATURE WORKSHEET --------------------- LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 15 21 36 2 15 14 29 3 15 7 22 4 15 0 15 5 15 -7 8 6 15 -14 1 7 15 -21 -6 8 15 -28 -13 9 15 -35 -20 10 15 -42 -27 11 15 -49 -34 AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 22 0.25 6 18 0.0 59 2 22 0.5 11 18 0.0 58 3 22 0.75 17 18 0.0 56 4 22 1 22 18 0.0 55 5 22 1 22 18 0.0 48 6 22 1 22 18 0.0 41 7 22 1 22 18 0.0 34 8 22 1 22 18 0.0 27 9 22 1 22 18 0.0 20 10 22 1 22 18 0.0 13 11 22 1 22 18 0.0 6 AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -37 0.25 -9 5 0.0 21 2 -37 0.5 -19 5 0.0 5 3 -37 0.75 -28 5 0.0 -11 4 -37 1 -37 5 0.0 -28 5 -37 1 -37 5 0.0 -35 6 -37 1 -37 5 0.0 -42 7 -37 1 -37 5 0.0 -49 8 -37 1 -37 5 0.0 -56 9 -37 1 -37 5 0.0 -63 10 -37 1 -37 5 0.0 -70 11 -37 1 -37 5 0.0 -77
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Post by CELS on Jul 9, 2004 5:16:41 GMT -5
Seems good to me. You did this with Heaven & Earth, I presume. The poles won't get quite hot enough to melt during summers though, I think. At 6 degrees as a maximum, they'll probably be very unstable during summers, melting during the day and freezing during the night, but they'll never melt completely. Oh, and you might as well post the rest of the planets in this system, so the Standard Representation won't be so difficult Well, if there are any other planets or gas giants or asteroid fields, that is.
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