|
Post by Tynesh on Jan 8, 2005 12:31:07 GMT -5
I'll defer to CELS superiority before I get into trouble;)
Go with CELS on the location Sojourner!
Not too sure about the systems in the sub being able to build their own ships? Nowhere has a great AdMech or industrial base for it. Maybe FW1 can make system ships, I guess you are going to require fairly heavy and dedicated industry to get one built.
Maybe they are shipped in from out of sub?
Dazo, remember that a fortress planet is a sub-class, so you can still have a civilised-fortress world, hive-fortress world, forge-fortress world etc; meaning your SR doesn't need much changing.
|
|
|
Post by CELS on Jan 8, 2005 13:09:07 GMT -5
I'm not going to force through my suggestion in any way here. This subsector is managed by Sikkukkut and you, Tynesh, and I'm just a humble member in this regard, making suggestions for what this subsector could look like. Ultimately, it's up to you and Sikkukkut to shape the subsector to your liking, and then it's up to Kage to approve of this shape But, I do appreciate that you're willing to listen to what I have to say, so I'll try to make this as simple as possible. I am afraid I'm going to get wordy though, but bear with me
1) We're not going to change the location of the Ork empire. The whole idea is that it came in from the Cruciatine sector. If it came from any other sector, the Castellan sub would be pretty much useless as a shield for the rest of the sector. 2) We're not going to switch the location of stars or increase the size of the Castellan sub, as far as I can see. Kage might change his mind, but before he does, let's work on the assumption that he won't. 3) Since the Cruciatine sector is in one corner of the sector, and the Castellan subsector is closest to that corner, and the Ork empire is in the middle, that means we should try to create a front of fortress worlds to hold off the ork invasions. That means that we would have as many fortress worlds as possible near the Ork empire, and as many less protected worlds (agri-worlds, for example) towards the Anargo sub. Now, we have a very limited number of star systems in the Castellan subsector that have attractive mainworlds. One of the main points with the Castellan sub is that its worlds should be very well defended, and not only capable of taking care of themselves, but capable of stopping the Orks from reaching Anargo, or from taking the Castellan sub one bite at a time. In other words, a lot of worlds in the Castellan sub need to able to launch counter-invasions, support large numbers of Navy ships and have great armies on standby. The bottomline: 1) We should look into making the Castellan sub as heavily fortified as possible, within the guidelines of the project. 2) World concepts that can be used in other subsectors, should be used in other subsectors, if they are robbing the Castellan subsector for potential fortress worlds. 3) (What everyone has been waiting for) I suggest that FW1 is placed in 11,37,6, the former location of Saylonia, and that Saylonia is placed in 12,37,9, the former location of Apoc.
|
|
|
Post by Sojourner on Jan 8, 2005 13:14:02 GMT -5
Thanks for clearing that up. I will continue on with Saylonia, I think. I'll do my best to make it rather militarised but not fortified as such, I don't think the SR will cope with being a fortress world without altering it so much it becomes meaningless.
One thing I notice is that it has a captive government. Could this be a colony world, the natives being under the toe of one of the more advanced worlds in the subsector?
|
|
|
Post by CELS on Jan 8, 2005 13:36:23 GMT -5
I just made it a captive government, since I seemed to remember that this was part of the idea by Sikkukkut, with some sort of Lord Castellan running the show. It's not set in stone though, so feel free to suggest something else.
|
|
|
Post by Sojourner on Jan 8, 2005 13:41:03 GMT -5
I like it. I'm also going to have to increase the tech level because 0 makes no sense, so I think I'll put it up to 5, as that sort of era will have a nice little parody with the old colonial era on earth, except with the tables turned...
I'm also going to adjust the world's orbital distance so that the dynamics make sense. This is only worth worrying about if you're as pedantic as I about physical systems, though I do note that it will also make the amount of sunlight the planet gets a bit more reasonable.
|
|
|
Post by Tynesh on Jan 9, 2005 6:06:48 GMT -5
Okay now that we are all sorted lets get going!
Thanks for the words of wisdom CELS (motivational boost etc)!
|
|
|
Post by Dazo on Jan 9, 2005 7:01:47 GMT -5
I agree but its not possible unless the physical data of some worlds are changed slightly, there are a couple of worlds close to kolkhoz which are possible candidates, but they have no atmosphere to speak of, if we could increase the atmosphere of these worlds to say 5 which is the minimum requirement for humans I think then they could help form the line you want to see, at the moment Kolkhoz is the line. These are the worlds I'm talking about 9,36,10 - M-V - X632000-0 Ba Lo 024 Im 090 Barren Planet, no civilisation 9,37,7 - M-VI - A628347-A Lo 500 Im 530 Listening Post Cas-Alpha
These would be the changes I would suggest 9,36,10 - M-V - A652965-9 N In 124 Im C9I and 9,37,7 - M-VI - C658887-8 Ag 500 Im 534 Clearly i'm wildly exceeding my authority, but thats what I would like to see
|
|
|
Post by Tynesh on Jan 9, 2005 11:24:50 GMT -5
I would not want to really start adding too many new worlds at the moment. We need to finish what we have started, ensure all the UWP profiles are correct and 'legal'. Have you checked the Mission Statement?
I also believe that more worlds will be needed in the sub, but they can wait for now.
We have the capital world, Massil nearly complete.
Saylonia is underway as a fortified agriworld.
Kolkhoz is a civilised world with a little more development as a fortress world needed.
Parcellum is a small agri-colony. Concept and SR at an advanced stage but nothing posted. (On the backburner in light of current developments)
FW1 is also on horizon
These worlds are all under the thumb of three main posters.
Let us not make too much work for ourselves at the moment Dazo.
Tynesh
|
|
|
Post by Dazo on Jan 9, 2005 11:36:24 GMT -5
Oh no you misunderstood my intention Tynesh, I have no desire to increase the work load at the moment, I was mearly suggesting that changing those worlds would in the future provide ample development possibilites for others. We do need more worlds that can become fortress worlds, this is not in dispute...is it, but its also the case that the sub sector will not be enlarged or shuffeled around, so we have to find worlds already present in castellan that can, with only minor alteration provide the necessary requirements for fortress worlds. And CELS did say we needed a line of them on the frontier, I thought these would be suitable for that vision to be realised. But at the moment your right, we have enough to be getting on with in terms of developed worlds, the thing is all UWP are going to be frozen so we need to alter them now
|
|
|
Post by CELS on Jan 11, 2005 15:11:34 GMT -5
Dazo is quite right. I'm not saying you should start building more worlds, but at least set up a plan for what the subsector will eventually look like. You can't just lock yourself up in a closet with your small agri-worlds, and hope that when you're ready to move on, there will be a handful of perfect fortress worlds waiting for you. I know you'll hate this, but I only see three alternatives 1) Increase the size of the subsector / get Kage's permission to change physical data.
2) Change the entire concept of the Castellan sub, to explain the lack of fortress worlds. [This would be a shame]
3) Change the worlds in the Castellan sub, to create more fortress worlds. Yes, I know it's a pain to change worlds that you've already begun creating, but keep in mind that nothing in this sector is set in stone in any way. None of these worlds are in the archives, to my knowledge. It might be tempting to just finish the work you've started to get it over with, but if the result is a bunch of worlds that seem out of place, then there's a big change Kage won't accept them anyway, and your work will be totally wasted. In other words, if you stick with having three agri-worlds and two fortress worlds as the shield protecting the Anargo sector, there's a good chance there's going to be trouble down the line.
My 0.50 Imperial credits
|
|
|
Post by Sikkukkut on Jan 11, 2005 20:38:29 GMT -5
...but at least set up a plan for what the subsector will eventually look like. Tynesh and I are preparing one now - we've needed to make sure we're on the same page which is why it's taken a little longer. Expect to see a rough concept guide soon.
|
|
|
Post by CELS on Jan 13, 2005 14:22:42 GMT -5
I've seen the rough concept and it's... very rough. I was thinking more along the lines of checking out each interesting planet and its military strength, so that we can see how many 'fortress worlds' this planet will end up with, and whether or not we can allow this subsector to have three-four agriworlds with only moderate military strength.
|
|
|
Post by Kage2020 on Jan 13, 2005 22:23:25 GMT -5
For ease of discussion, perhaps discussing the 'shape' of the subsector should be moved to the "Anargo at a Glance" board. This way subsectors and the sector in general can be kept track of in one, easy place.
|
|