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Post by Tynesh on Nov 26, 2004 7:51:07 GMT -5
Okay a new thread for a new planet in the Castellan Sub-sector.
12,39,10 - M-V - BAA6367-7 N Fl Lo 824 Im 0A0
HORP’S STATION Stellar Coordinates: 12 (x) 39 (y) 10 (z) Star Type: (M – V) Red Dwarf Starport: (B) Class B – Tech Level 9 Planetary Diameter: (A) Large (min) 15,200 km (max) 16,700 km Atmosphere: (A) Exotic (min) Varies (max) Varies Hydrographics: (6) Wet World (55% - 64% water) Population: (3) Low (Thousands) 1,000 – 9,999 Law Level: (6) Moderate All firearms except “hunting” firearms prohibited Government: (7) Balkanization (No Central Authority Exists; Rival Governments)
Planetary Tech Level: (7) Tech Level 7 Pre-Stellar (mini-electronics; ca.1970) Bases: (N) Naval Trade Codes: (Fl) Fluid (Lo) Low Population
Population Multiplier: (8) Planetoid Belts: (2) Gas Giants: (4)
Allegiance: Imperial
Life Value: (0) Sterile Resource Value: (A) Rich Exports: (0) None
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Post by Dazo on Nov 26, 2004 7:53:22 GMT -5
Ok i'll move my posts over here then.
Just to add to what tynesh said in the above post, these worlds are resource rich to the extreme, they are in fact the richest two planets in the sub sector, so mining might well play a major role in what ever you decide to do, also both have many gas giants, that will mean many moons, that will mean more worlds to strip mine for the good of the imperium
No your quite right tynesh, I wasn't trying to gloss over that part, I was just pointing out the oodles of wealth they contain. I suppose with all the fighting in castellan there would not be the time to develop technology to overcome the atmospheres toxcicity.
Nah, gas giants are gas giants, the atmospheric density on a size "A" would be no where near that of a gas giant, what the fluidic part referes to is the hydrosphere, its not water, its an atmosphere related chemical, so all the seas could be sulphuric acid or bleach, but not water.
I agree, the moons are often safer places, and class "A" worlds often have large sattelites themselves.
But I have still to here what ferms ideas are so...
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Post by Tynesh on Nov 26, 2004 8:04:57 GMT -5
Fem has expressed an interest in developing this system. Above are some basic ideas I have about what the system could be like.
Lets get some more solid ideas down as well!
I really think it would be cool if we can develop a 'redneck' bar/canteena for the Sector, a great place for thirsty travellers or Inquisitors in any future stories?
Fem here is a more detailed description of the planet/system UWP and why I thought of the space station idea.
Horp's Station 12,39,10 - M-V - BAA6367-7 N Fl Lo 824 Im 0A0
Common small cold star - not much to worry about if we are going to be making a space station.
B class Shipyards -cut back to at most a C-class maybe even D
Size class A - about 16000km, so quite big.
A class Atmosphere - exotic? It is a fluidic world so we can tie in the two.
60% Hydrosphere - but it ain't water, maybe Sulphuric acid, methane, chocolate syrup?
Population level 3 - Thousands, these are peremenent residents, not those in transit etc.
Government - Captive/Colony - Could be Navy run or former Navy run?
EDIT: I actually did an expanded version of the UWP listing. The government for the planet (not necessarily the station) is actually Balkanization. This may point to small groups of survivors on the planet who each claim governance of it. These could perhaps be survivalist groups that live in underground shelters or survived the ork invasion in some other fashion.
Moderate Law - All firearms prohibited
Tech Level 7 - Average Imperial
Navy station and fluidic world
Population Multiplier 8 - 8000 people
2 asteroid belts
4 Gas Giants
0 life value - pretty obvious
Resource Value - A, very high wealth in minerals/compounds
Export value 0 - So they are sitting on a gold mine but can't, don't or won't mine it.
Hope this helps Fem
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Post by Dazo on Nov 27, 2004 4:14:04 GMT -5
That raises some interesting questions, the most obvious being, why. Why would the imperium allow such a potential wealthy world to slide by. When was this world discovered/settled this might hold clues as to the reason. Or it could be the system as a whole is where the wealth lies not on one particular planet.
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Post by Femerenden on Nov 27, 2004 8:31:45 GMT -5
So let me start training my theeths on this one.
Simple and first building line.
Horp's Station is an old Navy base. After the Waagh! at M36 the stations importance fell down like rock falling down from a cliff. And with the Stations importance going down the project of mining the system gone down as well.
"...we will not build out there mines for the Orks to come and capture..." once said Inquisitor Mærto(fiction char, if you have appropriate name please inform).
So The Navy still got the Hold on the station and the planet but with the interests on it fallen down nearly every kind of man and women make thier way to hear; other than imperial criminals(As they will be captured on sight).
Note: Remember the Kolchis...Heed the Ryza
Thought of the Day: Trust your battle gear as you trust the Emperor...
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Post by Dazo on Nov 28, 2004 2:40:44 GMT -5
Well to be fair I don't think castellan is out of the woods just yet, otherwise there would be no need for all those fortess worlds. Why not make it a functioning base, make the main world a mining world of some description and turn its moon or one of the other worlds in the system into a fortress world. The orks are still out there. Thats why you build 100ft walls and blot out the sun with orbital defenses . Besides the main world would be as hostile to orks as it would to humans. I like the idea of the navy running the show, it would make a change from imperial beaurocrats and mega corporations.
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Post by Tynesh on Nov 28, 2004 5:11:20 GMT -5
It should not become fortress world...
...It is a space station used by the Imperial Navy, maybe as a rallying point for patrols of Cruciatine. Few people inhabit the station, so cannot be defences etc.
The conditions on the planet do kind of prohibit mining to a vast degree. Maybe they won't mine for fear of attacks?
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Post by Femerenden on Nov 29, 2004 14:02:23 GMT -5
Horp's station is systematicly visited by Navy crafts and civilian ones for refit, refuel and repairs.
The stations systematical visitors visit nearly 4 times a month lets assume and the Visitor ships mainy are formed from Swords and Cobras.
Mainly they are scouts and patrol crafts. Some cruisers sometimes make thier way here but after the M36 incident nearly no Battleships maded their way here.(Not the sector is meaned they didn't comed to the station)
The Navy commanders decided to turn this station in to semi public to raise the income and importance.
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Post by Destecado on Nov 29, 2004 15:33:28 GMT -5
After reading the information provided above, I think I have an idea for your planet with the exotic atmosphere. Since the atmosphere is exotic (not breathable), what if the world was outside the normal habitable zone of the star? If it was far enough out What about making Horp's station an old Ramilies class star fort? If it is far enough out, you could wind up with an extremely cold enviroment, similar to Titan (one of Saturn's moons). Titan's atmospere is predominantly made up of nitrogen with other hydrocarbon elements which give Titan its orange hue. These hydrocarbon rich elements are the building blocks for amino acids necessary for the formation of life. These hydrocarbons are also useful in many different forms of products. If the planet is far enough out in the system, it may be close to the edge of the warp zone. This makes it extremely vunerable, because ships would be able to jump in close to it. Perhaps the planet was guraded by a Ramilies Starfort, in order to protect its fast wealth in hydrocarbons. Ramilies Class StarfortIf not a Ramilies Class Starfort, perhaps a smaller or older class. It could be that during the WAAGH the Fort was over run and actually taken over by the Orks. The Navy had to come in and force them out. During the initial ork invasion and the subsequent counter offensive by the Imperium, many of the processing facilities that orbited the planet were either destroyed or heavily damaged. The remains of the station still floated above the planet, while the Imperial Navy moved on to push back the orks in other systems. What weapons and equipment that had not been taken by the Orks during their retreat, were stripped and scavanged by the Imperials to repair their ships enough to continue their advance against the orks. The base was left a floating husk. Rather than scuttling the base, the Imperials left it, because there were still valuable systems that could be removed from it...but not in the short amount of time that they had to repair and move on to the next system. It could be that other scavangers moved in to pick over the base for any remaining "goodies" of technology. The station also became a haven for smugglers and a stop off for refugees fleeing the warzone. They could have taken up residence on the base...refurbishing sections to make them habitable. There were still many sections that were depressurized or even open to space. The floating remains of the Hydrocarbon refinieries were canabalized to bring more sections of the Starfort back online. When the Imperium were eventually able to return to the Starfort, a thriving squatter community had developed. The cost of the war was astronomical in men, machines and money. With the refineries destroyed or scavanged, there was little point of goingthrough the expense of rebuilding the starfort...Such assets could be better spent in more populated systems not so close to the border. The Imperium was of course not willing to ceed this this system. They therefore signed a treaty with the squatter government that had emeged on the former starfort. A smaller orbital facility (listening post) was constructed further in near the star. The Imperium maintains a small force, most there to watch the border. They do ocaisionally make surprise inspections on ships arriving and departing from Horp's Station. Officially, these are inspections to curtail smuggling and pirate activity, but they are mostly for show. They naval base does not have the ships or man power to back up full scale pirate interdiction. They are willing to turn a blnd eye as long as the pirates are not blatent about their activities. Plot Hooksfor RPG: There has been a recent influx of money into the Station's economy from an unknown source. It may be a corporation or a rich private entity trying to reestablish the Hydrocarbon mining from the planet the Station circles. Who actually owns the rights to the planet is being hotly debated.
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Post by Tynesh on Nov 29, 2004 17:43:19 GMT -5
Nice ideas Des...
I like the idea of the station falling to Orks, then later being recaptured.
Maybe it should have less of a Navy presence, maybe more of an occasional visit etc. This would allow the development of a Underground Government so to speak;)
I think it could have been a previously important location, mainly for trade etc. So a large station could be feasible for the remote location. It could be like a sort of Underhive in space!
I really like the idea of open to space areas and dank lower levels!
Keep it up.
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Post by Dazo on Nov 30, 2004 3:27:32 GMT -5
Well that might be why the planet is abandoned, everyone got killed when the orks attacked, and the subsequent attempt to reclaim the world destroyed its eco system and turned it into an inhospitible hell. The navy recaptured the station but there have as yet been no attempts to retake the worlds for the imperium, but they are perhaps gearing up operations in preperation for a future recolonisation, this could be your DS9 senario as the station is having to be repaired and upgraded before its ready for action.
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Post by Femerenden on Nov 30, 2004 4:44:59 GMT -5
We go after the Des's idea.
The Horp's Station is runned by a squater government which is formed from the survivors of the Waagh, outlaws, smuglers, pirates, mercenaries, head hunters and a lot of good and evil men.
The Imperium has signed a treaty with them and watches the station from a safe distance and as Des said inspects some of the ships surprisingly.
It is known that Imperial warships visit the Station sparingly.
So what we need now is the deck layout of a Ramilles starfort(which i have no idea what kind of weapons it bear), how many people can live there in its current status and what is their military, social and psycological status.
And by the way yes this is going to be our DS9 without Klingons, Bajorans and Cardasians and with the other boring Star Trek personalities.
I will try to think about the head of the government and some important and known personas at the Horp's Station.
And by the way how about an Imperial church out there?
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Post by Destecado on Nov 30, 2004 13:36:43 GMT -5
The following information is the fluff for the Ramilies Class Space Fort (Written by Andy Chambers for Battlefleet Gothic) The rules for using the Ramilies may be accessed here. Ramilies Class Star FortThe Ramilies class star fort has formed a vital lynch pin in Imperial strategy since the earliest days of the Great Crusade. It was designed, according to Mechanicus legends, by the hitherto unknown Artisan Magos Lian Ramilies from STC materials captured in the purgation of the 'Stone World', Ulthanx. The Hyper-plasmatic energy conduction system used by the Ramilies is barely understood by the Tech Priests in current times, but thanks to the STC system it is still reproducable and has guaranteed endurance of over 3,000 years. The greatest advantage of the Ramilies by far is that it powerful generators can erect a warp-bubble over the entire structure enabling it, with the aid of seventeen navigators and an attendent fleet of tugs, supply ships, war ships and system craft, to enter the warp and be towed to different star systems. This operation, always perilous, has resulted in the loss of over twelve hundred Ramilies Stars Forts in their ten millenia of service to the Emperor. However each journey has shortened Imperial campaigns by years at a time by allowing the Imperial fleet to move repair, command and resupply facilities right up to the front line, saving its ships lengthy return trips to temporary supply bases or full repair dock facilities far behind the warzone. The Ramilies itself is heavily armed as befits its role and fully capable of fighting off a fleet of attackers if need be. On occasion they are commandered to be placed as permanent orbital bombardment emplacements over embattled worlds, or act as part of the defences of a vital system. At any one time Cypra Mundi will include between six and eight of these gigantic fortresses as part of its orbital ring. Some are used as Adpetus Mechanicus deep space research facilities for projects too secret to be placed near any inhabited world. Others have gone to the Inquisition to be used as hidden fortresses for that clandestine and all-powerful organisation. Over the centuries blasphemously altered rebel star forts have been sighted sighted likewise supporting Chaos renegade fleets. Such abhorrence is attached to these twisted parodies that they are pursued doggedly by Imperial Navy Captains, but the last acreditted destruction of one was in the Tauran Annulus in M.39. Ork raiders have captured partially crippled Ramilies at least six times, most memorably in the notorious 'Skaggerak incident' during the Segmentum Obscurus fleet review of 975.M41
Based on the above information, I find it highly unlikely that the Imperium would abandon such an important piece of military hardware to a bunch of squatters. It is therefore more likely that we are dealing with some other class of Star Fort or Station (preferably one that is not warp capable). We could perhaps design our own Class of Star fort, which is a much older model. It may be that this star fort was the model in use prior to the discovery of the Ramilies STC. It could be obsolete or so rarely used, that finding replacement parts to bring it back up to operational levels is currently not worth the effort. What ever way we go, I see most of the weapons as having been stripped from the base...both by the invading orks and then (anything left) by the Imperials who retook the planet and station.
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Post by Destecado on Nov 30, 2004 14:25:20 GMT -5
Some thoughts on the System as a whole:
Has any though been given to the state of the system prior to Waagh! Tuskragga in M36? The system has two planetoid belts and four gas giants. By all rights, it should be a hub of industrial activity. Why then is it almost uninhabitted?
Was Tuskragga the first Waagh to pass through the system? How long was the System under the control of the Orks before it was retaken by the Imperium? Were there any survivors in other areas of the system?
If the planetoid rings were being mined, there could have perhaps been miners or ships that hid amongst the asteroids. There could also have been ships that hid inside the upper atmosphere of the gas giants.
I think the population value given only reflects the population on the surface of the planet and not the rest of the system. This could be as high as several million spread throughout the system. Any thoughts?
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Post by Tynesh on Nov 30, 2004 18:09:04 GMT -5
I envisage the system as being a last stop off before heading to another sector, sort of like the last town before crossing a desert. It would have been an important area for trade etc before the Waaagh!
Agreed on the Star Fort suggestion...maybe we could design one more like the space station in the bfg rulebook. Large areas will be given over to cargo storage as opposed to defence.
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