|
Kolkhoz
Jul 27, 2004 11:53:41 GMT -5
Post by Dazo on Jul 27, 2004 11:53:41 GMT -5
Ok new thread as suggested by Tynesh No, ok this is what i did First i find out the star classification (which was K5-V) so i can run the UWP on the H&E this gives me all the main world info i need I then go through the steps in the guide, generating asteroid fields and gas giants and moons and all that. I also roll to see if the main star has a companion, personally i prefere it not to have one, it just makes everything more complicated. However i rolled and got a binary result which was a G5-V star, so my K5-V star has a distant companion which is the G5-V, still with me ok good Now, G class is like our sun so i thought it might be interesting the companion star has 9 worlds orbiting it one of which is a large watery world in the habitable zone, with moderate resource value. So should i also develop this world or is it to much to believe that i have two really nice worlds around nice stars(i didn't cheat) or should i drop the companion system and just develop the origional system. I'm dropping it to 9, that was the first thing i did actually, i know how kage feels about high tech levels You may indeed, though it has a 93% hydrosphere so there's not much land to defend which is good, i could fortify the continents themselves as they wouid'nt be that big. There will be submersible cities, these farm the oceans and mine the sea bed. All the stuff they harvest gets sent back to the land based cities because thats were the space things are Enough for now my eyes hurt Edit: Ah Amy Acker a sight for sore eyes hmmmm The cities would be major indusrial and economic centre's like london or newcastle, while most of the land would be given over to more traditional farming methods, vast rail systems would connect them all, with towns based on the railway for fast resource transit. Starports and orbital cities would be essential for the off world mining and processing faciliteis, heavy polluting industries might be located on the moon so as not to damage the eco system Nuclear powered vessels would be the norm, but their would be fusion reactors to power the cities. There would be weapon factories galore, producing a multitude of various types of weaponry, hand guns, vehicles, explosives, heavy weapons. The coastal cities woul have enormous navel dock yards, modified to cope with the fluctuating sea levels, a result of the winter freeze and summer thaw
|
|
|
Kolkhoz
Jul 27, 2004 23:37:29 GMT -5
Post by Tynesh on Jul 27, 2004 23:37:29 GMT -5
Oh I see how that changed:)
I would go with the bnary system, especially if it has two inhabitable planets! All the more for us to develop:)
Are the underwater cities going to be like SeaQuest DSV or permenant habitats? Might be an idea to check the guide for the tech level needed to build undersea habitation, not sure what it was!
|
|
|
Kolkhoz
Jul 27, 2004 23:48:19 GMT -5
Post by Dazo on Jul 27, 2004 23:48:19 GMT -5
I might have both, the permanant one would be for mining and the floating ones for farming
It requires a tech level of A for underwater cities. Am i allowed to have a tech level of A or is that reserved for mechanicus worlds
|
|
|
Kolkhoz
Jul 27, 2004 23:59:45 GMT -5
Post by Kage2020 on Jul 27, 2004 23:59:45 GMT -5
I cannot help be a tad on the suspicious side that you have a 2.8% chance of generating a G-V star as a companion and even more suspicious when there is only 0.2% chance of said G-V being a Far Companion such that you get near-Terra worlds around both. While I can understand the need to use the Guide to get the decimal classification of the main star and determining whether it is a multi-star system, I don't see the logic of generating the system in H&E but only noting down the mainworld details... only to then generate the other system details using the 'paper and pen' process of the Guide? That's what it sounds like you're doing. Yes, you need to determine decimal classification and whether it is part of binary or trinary... but once you have that information H&E does everything for you. If you have generated a binary system then, like Anargo Secundus, both systems remain open for development. However, you must remember that the K-V was described as the 'mainworld' and, as such, there should be a reasonable explanation why this was developed in favour of the other world... Oh yes, and what has happened to the other worlds that you were generating? This is, what, number 4? Not that I'm against someone creating more than one world... I just like them to finish one world. (Not sure what was happening with Seleca...)
|
|
|
Kolkhoz
Jul 28, 2004 0:24:48 GMT -5
Post by Dazo on Jul 28, 2004 0:24:48 GMT -5
You see i new you would say that , thats why i was asking if should'nt just forget the binary bit and concentrate on the main world All H&E does is generate the main world, it completly ignores the PBG numbers and always just does the main world sandwiched between the binary stars, this is why i only use it to generate the main world, it also doesn't ues the last three digits in the UWP life, resources and export Thats what i said sigh. I could have it that the other world was also settled but maybe the colony got wiped out by a meteorite, or the world was lost to orks. Either of those ideas work for you Kage . If not say the word and i'll drop the extra sytem. Edit: Atually its going to be far to much work, so lets all forget the binary system idea and go with the single star :-[erm 5 actually, but with zholud gone for a few weeks i'm kinda in limbo over seleca as i need him to give it the green light, and Proculus is done but that also is going in Meksum so again i'm not sure what to do i don't want to keep getting told off for posting stuff when i havn't finished my other thing. Kolkhoz is just exploratory at the moment
|
|
|
Kolkhoz
Jul 29, 2004 0:55:57 GMT -5
Post by Kage2020 on Jul 29, 2004 0:55:57 GMT -5
You see i new you would say that , thats why i was asking if should'nt just forget the binary bit and concentrate on the main world Just saying that it was suspicious... why not fudge things and go for a binary system that isn't a far companion!? All H&E does is generate the main world... If you input a UWP it generates the entire system, not the mainworld. , it completly ignores the PBG numbers... Not in the systems I have generated with it. and always just does the main world sandwiched between the binary stars... Have a look at the placement information in the Guide to see how this works. Unless the stars are Close companions orbits can be a bit confusing... this is why i only use it to generate the main world, it also doesn't ues the last three digits in the UWP life, resources and export Since those are only there as guidelines. I wouldn't get too caught up in what it doesn't do, but rather think about what it does do. I could have it that the other world was also settled but maybe the colony got wiped out by a meteorite, or the world was lost to orks. Or just have it so that the 'mainworld' in the companion system isn't actually Terra-favourable?
|
|
|
Kolkhoz
Jul 29, 2004 1:03:10 GMT -5
Post by Dazo on Jul 29, 2004 1:03:10 GMT -5
I dislike to contradict you but a PBG of 824 should give me a system of 2 belts and three gas giants yes, so why is it it only generates the mainworld and i do have it set on MT
|
|
|
Kolkhoz
Jul 29, 2004 3:22:54 GMT -5
Post by Kage2020 on Jul 29, 2004 3:22:54 GMT -5
I've just generated a system using H&E that is binary with a K3V and a G5V, the UWP listed in the other thread and the PBG of 824.
Although it seemed to split the belts and gas giants between the systems, it generated the mainworld, lots of other worlds and satellites and the asteroid belts... Thus I have no idea what you're doing such that it only generates the mainworld and nothing else. It works for me so it should work for you...
|
|
|
Kolkhoz
Jul 29, 2004 6:29:19 GMT -5
Post by Dazo on Jul 29, 2004 6:29:19 GMT -5
hmm yes i see where i was going wrong ;D i've got it sorted now Wow look at all those nice juicy planets and moons "mmmmm sabrosa" Edit: i've devcided to drop the binary system it was just to complicated, besides the system i generated using H&E was sweet enough with out an extra star
|
|
|
Post by Rourke on Aug 2, 2004 6:53:21 GMT -5
. There will be submersible cities, these farm the oceans and mine the sea bed. All the stuff they harvest gets sent back to the land based cities Or they could have a system where The resource carriers could bypass the cities completley and send them straight into orbit.
Has visions of Tracy Island, rockets coming out of the pool
Thunderbirds (resource carrier 'The Emperors Gopher' in transit to sattelite VI-beta) are go!
|
|
|
Post by Dazo on Aug 2, 2004 7:08:07 GMT -5
Well I suppose some might go straight into orbit, no reason why not, but the main starport/launch pad would be located on the mainland near the capitol cities so most of the stuff would end up going there. Vast super tankers would be easier to built and maintain than alot of airborne stuff/carriers
|
|
|
Post by Rourke on Aug 2, 2004 7:36:08 GMT -5
True, but depending on the tech level the efficiency would vary on the two systems, I presume. And on what is basically a world that feeds other worlds resources, efficiency would be a prime concern.
I'm rubbish at the sciency stuff, but I think whichever sytem would be most efficient in terms of resources expended would be the most likely. How expensive the systems were to put in place is largely irrelevant, as it would certainly pay for itself many times over.
|
|
|
Post by Dazo on Aug 2, 2004 8:14:33 GMT -5
Indeed, indeed*nodding in agreement*
Not so much science as economics at which my ignorance tends to show (giving lots of my ships warp drives ::)what was i thinking)
Yep, but not all resources come in bulk, more luxury items might well precipitate a different mode of transport or be time sensitve so would have to be shipped as fast as possible
|
|
|
Kolkhoz
Aug 2, 2004 11:06:23 GMT -5
Post by Rourke on Aug 2, 2004 11:06:23 GMT -5
Good to see we agree, Dazo, but I just have one question - are there going to be appreciable amounts of 'luxury' goods travelling in and out of the planet? I can see a few items for the more important members being brought 'in planet' by rogue traders or something similar, but nowhere near enough to have any mipact on the economy. Also, I wasn't under the impression that any luxury goods were being exported, just raw materials. Am I mistaken?
|
|
|
Kolkhoz
Aug 2, 2004 12:32:14 GMT -5
Post by Dazo on Aug 2, 2004 12:32:14 GMT -5
Thats the good thing about this kind of export, you dont need alot for it to be commercially successful, indeed the rarer the thing the more you can charge
Yes and no, this is a agri world supplying highly militarised worlds so the emphasis would be on the bulk shipment of food. but also there may be somthing rare and valuable on a world, i'm not saying there is but there might well be somthing unique to that world that it would be in their interest to cultivate and sell, maybe the money would go towards weapons or a trade for something else. To be honest i hadn't thought that far ahead as i still have a few other worlds to finish first.
|
|