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Post by Kage2020 on Apr 11, 2004 10:13:25 GMT -5
One thing that has come up a number of times is the concept that, for some reason, the centre of the sector is "off limits" for some reason. Given the fact that the subsectors are seen as representative of pre-Golden Crusade (i.e. Age of Strife) micro-empires that managed to survive the AoS in some form or other this feature would also have existed in the AoS and, perhaps, before. In other words it's a long-term thing. (Out of interest, the proportion of 'micro-empires' to subsequently developed subsectors is an interesting point of discussion that is self-evidently beyond this thread.) In many regards the centre of the sector is to be seen as, metaphorically, an ocean. With most of the subsectors hugging the outer borders of the sector travel between them is akin to 'land sailing', i.e. always keeping the land in sight so that you know roughly where you are ('That way be home...'). Of course, given that some subsectors lie opposite each other, there would be significant economic reasons for expanind trans-oceanic contact (i.e. crossing the centre of the sector'). In terms of security, as well, not having to hug the borders would also give the Imperium - or anyone else who got their hands on the secret - a significant tactical advantage. For the Imperium who already have a domination on the distribution of Navigators, this would have immense implications to the long-term stability of the sector, especially with regards to the Castellan subsector and the 'historical' setting of the Cruciatine problems. At present, explorations of the heart of the sector have taken a number of directions, both official and unofficial, at the hands of Lord Anargo as well as other interested parties in the sector. (And there are, self-evidently, a lot of those.) Lord Anargo has, unofficially, supported a number of 'rogue traders' (giving them semi-official sanction for limited sector-operations) as well as trying to mobilise the somewhat seedier parts of society... On an official basis, the adeptus mechanicus and navis nobilite have also been contacted in the hopes that new routes could be opened for both economic and strategic reasons. This has recently extended to an official request to the senatorum imperialis where a Tribuneship has been elected for the purpose of exploring the heart of Anargo; the fleet is currently being assembled. That's all good and well, for the most part. But just what is up with the Heart of Anargo? We've determined a number of images in the past, but one core feature is the large number of aggressive stellar phenomenon and the possible strong link to the War in Heaven and, as a result, the conflict between the C'tan/Necrons and the Old Ones/Eldar et al. Further to that image is that there lies a currently inactive Necron Tombworld at, or near, the very centre of the sector... This was then extended to explain eldar interest in the area as well as some of the more, erm, unique aspects of such "minor alien races" as the Aoideans. So it behooves us to integrate these concepts once more in a structured way. So just what prevents trans-sector travel and why is it there? Given the dormant tombworld and the Necron/C'tan (supposed) vulnerability to warp energies would seem to offer the most direct link, especially given original and continued eldar presence. (Though not wanting to place Tir'asur, the eldar craftworld colony, into too important a position.) It would also be interesting if the phenomenon, whatever it might be, gives a logical reason behind the Pendulum Tide (cf. 'wily ork empire' and Castellan subsector) and the Sargasso Gulf (cf. 'Cursed Subsector'). So any thoughts? While I mentioned it in the 'Cursed Subsector' in relationship to the Sargasso Gulf, it might be interesting to have a 'negative spiral' of warp currents into the Heart of Anargo. Or, perhaps more interestingly, a series of 'spirals' focussed around... something... which makes trans-sector navigation all but impossible even for Navigated jumps... Or something. Again, though, it would be good if we tied up the various strands relating to the structure of the Warp (trans-sector travel, Sargasso Gulf, Pendulum Tide, presence of stable warp paths in the borders, etc.) into a cohesive framework to inspire future creation rather than falling into the trap of specific and unique creation which so dogs GW writing... Kage
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Post by CELS on Apr 13, 2004 0:43:53 GMT -5
The first thing that comes to mind is a warp storm. The absolutely apocalyptic, cataclysmic war of the C'tan and Old Ones in this area would see weapons used that would have unimaginable destructive powers, and probably forces of unimaginable numbers. It is conceivable that all this warmongery had such effect that it actually disrupted the stability between the physical realm and the warp in this area. Ever since, warp storms have known to rise, and warp-rifts have been known to open for periods of time, engulfing and even swallowing entire planets. Travelling through this area of space would make flying through a dense asteroid field seem like a stroll in the woods.
BUT... we must be careful to make this centre-anomaly a rather small phenomenon, if we're still wanting to keep the image of the Anargo sector that was proposed a good while ago. That is, that the Anargo sector has good warp routes and Astronomican beacons that makes it a highway or arterial vein of warp travel in this area of the segmentum. This idea was proposed to increase inter-sector commerce in the sector, I suppose, and also to make the Anargo sector a viable rally point for military operations.
I'm personally in favour of limiting the effects of this mysterious sector centre, not only for the abovementioned reasons, but because anything huge is going to be harder to explain, naturally, and because it'll dominate the sector and make it less of the 'standard Imperial sector' feel that we originally wanted it to have. Granted, our sector is now far from standard, and that's the way we want it, I guess, but to put some fantastic anomaly smack in the middle of the sector, that makes it a truly unique sector that is in no way representative of any other Imperial sector.... well, I'm not sure about that.
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Post by Kage2020 on Apr 13, 2004 11:03:48 GMT -5
The first thing that comes to mind is a warp storm. Which is, in essence, suggested above. The absolutely apocalyptic, cataclysmic war of the C'tan and Old Ones in this area would see weapons used that would have unimaginable destructive powers, and probably forces of unimaginable numbers. It would be nice if it wasn't just an echo... Hang on. Anyone read the Mercedes Lackey Mage Winds trilogy? In those books (IIRC) the end of the Mage Wars was initiated by the 'destruction' of two important 'energies' which created an interference pattern. This created not only physical destruction but also rippled through time... Could the events which terminated the War in Heaven have done something similar? In which case it would be a degrading situation in terms of the story of the sector... Or there's the horrible Cadian pylon rip off which would also work... It is conceivable that all this warmongery had such effect that it actually disrupted the stability between the physical realm and the warp in this area. I would be keen to avoid an Eye of Terror/Maelstrom rip off. BUT... we must be careful to make this centre-anomaly a rather small phenomenon, if we're still wanting to keep the image of the Anargo sector that was proposed a good while ago. I'm sorry, I must have missed that. The original premise was to keep things away from the centre and validate why all the Imperial subsectors happened to hug the borders of the sector... That is, that the Anargo sector has good warp routes and Astronomican beacons that makes it a highway or arterial vein of warp travel in this area of the segmentum. I'm not keen on this idea. Point me to the thread that it is in so that I can shoot it down, will you... or, rather, moderate it. There's no problem with Anargo being involved in a network, but the centre of the sector was always going to be a bit weird... I'm personally in favour of limiting the effects of this mysterious sector centre, not only for the abovementioned reasons, but because anything huge is going to be harder to explain, naturally, and because it'll dominate the sector and make it less of the 'standard Imperial sector' feel that we originally wanted it to have. The above suggestion on the importance of the 'warp routes' for intra-sector trade already does this. But, of course, I was working on the premise of a relatively small 'spatial' phenomenon but one which had a wide impact... But something does need to be done with the centre. Anyway, get that URL for me about the sector trade thing. Unless there is a really good explanation for it I'm going to end up moderating it or shooting it down... Kage
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Post by CELS on Apr 14, 2004 4:44:55 GMT -5
I really, really, really want to avoid messing with time if we can avoid it. It creates about fifty billion more problems than it solves. As for the idea that Anargo was part of a Segmentum Ultima "highway"- calm down and breathe It's an old idea that hasn't been mentioned for ages. With the ASP having something like 7000 posts now, here and on Portent, there are a lot of old ideas. I'm just the only one who's sad enough to remember them ;D So no need to track it down and stamping it out. Spend your precious time elsewhere! The Cadian pylon rip-off isn't so bad, actually. I don't remember if they were supposed to be built by Old Ones or C'tan, but either way, they would have the tech and the interest to build them elsewhere. The difference between a warp storm, Kage, and the negative spiral currents that you suggested, is that a warp storm is far more unpredictable. Caught in a warp storm, you could be destroyed in seconds, trapped for millennia, thrown hundreds of light-years off course, and a lot of other things that wouldn't happen if they were just spiralling warp currents. I didn't know that the EoT or Maelstrom had been caused by C'tan-Old One wars btw... Hmmmnn... One of the reasons I'd preferred the storm caused by fantastic wars, is that it's easier to explain than the spiral currents. Focussed around what? The tombworld? Why? Seems to me that any races or powers with control of the warp would want everyone to steer away from the Necrons, not land right in their backyard!
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Post by Kage2020 on Apr 14, 2004 5:08:53 GMT -5
I really, really, really want to avoid messing with time if we can avoid it. It creates about fifty billion more problems than it solves. Not in the GW universe... But fairy snuff. I offered it only as a suggestion of something which worked in another game universe and which might have wanted to be liberally plagerised. As for the idea that Anargo was part of a Segmentum Ultima "highway"- calm down and breathe It's an old idea that hasn't been mentioned for ages. Again, fairy snuff. I'd likely forgotten about it as a daft idea... So no need to track it down and stamping it out. Spend your precious time elsewhere! Looked at the Aoideans and nothing else has been added other than making them contemporaries of the OO, which doesn't do anything to float my boat. It just doesn't add anything to them... And Tryphon is still being looked at. The whole "single organisation" as head just gives an overall sense of unity where the 'fluff' would want to try and indicate divergence... But comments will follow on that thread when I have the time. The Cadian pylon rip-off isn't so bad, actually... The fact that it's a rip-off is the problem. Of course, you could combine images that have been argued in various locations to create something 'new'. E.g. it has been variously argued that the pylons were there to create stability (pre-Eye) or to contain (post-Eye): artefacts that serve the same function could be useful if - ick! - there is something warp/matterium related at the centre... (The idea of a 'warp prison' for the tombworld is remarkably appealing, for some reason.) The difference between a warp storm, Kage, and the negative spiral currents that you suggested, is that a warp storm is far more unpredictable. That's why if taking the artefact approach you would need multiple artefacts. (And thank you for taking the time to tell me what a warp storm is!? Out of interest, do all these warp storms that are so unpredictable have the evolved conscioiusness - if only temporary - that the original 'fluff' would seem to suggest? Or is there a move towards separating out those warp storms from more 'natural' versions? ) Having multiple nodes of warp activity would create significant distortion of the warp/warp-matterium manifold and, therefore, offer a variable and unpredictable obstruction to travel. Even more so if it monkeys around with gravity, a feature which most people tend to forget actually does have an impact on the warp... I didn't know that the EoT or Maelstrom had been caused by C'tan-Old One wars btw... Hmmmnn... It was the traditional warp space/matterium crossover that I was referring to, self-evidently not the origins. Seems to me that any races or powers with control of the warp would want everyone to steer away from the Necrons, not land right in their backyard! And what did you say that warp storms could do? Again, remember the fact that I stipulated a multi-nodal 'storm' rather than a simple spiral. A warp equivalent of the horrendous magic roundabout, which is a terrible analogy since you probably don't know what it is... Ah, a quick Google later and you get: Unless you're used to it, you really don't want to go down that road... The problem here is that there are a number of related concepts which just need to be integrated. But since there is ony one person talking here it may simply come down to one of imposition, which I'm keen to avoid at this juncture. I try not to do that at the best of times, but if it creates forward movement then, given the other constraints on my time, that is what I'll do... Kage
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Post by CELS on Apr 14, 2004 5:27:43 GMT -5
Looked at the Aoideans and nothing else has been added other than making them contemporaries of the OO, which doesn't do anything to float my boat. It just doesn't add anything to them... Would you agree that it would be more constructive to post that in the Aoidean thread, so that I can actually develop the Aoidean into something we're all happy with, with Destecado's help? And Tryphon is still being looked at. The whole "single organisation" as head just gives an overall sense of unity where the 'fluff' would want to try and indicate divergence... But comments will follow on that thread when I have the time. Cool. The fact that it's a rip-off is the problem. Of course, you could combine images that have been argued in various locations to create something 'new'. E.g. it has been variously argued that the pylons were there to create stability (pre-Eye) or to contain (post-Eye): artefacts that serve the same function could be useful if - ick! - there is something warp/matterium related at the centre... (The idea of a 'warp prison' for the tombworld is remarkably appealing, for some reason.) How exactly would this warp prison work? Are you suggesting that these pylons make it possible to get in, but not out? And thank you for taking the time to tell me what a warp storm is!? Out of interest, do all these warp storms that are so unpredictable have the evolved conscioiusness - if only temporary - that the original 'fluff' would seem to suggest? Or is there a move towards separating out those warp storms from more 'natural' versions? LoL! Now, now, Kage, don't be so sensitive about being corrected As you're no doubt aware, my point was simply that the latest fluff, as I recall it, make warp storms far more dangerous and unpredictable than the currents you mentioned as effectively being a warp storm. I don't recall any mention of "conscious" warp storms. Don't see quite how they would work either, but it is interesting. It was the traditional warp space/matterium crossover that I was referring to, self-evidently not the origins. Ah. Self-evidently, even? Well, fair enough. And what did you say that warp storms could do? A warp storm around the Tombworld would in all likelyhood destroy any ship that came too close, or at least throw them of course. The spiral currents would draw them in, inevitably causing someone to wake the Necrons, no? Or perhaps I'm missing the obvious point again Again, remember the fact that I stipulated a multi-nodal 'storm' rather than a simple spiral. A warp equivalent of the horrendous magic roundabout, which is a terrible analogy since you probably don't know what it is... LoL! A warp equivalent of the magic roundabout... well, it's original, at least So how would it work, exactly, this series of spirals? Ah, a quick Google later and you get: Unless you're used to it, you really don't want to go down that road... I can see that. If you'd put something like that in Norway, you'd end up killing off a couple of dozen people a day. We're struggling enough with the regular roundabouts as it is.... The problem here is that there are a number of related concepts which just need to be integrated. But since there is ony one person talking here it may simply come down to one of imposition, which I'm keen to avoid at this juncture. I try not to do that at the best of times, but if it creates forward movement then, given the other constraints on my time, that is what I'll do... Of course, letting someone else decide also creates forward movement Give it a few days though, and maybe someone will post something clever.
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Post by Kage2020 on Apr 14, 2004 18:16:24 GMT -5
Would you agree that it would be more constructive to post that in the Aoidean thread, so that I can actually develop the Aoidean into something we're all happy with, with Destecado's help? Done so before reading this thread. My comments have by necessity of trying to make a more 'firm' presence known been somewhat abridged, but that is now inescapable. How exactly would this warp prison work? Are you suggesting that these pylons make it possible to get in, but not out? The significance here is the fact that the Necrons aren't phased by Warp storms... so what could keep them stationary and, therefore, in slumber? LoL! Now, now, Kage, don't be so sensitive about being corrected You misunderstand. I was merely pointing out that I knew what a warp storm and that the "single whirlpool" premise that you were talking about was in error. The single whirlpool was automatically superceeded by the more interesting multi-nodal storm. As you're no doubt aware, my point was simply that the latest fluff, as I recall it, make warp storms far more dangerous and unpredictable than the currents you mentioned as effectively being a warp storm. And the same 'fluff' ignores what the original warp storm was meant to be. That is all... This aspect of the discussion is, however, of only parallel interest. I don't recall any mention of "conscious" warp storms. Don't see quite how they would work either, but it is interesting. All of the original material on the Realms of Chaos: the Chaos Powers are warp storms given sentience. Basic premise of the original 'fluff'. Obviously GW didn't like it when someone pointed out that Khorne would be located somewhere by that argument... Furthermore, I'm reminded of this quote: This is one of those self-evident truisms of the 'fluff' that is ignored by the greater majority. A warp storm around the Tombworld would in all likelyhood destroy any ship that came too close, or at least throw them of course. The spiral currents would draw them in, inevitably causing someone to wake the Necrons, no? Yep, you're missing the obvious multi-nodal point being made... Furthermore, warp storms do not necessarily destroy. Throw off course, yes, but not necessarily destroy. LoL! A warp equivalent of the magic roundabout... well, it's original, at least So how would it work, exactly, this series of spirals? Variable 'rotations' creating alterations to the more predictable aspects of 'flow dynamics' around them. The creation of multiple 'natural' eddies thereby integrating the more 'natural' aspects of the warp, including temporal eddies, etc. We're struggling enough with the regular roundabouts as it is.... Same thing in America, apparently. Give it a few days though, and maybe someone will post something clever. LOL... <Kage draws in breath> Kage
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Post by TheGlyphstone on Apr 15, 2004 6:18:29 GMT -5
Wait a minute, didn't the Fall of the Eldar create the EoT?
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Post by Kage2020 on Apr 15, 2004 9:21:11 GMT -5
Wait a minute, didn't the Fall of the Eldar create the EoT? Erm, yes it did. But I'm afraid I don't see the relevance of the question. Also a shame that you didn't add your two-<insert monetary unit of choice> on the matter. Kage
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Post by Destecado on Apr 15, 2004 13:04:22 GMT -5
From the discusion in the Sargasso Gulf thread in the Cursed Sub-Sector Forum, I surmize this is the topic refering to the Heart of the Anargo Sector. The idea of severe warp storms at the center of the Sector is an iteresting thought. It also may give us a little more of an explanation for the Sargasso Gulf.
As I indicated in the Cursed Sub-Sector Sargasso Gulf thread, the gulf is a becalmed region of space surrounded by strong warp currents that flow around it in a circular pattern. These warp currents provide fast if dangerous travel through the Cursed Sub-Sector. travelling down them would be akin to white water rafting, you can quickly traverse them, but sometime you find yourself at the mercy of the current.
This idea works best if it is considered that the Cursed Sub-Sector borders closely on the Heart of the Sector. Thinking about how best to describe the Sargasso Gulf as a natural phenominon, I was struck by its similarity to a Hurricane. You would have the strong winds circling the eye of the storm which is itsself very calm.
I've actually been in two hurricanes myself. It is truly eerie to have hurricane force winds buffeting your home only to suddenly disappear and be replaced with utter calm and silence. when you go outside the sun is shining. The becalmed center of the gulf is the eye of the strong warp currents that revolve around it.
Normally these might form into a warp storm, except they are being acted upon by the Heart of the Sector. In the tropics where tropical storms and hurricanes originate, it has is not an unknown occurance for two tropical storm systems to run into each other. They can begin to circle eachother or even compine into a single more powerful tropical strom of hurricane.
Perhaps the strong warp currents of the Sargasso Gulf are being fed by the stroms of the Heart of the Seactor. The warp storms in the Heart of the Sector could be caused by a device or be naturally occuring and feed off of the Sargasso Gulf in a kind of symbiotic relationship.
This wouldld be like the relationship between some suns in a bianary system where one sun actually pulls stellar matter from the other, but on a much larger scale. Perhaps the disrubtion is actually masking a black hole at the center of the Sector, this could be a Quasar. A Quasar is an interesting idea, because they have been theorized to be white holes instead of super massive black holes.
Another thought would be have the turbulance in warp space caused by something like a stellar nursery or perhaps a vast nebula.
The Eagle Nebula (M16) consists of enormous columns of cool interstellar hydrogen gas and dust that are about 7,000 light-years from Earth (in the constellation Serpens). This star-forming cloud (a stellar nursery) is illuminated by ultraviolet light that is emitted from newborn stars. The columns are called EGG's (Evaporating Gaseous Globules) because the ultraviolet light boils off some of the hydrogen gas (H2), shaping the nebula in a process called photoevaporation. The biggest column is about 1 light-year tall.
The Orion Nebula (M42 and M43) is a huge, nearby, turbulent gas cloud (mostly hydrogen) that is lit up by bright, young hot stars (including the asterism called Trapezium) that are developing within the nebula. This nebula is located about 1,500 light-years away from us towards the constellation of Orion. The Orion Nebula is roughly 30 light-years in diameter.
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Post by CELS on Apr 15, 2004 14:05:27 GMT -5
Destecado, what you write actually sounds very interesting... The significance here is the fact that the Necrons aren't phased by Warp storms... so what could keep them stationary and, therefore, in slumber? Leaving them alone. There really isn't any way to stop them, it seems. Bury their tombs beneath kilometres of steel, and they'll just teleport out anyway. I don't know how they travel from one planet to another, but I guess they don't use warp travel, and you say that they wouldn't be phased by warp storms, so... I'm out of ideas to stop them. You leave them alone, and when they come for you, you try to survive. They're not invincible, but their coming is inevitable. All you can do is try not to speed it up by knocking on their door. You misunderstand. I was merely pointing out that I knew what a warp storm and that the "single whirlpool" premise that you were talking about was in error. The single whirlpool was automatically superceeded by the more interesting multi-nodal storm. And again we return to the comparison with a magical multi-round about, which does little to enlighten me And the same 'fluff' ignores what the original warp storm was meant to be. That is all... This aspect of the discussion is, however, of only parallel interest. I say we should stick with the latest fluff and try to incorporate the old stuff, rather than doing it the other way around. All of the original material on the Realms of Chaos: the Chaos Powers are warp storms given sentience. Basic premise of the original 'fluff'. Obviously GW didn't like it when someone pointed out that Khorne would be located somewhere by that argument... The fact that their fans are often smarter than their 12-year old target group (but also quite often not at all), has irritated GW for years ;D Furthermore, warp storms do not necessarily destroy. Throw off course, yes, but not necessarily destroy. "Storms sweep through this immaterial realm, spinning craft out of control for light years around, destroying all those embroiled in its merciless energies. (..) It is whispered, but not proven that some do survive, and there are tales of ships being thrown thousands of light years off course, or hurled backwards or forwards through time, destined to wander the stars for eternity with no chance of ever returning home."This creates a lot of problems, I'm sure, but at least we've established that warp storms are quite dangerous most of the time, and not just troublesome.
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Post by Destecado on Apr 15, 2004 16:21:05 GMT -5
Actually another thought arises as to why the Imperium would keep people out of the Sargasso (Cursed) Sub-Sector. Perhaps they fear that the Anomaly or Turmoil at the heart of the Anargo Sector is the formation of another Maelstom or Eye of Terror. I'm not saying it is, but they would have to take the possibility into account.
Many of the accounts of the creation of the eye of Terror that the Imperium has access to were probably gained second if not third or fourth hand. They really have no idea of how it or the Maelstrom formed. This would cause extreme interest in the anomaly or phenomanon. If it is forming into a new Eye of Terror then by seing how it is created, they could perhaps find a way to conteract it or prevent it or at least anticipate further occurances.
The creation of the eye of terror also destroyed many worlds and caused countless deaths. From their best estimations, the cursed sub-sector would be near the epicenter or at least in the path of any such eruption.
Of course not everyone will believe this theory. many might think that the Adeptus Mechanicus is just trying to keep people out so that they can claim the choicest pieces of the new territory for themselves. this is why several groups have funded rogue traders to investigate the heart of the sector.
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Post by Kage2020 on Apr 15, 2004 18:42:54 GMT -5
These warp currents provide fast if dangerous travel through the Cursed Sub-Sector. Out of interest, in the canonical approach how can a becalmed area have fast (if dangerous) warp travel through it? This idea works best if it is considered that the Cursed Sub-Sector borders closely on the Heart of the Sector. Given the position of the Cursed Subsector and CELS' comments, above, not sure how likely this is. I've actually been in two hurricanes myself. Bloody hell... I will pass on my heart-felt thanks that you survived and my jealousy at an experience that I'm never going to, erm, experience. And that I'm not sure that I want to experience!] Perhaps the strong warp currents of the Sargasso Gulf are being fed by the stroms of the Heart of the Seactor. Would be a reasonable assumption, but again would convert the "Heart of Anargo" phenomenon into something more significant than CELS seems to feel appropriate. (Which is fair enough given the whole 'average sector' approach.) The warp storms in the Heart of the Sector could be caused by a device or be naturally occuring and feed off of the Sargasso Gulf in a kind of symbiotic relationship. Interesting but ick. Needs more theory behind it... This wouldld be like the relationship between some suns in a bianary system where one sun actually pulls stellar matter from the other, but on a much larger scale. And there is that theory...! Although the whole white hole thing is going too far... Another thought would be have the turbulance in warp space caused by something like a stellar nursery or perhaps a vast nebula. It's amazing. Everyone has the warp affecting the matterium, but no-one has the matterium affecting the Warp. I'm a great advocate of this, however. So, yes, I would imagine that enhanced stellar phenomenon would have a 'shadow' in the warp. Sorry for not getting to CELS' reply. Brain tired... Kage
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Post by Destecado on Apr 16, 2004 9:54:06 GMT -5
Out of interest, in the canonical approach how can a becalmed area have fast (if dangerous) warp travel through it? I was not referring to fast warp travel through the becalmed area, but on the strong warp currents surrounding it. It would be like a boat crossing into the gulf stream current, which actually allows them to travel faster. If you look at the travel paths for most transatlantic shipping, it follows the strong currents that circulate in that ocean. The danger aries from some of the eddies in those strong currents around the becalmed area that act as "rip tides or currents" that move the ship closer towards the becalmed area. Some of the eddies have been known to push ships into the becalmed area or "eye" of the Sargasso Gulf. This of course does not happen every time a ship travels in the warp lanes, but it is an often enough occurance to be noticed. Maybe the Sargasso (Cursed) Sub-Sector is like a Bermuda Triangle in space. That could be a another name people use to describe the Sargasso Gulf or the Sub-Sector in general, The Devil's Knot. The Devil's Knot refers to the warp paths that are tied up into the anomaly. It also has a double meaning. if replacing Knot with Not. In this case it means nothingness or negation. Would be a reasonable assumption, but again would convert the "Heart of Anargo" phenomenon into something more significant than CELS seems to feel appropriate. (Which is fair enough given the whole 'average sector' approach.) What is average? If we were doing a sector around the Eye of Terror, it would figure proinantly into the Sector History and character. If we were creating a sector on the prime route of the tyranic invasion, they would figure prominantly. The Heart of the Sector adds mystery and uniqueness. It is not the end all be all of the sector, but leaves a big question mark for players in the RPG to explore and adventure in. It is like the old west, a wirlderness to be tamed.
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Post by Destecado on Apr 16, 2004 15:05:47 GMT -5
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