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Post by CELS on Jul 22, 2004 23:46:45 GMT -5
Thanks Brother Animosus, but I'm afraid I have a few objections 1) Tyran is the ocean world where Tyranids were first discovered (hence the name Tyranids), and is located in the Eastern Fringe, far from the Anargo sector. 2) This sounds more like a subsector (5-10 Imperial worlds) than a sector (about 100 Imperial worlds), with only two worlds being the "major Imperial presence in the sector". 3) We like to keep something of a formal tone when writing background for the ASP, so writing that they did "something", whatever it was, or that there are über rare materials is slightly inappropriate. Like I just told Dazo on page 5 of this thread, I think it would be best to leave the creation of new sectors to more experienced members, who are familiar with the setting of the project. Don't worry though, there's plenty of other stuff to do
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Post by BrotherAnimosus on Jul 23, 2004 8:05:47 GMT -5
Sorry, I was still in my gamemaster mode and not telling the secrets, heh. The somthing that I refered to was when the Necron's killed themselves to make them what they are now and the tech that is salvaged is, of course, necron in origin. When I refered to Tyran, I was making a reference to another "probe" world to get the genneral idea of what it was, not Tyran itself. I think your right about it not being a whole sector though. It could be one of the sub-sectors within Silvanus that is the subsector closest to the Anargo sector.
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Post by Minister on Jul 23, 2004 8:21:37 GMT -5
Do we? Poo.
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Post by Rourke on Jul 31, 2004 0:27:32 GMT -5
Quick question - can I place a world in the Cruciatine sector (as part of my Praetorian project - army building, fluff develop etc)?
Kage suggested it to me, and after reading the background of it it seems the ideal place to place my Guards homeworld(s). They're an expiditionary force, investigating anomolies and rumour in the Anargo sector. Lots of short stories and 40K scenarios planned for it.
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Post by CELS on Jul 31, 2004 0:40:27 GMT -5
Feel free. Of course, we're mostly interested in the Anargo sector at this moment, and still need a lot of help with world building in this sector, but feel free to expand your concepts to other sectors!
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Post by Rourke on Jul 31, 2004 13:15:40 GMT -5
OK mate. I was planning on placing at least one or two world in the AS too, as an expiditionary force needs somewhere to expidition in....or something like that.
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Post by Dazo on Oct 13, 2004 9:12:39 GMT -5
Xystus sector Named after the Xystus nebula which constitutes 1/3 of the entire sector. there are only 4 subsectors in xystus
Xerxes the research sub sector, consiting of many small dead worlds and icy gas giants, has the largest percentage of research and development bases in all of segmentum ultima.
Solineus the industrial sub sector, all worlds in this sub sector are either mining worlds or fabrication worlds, the Adeptus Mechanicus have a significant presence in this sub sector.
Kodan the Agri sub sector, of all the sub sectors the most pleasant is Kodan, water worlds and terran type worlds are present in every system.
Vaederon the capitol sub sector, home to the imperial navy and a very large inquisitorial task force, mainly civilised worlds and hive worlds populate this sub sector.
Xystus sub sector is off bounds to any non inquisition or Mechanicus personnel, centered in what is known as the Dead star garden or the Husk road. All the worlds are dead, all the stars are dead, and they all died at the same time, the nebula is what remains. Almost. Each Star has in orbit a structure, all different, all so large they defy reason. They are the remains of the world stars of the Phe'tek, a race older than the c'tan and the old ones, who dissapeared millions of years before the wars of heaven.
The Phe'tek had the ability to not only collapse stars but move them and there acompanying planetary systems. They also used stars as the power cores of their, quite literally "star ships"
The floating hulks are long dead, but much of the technology remains intact, the mechanicus have been working on the remains for almost 7000 years
Xystus on the surface is a very well organised and peaceful sub sector however below the surface a velvet war is taking place between the numerous differing groups amongst the inqusition and the Adeptus Mechanicus
Oooh getting late, I can elaborate further but only if Cels or kage are interested
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Post by CELS on Oct 13, 2004 9:37:52 GMT -5
Xystus sectorNamed after the Xystus nebula which constitutes 1/3 of the entire sector. there are only 4 subsectors in xystus Cool. Erm... why? How interesting can a large collection of rocks and gas giants be? Here is another common example of oversimplification. While trying to create an identity for each of the subsectors, you've crossed into the unreasonable, IMO. Why would the Imperium put all agri worlds in one subsector, all industrial worlds in one subsector and civilised worlds and hiveworlds in a third? These four types of worlds are interdependent, so it doesn't make sense to seperate them. And looking at the Anargo sector, I'm sure you can appreciate that it is uncommon for whole subsectors to be appropriate for agriculture, and other whole subsectors to be appropriate for mining, etc. Sorry, this is oversimplification, the way I'm reading it. Maybe I'm reading it wrong though... Even if I didn't, Kage would probably forbid this. This is interesting in itself. While I don't like the idea of the Phe'tek, it might be appropriate for another phenomenon, and maybe we should just snatch the idea for the Anargo sector? Seems we have a few major problems to work out before we start elaborating
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Post by Dazo on Oct 20, 2004 18:49:31 GMT -5
They themselves are not that interesting, its the research taking place there. though that would be dependant on the Phe'tek. No you are not wrong CELS, its the reason why they are like that that should be explained, they were deliberatly grouped like that, not by the imperium, it was like that when they arrived. The Phe'tek moved them, and distance was not a problem for these guys, so grouping them would presumably make them more efficient. Or for the fun of it they decided to organise them by attribute, and why not I say. Of course if Kage or you won't allow the Phe'tek its a moot point Well thats good too, snatch away, what or where would you like to see this develop, the Inquisition thing was quashed in anargo. I had in mind a sector of infiltration, espionage and assasination, think like 40k Bourne supremacy meets james bond meets day of the jackel. But real low key, normal people have no idea all this stuff is happening, unless they are unfortanate enough to be in the worst place at a very bad time What do you think kage
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Post by Dazo on Dec 3, 2004 12:36:43 GMT -5
Just a quick question, when Cruciatine fell to the orks, was there a mass migration of people into anargo, I ask because some worlds may have benefitted from this influx of new workers, the high population of some worlds might also be explained by this, ie how come a world that is only a couple of thousand years old have a population in the billions, it seems like an elegant and simple answer.
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Post by Sikkukkut on Dec 4, 2004 23:54:20 GMT -5
It didn't really feature in my original plans: I think my ideas about that were that the devastation was so quick and complete that most people who would have formed refugee convoys were caught on their homeworlds and wiped out (or caught up with in space, or drafted into the planetary militia for last stands or what have you). But if people want to play with the idea we could probably get some interesting things out of it - demographic tensions, a world in Anargo with heavy refugee settlements which now has markedly different traditions and cultural characteristics than the ones around it, others where there's been a blending of cultures (potentially problematic in a place like the Imperium) and so on.
But I don't think you need mass immigration to get a population into the billions in a few thousand years: our own population in in the billions after a few thousand years of civilisation, and we've had low-life-expectancy cultures for a lot of that time. I think that population growth in Imperial worlds would be a lot faster if the conditions were right.
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Post by BrotherAnimosus on Dec 13, 2004 15:57:49 GMT -5
The Anargo sect if relatively speaking close to Gryphon IV right? Wasn't that "eaten" by the 'nids?
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Post by Dazo on Dec 21, 2004 7:34:45 GMT -5
Can some one tell me which of these sectors share a common border with Meksum, or are at least on the same side of anargo as meksum.
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