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Post by Sojourner on Mar 4, 2004 13:38:05 GMT -5
What, if anything, have we decided on for the character of the neighbouring sectors to Anargo?
I have a few ideas:
A sector completely blockaded, an Iron Warriors citadel standing on the former capital world and so far completely impervious to the best of Imperial might; division after division hurled against it to break and bleed against its walls.
A sector in total ruin, billions dead and civilisation razed to its foundations after a destructive civil war. Pirates, scavengers and bandits rule space while the remaining citizens starve and die amongst the shattered husks of their worlds
A sector which is mobilising big time after the catchment area for some massive warzone (perhaps good old Ryza?) was extended around it.
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Post by Femerenden on Mar 4, 2004 13:50:16 GMT -5
A sector completely blockaded, an Iron Warriors citadel standing on the former capital world and so far completely impervious to the best of Imperial might; division after division hurled against it to break and bleed against its walls. This is what i live for. YES we must got this nieghbourA sector in total ruin, billions dead and civilisation razed to its foundations after a destructive civil war. Pirates, scavengers and bandits rule space while the remaining citizens starve and die amongst the shattered husks of their worlds Why not but what and wihch civil and why we A nargonians or the Imperials are sitting and not returning to that sector? A sector which is mobilising big time after the catchment area for some massive warzone (perhaps good old Ryza?) was extended around it. Yep maybe but then i have to change my newly posted regiment . Still i think it will be a good option. A ruined forgeworld.
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Post by v0lsung on Mar 4, 2004 13:55:12 GMT -5
The blockaded sector idea is great, perhaps with internal strife sewn primarily by Chaos. Ork warbands and loyalist IG fleets should be caught in there as well. Makes for a good "war front."
I think the ruined sector idea is great for the role-playing elements. Send groups of PCs (each with a RT or an Inquisitor) into the unknown expanse of lost space...yummy. There will be feral/death worlds, Ork worlds, lots of Chaos strongholds and other evil and strangeness. Including the occasional "normal" world that needs to be reclaimed.
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Post by CELS on Mar 4, 2004 15:54:07 GMT -5
So far, I think we've started fleshing out one of six neighbouring sectors. The name escapes me at the moment, but it's the sector that borders to Anargo on the side from which the orks are invading the Anargo sector. In other words, there's a neighbouring sector that shares the ork threat and that has helped in the fight against them for millennia. Now, for your ideas... I'm very interested in hearing how the Iron Warriors could have captured the capital world of an Imperial sector this far from the Eye of Terror and Maelstrom. I'm not saying it's impossible, just that they would have to do some serious fighting to accomplish that... also, why would they attack in such great force in that precise sector? It's an interesting idea, but it needs some explaining! The ruined sector is another interesting possibility. Remember though, that we're in the middle of the Imperium, so that kind of limits what kind of enemies there are around. Tyranids and Chaos Black Crusades are out the window for example... I guess an ork waaagh! could have done that, but... maybe it would be more realistic and also interesting to have the sector be on the brink of destruction, and struggling to rebuild? The mobilising sector sounds cool, but I'm not sure if Ryza is in the Ultima Segmentum. If it's not, they're going to have a seriously looong trip in the warp Maybe it's mobilising for something else though...
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Post by Sojourner on Mar 4, 2004 16:23:57 GMT -5
I dunno, I just think Ryza is a good old-fashioned slugfest with no grand plans and no sneaky plots.
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Post by CELS on Mar 4, 2004 16:59:45 GMT -5
That's fair enough, but we still need to think of a reason as to why there's a slugfest there, and why everyone is going (if it's on the other side of the galaxy)
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Post by Femerenden on Mar 5, 2004 10:22:23 GMT -5
Not much force is needed if the defenders are IG not Space Marines.
They will take it in a loose amount of time like about 2 months. Planetry bombings barrages will ruin the planets defences as the IW build their own.
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Post by Sikkukkut on Mar 6, 2004 8:03:43 GMT -5
The Castellan subsector is on one of the outside edges of the sector, bordering on the neighbouring Cruciatine Sector. In M36 Cruciatine was devstated by Waaagh!-Tuskragga, which rampaged on a great U-shaped path from one edge of Cruciatine and back again. The ork enclave in Castellan originally spilled over from Cruciatine into Anargo - the fortified no-mans-land across the middle of the Castellan sub represents the "high-water mark" where Anargo Sector forces were able to contain the incursion.
Cruciatine has been pretty much a wreck ever since the Waaagh! Certain pockets that were spared the full fury of the war are in reasonable shape, as are some of the fully devastated worlds where the Adeptus has made a concerted effort to funnel resources into rebuilding. However, much of the sector's human population still exists in what we would call third-world conditions, their reconstruction painfully slow and suffering constant setbacks.
The sector as a whole is characterised by residual orkish infestations (ranging from occasional straggling micro-communities easily spotted and wiped out to infestations so heavy that defence and extermination takes up most of the planet's resources), constant brushfire wars against territories not yet reclaimed from the greenskins, equally regular hostilities against rogue human factions trying to take advantage of the lawlessness in one way or another, and Imperial reclamation efforts of varying kinds that tend to fall by the wayside due to poor planning or leadership, greed and rivalry by those who see the rebuilding of the sector as a source of endless personal wealth or power, or outright armed hostility, usually from the greenskins.
Cruciatine has been like this for a long time, and despair of ever making anything of the place again has become almost a cultural trait of its governing classes and Adeptus.
Note: I'm not sure that we've ever gone into this much detail about Cruciatine before, but this has been the general tenor of the posts on it so I've taken the liberty of doing some fleshing-out. It's meant to provide the "wild frontier" to contrast Anargo's generally more civilised image; if it's adventuring grounds for roleplaying that you're after then the fact that you have to get there and back through the tightly-controlled and militarised Castellan subsector should add some spice. "So you've ransacked the ruins of the old Imperial Cathedral on Morrow's World, eh? Those relics will bring a good price in the Anargo Sector. All you have to do is smuggle them past the Lord Militant Protector's picket-ships, heh heh..."
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Post by CELS on Apr 13, 2004 1:35:46 GMT -5
This thread has apparently died out long ago, which is a shame. Now that the Anargo sector is really coming to shape, it's increasingly important to define our neighbours in order to make more sense out of the Anargo sector's structure and history. At this point, we'll be primarily interested in the six sectors that envelope the Anargo sector. If my math skills haven't deteriorated too much since high school, the Anargo sector should have 26 sectors in its immediate vincinity, but it's probably not a good idea to name all of them. For once, we should do like GW, and keep our options open Let's focus on these 6 neighbouring sectors. Note that the Cruciatine sector is not one of them, since it does not have a full side facing the Anargo sector. Its just their corners that are touching. I'm not saying we should come up with extensive concepts, since we've got enough work to do on the Anargo sector, let alone its neighbours, but primarily a name and a general concept. Example; Cruciatine- Sector on the brink of collapse after Waaagh! Tuskraggah. Theodota- Sector with relatively few Imperial worlds. Colonisation fleets currently spreading throughout the sector.
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Post by Kage2020 on Apr 13, 2004 10:54:03 GMT -5
That's two down, only twenty more to go... Kage
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Post by Minister on Apr 13, 2004 11:12:10 GMT -5
Erdeko sector - Site of Imperial Crusade against dissident Tripedan sub-sector early M40, in which troops from the Anargo sector, notedly Dorvastor, were involved. Capital world, Viand's Landing, is one of the primary hubs for the Kernmo Navigator House.
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Post by CELS on Apr 14, 2004 4:33:52 GMT -5
Kewl. Herluin Sector - Ancient, heavily populated Imperial sector with fantastic commerce. Genestealer infestations are slowly spreading though, and one planet has already been Exterminated in M41, to stop the Hive Worlds from homing in on the beacon. Validus Sector - Another sector with a long history of Ork wars, having assisted a great deal in both the Cruciatine and Anargo sector for millennia. Eldar Craftworld (quite rightly) suspected to guard the unexplored Cairnech cluster. That means we should have 4 of the enveloping sectors, with 2 more to go. Of course, the 4 already suggested are still up for discussion Btw, nice and shameless spamming there, Kage
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Post by Kage2020 on Apr 14, 2004 4:52:41 GMT -5
Six sectors? Methinks that you need to look up your geometry books, CELS. While a cube might have six faces, a lot more than six cubes can be in contact with it at any given time.. And as to the eldar craftworld next door... Definitely not sure that I would allow that! Kage
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Post by CELS on Apr 14, 2004 5:04:36 GMT -5
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Post by Minister on Apr 14, 2004 11:39:26 GMT -5
By the way, the Erdeko setor doesn't have to be adjacent, just nearby (maybee two over or something).
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