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Post by CELS on Jan 5, 2005 14:58:09 GMT -5
I appreciate that you have some nice ideas, but do you not consider my arguments valid? Or is it just that you don't really think powerful fortress worlds is important to the Castellan subsector - also known as the fortress world subsector? I hate to stop you dead in your tracks when you're just getting started, but we have already discussed the importance of fortress worlds to this subsector. Of course, this is not really my decision. It's Tynesh's (and Sikkukkut's) subsector, so it's up to them to shape it, unless Kage intervenes. I'm just surprised that Tynesh doesn't have a problem with this, given the previous concern with the lack of fortress worlds. The so-called Castellan Line or Castellan Cordon invented by Sikkukkut is currently inexistant, and I don't feel that a sparsely populated agriworld with a space station is going to make that much of a difference. I'm sure people are fed up with me now, but better I b*tch about this now than later. I know it's a pain to revise original ideas, but pretty much everyone in the project has had to do this before you. Ask Dazo, and I'm sure he can give a few examples
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Post by Sojourner on Jan 5, 2005 15:01:58 GMT -5
I do think the sector needs a strong military presence, it's just that ideas are not springing to mind. I'll sleep on it; I would still like to keep this world.
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Post by CELS on Jan 6, 2005 8:14:30 GMT -5
I see. Well, since you really just want a fortified agri-world, perhaps you would consider taking over LordXannazic's world? After all, he's no longer with us, and he's hogged a world that might be appropriate for Saylonia/Arcturus. It's not far from Massil, by the way.
WORLD DETAILS -------------
NAME: Apoc I Alpha
UWP: A454643-C
PBG: 414
TRADE CODES: Agricultural, Non-industrial
STELLAR DETAILS: Primary Star: M0 V
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 0 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Planet 2a. Planet Diameter: 4,100 miles (6,560 km) 2b. Planet Density: Molten Core, 1.08 terra 5. World Mass: 0.135 terra 6. World Gravity: 0.54 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.49 sol 7b. Orbital Distance: 0.2 AU 7c. Orbital Period: 46.67 standard days 9. Rotation Period: 31.45 standard hours 10. Axial Tilt: 24 degrees 11. Orbital Eccentricity: 0.15 12. Seismic Stress Factor: 1.45
ATMOSPHERIC RELATED DETAILS
1. Atmospheric Composition: Standard oxygen-nitrogen mix 2. Surface Atmospheric Pressure: 0.5 atm 3. Surface Temperature: 3a. Stellar Luminosity: 0.45 3b. Orbit Factor: 836.345 3c. Energy Absorption: 0.82 3d. Greenhouse Effect: 1.05 3e. Base Temperature: 51.042 degrees C 4. Orbital Eccentricity Effects: Tc=4.5 degrees C, Tf=-4.5 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+15, 2=+10, 3=+5, 4=0, 5=-5, 6=-10, 7=-15, 8=-20, 9=-25, 10=-30, 11=-35 degrees C 6a. Axial Tilt Base Increase: 14.4 degrees C 6b. Axial Tilt Base Decrease: -24 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0, 2=0, 3=0.25, 4=0.5, 5=0.75, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 15.725 standard hours 7b. Rotation-Luminosity Effects: 0.45 7c. Daytime Rotation Effects: 0.27 +per hour of daylight, 218.728 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 3.0 -per hour of darkness, 97.213 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Does not exist 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred
HYDROSPHERE RELATED DETAILS
1. Hydrographic Percentage: 40% 2. Hydrographic Composition: Liquid water 3. Tectonic Plates: 1 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has occurred 6. Continents and Oceans: 6 major oceans, 6 minor oceans, 10 small seas, 5 scattered lakes 7. Volcanoes: 5 8. Resources and Goods: Natural Resources: Agriculture, Ores, Radioactives, Crystals, Compounds Processed Resources: Agroproducts, Non-Metals Manufactured Resources: Durables, Consumables Information Resources: Artforms 9. Weather Control: Is not practiced
POPULATION RELATED DETAILS
1. Total World Population: 4,000,000 3. Cities: 3e. Medium-Large Cities (UWP Pop-2): Cities=80, Population/City=50,000 4. Primary Cities: 10 5. Starports and Spaceports: A/C/D/A/A/A/C/A/A/A 6. Orbital Cities: Present 7. Social Outlook: 7a. Progressiveness: Progressive, Indifferent 7b. Aggressiveness: Competitive, Neutral 7c. Extensiveness: Discordant, Friendly 8a. Number of Customs: 3 8b-g. Local Customs/Practicing Group: Quarters must be visited/All population. Unusual hair colour/All population. Divorce and remarriage required/All population.
GOVERNMENT RELATED DETAILS
1. Representative Authority Guide: Representative Democracy 2. Representative Authority: 3. Division of Authority: No division
LAW RELATED DETAILS
1. Uniformity of Law: Territorial 2. Legal Profile: 3-46486
TECHNOLOGY RELATED DETAILS
1. High Common Tech Level: C 2a. Low Common TL Limits: Upper=C, Lower=6 2b. Low Common TL: 6 3a. Energy TL Limits: Upper=E, Lower=6 3b. Energy TL: B 4a. Computer/Robotics TL Limits: Upper=E, Lower=4 4b. Computer/Robotics TL: C 5a. Communications TL Limits: Upper=E, Lower=4 5b. Communications TL: C 6a. Medical TL Limits: Upper=E, Lower=0 6b. Medical TL: B 7a. Environment TL Limits: Upper=E, Lower=9 7b. Environment TL: E 8a. Land Transport TL Limits: Upper=E, Lower=9 8b. Land Transport TL: D 9a. Water Transport TL Limits: Upper=D, Lower=8 9b. Water Transport TL: D 10a. Air Transport TL Limits: Upper=D, Lower=8 10b. Air Transport TL: D 11a. Space Transport TL Limits: Upper=E, Lower=B 11b. Space Transport TL: B 12a. Personal Military TL Limits: Upper=E, Lower=0 12b. Personal Military TL: B 13a. Heavy Military TL Limits: Upper=E, Lower=0 13b. Heavy Military TL: D 14. Novelty Tech Level: E
TEMPERATURE WORKSHEET ---------------------
LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 51 15 66 2 51 10 61 3 51 5 56 4 51 0 51 5 51 -5 46 6 51 -10 41 7 51 -15 36 8 51 -20 31 9 51 -25 26 10 51 -30 21 11 51 -35 16
AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 14 0 0 4 0.2 70 2 14 0 0 4 0.2 65 3 14 0.25 4 4 0.2 64 4 14 0.5 7 4 0.2 63 5 14 0.75 11 4 0.2 61 6 14 1 14 4 0.2 60 7 14 1 14 4 0.2 55 8 14 1 14 4 0.2 50 9 14 1 14 4 0.2 45 10 14 1 14 4 0.2 40 11 14 1 14 4 0.2 35
AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -24 0 0 47 -0.2 19 2 -24 0 0 47 -0.2 14 3 -24 0.25 -6 47 -0.2 3 4 -24 0.5 -12 47 -0.2 -8 5 -24 0.75 -18 47 -0.2 -19 6 -24 1 -24 47 -0.2 -30 7 -24 1 -24 47 -0.2 -35 8 -24 1 -24 47 -0.2 -40 9 -24 1 -24 47 -0.2 -45 10 -24 1 -24 47 -0.2 -50 11 -24 1 -24 47 -0.2 -55
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Post by Sojourner on Jan 6, 2005 8:38:58 GMT -5
Looks like an interesting world. However, it's not really the same, is it? I'm happy to tweak Saylonia into whatever it needs to be while simultaneously developing this one, if you like. I do think Saylonia should remain broadly agriculturally-based, though.
Looking at it another way, what do you think needs changing on Saylonia to make it a workable fortress world?
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Post by Dazo on Jan 6, 2005 8:48:20 GMT -5
Well if you increased the size of Apoc, and slightly increased its atmosphere then it should work perfectly fine and maybe altered the star to a K class(that is what we're allowed to now yes). Its proximity to Massil would mean you wouldn't have to fortify it as heavily. Given the choice did you want an agriworld or a fortress world Sojourner.
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Post by Sojourner on Jan 6, 2005 8:58:04 GMT -5
I'll have the agriworld, thanks. I don't see how one can reconcile Saylonia's UWP with being a true fortress world, somehow. I'll leave that to someone else and take Apoc, if that's ok with everyone.
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Post by Sojourner on Jan 6, 2005 9:10:59 GMT -5
Oh, and, just out of curiosity I've done some number crunching on the system dynamics. The numbers don't fit. The orbital acceleration and the sun's gravity don't match up.
Hmm...
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Post by CELS on Jan 6, 2005 9:21:15 GMT -5
Well, I'm glad we sorted that out. I'll post the extended system generation. I don't know anything about us being allowed to change physical data. I think you better check that with Kage. For now, stick to the data I've sent.
You can't increase the atmosphere on Apoc without increasing the mass, or the atmosphere would escape into space.
Can't humans breathe 0.5 atm though?
NAME: Apoc I Beta
UWP: XC00000-0
PBG: 414
STELLAR DETAILS: Primary Star: M0 V
SATELLITE DETAILS: Number: 6 Satellite 1: UWP:YR00000-0, Orbit: 1 Satellite 2: UWP:YR00000-0, Orbit: 2 Satellite 3: UWP:H584100-B, Orbit: 4 Satellite 4: UWP:Y300300-B, Orbit: 5 Satellite 5: UWP:Y315500-B, Orbit: 8 Satellite 6: UWP:G568230-B, Orbit: 275
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 1 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Large Gas Giant 3a. Gas Giant UWP Size: 150 3b. Gas Giant Diameter: 145,000 miles (232,000 km) 3c. Gas Giant Density: Solid core of frozen gases, 0.2 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.49 sol 7b. Orbital Distance: 0.4 AU 7c. Orbital Period: 132.003 standard days 9. Rotation Period: 30.225 standard hours
NAME: Apoc I Gamma
UWP: X000000-0
PBG: 414
STELLAR DETAILS: Primary Star: M0 V
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 2 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Asteroid/Planetoid Belt 4a. Asteroid/Planetoid Diameter: 300 m/10 km 4b. Asteroid/Planetoid Belt Zones: n-40 m-40 c-20 4c. Belt Orbit Width: 1.5 AU 4d. Belt Profile Notation: 300 m/10 km, n-40 m-40 c-20, 1.5 AU
NAME: Apoc I Delta
UWP: XC00000-0
PBG: 414
STELLAR DETAILS: Primary Star: M0 V
SATELLITE DETAILS: Number: 8 Satellite 1: UWP:GS00310-B, Orbit: 4 Satellite 2: UWP:Y210400-C, Orbit: 6 Satellite 3: UWP:Y616400-C, Orbit: 7 Satellite 4: UWP:H364522-B, Orbit: 8 Satellite 5: UWP:H345000-0, Orbit: 11 Satellite 6: UWP:Y250500-B, Orbit: 12 Satellite 7: UWP:Y560361-B, Orbit: 20 Satellite 8: UWP:GS00200-C, Orbit: 50
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 3 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Large Gas Giant 3a. Gas Giant UWP Size: 130 3b. Gas Giant Diameter: 129,000 miles (206,400 km) 3c. Gas Giant Density: Solid rocky core, 0.3 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.49 sol 7b. Orbital Distance: 1.0 AU 7c. Orbital Period: 521.786 standard days 9. Rotation Period: 21.49 standard hours
NAME: Apoc I Epsilon
UWP: XC00000-0
PBG: 414
STELLAR DETAILS: Primary Star: M0 V
SATELLITE DETAILS: Number: 12 Satellite 1: UWP:YR00000-0, Orbit: 1 Satellite 2: UWP:YR00000-0, Orbit: 2 Satellite 3: UWP:HR00000-0, Orbit: 3 Satellite 4: UWP:Y516300-B, Orbit: 5 Satellite 5: UWP:Y320300-B, Orbit: 7 Satellite 6: UWP:H230400-B, Orbit: 8 Satellite 7: UWP:GS00100-B, Orbit: 10 Satellite 8: UWP:YS00200-C, Orbit: 11 Satellite 9: UWP:G765560-C, Orbit: 25 Satellite 10: UWP:Y314510-C, Orbit: 30 Satellite 11: UWP:Y100500-B, Orbit: 55 Satellite 12: UWP:Y462561-B, Orbit: 65
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 4 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Large Gas Giant 3a. Gas Giant UWP Size: 230 3b. Gas Giant Diameter: 226,000 miles (361,600 km) 3c. Gas Giant Density: Solid core of frozen gases, 0.2 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.49 sol 7b. Orbital Distance: 1.6 AU 7c. Orbital Period: 1,056.02 standard days 9. Rotation Period: 25.306 standard hours
NAME: Apoc I Eta
UWP: XB00000-0
PBG: 414
STELLAR DETAILS: Primary Star: M0 V
SATELLITE DETAILS: Number: 4 Satellite 1: UWP:YR00000-0, Orbit: 1 Satellite 2: UWP:Y100100-B, Orbit: 5 Satellite 3: UWP:Y201320-B, Orbit: 8 Satellite 4: UWP:YS00000-0, Orbit: 12
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 6 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Small Gas Giant 3a. Gas Giant UWP Size: 50 3b. Gas Giant Diameter: 48,000 miles (76,800 km) 3c. Gas Giant Density: Solid core of frozen gases, 0.2 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.49 sol 7b. Orbital Distance: 5.2 AU 7c. Orbital Period: 6,187.243 standard days 9. Rotation Period: 17.094 standard hours
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Post by Sojourner on Jan 6, 2005 9:28:15 GMT -5
I think increasing the mass and orbital distance would be the best strategy. And I think humans can survive 0.5 pressure, but they wouldn't be happy there.
That would have to be a really weedy star, or that planet is going to get cooked.
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Post by CELS on Jan 6, 2005 9:34:32 GMT -5
This site has some information on Space suits, which have only 0,3 atm, but with 100% oxygen, as opposed to 21% oxygen on earth. I don't know where the limit between 'High oxygen taint' and 'standard atmospheric composition' is in the guide, but you want as much oxygen as possible because of the low atmospheric pressure. Saylonia revisitedWORLD DETAILS -------------
NAME: Apoc I Alpha
UWP: A454643-C
PBG: 414
TRADE CODES: Agricultural, Non-industrial
STELLAR DETAILS: Primary Star: M1 V
SATELLITE DETAILS: Number: 1 Satellite 1: UWP:G213435-B, Orbit: 10
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 0 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Planet 2a. Planet Diameter: 4,100 miles (6,560 km) 2b. Planet Density: Molten Core, 1.04 terra 5. World Mass: 0.13 terra 6. World Gravity: 0.52 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.46 sol 7b. Orbital Distance: 0.2 AU 7c. Orbital Period: 48.168 standard days 9. Rotation Period: 31.3 standard hours 10. Axial Tilt: 14 degrees 11. Orbital Eccentricity: 0.005 12. Seismic Stress Factor: 1.3
ATMOSPHERIC RELATED DETAILS
1. Atmospheric Composition: Standard oxygen-nitrogen mix 2. Surface Atmospheric Pressure: 0.65 atm 3. Surface Temperature: 3a. Stellar Luminosity: 0.42 3b. Orbit Factor: 836.345 3c. Energy Absorption: 0.82 3d. Greenhouse Effect: 1.05 3e. Base Temperature: 29.439 degrees C 4. Orbital Eccentricity Effects: Tc=0.15 degrees C, Tf=-0.15 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+15, 2=+10, 3=+5, 4=0, 5=-5, 6=-10, 7=-15, 8=-20, 9=-25, 10=-30, 11=-35 degrees C 6a. Axial Tilt Base Increase: 8.4 degrees C 6b. Axial Tilt Base Decrease: -14 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0, 2=0, 3=0, 4=0, 5=0.25, 6=0.5, 7=0.75, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 15.65 standard hours 7b. Rotation-Luminosity Effects: 0.42 7c. Daytime Rotation Effects: 0.252 +per hour of daylight, 190.537 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 3.0 -per hour of darkness, 90.732 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Exists 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred
HYDROSPHERE RELATED DETAILS
1. Hydrographic Percentage: 43% 2. Hydrographic Composition: Liquid water 3. Tectonic Plates: 4 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has not occurred 6. Continents and Oceans: 5 major oceans, 3 minor oceans, 9 small seas, 12 scattered lakes 7. Volcanoes: 4 8. Resources and Goods: Natural Resources: Agriculture, Ores, Radioactives, Crystals Processed Resources: Agroproducts, Non-Metals Manufactured Resources: Parts, Consumables Information Resources: Recordings, Artforms, Software 9. Weather Control: Is not practiced
POPULATION RELATED DETAILS
1. Total World Population: 4,000,000 3. Cities: 3g. Moderate-Size Cities (UWP Pop-3): Cities=400, Population/City=5,000 3i. Small Cities (UWP Pop-4): Cities=3,200, Population/City=500 3k. Very Small Cities (UWP Pop-5): Cities=8,000, Population/City=50 4. Primary Cities: 10 5. Starports and Spaceports: A/B/B/D/A/A/A/C/A/A 6. Orbital Cities: Present 7. Social Outlook: 7a. Progressiveness: Progressive, Indifferent 7b. Aggressiveness: Competitive, Neutral 7c. Extensiveness: Harmonious, Friendly 8a. Number of Customs: 2 8b-g. Local Customs/Practicing Group: Child named by.../All population. Quarters must be visited/Certain political groups.
GOVERNMENT RELATED DETAILS
1. Representative Authority Guide: Representative Democracy 2. Representative Authority: Several Councils 3. Division of Authority: 2-way division 6. 2-Way Division: Representative Authority=Legislative & Judicial, Other Authorities=Executive 7. Organisation of Other Authorities: Elite Council
LAW RELATED DETAILS
1. Uniformity of Law: Territorial 2. Legal Profile: 3-66485
TECHNOLOGY RELATED DETAILS
1. High Common Tech Level: C 2a. Low Common TL Limits: Upper=C, Lower=6 2b. Low Common TL: 6 3a. Energy TL Limits: Upper=E, Lower=6 3b. Energy TL: C 4a. Computer/Robotics TL Limits: Upper=E, Lower=4 4b. Computer/Robotics TL: B 5a. Communications TL Limits: Upper=E, Lower=4 5b. Communications TL: D 6a. Medical TL Limits: Upper=E, Lower=0 6b. Medical TL: B 7a. Environment TL Limits: Upper=E, Lower=9 7b. Environment TL: D 8a. Land Transport TL Limits: Upper=E, Lower=9 8b. Land Transport TL: E 9a. Water Transport TL Limits: Upper=E, Lower=9 9b. Water Transport TL: E 10a. Air Transport TL Limits: Upper=E, Lower=9 10b. Air Transport TL: E 11a. Space Transport TL Limits: Upper=E, Lower=B 11b. Space Transport TL: C 12a. Personal Military TL Limits: Upper=E, Lower=0 12b. Personal Military TL: E 13a. Heavy Military TL Limits: Upper=E, Lower=0 13b. Heavy Military TL: E 14. Novelty Tech Level: E
TEMPERATURE WORKSHEET ---------------------
LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 29 15 44 2 29 10 39 3 29 5 34 4 29 0 29 5 29 -5 24 6 29 -10 19 7 29 -15 14 8 29 -20 9 9 29 -25 4 10 29 -30 -1 11 29 -35 -6
AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 8 0 0 4 0.0 48 2 8 0 0 4 0.0 43 3 8 0 0 4 0.0 38 4 8 0 0 4 0.0 33 5 8 0.25 2 4 0.0 30 6 8 0.5 4 4 0.0 28 7 8 0.75 6 4 0.0 25 8 8 1 8 4 0.0 22 9 8 1 8 4 0.0 17 10 8 1 8 4 0.0 12 11 8 1 8 4 0.0 7
AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -14 0 0 47 0.0 -3 2 -14 0 0 47 0.0 -8 3 -14 0 0 47 0.0 -13 4 -14 0 0 47 0.0 -18 5 -14 0.25 -4 47 0.0 -26 6 -14 0.5 -7 47 0.0 -35 7 -14 0.75 -11 47 0.0 -43 8 -14 1 -14 47 0.0 -52 9 -14 1 -14 47 0.0 -57 10 -14 1 -14 47 0.0 -62 11 -14 1 -14 47 0.0 -67
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Post by Sojourner on Jan 6, 2005 9:47:47 GMT -5
Interesting. I like the AX-5 suit - prototype power armour?
The atmospheric pressure thing is useful, anyway. I guess it's the partial pressure of oxygen that's important, anything else is irrelevant. A 30% oxygen atmosphere at 100kPa has a partial pressure of 30kPa, and so does a 100% oxygen atmosphere of 30kPa.
The only question is, in the long term, what effect does it have on physiology? I would have thought it would cause some bloating of tissues - ew.
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Post by CELS on Jan 6, 2005 10:03:16 GMT -5
I've not thought about long term effects, mostly because I know nothing about it. All I know is that low gravity tends to decrease muscel mass and bone strength, but increase height ;D Then again, atheletes sometimes train in low-pressure tanks to make muscles more effective in normal atmosphere. If people from Saylonia come to a world with higher kPA, their muscles might be surprisingly effective, and they could be just as strong as native people. One thing though; If anyone does research or already have knowledge of consequences from low gravity or low atmospheric pressure (or the combination), then they really should post this in the world-building forum since it would apply to many other worlds. So, is the temperature ok now? I can tweak it more, if you want, but due to the random nature of the Heaven & Earth program (irritable machine spirits...) that might result in a slightly lower gravity or atmospheric pressure. Oh, and note that this world has a 'teaming ecosystem' with advanced herbivores and predators. If this is a very young Imperial world, then terraforming might not have taken root yet, since terraforming is very difficult in these circumstances. Then again, since this world is fairly terran-like, the local plants and animals might be edible for humans. And if not, at least there's Grox. They survive pretty much everywhere, apparently
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Post by Tynesh on Jan 7, 2005 12:12:34 GMT -5
Sojourner
If you wish to develop Saylonia as an agriworld maybe consider that it has a larger garrison of foreign Imperial Guard, from the new Fortress World 1 (FW1). Few military personel drawn from the planet, but plays host to maybe millions of guardsmen.
You mentioned somewhere about having lots of walls all over the planet. Although a fortified world I don't see this as being too effective. You need a lot of men to man the defences. Good soldiers will man poor defences better than poor soldiers will man good defences.
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Post by Sojourner on Jan 7, 2005 12:27:57 GMT -5
*bangs head against wall*
That's what I've been saying all along...
Well, whatever. Tell me what you want doing and I'll do it.
You may sense a note of frustration at this point...
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Post by CELS on Jan 7, 2005 14:02:47 GMT -5
If it helps, Sojourner.... I knew that's what you were saying. I just disagreed with you anyway ;D
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