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Post by Sojourner on Jan 23, 2004 17:09:13 GMT -5
Good point, zholud...
Antiparticle beams couldn't fire through anything but total vacuum...
Maybe if only highly advanced adeptus mechanicus flagships and such have them, because they would be awesomely powerful...100% energy transfer...
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Post by CELS on Jan 23, 2004 18:13:14 GMT -5
We're not talking about the Nova cannon, we're talking about lances. We already have a fair idea of how the nova cannon works, I think. Isn't that a huge warhead which is accelerated to near-light spead, kind of like a super-nasty railgun?
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Post by Kage2020 on Jan 23, 2004 21:57:15 GMT -5
With regards to the 'drive type', that is something which needs to be addressed. It has serious implications to the rest of the project. Kage
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Post by Minister on Jan 24, 2004 5:00:10 GMT -5
The Nova Cannon appears to be a large plasma warhead traveling by means of what is efectivley a big railgun, yes.
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Post by Minister on Feb 1, 2004 17:40:24 GMT -5
Sorry if this is annoying, Kage, but if we are to be using the GURPS or whichever system you wish then we will need to have an input on the density and such for this beast from you as oposed to just making things up as we go along...
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Post by Kage2020 on Feb 4, 2004 19:47:48 GMT -5
Yes, that's fine... though you're talking guns. And any design process tends to work in cycles. Create a bit, see what happens, go back a bit and redesign, then go forwards a bit, then back a bit... 'Tis the way of these things. Well, anything that is not pure Space Opera and is basically listed as a manoeuvre number, damage rating and range, 'armour' rating, and some special abilities... Kage
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Post by eustakos on Feb 12, 2004 10:13:01 GMT -5
Densities
I just read GT:Starships The Dragon TL 10 5600m^3 non-jump ship, weight 2580 tons, density 0,46 The same ship at TL12 (called Wyrm) 4560 tons, density 0,81
The biggest ship in this book The Tigress 7.000.000 m^3, weigth 8.140.000 tons, density 1,16 If we drop the jump fuel the volume is 4.200.000 m^3, i dont have the density of Lhyd at hand, so can someone else give me this value ?
Note the tigress is 0,1% volume of the cruiser mentioned a few pages ago.
Some other numbers Accel 2G Reactionless thrusters crew 3000 DR 130.000 (hull), "the rest" 8000 Meson Screen DR 300.000 300 Heavy fighters (700m^3 each)
so densitys sem to go up a ships size increases something like 2-3 seems to be ok. But i wont use the reactionless thrusters, rather i would use the total conversion drives from Vehicles expansion 1 or 2, for this drives you can use water as reation mass, to bring down the density closer to 1.
question: what liquid chemicals can you create from the stuff that one can mine form the typical gas giant. And what density would it have ?
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Post by Kage2020 on Feb 12, 2004 10:28:44 GMT -5
Glad to see you around, eustakos. Seems like the Factory is going to be a busier place from now on... While Traveller provides a great deal of information, I've never been overtly fond of using the design sequences for ships. The modular approach is more damning than not, although it enables the GM to create spaceships rather rapidly. (It quite literally can be done in a matter of tens of minutes when your players are having a break from the action, making cups of tea/coffee or whatever...) I'm afraid I don't have information on Total Conversion drive, only the Total Conversion power plant which is a TL14 technology and, as such, out of the scope of the current Imperium and even the Golden Age technologies... Ships the size of Imperial vessels, even the 100m Soleus that I roughed up for an RPG campaign, do not operate very well on reactionless thrusters. Quite simply they cannot compete with the 'fluff' acceleration suggestions. Reactionless thrusters have a number of advantages including the ability to constantly accelerate. Using the GURPS TL scheme a suggestion of varied efficiency by 'use' also suggests itself. The line ships of the Fleet and those of the adeptus mechanicus are high efficiency TL10 models, while those that are produced elsewhere are lesser designs. Furthermore, the presence of reactionless thrusters could be used to explain the 'gravitic' technology without reference to the more advanced CG systems which are commonly assumed in the Traveller universe. They solve all the problems but create some of their own... Namely that there is reference to reaction plumes from ships, though mostly for landing purposes. The solution is rather simple: secondary reaction matter thrusters to create needed, erm, thrust when landing, etc. But this is just the type of question that needs to be resolved since it is ultimately going to have an effect upon some of the other discussions (i.e. the Warp Route) question in the Meta board... Looks like I'm going to enjoy this... Kage
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Post by eustakos on Feb 12, 2004 10:45:59 GMT -5
So what are the "fluff" accelerations and travel times
The Total conversion drives are less efficent than the true reactionless truster, wich i would reseve for eldar & necrons.
I can try, better e-mail me the questions so i can write something while offline.
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Post by Minister on Feb 12, 2004 11:53:45 GMT -5
"They solve all the problems but create some of their own... Namely that there is reference to reaction plumes from ships, though mostly for landing purposes. The solution is rather simple: secondary reaction matter thrusters to create needed, erm, thrust when landing, etc."
I'm re-reading Shadow Point, and taking notes this time. I'll post them onto here later on (possibly tomorow).
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Post by Minister on Feb 13, 2004 11:10:12 GMT -5
This could probably go in technology instead, but it starship tech, so, quotes from Shadow Point:
"...in the ship's engineering sections where the heat and radiation from the ship's firey plasma hearts could penetrate the thickest plasarmoured work suits to bruise and burn flesh." -Implies that either the drives or the reactors either use some form of nuclear energy to me.
"It's gargantuan plasma engines spilling out a fire trail in its wake." Drive propelant, or reactor wastes which supliment by adding a bit of omph?
"...the conventional plasma-fusion warheads used in normal ship-to-ship actions, designed to melt and destroy ships' hulls and set their internal compartments ablaze." A bit on main armament.
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Post by Kage2020 on Feb 13, 2004 15:52:24 GMT -5
So what are the "fluff" accelerations and travel times <grin> Weeks to get to the 'Warp Zone' which was originally described as being on the 'edge' of a system. The Total conversion drives are less efficent than the true reactionless truster, wich i would reseve for eldar & necrons. Could you post the statistcs for the TC drive? Kage
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Post by zholud on Feb 13, 2004 16:51:47 GMT -5
One quick and maybe stupid idea on acceleration drive used by Imperium. What if they make millions of jumps into-out from warp and are moved there. At the moment we haven’t decided what are the properties of ordinary jump, so those micro-jumps may be way out. They are too small to notice.
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Post by Minister on Feb 14, 2004 8:33:40 GMT -5
Doesn't work near a solar mass, though, so it would be useless in the area where the drives are most used.
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Post by Kage2020 on Feb 14, 2004 16:56:12 GMT -5
Exactly! Kage
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