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Post by Dazo on Nov 22, 2004 7:28:58 GMT -5
So how is the history part coming along as everything else seems to be ready for launch, are there any parts you yourself are not happy/sure about.
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Post by Destecado on Nov 22, 2004 10:46:57 GMT -5
Point taken. 'The Oracle Council' sounds a little bit too mythological for my taste though. Cleriks? What kind of word is that? Is it similar to Clergy? Opps...it's suppose to be spelled Cleric. It means a member of the clergy. Since the planet whorships the cult of the Machine, techpriests and adepts would probably be assosciated by the inhabitnats ans the clergy of the Machine God. Maybe adepts or lower memebers of the Adeptus Mechanicus would be called brothers or sisters, while the higher memebrs would be considered to hold positions like the clergy of other religions...BTW, I know we've discussed the Adeptus Mechanicus alot, but has there been any thread that discussed the break down or the positions within the Machine cult? If by dispossessed populations, you mean the peasants and miners whose Knight has lost his lands, then no, they would not be refugees. They would just seek work elsewhere. The manner in which the world was being described made it sound very much like a feudal society. Within feudal societies, most of the lower classes (serf, peasants) are tied to the land. This coupled with the harsh weather on the planet would severly limit the distance that most b=people will travel. Your average citizen would probably only know the rodes or villages within maybe 10 to 20 miles (at the most) of his own home town. depending on the size of a nobles holding, this would probably mean that they would have no contact with citizens from a neighboring lords lands. Why would they be considered second class? Second class was a poor choice of words. A more accurate portrayal would be that they are still viewed with suspicion or as outsiders. I use to live in the Pennsylvania near Amish country. The amish are very nice people, but they generally keep to themselves. With (non-Amish) families that have lived there for generations, they will talk and be on friendly terms, but with "new comers", they would always be a little reserved. It would take years for them to be accepted if at all. Similar attidues exist in fishing communites on the Cape (Cape Cod) and in other areas. these small communities develope a certain social dynamic on how they interact and relate to each other. New arrivals thrown into this group dynamic might at first be kept at arms length...a kind of acclimating period, while the community judges how to fit this person into their normal routine. By some new arrivals, this reserved attitude is misinterpreted as the locals being cold or aloof. Wary of outsiders... People are often isolated on this world, which I suppose would make them wary of outsiders, even from their own planet. And even to the people living on the other side of the river. But not ridiculously so. The Knights form fighting units and so have close bonds, which means that their subjects get to have close bonds too. Make sense? Granted two lords being friendly towards each other may allow for great interaction, but will this really effect your average citizen? An increase in trade might lead to the developement of a middle class (merchants and tradesmen). These individuals would indeed be more cosmopolitan in their attitudes, but the arverage mine worker or farmer might still retain that small town attitude.
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Post by CELS on Nov 22, 2004 14:49:06 GMT -5
So how is the history part coming along as everything else seems to be ready for launch History is the boring part, but it's coming. I guess I'll start writing it this week, and probably finish it too. Well, there's the government thing. I'm wondering if it needs a third element, in addition to the nobles and the Mechanicus clergy. The government should be a pretty vast organisation, and I'm not sure if it's appropriate to have it consist of mostly Mechanicus Adepts. Opps...it's suppose to be spelled Cleric. It means a member of the clergy. Since the planet whorships the cult of the Machine, techpriests and adepts would probably be assosciated by the inhabitnats ans the clergy of the Machine God. Whorships? *giggles* There will be no whorship on Greavedale on my watch, I assure you ;D Erm, anyway, I like the sound of 'Clergy' and 'Clerics', so I'll keep it. Thanks. That depends on what you mean by 'break down' and 'positions'. kagemat.proboards19.com/index.cgi?board=Imperium&action=display&thread=1095011572If there's anything on the Adeptus Mechanicus that you feel is missing from my essay, please let me know. Hmmm... I don't think I want this to be the case on my planet. It's good to draw inspiration from terran cultures, but I don't want to go too far. That could be the case even if you don't make the population formally tied to their land. If they're very poor and have to work 50+ hours per standard week, then they simply won't have the time or need to travel. This is a natural consequence of isolation, so I'll be sure to include this in the psychology section. Sounds fair enough. As for the effect of fraternising between lords on the populace, I think it will effect them, yes. They will have songs about knights from neighbouring lands, they will have common banners and crests, they will form relationships in knightly championships, etc. I'm not saying that they'd treat a person from the next county like a member of their family, but at least they'd have something in common, and they wouldn't be as suspicious as they would be if it was a total stranger. "Go House Erasmus, weee!"
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Post by Dazo on Nov 22, 2004 15:42:19 GMT -5
What about trade guilds or banking guilds, some one who holds power and can sway the knights/kings course of action/policy. I can't really thing of anything else, you have the royal court, knights, dukes, barons and then you have the mechanicus clergy, between those two theres not much left for anyone else
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Post by Destecado on Nov 22, 2004 17:50:23 GMT -5
Actually, having an assembly or legislative body made up of merchants or the middle class might be interesting. Noble rule, but the legislative body makes sure that things get done. They make sure that the roads maintained or that sufficient monies are budgeted for snow removal so that transports may get from one community to another.
Actually having a national assemble made upof the trade guilds would be a good counterbalance to the power of the nobles. Regional guilds send representatives to the national assembly who make descions that affect the planet as a whole, because in the words of one representative "nobles have a hard time seeing anything that lies outside their own self interest."
This is not to say that nobles must act upon the recomendations of the assembly. The representatives from the National Assembly would pass descisions down to the regional assemblies (who also make descisions on the regional level). These are then brough to the lords, so that the lords...who hold the purse strings for all money within their territory.
Of course since the nobles dervive much of their income from taxing the merchants, they usually are willing to give their decisions and advice the benefit of the doubt.
The final decision to follow a policy still rests in the hands of the lords, but the asseblies allow him to make an informed decision. The assemblies also allow the merchant guild to conduct business. About half their time is spent discussing matters of the State, the rest is arrainging shipments or making trade agreements with merchants from other districts.
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Post by CELS on Nov 23, 2004 6:56:36 GMT -5
Destecado, I think you're on to something there. Expect to see it in the next draft. And with that, I leave you waiting for the day when I have time to finish the SR
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Post by CELS on Nov 27, 2004 12:07:47 GMT -5
Planet Description: Greavedale is a cold world, and most of its surface is covered with snow throughout its short year. When the world was first colonised, many millennia before the birth of the Imperium, the colonists' first impression of the world was a cold and seemingly lifeless place, where a large crimson moon bathed the landscape in red light and freezing winds moaned and howled. The superstitious colonists feared that the frightening appearance of this place was an echo of dark events from the past, and called the world 'Greavedale', meaning valley of grief in the ancient tongue.
Most of the population lives near the equator, where the land has been terraformed and the climate is mild enough to support agri-culture. In these regions, there are ancient cities dating as far back as the Age of Technology, containing monuments in honour of long forgotten heroes and buildings that have stood for twenty thousand years. The rest of the population is scattered around the surface of the planet where cities have built up surrounding star ports and great mining installations. In this wilderness, the population lives a constant struggle against the elements and wild beasts that have survived since the planet was first colonised.
Unfortunately, the area of wilderness is steadily increasing on this world, as the many great glaciers of this world cover more and more of the temperate lands for each day while the average temperature drops. The world is entering an ice age and the Adeptus Mechanicus estimates that it will only be a few more centuries before the world can barely feed its own population. Attempts to increase the temperature have been suggested, but the terraforming methods of the Adeptus Mechanicus are sometimes completely useless, or even dangerous.
Greavedale is a place of great technological contrasts, as the world has a general technology level which is slightly below average for an Imperial worlds, yet it has many high tech artifacts thanks to the support of the Adeptus Mechanicus. Most famous of these, of course, are the huge Knight walkers which are so critical for the world's planetary defense. Almost as tall as some Titans, the Knight walkers can be seen striding through the heavy snow of Greavedale, their huge weapons ever ready.
Government As with most Knight worlds in the sovereign of the Adeptus Mechanicus, Greavedale has a fairly independent government where the world's knights have a vital role. Greavedale is a patriarchal monarchy based on a warrior aristocracy. Whenever a line of Monarchs is broken, a championship is held from the leading families of Knights, and a new Monarch is chosen solely for his skills with a Knight walker. Naturally, this can be a very unfortunate solution, but with a few exceptions in the history of Greavedale, a particularly unwise king is still succesful thanks to his council.
The Monarch of Greavedale is free to set his wife, children or any other relatives as leaders of regions of his world. Many Monarchs also choose to award venerable knights with titles to land. The most modest of Monarchs will therefore only nominally control his world, but leave it to his favoured subjects to reign. Under the Monarch and his close relatives, lesser nobles will be given a region of land which is divided into Houses. Each House has at least one Knight or noble, and these Houses vary immensily in size and power. In 470.M41, there are over a thousand Houses on Greavedale, and a total of almost five thousand Knights. With the exception of the vast, unpopulated areas that are owned by the Monarch, these noble Houses own most of the populated lands on Greavedale.
Complimenting the ruling warrior aristocracy, Greavedale has a priesthood of representatives from Proteus, who form councils to aid the rulers, known on Greavedale simply as the Protean Clergy. The Clergy has tech priests or 'clerics' specialising in all the different fields of knowledge necessary for the nobles of Greavedale to rule, educated by the Collegia Mechanicus on Proteus.
Being under the sovereign of the Adeptus Mechanicus and having been given so much technological support from Proteus, Greavedale is under great external influence from the Adeptus Mechanicus. In addition, the Protean form a central part of the world's government, letting the Adeptus Mechanicus manipulate the world to a large extent. It is quite evident that eventhough Greavedale should, in theory, have an independent government, they have little control in reality.
Supporting the nobility and the clergy is a body of elected representatives from the middle class, called the civil assembly. This organisation consists mostly of merchant guilds and other wealthy commoners, and exists to advice the nobles on behalf of the people on everything from tax laws to road maintenance. The global assembly pass descisions down to the regional assemblies and in turn passed to the local nobles. Naturally, this is not to say that nobles must act upon the recommendations of the assembly. In principle, the civil assembly holds no real authority, and cannot force through any of their decisions.
Religion Having been indoctrinated by the Protean Clergy for so long, the population of Greavedale has a firm belief in the Machine God of the Adeptus Mechanicus. Still, the Ministorum has been quick to introduce the Imperial Creed - a negotiating point to let the Adeptus Mechanicus have Greavedale as a Knight world - and the local religion is largely similar to the Cult Imperialis in many aspects. The inclusion of the Machine God is something that is viewed with disdain on other worlds however, and especially on the cardinal world of Dorvastor, where some forces strive to remove the Mechanicus element from the Greavedale religion, whilst others would have its worshippers burned as heretics.
Society and law The Houses of Knights form a cornerstone of Greavedale's society. With each Knight normally controlling a large area of land with many peasants or miners working for him, they are important figures in economical and sociological questions in addition to being military leaders. The higher nobles oversee the Houses in matters of economy and overall government, and most cities on Greavedale are found in the province of the nobles.
The laws of Greavedale are written by the Monarch and his council, and enforced by Knights and nobles world-wide. The Knights and nobles then form the judicial branch of the law, giving them considerable authority on their own land. Though there have been many incidents of Knights who have abused this power, to speak against a Knight on his own ground is a great crime, and those who successfully overthrow their tyrant ruler are usually rewarded with death penalty. Still, political intrigues and rivalries are not unheard of, and especially virtuous Knights might challenge unmoral neighbours in mortal combat and claim their land and subjects as their own. Less chivalrous Knights tend to stimulate or even support riots, or secretly assassinate their opponents and buy their lands and subjects later.
As can be imagined, the borders of Greavedale can vary greatly as Knights conquer new lands and later die to pass on their lands to one or more successors, and as new Monarchs replace the noble rulers of the world. Still, the everyday life for the average Greavedale citizen is very much unaffected by most such changes. The laws set by the Monarch and his council are usually quite similar to other Imperial worlds, and most Greavedalish are more than content with their way of life.
The working class of Greavedale is typically very tied to their land, and few are priveleged enough to travel to other continents in their lifetime. A family of workers will typically stay with a specific House for many generations, and it is not uncommon for a family to stay on a farm for millennia. The working class typically has a hard life with little or no vacation, and many go through their entire lives without ever leaving the property of their House.
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Post by CELS on Nov 27, 2004 12:21:17 GMT -5
Technology Before the forces of Proteus made Greavedale a Knight World of the Adeptus Mechanicus, its technology level had been considerably lower than average Imperial technology for many millennia. After the Proteans arrived, the Adeptus Mechanicus brought much advanced technology to the world, but guarded it fiercely to maintain the state of dependence.
The majority of Greavedale live in conditions with a far lower level of technology than the average civilised Imperial world. Communication, medicine and transportation are well below normal standards in the Anargo sector. Of course, the Protean Clergy on Greavedale maintains a much higher level of technology. In the Clergy's citadels, advanced power generators, hospitals and communication centrals are standard, and services are available to anyone who can afford them.
Since Greavedale is needed to feed Proteus and supply it with valuable minerals and crystals, the Clergy has naturally supplied the world with modern Imperial technology needed to accomplish these goals. In addition, Greavedale has been given much advanced military equipment that is unavailable to most Imperial worlds, including the legendary Knight walkers. It is worthy of mention, however, that without the constant help of the Protean Clergy, the knowledge to maintain and reproduce this advanced technology is lost to the local population. Even after more than fifteen millennia, the Clergy still guards its knowledge well.
Trade and tithes As a Knight World of the Adeptus Mechanicus, Greavedale has extremely low tithes for a world with such resources. Greavedale is vital for Proteus in that it supplies the forgeworld with great amounts of minerals and food, and its pact with Proteus is such that the world can do very little trade with nearby planets because it has to give so much of its resources to the Adeptus Mechanicus. Incidentally, this keeps Greavedale even more isolated, which many leading priests on Proteus find very acceptable.
After millennia of heavy mining, Greavedale has very little exotic crystals and minerals left, but the mining industry continues to supply Proteus with plainer minerals such as iron ore. The mining industry can be quite dangerous, as many of the most productive mines on Greavedale are founs within massive glaciers that move constantly, crushing the mines' connection with the surface or even filling the mines with ice.
Physiology The low gravity of Greavedale has given its people an increased height, though somewhat reduced muscular strength and bone strength. A large portion of the population has blond hair, and a bronze-coloured skin is also common. To offworlders, the Eldendalish are known for their breathtaking beauty, but this is only mildly representative of the truth. Because Greavedale is so isolated though, its people are rarely seen on other planets, which has been vital in the rise of the popular myth of Greavedalish beauty. Still, it is quite fair to say that the tall, blonde and tanned population of Greavedale is more pleasing to the eye than average.
Psychology The people of Greavedale are clearly affected by their isolation. Naturally distrusting of offworlders and any foreign customs, they are sometimes described as narrowminded and ignorant. The Protean Clergy has done its job well, for the Greavedalish are extremely loyal to the Adeptus Mechanicus, and a considerable portion of the population more so than to the Imperium.
Language and dialect The world Greavedale has been relatively isolated even after it was made a part of the Imperium, and its ancient culture dates back to the Age of Technology. As a result, Greavedale has developed a unique global language with thousands of different dialects. This language, called Greavedalish by off-worlders and 'all-tongue' by natives, is somewhat similar to Old Gothic. A person speaking only Low Gothic and High Gothic will only be able to pick up the occassional word and phrase.
Low Gothic is mandatory for anyone with higher education, age sixteen and up, as this is the spoken language of the Protean Brotherhood and therefore all public education.
Planetary Defence Force The PDF of Greavedale is quite standard for an Imperial world with its technology level and population, with a few exceptions. A lot of combat vehicles that can be found in a normal PDF are replaced by the Knight walkers supplied by the Adeptus Mechanicus. Heavy battle tanks and wheeled vehicles are especially rare on Greavedale, as the climate makes Knight walkers far superior in movement and versatility. In some regions of Greavedale, the snow and ice can be meters thick, and battle tanks such as the Leman Russ would easily get stuck.
Another notable exception, is that the Adeptus Mechanicus supplies some of the elite formations and communication branches of the PDF with some very advanced equipment, on level with the Skitarii. Of course, without the support of the Adeptus Mechanicus, these units would quickly fall apart since it is the Clergy that has the expertise to repair, maintain and resupply their equipment.
The orbital defences of Greavedale are constructed on Proteus, and manned entirely by Protean priests and servitors. These installations can go decades or centuries without resupply or visits from outsiders.
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Post by CELS on Nov 28, 2004 7:10:34 GMT -5
History Greavedale is one of the oldest worlds in the Anargo sector, having been colonised in 852.M23 during the Age of Technology. The world had very little life and where the first colonists made planetfall, the landscape was covered with the snow of winter, painted red by the world's large crimson moon and alive with the howls and moans of the freezing winds. The colonists dubbed the site Greavedale, and hesitantly began the work of building their first city. Disaster struck already after a few days, unfortunately, as a fire suddenly destroyed several of the main buildings of the fragile colony, including its power plant. The equipment needed to build and maintain certain items of high technology was greatly damaged, and the colonisation was delayed by many years.
After centuries of terraforming however, the world blossomed into a lush world with much agri-culture and the population boomed. In addition, great amounts of valuable minerals and crystals were found beneath the planet's surface.
By the time the Cult Mechanicus came to the Taranis system in 546.M26, Greavedale had grown into a wealthy, but isolated world with a relatively low level of technology. Other human colonies in the region had attempted to trade with Greavedale and increase its level of technology, but warp storms, financial problems and other complications had put a stop to that in the early years of th Age of Strife.
As the newly founded forgeworld Proteus grew, its tech priests quickly started looking for nearby worlds that could supply them with food, minerals and other resources, in exchange for their superior knowledge and technology. In the constant turmoil of warp storms ravaging the region, the Cult Mechanicus found a relatively safe passage to Greavedale. The Cult Mechanicus promised the people of Greavedale military protection, higher technology, advanced medicine and much more, and the people of Greavedale embraced the tech priests as their leaders.
Soon, the priesthood of Proteus established Greavedale as their sovereign, founding a nobility of warrior Knights that would protect and rule Greavedale with their supreme fighting machines. Through great cunning, the tech priests ensured that while Greavedale benefitted greatly from the pact with Proteus, they were still very dependent on constant aid and guidance. Thus, Proteus would maintain a stranglehold on Greavedale for as long as they'd like, barring any outside interference.
Over the millennia, there have been a great deal of enemy raids on Greavedale. Dark eldar, orks and even human pirates have attempted to raid the planet for resources and slaves, with little success. There are some whispers in Imperial organisations such as the Navy and Ministorum that some of these attacks are in fact orchestrated by the Adeptus Mechanicus to maintain their popularity. There is actually more truth in this than most would dare guess, as it is not uncommon for the Adeptus Mechanicus to let enemies slip by their listening posts, only to crush the raiders as soon as they reach Greavedale.
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Post by CELS on Nov 28, 2004 16:15:29 GMT -5
Timeline 852.M23 - Greavedale is colonised. The colonists suffer a great setback only days after the colonisation has begun, greatly slowing their progress. 711.M26 - The Cult Mechanicus lands on Greavedale and quickly establishes this planet as their Knight world. 063.M31 - The Grotzarg Invasion. A formidable ork flotilla is chased by Battlefleet Anargo, but somehow slip undiscovered past their listening posts. The orks arrive in orbit of Greavedale, and begin invasion before the Navy can catch up with them. After five years of intense fighting, the Adeptus Mechanicus sends several Titans from Legio Lancea which are instrumental in crushing the ork armies. 529.M38 - The Dark Rising. With the aid of the Alpha Legion, chaos cults begin to rise on several continents of Greavedale. Desperate to avoid the ruthless purge of the Inquisition, the Adeptus Mechanicus sends many elite formations and Titans of Legio Lancea to stop the cultist armies and heretical Knights. To most civilians of Greavedale, little is known about the Dark Rising.
Glossary All-tongue - The ancient language of Greavedale, vaguely related to Gothic. Cleric - A Tech Priest of Proteus. Clergy - The Protean organisation of tech priests primarily concerned with governent and education on Greavedale. Knight - A noble warrior and land owner of Greavedale. Knight walker - The fighting machine of the Knights, created by the Adeptus Mechanicus. Standing over ten meters tall, these machines are extremely powerful. Monarch - A hereditary title for the ruler and Imperial Commander of Greavedale.
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Post by Kage2020 on Dec 2, 2004 22:09:46 GMT -5
Once again, I was called and I'm here... Is TTL 9 really average for the Imperium? If you're to believe the common imagery it would be much, much lower. I rather like this idea! Again, is this really an average, or below the 'average maximum' TL? I may be in the States, but I refused to be corrupted. In English it is "art efacts"! Why, out of interest? Sounds like a complex way of describing feudalism... Yet they 'give' authority, as in feudal and other government systems. A determined non-legislative majority can be remarkably persuasive! Again, feudalism. But are there any quirks on how this operates? Sounds a bit anarchic when compared against the potential variation in government. Aka bondsmen...? The higher level of tech would seem to indicate that they produce much of the 'gadgets' on the world. Does this mean that the majority of the production facilities operate under "franchise"? That is to say that they are basically adeptus mechanicus facilities and not run by 'locals'? Out of interest, what did the "Technology Related Details" reveal in terms of the spread of technology? The upper levels of technology, or the 'exotic'/imported, need not define the overall (average) TL of a world... Only probem is that 'titans' are often seen to be incredibly compex, even if this is not necessarily the case. I presume that they are produced locally, though this touches on the question of 'franchise production' or otherwise, mentioned above. Remember that it does have a fairly substantial population in the first place... You might want to change the order of words in this sentence. Maybe even remove the 'incidentally', which sounds a tad on the conversational side. One thing that I introduced with the Tir'asur SR is the concept of "Significant Locations". Since you've mentioned something here, perhaps it would be useful to define significant fiefdoms on the world that would give this statement a context. Basic thoughts... I'm liking the world. A few tweaks and it should be resident in the archive!
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Post by CELS on Dec 3, 2004 9:15:40 GMT -5
Is TTL 9 really average for the Imperium? If you're to believe the common imagery it would be much, much lower. Erm... I don't know what went through my mind here. Maybe I wrote the tech level before actually finishing the concept for this world. Sounds like something I would do, anyway. Cheers. Will be interesting to see this world in a few centuries. LoL. Cheers. Because the people of Greavedale are extremely paranoid and the Adeptus Mechanicus aims to keep them that way. It's like Hitler's and Bush's strategy, really. If you want the people to love you, you have to A) have a visible enemy and B) show the people that they need you to defeat this enemy. See the part about the Adeptus Mechanicus letting enemies slip by monitor stations. Fantastic! A lot of people might not know what feudalism is, and I'm not too sure myself Indeed. This is why I like this suggestion (Thanks to Destecado), since it adds some balance to the world. I was planning to have it rather simple and quirkless, unless someone is good enough to pitch an interesting idea at me. Yep, but I did make it clear that things usually turn out ok anyway, because of pressure and care from the Protean clergy (and the civil assembly). Of course, there have been incidents where new Monarchs and nobles go crazy, but these things have a way of balancing themselves out. Especially when the Adeptus Mechanicus really wants them to. The Officio Assassinorum is not the only organisation in the Imperium with assassins, I imagine. No, not really. It's just like those servants in 16th-18th century England, who stayed with their employers through several generations. Only here it's taken to the extreme. I did want to include the concept of bondsmen, but I figured that would be just too Battletech. "In the name of House Jade Falcon, I take thee as my bondsman! Innersphere scum!" Not as I had imagined it. Most of the world actually has a rather low level of technology. Computers (Cogitators) are extremely rare, for example. The Adeptus Mechanicus does produce a lot of things on this world, (they make electricity, they make a lot of equipment and machines for the military, etc) but most of the food and mined minerals are produced without too much help from them. (Except for the occassional chemical to help preserve the food till it is brought to Proteus) I'll have to check out the data by Dazo. I sort of let my imagination go nuts here. Titans could probably be made with relatively low technology (in other words, I don't see why only forgeworlds can make them, if it weren't for the philosophies of the Adeptus Mechanicus), but they could definitely not be made on Greavedale. With the exception of the Adeptus Mechanicus, the locals don't know a thing about computers, and I think you'd need some advanced computers to keep a walker upright in difficult terrain. Indeed. I may have to reduce this. Thanks, I'll give it a look. Will do. The 'Eldanish' is a glitch though. The world used to be called Elden or Eldendale, so in reality, I'm talking about all people from Greavedale. The Greavedalish(I bet Dazo's biting his tongue now ;D ) Brilliant. I just need some more help with maps and pictures
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Post by Dazo on Dec 3, 2004 13:05:19 GMT -5
How about a program of deliberate global warming by increasing the amount of greenhouse gases in the atmosphere to combat the oncoming ice age, that is how the earth recovered from its period of being completely encased in ice. It is the simplest solution, whether it would work or not is a different matter.
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Post by Kage2020 on Dec 4, 2004 13:08:50 GMT -5
Fantastic! A lot of people might not know what feudalism is, and I'm not too sure myself It was also a way of suggesting that you might want to do a bit more reading on the subject and then rewrite this section with greater clarity before it is moved to the Archive? The Officio Assassinorum is not the only organisation in the Imperium with assassins, I imagine. Indeed not, at least in my interpretation. I'm rather fond of the idea of the Terran Guild of Assassins, myself... I did want to include the concept of bondsmen, but I figured that would be just too Battletech. "In the name of House Jade Falcon, I take thee as my bondsman! Innersphere scum!" It's feudal, not Battletech... Titans could probably be made with relatively low technology (in other words, I don't see why only forgeworlds can make them, if it weren't for the philosophies of the Adeptus Mechanicus)... Only the restriction of technology by the adeptus mechanicus, which is a sticking part of the 'fluff' anyway.
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Post by Destecado on Dec 9, 2004 12:23:01 GMT -5
Since the SR for this world has been moved to the archive, I take it this means that it is done or do you wish for us to still offer feedback and comments?
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