Post by CELS on Nov 14, 2004 5:08:02 GMT -5
Greavedale[/size]
UWP: C676320-9 Lo 900 Im 650
Planet name: Greavedale
World class: Knight world
Population: 1,040,000,000
Tech level: 9 (Average Imperial technology)
Tithe grade: Solutio Prima
Aestimare: C300
Orbital distance: 0,2 AU
Equatorial diameter: 10,560 km
Gravity: 0.72 terra
Orbital period: 49.82 days standard
Length of day: 15.15 hours standard
Atmosphere: Standard oxygen-nitrogen mix, pollutant taint.
Surface atmospheric pressure: 1.0 atm
Surface temperature: -7.5 degrees C
Hydrosphere: 60 %
Life forms: Yes.
Moons: 1 (UWP:Y100223-9, Orbit: 4)
Planet Description:
Greavedale is a cold world, and most of its surface is covered with snow throughout its short year. When the world was first colonised, many millennia before the birth of the Imperium, the colonists' first impression of the world was a cold and seemingly lifeless place, where a large crimson moon bathed the landscape in red light and freezing winds moaned and howled. The superstitious colonists feared that the frightening appearance of this place was an echo of dark events from the past, and called the world 'Greavedale', meaning valley of grief in the ancient tongue.
Most of the population lives near the equator, where the land has been terraformed and the climate is mild enough to support agri-culture. In these regions, there are ancient cities dating as far back as the Age of Technology, containing monuments in honour of long forgotten heroes and buildings that have stood for twenty thousand years. The rest of the population is scattered around the surface of the planet where cities have built up surrounding star ports and great mining installations. In this wilderness, the population lives a constant struggle against the elements and wild beasts that have survived since the planet was first colonised.
Unfortunately, the area of wilderness is steadily increasing on this world, as the many great glaciers of this world cover more and more of the temperate lands for each day while the average temperature drops. The world is entering an ice age and the Adeptus Mechanicus estimates that it will only be a few more centuries before the world can barely feed its own population. Attempts to increase the temperature have been suggested, but the terraforming methods of the Adeptus Mechanicus are sometimes completely useless, or even dangerous.
Greavedale is a place of great technological contrasts, as the world has a general technology level which is slightly below average for an Imperial worlds, yet it has many high tech artifacts thanks to the support of the Adeptus Mechanicus. Most famous of these, of course, are the huge Knight walkers which are so critical for the world's planetary defense. Almost as tall as some Titans, the Knight walkers can be seen striding through the heavy snow of Greavedale, their huge weapons ever ready.
Government
As with most Knight worlds in the sovereign of the Adeptus Mechanicus, Greavedale has a fairly independent government where the world's knights have a vital role. Greavedale is a patriarchal monarchy based on a warrior aristocracy. Whenever a line of Monarchs is broken, a championship is held from the leading families of Knights, and a new Monarch is chosen solely for his skills with a Knight walker. Naturally, this can be a very unfortunate solution, but with a few exceptions in the history of Greavedale, a particularly unwise king is still succesful thanks to his council.
The Monarch of Greavedale is free to set his wife, children or any other relatives as leaders of regions of his world. Many Monarchs also choose to award venerable knights with titles to land. The most modest of Monarchs will therefore only nominally control his world, but leave it to his favoured subjects to reign. Under the Monarch and his close relatives, lesser nobles will be given a region of land which is divided into Houses. Each House has at least one Knight, and these Houses vary immensily in size and power.
Complimenting the ruling warrior aristocracy, Greavedale has a priesthood of representatives from Proteus, who form councils to aid the rulers, known on Greavedale simply as the Protean priesthood. The Protean priesthood has tech priests specialising in all the different fields of knowledge necessary for the nobles of Greavedale to rule, educated by the Collegia Mechanicus on Proteus.
Being under the sovereign of the Adeptus Mechanicus and having been given so much technological support from Proteus, Greavedale is under great external influence from the Adeptus Mechanicus. In addition, the Protean form a central part of the world's government, letting the Adeptus Mechanicus manipulate the world to a large extent. It is quite evident that eventhough Greavedale should, in theory, have an independent government, they have little control in reality.
Religion
Having been indoctrinated by the Protean priesthood for so long, the population of Greavedale has a firm belief in the Machine God of the Adeptus Mechanicus. Still, the Ministorum has been quick to introduce the Imperial Creed - a negotiating point to let the Adeptus Mechanicus have Greavedale as a Knight world - and the local religion is largely similar to the Cult Imperialis in many aspects. The inclusion of the Machine God is something that is viewed with disdain on other worlds however, and especially on the cardinal world of Dorvastor, where some forces strive to remove the Mechanicus element from the Greavedale religion, whilst others would have its worshippers burned as heretics.
Society and law
The Houses of Knights form a cornerstone of Greavedale's society. With each Knight normally controlling a large area of land with many peasants or miners working for him, they are important figures in economical and sociological questions in addition to being military leaders. The higher nobles oversee the Houses in matters of economy and overall government, and most cities on Greavedale are found in the province of the nobles.
The laws of Greavedale are written by the Monarch and his council, and enforced by Knights and nobles world-wide. The Knights and nobles then form the judicial branch of the law, giving them considerable authority on their own land. Though there have been many incidents of Knights who have abused this power, to speak against a Knight on his own ground is a great crime, and those who successfully overthrow their tyrant ruler are usually rewarded with death penalty. Still, political intrigues and rivalries are not unheard of, and especially virtuous Knights might challenge unmoral neighbours in mortal combat and claim their land and subjects as their own. Less chivalrous Knights tend to stimulate or even support riots, or secretly assassinate their opponents and buy their lands and subjects later.
As can be imagined, the borders of Greavedale can vary greatly as Knights conquer new lands and later die to pass on their lands to one or more successors, and as new Monarchs replace the noble rulers of the world. Still, the everyday life for the average Greavedale citizen is very much unaffected by most such changes. The laws set by the Monarch and his council are usually quite similar to other Imperial worlds, and most Greavedalish are more than content with their way of life.
UWP: C676320-9 Lo 900 Im 650
Planet name: Greavedale
World class: Knight world
Population: 1,040,000,000
Tech level: 9 (Average Imperial technology)
Tithe grade: Solutio Prima
Aestimare: C300
Orbital distance: 0,2 AU
Equatorial diameter: 10,560 km
Gravity: 0.72 terra
Orbital period: 49.82 days standard
Length of day: 15.15 hours standard
Atmosphere: Standard oxygen-nitrogen mix, pollutant taint.
Surface atmospheric pressure: 1.0 atm
Surface temperature: -7.5 degrees C
Hydrosphere: 60 %
Life forms: Yes.
Moons: 1 (UWP:Y100223-9, Orbit: 4)
Planet Description:
Greavedale is a cold world, and most of its surface is covered with snow throughout its short year. When the world was first colonised, many millennia before the birth of the Imperium, the colonists' first impression of the world was a cold and seemingly lifeless place, where a large crimson moon bathed the landscape in red light and freezing winds moaned and howled. The superstitious colonists feared that the frightening appearance of this place was an echo of dark events from the past, and called the world 'Greavedale', meaning valley of grief in the ancient tongue.
Most of the population lives near the equator, where the land has been terraformed and the climate is mild enough to support agri-culture. In these regions, there are ancient cities dating as far back as the Age of Technology, containing monuments in honour of long forgotten heroes and buildings that have stood for twenty thousand years. The rest of the population is scattered around the surface of the planet where cities have built up surrounding star ports and great mining installations. In this wilderness, the population lives a constant struggle against the elements and wild beasts that have survived since the planet was first colonised.
Unfortunately, the area of wilderness is steadily increasing on this world, as the many great glaciers of this world cover more and more of the temperate lands for each day while the average temperature drops. The world is entering an ice age and the Adeptus Mechanicus estimates that it will only be a few more centuries before the world can barely feed its own population. Attempts to increase the temperature have been suggested, but the terraforming methods of the Adeptus Mechanicus are sometimes completely useless, or even dangerous.
Greavedale is a place of great technological contrasts, as the world has a general technology level which is slightly below average for an Imperial worlds, yet it has many high tech artifacts thanks to the support of the Adeptus Mechanicus. Most famous of these, of course, are the huge Knight walkers which are so critical for the world's planetary defense. Almost as tall as some Titans, the Knight walkers can be seen striding through the heavy snow of Greavedale, their huge weapons ever ready.
Government
As with most Knight worlds in the sovereign of the Adeptus Mechanicus, Greavedale has a fairly independent government where the world's knights have a vital role. Greavedale is a patriarchal monarchy based on a warrior aristocracy. Whenever a line of Monarchs is broken, a championship is held from the leading families of Knights, and a new Monarch is chosen solely for his skills with a Knight walker. Naturally, this can be a very unfortunate solution, but with a few exceptions in the history of Greavedale, a particularly unwise king is still succesful thanks to his council.
The Monarch of Greavedale is free to set his wife, children or any other relatives as leaders of regions of his world. Many Monarchs also choose to award venerable knights with titles to land. The most modest of Monarchs will therefore only nominally control his world, but leave it to his favoured subjects to reign. Under the Monarch and his close relatives, lesser nobles will be given a region of land which is divided into Houses. Each House has at least one Knight, and these Houses vary immensily in size and power.
Complimenting the ruling warrior aristocracy, Greavedale has a priesthood of representatives from Proteus, who form councils to aid the rulers, known on Greavedale simply as the Protean priesthood. The Protean priesthood has tech priests specialising in all the different fields of knowledge necessary for the nobles of Greavedale to rule, educated by the Collegia Mechanicus on Proteus.
Being under the sovereign of the Adeptus Mechanicus and having been given so much technological support from Proteus, Greavedale is under great external influence from the Adeptus Mechanicus. In addition, the Protean form a central part of the world's government, letting the Adeptus Mechanicus manipulate the world to a large extent. It is quite evident that eventhough Greavedale should, in theory, have an independent government, they have little control in reality.
Religion
Having been indoctrinated by the Protean priesthood for so long, the population of Greavedale has a firm belief in the Machine God of the Adeptus Mechanicus. Still, the Ministorum has been quick to introduce the Imperial Creed - a negotiating point to let the Adeptus Mechanicus have Greavedale as a Knight world - and the local religion is largely similar to the Cult Imperialis in many aspects. The inclusion of the Machine God is something that is viewed with disdain on other worlds however, and especially on the cardinal world of Dorvastor, where some forces strive to remove the Mechanicus element from the Greavedale religion, whilst others would have its worshippers burned as heretics.
Society and law
The Houses of Knights form a cornerstone of Greavedale's society. With each Knight normally controlling a large area of land with many peasants or miners working for him, they are important figures in economical and sociological questions in addition to being military leaders. The higher nobles oversee the Houses in matters of economy and overall government, and most cities on Greavedale are found in the province of the nobles.
The laws of Greavedale are written by the Monarch and his council, and enforced by Knights and nobles world-wide. The Knights and nobles then form the judicial branch of the law, giving them considerable authority on their own land. Though there have been many incidents of Knights who have abused this power, to speak against a Knight on his own ground is a great crime, and those who successfully overthrow their tyrant ruler are usually rewarded with death penalty. Still, political intrigues and rivalries are not unheard of, and especially virtuous Knights might challenge unmoral neighbours in mortal combat and claim their land and subjects as their own. Less chivalrous Knights tend to stimulate or even support riots, or secretly assassinate their opponents and buy their lands and subjects later.
As can be imagined, the borders of Greavedale can vary greatly as Knights conquer new lands and later die to pass on their lands to one or more successors, and as new Monarchs replace the noble rulers of the world. Still, the everyday life for the average Greavedale citizen is very much unaffected by most such changes. The laws set by the Monarch and his council are usually quite similar to other Imperial worlds, and most Greavedalish are more than content with their way of life.