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Post by Zidagar Dinoman on May 27, 2004 12:52:53 GMT -5
Yay! A new standard representation for the Archaios subsector. This puts us back in the lead! ;D Nice work, Dinoman. The Altarrans are starting to sound very greek now, almost like the fictional societies described by Plato. This is cool enough, except I was planning on having a very greek theme for Archaios. Perhaps we can work out an explanation for this, with Altarra being partly colonised by Archaians, or receiving much help in colonization by Archaios? There's only so much armies can do alone, after all. Having the Archaians help colonise/settle on Altarra would be great. Much of the greekness comes from last semester's greek and roman history class. The all infantry approach of the Altarrans/Archaios. is also very greek. Anyway, here are my comments. Quite a few of them, but don't take that the wrong way. It's generally a good sign 1) The Tithe Grade is solutio secondus. Did you use Zholud's grade system or my own? Reminds me that we have to agree on that.... I don't remember off the top of my head. We should finalize it though, kinda like the colors for Battlefleet Anargo. I've got some ships to paint up. 2) Gravity is very low, isn't it? It would make the Altarrans somewhat physically weak, I think, compared to other troopers. Just a few weeks onboard Navy ships wouldn't be enough to adapt to 1+ g, I think. Granted, 0,66 g is still far from zero gravity, but astronauts spend months of training to recover from weeks in zero gravity. I suspect it might take a while to adapt to 1 g after 20-30 years in 0,66 g... Perhaps you can increase the density of the world? Increase its mass. I suppose I can do either or both. I'll play around with the numbers. .66 g's was what I rolled on the generation system, and wasn't sure if I could change it. 3) Life forms. With the world having an incredibly advanced ecosystem before it was colonized, that makes terran terraforming very difficult. It has been 5 millennia though. How much of the planet has been terraformed in M41? I suppose it can't all be 100% terraformed, otherwise the Troxies would be extinct. The native plantlife was pretty usable by the colonists, and Imperial crops had little difficulty growing one the native species had been removed. Near cities and in agricultural districts, standard human crops (corn, beans, wheat, apples, oranges, etc.) have been adapted to the enviroment, but in the wilderness things are pretty much they were 5,000 years ago. The Troxie are all but extinct anyway, living only in Nadar's jungle. 4) Salaries. Everyone is given enough daily wages to "purchase whatever goods they need". What does this mean? Enough goods in order to survive? Do the Altarrans have no luxury? Is there no difference in economy between the world's highest standing officials and its most lowly farmers and workers? Luxury is a relative term Basically Altarrans are all equal, with the highest governmental offical (the Governor) living in the same manner as the farmers, artisans, and soldiers. 5) Religion. You left this paragraph with an unfinished sentence ("is to"...?). Reading about the "Imperialist" religion reminds me that we should work out different directions within the Imperial Creed.... I made an attempt at this on Portent a while back, but I guess the post is lost now.. I found the Imperialist creed in the Fluff Bible that I don't have on my hard drive. It seemed to fit the Altarrans nicely. 6) Society and Law. This paragraph doesn't have so mcuh about law, since you write about law in the government section. Perhaps some cutting and pasting is appropriate? Yeah. 7) Trade & Tithes. The world produces 30 regiments each Tithe period. Is this one Altarran year a standard Terran year... what? Not sure. At any given time, thirty regiments are off world. When one is de-activated or is destroyed, a new one is sent. 8) Famous Altarran regiments. I'm not too crazy about using the names Spartans and Trojans. All but a few shreds of knowledge of the ancient history of Earth is known on Earth in M41, let alone the Segmentum Ultima. But that's my personal opinion. I have heard of people who disagree with me, and I remember a Space Marine chapter called Sons of Sparta appearing in White Dwarf. I was just searching for names. I think most will be named after different types of swords and knives (Scimitars, Broadswords, etc.). 9) Psychology. You say that Altarrans don't like Non-humans. Do you mean Abhumans? Non-human, meaning Eldar, Tau, Tyranid, etc. 10) Founders. Atillans and Tallarns co-founding Altarra is fine, though it's a long trip. Cadians... I think I may have protested about this before. It's a long way from Cadia. A long, long way. And I'm pretty sure there's plenty of action for the Cadians in Segmentum Obscurus, making it unlikely for them to reach this far into the Segmentum Ultima. The Cadian fluff states that even on the eastern fringe there are colonies based around mustered out Cadian regiments (check out the new IG codex.) I figured that four regiment wouldn't be missed that much. 11) History. The soldiers who colonized Altarra were both men and women, right? In the text, this is not entirely clear, IMO. Perhaps you should put more emphasis on this? I think more emphasis on the sexual/racial equality is needed as well. Altarrans hate aliens, not each other! PS: Where does it say that Rough Riders can't have Combat Doctrines!?!? This is terrible news!! They can only use certain doctrines. They are not "guard infantry" and therefore are ineligible to use Sharpshooters and Hardened fighters. -Dinoman
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Post by CELS on May 28, 2004 11:15:00 GMT -5
Having the Archaians help colonise/settle on Altarra would be great. Much of the greekness comes from last semester's greek and roman history class. The all infantry approach of the Altarrans/Archaios. is also very greek. Sounds great. You might want to throw in some greek-sounding names on parts of Altarra then, since I'm doing it everywhere on Archaios. The Battlefleet Anargo is blue. We've finalized it Blue, with white and/or gold if you want. You can change it within the limits of the guide, like rerolling the dice results. Hmm, very similar to terran life then. Cool, I'll go look for it. Ah. They're referred to as aliens or xenos, mostly ;D Cool. Don't remember reading that part. I stand corrected then Aaaaargh! DAMN YOU, GW! DAMN YOU ALL TO HELL!
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Post by Zidagar Dinoman on Jul 10, 2004 9:09:31 GMT -5
I'm currently unable to write even the most basic sentence about my planets, so here is a map of altarra to look at.
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Post by CELS on Jul 10, 2004 23:15:21 GMT -5
Good map there, Dinoman, but... erm... are you sure you don't wanna convert it to the fancy standard map template that everyone's been using? Shouldn't take too long, and they end up looking relatively clean and uniform. If you use MS Paint, it could be done in a matter of a few minutes ;D
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Post by Kage2020 on Jul 11, 2004 1:28:51 GMT -5
Yes, but it does have that personal touch which is very nice...! And gotta lova all those hexagonal continents that everyone is used... Seriously though, ZD, don't worry about not being able to write coherent sentences... we all go through periods like that. I'm in one at the moment.
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Post by CELS on Jul 11, 2004 12:09:39 GMT -5
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Post by Zidagar Dinoman on Dec 16, 2004 16:04:14 GMT -5
STANDARD REPRESENTATION
Altarra Primus Position: 9,27,23 Stellar Class: M0-V
Altarra Prime (Altarra) World UWP: 9, 27, 23 - M-V - C566848-9 No Trade 614 Imp 920 Star port: C Size: 5 Medium (8000km) Atmosphere: 6 Hydrosphere: 6 Population: 8 Law Level: 4 Government: 8 Civil Service Bureaucracy Tech Level: 9 No Bases/trade Population Multiplier: 6 Asteroid belts: 1 Gas Giants: 4 Life Value: 9 Resource Value: 2 Export code: 0 Extended Planet Generation Diameter: 8,160 km Density: 1.60 Mass: .3906 (Heavy Core) Gravity: .9999 Primary Mass (Star): .489 (M0) Orbit number (Planet): 0 Orbital period (Planet): 46.7176 days Rotation period: 39.445 hours Axial Tilt: 14° Orbital Eccentricity: .005 Seismic Stress Factor: 1.445 Asteroid Belt Zones: 1 Primary Mass (Planet): .2584 Atmospheric composition: Nitrogen/Oxygen Surface pressure: 1.00 Stellar luminosity: .45 Orbit factor: 836.435 Energy absorption: .740 Greenhouse effect: 1.10 Base temperature: 33° Orbital eccentricity modifier: ±.15 Latitude temperature effects: 5° Axial tilt effects: .25 starting at latitude 5 Daytime plus: +10° Nighttime minus: -20° Native life: Troxie (nearly extinct) Atmospheric terraforming: none Greenhouse effect terraforming: none Albedo terraforming: none Temperature terraforming: none Hydrographic percent: 61% Hydrosphere composition: Water Number of tectonic plates: 5 Hydrosphere terraforming: none Terrain terraforming: none Number of major continents: 5 Number of minor continents: 2 Number of large islands: 4 Number of small islands: 3 Number of archipelagoes: 7 Notable volcanoes: 6 Weather control: none Natural resources: Agricultural, Ores, Compounds Processed resources: Agricultural products, Metals Manufactured goods: Parts, Durables, Consumables, Weapons Information: Recordings, Documents, Software Total population: 662, 540,000 Local customs: Primary cities: 8 (27.6% of population) 1 Altarra City, Nadar: 44 million, Class C starport 2 Fort Harrisburg, Nadar: 36 million, Class D starport 3 Huageapolis, Marktor: 27 million, Class E starport 4 Port Kahn, Marktor: 21 million, Class F Starport 5 Mount Celestine, Nadar: 16 million, Class E Starport 6 Northmont, Kamiah 15 million, Class D Starport 7 Udenburg, Marktor, 13 million, Class F Starport 8 Sartosa, Sartosa Archipelago: 11 million, Class C starport Secondary cities: 49 (32% of population) Average of 2,450,000 per city Tertiary cities: 1532 (41% of population) Average of 165,000 per town Progressiveness: Conservative/Indifferent Aggressiveness: Competitive/Militant Extensiveness: Monolithic/Friendly World government description: Civil Service Bureaucracy Representative authority: Several Councils Division of Authority: No Division God View: Interactive Monotheism Spiritual Aim: Believers seek to conquer galaxy in the name of the Emperor.
Planet name: Altarra World class: Civilized World Population: 62,540,000 Tech level: 8 (Modern) Tithe Grade: Aestimare: Orbital distance: .2 Au Equatorial diameter: 8,160 km Gravity: .9999 terra Orbital period: 46.7176 days Length of day: 39.445 hours Atmosphere: Standard Surface atmospheric pressure: 1.00 Surface temperature: 33° C Hydrosphere: 61% Life forms: Reptilian and amphibian forms, trees, grasses, wildflowers. Moons: 2 Moon 1: Size S, Orbit 40, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size S, Orbit 5, Atmosphere 0, Hydrosphere 0, Population 0
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Post by Zidagar Dinoman on Dec 16, 2004 16:07:58 GMT -5
Planet name: Altarra World class: Civilized World Population: 62,540,000 Tech level: 8 (Modern) Tithe Grade: Aestimare: Orbital distance: .2 Au Equatorial diameter: 8,160 km Gravity: .9999 terra Orbital period: 46.7176 days Length of day: 39.445 hours Atmosphere: Standard Surface atmospheric pressure: 1.00 Surface temperature: 33° C Hydrosphere: 61% Life forms: Reptilian and amphibian forms, trees, grasses, wildflowers. Moons: 2 Moon 1: Size S, Orbit 40, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size S, Orbit 5, Atmosphere 0, Hydrosphere 0, Population 0
Planet description Altarra is a world of rolling prairies, thick forests, and high mountains. There are two large continents, Marktor and Nadar, which stretch over most latitudes. The environment of Nadar is better suited for farming, while the rich (at least by Altarran standards) mineral resources of Marktor encourage heavy industry. Although the resource base is poor by Imperial standards, it is sufficient to provide the Altarrans with enough food, water, manufactured goods, vehicles, and weapons to live without needing to trade off world. Government
Although nominally controlled by the Imperial Governor, day to day management of Altarra is conducted by a civil service bureaucracy, itself divided into more than 150 different Ministries. Employees are selected from the population at large based on skills and aptitude levels. Progression up the ranks is possible only buy nomination and acceptance by superiors on the basis of merit and performance. At the highest levels of a Ministry is the policy board, which dictates rules and regulations for their particular area of control. At the top of each Ministry is a Director who is answerable only to the Governor's Council, comprised of all Ministry Directors and the governor himself. This body meets irregularly, as it's primary purpose is to decide by majority vote if a Minister should be relieved of his or her post.
Society and law Many government ministries have their own enforcement arms, charged with enforcing the rules and regulations of their Ministries. For the most part, criminal charges against the state and other individuals are under the jurisdiction of the Ministry of Justice. Criminal proceedings are quick, with no more than three witnesses per side and a panel of five Ministry Arbitrators rendering their verdict. There are only two punishments for criminals: flogging and execution by firing squad.
Technology Despite losing much of its STC data during the Troxie uprising and subsequent Age of Strife, Altarra's technology level remained high for the last ten thousand years. Energy production in major population centers is provided by fusion generator plants built with the help of the Adeptus Mechanicus and maintained by local engineers under AM supervision. Communications technology is relatively advanced, with a global wireless voice, visual, and data relay service available to most citizens. Nearly every Altarran has personal computing devices to assist in his or her occupation.
Trade and tithes
Because it is not well endowed in natural resources or possessing an incredible industrial base, Altarra imports and exports few goods. What trade does take place is done by free-chartered captains who come and go as they please. Their preferred cargoes are communications devices like logic engines, scanners, vox-caters, mirco-beads, and other computing hardware. Altarran wines have found a market in the upper classes of the Meksum hive worlds. Raw and processed olive products are also popular commodities.
Altarra pays its tithe in soldiers; many soldiers. Over eighty separate regiments are raised from Altarra.
Combat Practices, Altarra Rifles: At Founding, a Rifles regiment is organized into five battalions: three infantry battalions of three companies and a sentinel company each, one transport battalion with seventy Valkyries, and a gunship battalion with thirty six Vultures. Attached to these combat units are a combat engineer company, a medical company, a command and control company, and various Munitorium supply, logistics, and support elements. Finally, a single company of Rangers (the elite Special Forces unit of Altarra) are assigned to each regiment.
The Altarran Rifles prefer actions deep in enemy occupied territory. During the initial assault, the Sky Pirates deploy via grav-chute, and begin to disrupt enemy supply lines, communications, reinforcements, and command and control facilities. The confusion caused by the initial attack gives regimental HQ time to set up a command station deep in occupied territory, complete with defenses, bunkers, and a landing field to arm, refuel, and service the Altarrans’ gunships and transports. Once the base is complete, companies can be recalled and re-supplied before setting out on their next mission.
When moving forward, the Altarrans apply leapfrog tactics, picking up the rearmost battalion via Valkyrie and redeploying them in front of the other two battalions. This tactic can be used to envelop an enemy, fixing the enemy with two battalions while surrounding them with a third.
Physiology Virtually every color can be found in the inhabitants of Altarra. The population’s diverse ancestry and worlds varied climates allow such variations. Most are a little shorter than two meters tall.
Psychology The archetypal Altarran lives a life of adventure and discovery, is a highly motivated individual who pursues his dreams with tenacity and uses any means necessary to accomplish his or her goals. Altarrans respect personal strength (both mental and physical), performance, and achievement. Most have a deep respect for the natural environment of their native world, and believe in preserving as much as possible as a means to exalt the Emperor.
Altarrans for the most part are minimalists. Material possessions are limited to survival and occupational necessities provided by a mature and environmentally sustainable green economy. They have in implicit trust in their government structure because the experts are the ones making decisions. Altarran distrust established nobilities and hereditary government structures.
Language and dialect The large majority of Altarrans speak Imperial Gothic, the standard language of the Imperium.
Religion Most Altarrans follow the Imperialist creed, believing in mankind’s divine right to rule the galaxy. A significant minority also follow the teachings of the Adpetus Mechanicus, having been educated on the Proteus Forgeworld in the ways of the Machine God.
Planetary defense force The Altarra PDF is geared to training soldiers for the Imperial Guard. Before Altarra joined the Imperium, all Altarrans were required to spend four years in military service if they wanted to be enfranchised. The importance of this law diminished after the Senate was dissolved, but PDF service is still seen as a civic duty by many citizens.
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Post by Zidagar Dinoman on Dec 16, 2004 16:08:45 GMT -5
History The original Altarran colonists came to the world during the Golden Age of Technology and founded the great cities of the world. At first communication and understanding was difficult with the natives, a reptilian species called the Troxie, but eventually the two peoples created a strong, unified society. As humanity descended into the Age of Strife, the democratic government of Altarra suffered from a rebellion by the Troxie, the native inhabitants who had lived side by side with the humans for two thousand years. The military fought valiantly, but could not stem the tide of well trained xenos. It is believed that the Troxie had concealed a large military force in the deep jungles of Nadar and Marktor, waiting for the opportune moment to reclaim their world. Scattered and on the defensive, the Altarran government sanctioned the use of biological and chemical weapons, a measure which was reciprocated by the Troxie leaders. Although an official cease fire was never declared, both sides had suffered tremendous civilian casualties, to the point where neither the Altarrans nor Troxie could launch offensives. A post-apocalyptic civilization emerged, with fortified cities protecting what remained of the Altarran population, using fragments of STC technology to boost their defenses and compete for scarce food. The Troxie retreated into their jungle strongholds and occasionally raided outsiders. Many merchant mariners and sailors fled the mainland, heading for the port facilities in the Sartosa Archipelago, founding a loose alliance. Nearly half of registered Sartosan vessels were heavily armed privateers, raiding the merchant vessels of the Marktor Union for consumer goods and Nadar League for foodstuffs. On the largely agrarian continent Nadar, the remaining Altarran soldiers in that region established a militaristic society, complete with universal conscription into civil service. In the industrial heartland of Marktor, the once weak trade unions were the one form of order and stability left and naturally grew into the de-facto government structure. As the two largest governments on the planet, the Marktor Union and Nadar League existed in a state of conflict. Although full scale invasions were never launched merchant vessels and costal settlements were often the victims of surprise attacks and raids (denied by both governments as Sartosan pirates.) The island of Kamiah, isolated from the Marktorians and Nadarians by the ocean and Sartosans by their lack of ports, continued to exist in anarchy until feudal warlords using the martial skills of the Blades of the Yellow Cloth conquered the small continent. Even today this ancient kingdom remains distant from the Altarran government. In the 27th millennium, the Mezzan Empire attempted to conquer Altarra. Their initial landings were on Marktor (which intelligence had determined the greatest threat due to its large industrial base), and had great success on the eastern half of the continent. Unprepared for the attack, Marktor held on by it’s fingernails until a counterattack by Nadarian Infantry and Sartosan Drop Troops turned the tide. Luckily, the Alpha Legion began its attack on the Mezzan Empire around the same time as their defeat on Altarra, so a counter invasion never occurred. Following the Mezzan War the Marktor Union, Nadar League, and Sartosans agreed to set aside their differences in the interest of global security. Creating a global government out of the militaristic League, egalitarian Union, and individualistic Sartosans proved difficult but not impossible. The Alliance government was envisioned a representative democracy in the image of the ancient pre-uprising structure. After initial trial and error, they compiled the remaining STC data with captured Mezzan vessels to reinvent space flight. The provisional alliance built a space station and began to re-explore the system. Late in the 32nd millennium, a new chapter began in Altarran history: the coming of the Imperium. An Adeptus Mechanicus exploration vessel entered the system and as intercepted by an Altarran defense patrol before it past the through the asteroid belt. Although small by Imperial standards, the Altarran vessels were more than a match for the emissaries of the machine god. Recognizing elements of STC design in the defense ships, the Techpriests realized they had discovered an advanced human civilization. At first the Altarrans were wary of the newcomers, remembering the Mezzan invasion of three thousand years before. Negotiations with the Altarrans were assisted by the threat of an Imperial invasion and the promise of the Mechanicus to allow Altarrans to learn the ways of the machine god. Faced with a choice between imminent destruction and the promise of adventure in a wider universe, the Altarran senate voted to join the Imperium. Soon afterwards, an Imperial Governor was installed and the first eight Imperial Guard regiments founded. Over the next three thousand years, the Altarran Senate’s importance declined until it was dissolved by the Governor’s Council altogether. The government also founded new cities on the continents of Ithland and Northmont. During this long period, the Anargo sector became increasingly reliant on soldiers from Altarra, with no less than eighty active regiments off world at a single time. In the 36th millennium Altarra was gripped by the Age of Apostasy. The governor’s council voted to ally with Archaios, and soon the number of Altarran regiments was increased to an unprecedented hundred fifty six. Of course, such high number of troops meant few regiments were equipped with Vultures and Valkyries; most simply fought on foot as normal infantry. Today, Altarra stands as testimony to the achievements of technocratic bureaucracy. Its sustainable growth policies have allowed the world to endure ten thousand years of industry and nearly twenty thousand of human habitation.
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Post by Zidagar Dinoman on Dec 16, 2004 16:09:27 GMT -5
Altarra II (Gas Giant) Size: 200 Density: .20, Frozen Gas Core Moons: 7 Moon 1: Size 6, Orbit 5, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size S, Orbit 20, Atmosphere 0, Hydrosphere 0, Population 0 Moon 3: Size 6, Orbit 7, Atmosphere 1, Hydrosphere 0, Population 0 Moon 4: Size 5, Orbit 40, Atmosphere 0, Hydrosphere 0, Population 0 Moon 5: Size S, Orbit 55, Atmosphere 0, Hydrosphere 0, Population 0 Moon 6: Size 7, Orbit 8, Atmosphere 1, Hydrosphere 0, Population 0 Moon 7: Size S, Orbit 25, Atmosphere A, Hydrosphere 2, Population 0 Altarra III (Gas Giant) Size: 160 Density: .22 (Frozen Gas Core) Moons: 7 Moon 1: Size 5, Orbit 25, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size S, Orbit 6, Atmosphere 0, Hydrosphere 0, Population 0 Moon 3: Size R, Orbit 1, Atmosphere 0, Hydrosphere 0, Population 0 Moon 4: Size 7, Orbit 30, Atmosphere 2, Hydrosphere 5, Population 0 Moon 5: Size 6, Orbit 50, Atmosphere 1, Hydrosphere 3, Population 0 Moon 6: Size 5, Orbit 60, Atmosphere 0, Hydrosphere 0, Population 0 Moon 7: Size S, Orbit 8, Atmosphere 0, Hydrosphere 0, Population 0 Altarra IV (Gas Giant) Size: 60 Density: .28 (Solid Rocky Core) Moons: 4 Moon 1: Size 4, Orbit 60, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size 2, Orbit 10, Atmosphere 0, Hydrosphere 0, Population 0 Moon 3: Size S, Orbit 7, Atmosphere 0, Hydrosphere 0, Population 0 Moon 4: Size 3, Orbit 30, Atmosphere 0, Hydrosphere 0, Population 0 Altarra Primus V (Planetoid Belt) Body Diameter: 300m/100km Composition: M-Zone, 20% Nickel, 70% Mixed, 10% Carbonaceous Width: .5 AU Altarra VI (Gas Giant) Size: 160 Density: .22 (Solid Gas Core) Moons: 8 Moon 1: Size 6, Orbit 6, Atmosphere 0, Hydrosphere 0, Population 0 Moon 2: Size R, Orbit 1, Atmosphere 0, Hydrosphere 0, Population 0 Moon 3: Size 2, Orbit 9, Atmosphere 0, Hydrosphere 0, Population 0 Moon 4: Size 4, Orbit 4, Atmosphere 0, Hydrosphere 0, Population 0 Moon 5: Size 2, Orbit 8, Atmosphere 0, Hydrosphere 0, Population 0 Moon 6: Size 1, Orbit 10, Atmosphere 0, Hydrosphere 0, Population 0 Moon 7: Size 6, Orbit 25, Atmosphere A, Hydrosphere 4, Population 0 Moon 8: Size 3, Orbit 5, Atmosphere 0, Hydrosphere 0, Population 0 Altarra VII Size: 7 Atmosphere: 2 Hydrosphere: 8 Population: 0 Moons: 0
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Post by Dazo on Dec 18, 2004 7:03:00 GMT -5
You don't really need this bit as all that information is in the UWP And you have this info twice, so you can trim this bit aswell You also should leave a space between the different sections (planet description, government and so on) also they need to be in bold so its easier to see the headings Thats a bit harsh How a bout calling them plasma reactors So what else do they give the imperium in terms of tithes, is it just men, and how often are these regiments raised, every year, 5 years, 10 years. Maybe this should go in the PDF section You don't really need to tell us its the standard language. And isn't it refered to as low gothic Your paragraphs need some work, also space the paragraphs it makes it easier to read. And your extended system info needs some work, if you just go and have a look at the worlds that are already done you'll see what you need to do. Other than those few small points its very good, I look forward to seeing the final draft. Oh and if want me to I can knock you up a picture of your world if I havn't already
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Post by CELS on Dec 19, 2004 7:51:02 GMT -5
Great to see that Altarra is being worked on! But... kinda short, isn't it? I'm sorta left with a lot of questions... [/li][li] What does the world look like, beyond rolling prairies, thick forests and high mountains? What do the cities look like? Are cities contained in small areas or spread out across the world? [/li][li] Is there nothing to say about Altarran society? You've briefly discussed the laws, but what about society? Is there a division in the people, between rich and poor, between schools of religion, or something else? [/li][li] Considering Altarra's apparent wealth, I'd be surprised if they were only required to tithe soldiers. That's an honour usually reserved for feral and feudal worlds, I think. Since this is a very green planet, perhaps it can supply other worlds with food? [/li][li] Like Dazo mentioned- I'd love to read more about the Altarran PDF and IG regiments, but this isn't the place. If you want to share such information with us, please do it in a seperate article [/li][li] Gravity is almost terran, so why are people almost 2 meters tall? It's not impossible, but it would be good if you explained it. Is it a special diet, growth hormones, what? [/li][li] Like I have told others recently, it would be useful with a Glossary, a Timeline and a section on Significant Locations. Neither is mandatory, but they're all very useful and interesting [/li][li] Why wasn't Altarra discovered before M32? Granted, it is at the very outskirts of the sector, but you'd think that it would either have been found in the Age of Technology, when there was much interstellar trade in the Anargo sector, or at least in the Great Crusade. You'd think that someone knew about Altarra anyway, or that the Alpha Legion found records of Altarra in the Mezzan empire.
Zidagar, I really recommend that you read through a few other SRs. If you're having difficulties coming up with something to write (what is there to say about dialect, anyway?) it might help to see how others have done it
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Post by Zidagar Dinoman on Dec 19, 2004 10:00:03 GMT -5
Great to see that Altarra is being worked on! But... kinda short, isn't it? I'm sorta left with a lot of questions... I'll do my best to answer them. Anything I post in the reply will be incorportated into my Editing of my previous post. [/li][li] What does the world look like, beyond rolling prairies, thick forests and high mountains? What do the cities look like? Are cities contained in small areas or spread out across the world?[/quote] Cities are spread out accross te world, with the smaller and medium sized cities being located within 50km of the larger ones. There are two deserts, one on Marktor and one on Nadar. A rainforest is located on the eastern end of Nadar. [/li][li] Is there nothing to say about Altarran society? You've briefly discussed the laws, but what about society? Is there a division in the people, between rich and poor, between schools of religion, or something else?[/quote] Thought a lot about this after my post. I need to do some rolling on the culture section of the Guide. [/li][li] Considering Altarra's apparent wealth, I'd be surprised if they were only required to tithe soldiers. That's an honour usually reserved for feral and feudal worlds, I think. Since this is a very green planet, perhaps it can supply other worlds with food?[/quote] Altarra isn't rich in recources or capacity in food production, just technological resources. They only manage to grow enough food for themselves because of advanced agricultural processes and machinery. With that in mind, the occassional Free Trader (on who doesn't have a set route to follow) often stops by to pick up some luxury goods like Olives and electronics to sell to the upper classes of other worlds. [/li][li] Like Dazo mentioned- I'd love to read more about the Altarran PDF and IG regiments, but this isn't the place. If you want to share such information with us, please do it in a seperate article [/quote] Sure thing. Where is the best place to put it? Wargaming Forum, I would suppose. [/li][li] Gravity is almost terran, so why are people almost 2 meters tall? It's not impossible, but it would be good if you explained it. Is it a special diet, growth hormones, what?[/quote] More like my metric conversion was off. I wanted to say 6 feet was average for male, 5 feet 2 inches average for females. [/li][li] Like I have told others recently, it would be useful with a Glossary, a Timeline and a section on Significant Locations. Neither is mandatory, but they're all very useful and interesting [/quote] Counds great. I know the signifigant locations and timeline, but what is the Glossary for? [/li][li] Why wasn't Altarra discovered before M32? Granted, it is at the very outskirts of the sector, but you'd think that it would either have been found in the Age of Technology, when there was much interstellar trade in the Anargo sector, or at least in the Great Crusade. You'd think that someone knew about Altarra anyway, or that the Alpha Legion found records of Altarra in the Mezzan empire.[/quote] Excellent point. Maybe the Alpha Legion sent an advance squad to Altarra just before the heresy, who where left out of contact when the conflict began. The legionnaries set about spreading the word or the Emperor accross Altarra and teaching the Altarran military the principles of Infiltration warfare. When the Imperium showed up thousands of years later, the Alpha Legion scouts (either unaware that their brothers had turned against the Emperor, or not caring) went into hiding or escaped.
Zidagar, I really recommend that you read through a few other SRs. If you're having difficulties coming up with something to write (what is there to say about dialect, anyway?) it might help to see how others have done it Right on. For Dazo: Altarran Regiments are raised on an annual basis. With eight regiments being tithed each year, and each regimental name and number on a ten year rotation. There is an annual feast (the biggest holiday on the planet) to give the troops a farewell party....for the Emperor.
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Post by Dazo on Dec 19, 2004 12:47:23 GMT -5
so that would be 160,000 men per year, would that actually be sustainable, I mean you say they only just manage to feed themselves because the planet is so poor, but that seems a little odd. Would those conditions not actually be detrimental to population growth and therefore keep it low, if you are then taking 160,000 men out of that population every year your going to have serious trouble keeping the planet populated at all.
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Post by Zidagar Dinoman on Dec 19, 2004 15:52:48 GMT -5
Dazo, I'm not sure where you are getting the 160,000 figure from. That is assuming an Altarran regiment is 20,000 strong. They simply aren't that big. With all the crew, soldiers, and support personel (medics, engineers, aricraft maintaince crews, etc.) Altarran regiments MIGHT be 4,500 men strong. At most, the Altarrans would loose 36,000 men a year, a very sustainable number given their religious beliefs (Imperialists beleive in having large families.)
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