|
Post by AtomSmasher on Mar 16, 2004 17:38:15 GMT -5
An analogy that has not yet been referenced (but which I think applies) is that of the infinite monkeys and infinite keyboards producing Shakespeare's Hamlet. If you put enough Orks that like to fidget with things in a room, and each of them has a base inbred knowlege of certain concepts - think of it as having each monkey memorize the dictionary before they started typing - random words instead of just random letters - you greatly increase your chances of creating something functional.
Also, the psychic energies that all Orks generate is part of the fluff - Human scientists haven't been able to explain how certain Ork things work at *all*. They've had guns that should not fire, but do when an Ork pulls the trigger. They've had identical vehicles, except one was painted red - and the red one was faster. Some of this crap works just because the Orks think it will.
|
|
|
Post by Kage2020 on Mar 16, 2004 18:10:53 GMT -5
Which gets into the very thing about Orks that turns me off: they believe it works, therefore it does. <shudder> But welcome to the project, Atomsmasher. Based on this post I have high hopes of your participation! Kage
|
|
|
Post by AtomSmasher on Mar 16, 2004 19:00:27 GMT -5
Which gets into the very thing about Orks that turns me off: they believe it works, therefore it does. <shudder> But welcome to the project, Atomsmasher. Based on this post I have high hopes of your participation! KageAmusing because the thing that makes you dislike them is part of what attracts me to them ^_^ Thanks for the welcome...[rolls up sleeves] now the question is where to contribute...
|
|
|
Post by Kage2020 on Mar 18, 2004 11:24:29 GMT -5
Oh dear... that could be a problem then. But it is also one of the reasons that I've taken a step back from the Ork section. I really do dislike some of the basic premises, such as 'genetic knowledge' (advanced knowledge of technology, etc.), the whole 'belief makes things work' (beyond standard phenomenological arguments that is; the whole "red wunz go faster" just makes me ), etc. If consistent arguments can be raised which do not inherently refer back to "well GW says this is the case" then I'm more than open-minded. Also remember that I try and represent these things in my mind in terms of an RPG... and 'gadgeteering' (the Mekboy approach) is just one of those things that makes me shudder as well! Kage
|
|
|
Post by CELS on Mar 26, 2004 17:43:58 GMT -5
D (HairyHeretic) and I had a brief discussion of orks on the mailing group 40k Universe, and he raised several interesting points and theories. - Orks take prisoners. Slaves, to be exact, and these form a significant part of the labour on some ork worlds. Though these would primarily be human, it is conceivable that other races are taken as slaves also. Furthermore, it should be interesting that the orks would take prisoners from both the Imperium. - The basic unit in Ork industry is the Mekboy's workshop. These workshops are typically run by hordes of grots and snotlings, various ork workhorse creatures (boars, squiggoths, what have you), sometimes slaves, and sometimes orks, with the Mekboy being in charge of course. The Ork industry is a free market. Mekboys can start out on their own, prosper, hire other mekboys as their assistants, and expand their workshop to great factory complexes. The image of the Mekboy workshop would be a mix between steampunk goblin workshops and santa's factory. Lots of cogs, steam, a lot of mechanical arms, and a lot of tiny little grots and snotlings working merrily away... - Orks are dependant on human slaves to farm human food. They use grots and snotlings to farm squigs and orky livestock, such as the squiggoths. By the way, in case anyone didn't know, orks use teeth as currency, according to GW. I suppose we could expand on this idea and say that ork teeth are the lowest form of currency. Squiggoth teeth, which are bigger, are worth more, obviously. Teeth could also be made out of other materials, such as gold, which could be worth even more. Thoughts?
|
|
|
Post by Lordof on Mar 27, 2004 5:51:44 GMT -5
No don't play with existing fluff
We want this to be part of the 40k universe not an offshoot.
Orks use teef. Teef are hard to come by (You have to knock them out of someone first) hence they will be worth a bit.
A Squiggoth tooth would far more likely be used to bash another Ork up inside the head so you can take their teeth.
So just keep it to teef and just don't elaborate (Its not like Orkoid Currency systems will play a large part in RPGing anyway)
And yes as i mentioned before Orks will use slave labour to run captured forge worlds etc.
And i do like the imagery of a Steam powered Orky factory
|
|
|
Post by malika on Mar 27, 2004 6:01:57 GMT -5
Hmm...teef..trade...Unibians pop up in my mind.
Slave trades and weapons deals with the Unibians. That might be another way how the Orks might get their raw materials for "industry"
The Unibians would try to have lots of currencies. Ork Teef, Imperial Credits, Tau..uhm I dunno what (do they even have money)
But it could be a cool thing to see that the Unibians play an important role in Ork industry. Or at least have them involved in it.
|
|
|
Post by Minister on Mar 27, 2004 11:15:14 GMT -5
I would say that Ork teeth are the only currency, but that precious metals, weapons, human credits etc. would all be used for barter.
|
|
|
Post by Lordof on Mar 27, 2004 20:20:47 GMT -5
Yeah my thoughts aswell
If Orks aren't using teef to buy it they barter for it (Or bash the other person on the noggin' and nick it)
|
|
|
Post by Minister on Mar 27, 2004 20:24:14 GMT -5
Of course, I see Orks as having a fine culture of haggling which, unlike opurs,, spills over into the realms of intimidation and extortion for the smallest transaction (only the distinctly low-down or immensley high-end would not barter. The first because they have no hope of sucess, the second because they're important enough that the lower-downs are clamouring to have them as patrons).
|
|
|
Post by Lordof on Mar 27, 2004 20:35:14 GMT -5
No the exceedingly high up would still barter
They would just barter on a Grander scale along with Grander threats or extortion attempts (Eg These BattleWagons for the Gargent or we'll invade you)
|
|
|
Post by Sojourner on Mar 28, 2004 6:13:33 GMT -5
Regarding Orky technology...
I can accept Ork psycho-technology at a pinch. If we assume that these things are made so that the Ork latent psychic ability tinkers with their workings in a very subtle way; that is, they're so constructed that they're slightly wonky in a normal environment but the 'psychic resonance' causes things to just slip into place.
|
|
|
Post by Kage2020 on Mar 28, 2004 14:47:16 GMT -5
Orks use telepathic switches!? Sounds remarkably like the concept of the morphic resonance field and gets about the same response from me. <sigh> I guess this is one of those points where I really am going to have to accept the rather dubious 'fluff' and remove myself from direct participation in the Ork side of things. Well, other than keeping it within the guidelines of the ASP. <double sigh> Guess it's only one small corner of the sector... Kage
|
|
|
Post by Recoil on May 25, 2004 4:37:06 GMT -5
I have followed this discussion now for some time and I have always though that the Orks are trying to recreate an effect... for example they seen an Imperial Wartitan and are so impressed that they also built one... (but they call it Gargant) and I guess that would be also the case of the Bolter and so on!
That was my understand sofar , that they sort of unconsciously tap into that genetic knowledge ... therefor in my opinion needs the Orkrace always some contact with other races to technology advance further.
And there are also some stories in which an Warlord took its toll from Imperial Planets, instead of conquer it. I don't know how this fitts into the current fluff, but so was it in the 1st Edition if I remember it correctly!
That is just me opinion... correct me if I am wrong!
Recoil
|
|
|
Post by CELS on May 25, 2004 19:57:34 GMT -5
Hey Recoil! Welcome to the ASP forum! I hope you'll make your presence known in other threads as well! I have followed this discussion now for some time and I have always though that the Orks are trying to recreate an effect... for example they seen an Imperial Wartitan and are so impressed that they also built one... (but they call it Gargant) and I guess that would be also the case of the Bolter and so on! The Orks are an ancient race. They've fought the Eldar and other races for millennia too, and the Eldars have Titans and much more powerful weapons than humans. Besides, building ballistic weapons such as bolters and autoguns is ork nature, and easier to create than energy weapons and shuriken weapons. That was my understand sofar , that they sort of unconsciously tap into that genetic knowledge ... therefor in my opinion needs the Orkrace always some contact with other races to technology advance further. I disagree. On Vangelis (the setting of GorkaMorka), the Orks were more advanced than the humans, and developed a high technology despite being totally isolated. Furthermore, Ork nature drives them to advance technology, since the orks compete for domination and thus need the bigger, better guns and machines and eventually industry. And there are also some stories in which an Warlord took its toll from Imperial Planets, instead of conquer it. I don't know how this fitts into the current fluff, but so was it in the 1st Edition if I remember it correctly! Sounds sneaky. I'm not sure if that fits with the current image of the Orks. Conquering is more orky, after all. Only cowards and panzies avoid a good fight
|
|