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Post by malika on Dec 30, 2003 6:30:50 GMT -5
of these smaller docks? uhm..I dont know I think one or two
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Post by Kage2020 on Dec 30, 2003 7:43:05 GMT -5
Wow, lots of very small posts... Then you have my apologies. I have been referring to it as a craftworld colony for so long that I tend to forget which term that I use and who is famliar with it. I was fairly sure that you had jumped in on the discussion of the craftworld colony before so... Anyway. Moving on. At present I am working on the principle that it is a developed colony world. There will be multiple settlements which mimic the general ideas present on the craftworld (i.e. use settlements, Clan settelements, etc.)... Remebering, of course, that construction for the eldar is going to be a highly simple prospect. I'm also not going to buy into the overt agricultural/pastoral image. GW seems to make the assumption that a return to a planet means the removal of technology or the fact that everyone suddenly becomes farmers or sheepherders. The colonisation of the world does not stop the craftworld eldar from being craftworld eldar since that is more a question of culture than the location upon a craftworld! In terms of military resources, which unsurprisingly we turn to given the focus of the wargame and the fact that is what people are used to dealing with, I personally wouldn't imagine that they have significant off-planet resources. Yes, there will be a key portal as well as numerous 'sub-portals' that allow fairly instantaneous transportation between the various settlements and/or significant locations for those eldar who do not want to take the walk, ride or whatever... Yes, I would imagine that the Shrines would be present... Remembering that my imagination is not constrained by the wargame... Exactly! Thank you... even if we don't agree on civilian ships in the Imperium we agree on this. Craftworld eldar society seems to be predicated upon the concept of choice... If they want to be the traditional farmer, then there is nothing to stop them. But equally they are not constrained by either the GW-return-to-earth image, Malthus or a requirement to produce their food... Yup. It's amazing how many people glaze over the psychomorphic talents of the eldar. ;D The only ships present will generally be of the smaller classes (and by this I'm not meaning warships!). Repair could be affected either on the colony with little trouble or returned to the craftworld for more exacting repairs... Indeed, I'm not even sure if that is going to be necessary. On the bright side this thread is really defining the image of Tir'Asur in my mind... Kage
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Post by malika on Dec 30, 2003 8:44:58 GMT -5
I meant to say that this is the place where they maybe produce their food (food for the craftworld)
And since is going to be a CWE colony, is it going to be for one of the major craftworlds or some home made craftworld?
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Post by Kage2020 on Dec 30, 2003 9:34:47 GMT -5
I meant to say that this is the place where they maybe produce their food (food for the craftworld) Craftworlds can produce their own food, although the concept of 'elite trade' (well, trade by demand for the eldar) could be present... And since is going to be a CWE colony, is it going to be for one of the major craftworlds or some home made craftworld? I have not yet decided. The problem with a homebrew craftworld is that it doesn't tie the colony into the rest of the 40k universe beyond the concept of it being a craftworld. On the other hand, saying that it is, say, a craftworld of Biel-Tan means that I would not be surprised to see people saying that it was a military outpost or that the social structure is not appropriate since it says in Codex Craftworld Eldar... whatever. Same thing for Ulthwe (then it would be a Seer-training school), Saim-Han (wouldn't be surprised for suggestions of a forest world for jet-bike training ala Return of the Jedi), Iyanden (mausoleum world) or Alatoic (where the Rangers hang out)... If you're willing to make a tempered suggestion, however, I'm more than willing to listen. Remember, however, that this is a developed colony world and as such contains the majority of the concepts present on the craftworld. It is not, as I originally envisaged it, a 'taster' colony composed primarily of members of the Clan of the Phoenix... Kage
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Post by malika on Dec 30, 2003 9:43:05 GMT -5
Well I'd suggest alaitoc..I mean that mean that it would be a place where rangers would be, but it doesnt have to be many, since they like to travel, maybe some corsairs? outcast eldar hang out there, which would fit in pretty well.
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Post by Kage2020 on Dec 30, 2003 11:00:14 GMT -5
Erm, malika... You just did exactly what I said someone would do and that it was the reason that I hadn't suggested a craftworld. Yet I did so that the craftworld colony would mirror that of the craftworld... Could you expand on your idea beyond a few lines? After the initial response I don't think that I would go for an Alatoic craftworld. In terms of 'fluff logic', however, Biel-Tan would be the most suitable. Again, though, I would prefer that someone didn't therefore automatically state that it was a military training post for the eldar... it is a colony world... ;D Kage
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Post by malika on Dec 30, 2003 11:14:32 GMT -5
well what would the function of the colony be?
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Post by Kage2020 on Dec 30, 2003 11:32:43 GMT -5
well what would the function of the colony be? What are the function of settlements in general? To exist... If I were to be truthful as well I would say that there are also a number of structures on the planet which are important for the Metarune but that is getting deeply into my interpretation of the eldar! But what the heck... Again, though, it is a colony. They exist because of the desire to create them and do not need a specific 'function' in terms of the wargame. Kage
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Post by Farseer Kythil on Dec 31, 2003 6:29:24 GMT -5
I always imagined that the purpose for a colony is to help expand the Eldar and help regain numbers aswell as ensuring there is plenty of food for the colony and craftworlds.
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Post by malika on Dec 31, 2003 8:11:38 GMT -5
exactly, you dont just put a colony because u want a colony, it has to have a usefull location, it must have a reason to be there, maybe as a watchstation for if there still is necron activity...to make sure they dont wake up?
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Post by Farseer Kythil on Dec 31, 2003 8:14:53 GMT -5
Everything the Eldar do is for a reason. Everything they have built has a purpose, they aren't in the habit of wasting resources.
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Post by malika on Dec 31, 2003 8:23:58 GMT -5
exactly, that what I was trying to say
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Post by Farseer Kythil on Dec 31, 2003 8:28:30 GMT -5
exactly, that what I was trying to say Always glad to help out. ;D
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Post by malika on Dec 31, 2003 9:09:52 GMT -5
yah ...I like the idea of this colony being a watch station...maybe for the necron threat...I mean they got a beating in the good old days there, but the watchstation is there to be sure that these machines dont wake up again
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Post by Farseer Kythil on Dec 31, 2003 9:13:30 GMT -5
And to safeguard the Eldar in that region if the Necrons do wake up.
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