|
Post by CELS on Dec 18, 2004 12:34:43 GMT -5
Note: I'm keeping this thread in the Imperial forum for a few days, so that it'll be easy for you guys (and myself) to see what I've done and to offer comments. Hopefully, the article should be finished before long and put in the archives.
Green = Finished Yellow = Under construction White = Not begun
+ + +
1.0 Overview of Adeptus Mechanicus origins and history 1.1 Age of Strife 1.2 Age of Imperium 1.3 Horus Heresy 1.4 Age of Apostasy
2.0 Position of the Adeptus Mechanicus in the Imperium
3.0 The structure of the Adeptus Mechanicus 3.1 Hierarchy 3.2 The Collegia 3.3 The Tech Guard 3.4 The Praetorians 3.5 The Explorators 3.6 The Centurio Ordinatus 3.7 The Legio Titanica
4.0 The Knight Worlds
5.0 Factions, philosophies and paradigms
6.0 Technological progress
+ + +
|
|
|
Post by CELS on Dec 18, 2004 12:36:09 GMT -5
1.0 Overview of Adeptus Mechanicus origins and history[/b][/color]
1.1 Age of Strife[/b] In the Age of Strife, the galactic civilisation of the humans was divided by an increasing amount of warp storms that made travel and communication nearly impossible. The isolation affected the many human colonies in different ways. Many were more or less annihilated by alien attacks. Some descended into barbarism, others developed unique technologies and cultures. Some all but forgot their ties with the rest of humanity, others made prophecies of a day when a powerful leader would unite them all. In the Sol system, Earth itself was torn apart by civil war. It was in these dark times that the Cult Mechanicus was born.
On Mars, extremely dangerous computer viruses created by the Iron Men programs were unleashed on the beautiful proto-hiveworld, resulting in utter pandemonium. In less than a hundred days, worldwide communication grids collapsed, industry, agriculture and terraforming processes stopped. Before long, the worldwide sabotage of computers caused terrible disasters such as water shortage, black-outs or even catastrophic power plant meltdowns. As the agri-culture industry was totally dependent on computer management, food shortages spread across the over-populated world that was already on its knees because of the increasing warp storms and the lack of food import. Civil war broke out as the population started fighting for the remaining food and drinking water, and as billions died from hunger, billions more died in the fight for food. The landscape of Mars transformed from brilliant hives surrounded with lush agri-domes to lifeless necropolises surrounded by burning wastelands. Vast amounts of knowledge was lost as data-banks were corrupted and destroyed by the viruses, and as the Martians themselves deleted great amounst of data in the vain attempt of isolating and combating the virus.
In these ashes of the once glorious Martian civilisation, a power known as the Cult Mechanicus rose to the surface. The Cult Mechanicus was originally conceived by a group of scientists who looked at their world, their life's work, saw only destruction and despair, and were in desperate need of meaning. Together, their philosophies lay the foundation of the religion that would develop into the Cult Mechanicus. Central to this religion is the concept of the Machine God, the very source and power of human intellect, who guides the humans towards perfection. The surviving scientists looked upon the devastation of Mars and concluded that this was what happens when technology is disconnected from the guidance of the Machine God. Thus, only a unity between the human prophets of the Machine God and the perfect machine creations could hold the key to victory. Without machines, men are nothing, they claimed, but without men, even machines are nothing.
From its humble beginning as a group of scientists, the Cult Mechanicus managed to create a life for themselves in the wasteland of Mars. As the founding scientists died, their disciples carried on their work and recruited more people to their cause. With their special expertise, the members of the Cult Mechanicus were able create a self-sustained community. But Mars was not yet safe enough to allow their expansion. Hundreds of millions were still alive in the remains of the hiveworld, and starving. For centuries, the Cult Mechanicus stayed in hiding, waiting for the rest of the world to die so that they could begin the recolonisation of Mars.
In time, enough had died so that the Cult Mechanicus could come out, explore the world and expand. Others had also been able to survive through restoring agri-domes and finding new sources for drinking water, but the Cult Mechanicus was strong and destroyed those who would not join their quest.
In time, the Cult Mechanicus had conquered Mars and turned it into the first hiveworld in history of mankind. Built on the ruins of the old civilisations, the hives of Mars grew taller and taller for each passing year, while its catacombs, mines and laboratories grew deeper into the ground. Eventually, the Cult Mechanicus built starships to search the galaxy for more technology, more sacred knowledge, and more habitable worlds that could be modelled after Mars to serve the Machine God. The Tech Priests studied earth for years, and found that the once glorious planet had fallen into global war and barbarism. After many millennia of war, industry had collapsed, billions had starved and technology had been lost. The tech priest turned their attention to the stars.
After observing the warp storms ravaging the galaxy for many years, the Tech Priests found that the warp storms would occassionally calm down enough to permit warp travel. Colonisation fleets were built and lay in waiting on the edges of the Sol system for decades or more, untill an opportunity arose. Over the millennia, many colonisation fleets were sent deep into the unknown galaxy, carrying everything they needed to colonise new worlds or bring existing worlds into submission and shaping them after the image of Mars. Some were never heard from again, some were able to transmit scrambled messages back to Mars, but most were only heard from again in the Great Crusade.
1.2 Age of the Imperium The Age of the Imperium begins with the end of the galactic warp storms. For millennia, these warp storms had isolated humans across the galaxy, but with the Fall of the Eldar, these warp storms ended with one huge cataclysm, and a single massive warp storm of unbelievable destructive power that destroyed many worlds across the galaxy, and the entire Eldar empire. In the Sol system, the Emperor had conquered Terra, and was free to unite with Mars. On the red planet, the Emperor was hailed as the Omnissiah, the Avatar of Machine God, as he brought with him a wealth of technological secrets and displayed an understanding of science that was unmatched even by the Techno-magi of Mars. Unfortunately, not all in the Cult Mechanicus acknowledged the Emperor as Omnissiah, and before long, a bloody rebellion erupted on Mars. The war was short however, as the Emperor's followers quickly slaughtered the malcontents.
With the uniting of Mars and Terra, the Emperor began the great re-conquest of the galaxy known as the Great Crusade. The Cult Mechanicus of Mars was a tremendous help to the Emperor and his Space Marine Legions, as with the end of the galactic warp storms, the hundreds of forgeworlds scattered around the galaxy were finally able to establish secure communications with Mars, spreading technical advances and discoveries, and acting as shining beacons for the Emperor's armies. When the Cult Mechanicus joined the Emperor and became part of his Imperium, one of the conditions was that Mars would retain its current position as the leader of the forgeworlds, and hence also the knight worlds. Though many within the Imperium objected to this outrageous demand, the Emperor accepted the condition, in order to maintain the peaceful relationship with the Cult Mechanicus, not to mention his own position as the worshipped Omnissiah, and to avoid a lengthy war that might shatter the dream of the Great Crusade.
In time, the Emperor saw the fruits of his decision as the forgeworlds proved an enormous help in supporting his own armies and fleets. As the Space Marines pushed further and further into the galaxy, they found forgeworlds that awaited their arrival with new warships, great armies and not least of all the powerful Titan Legions. Of course, not all forgeworlds were equally powerful when the Emperor's forces found them. With warp travel being relatively safe after the Age of Strife, alien attacks were increasingly common, and many forgeworlds had to be liberated by orks and other aliens. In time, however, these forgeworlds would also prove a great asset, as their own productive might could be added to the Great Crusade.
1.3 Horus Heresy
|
|
|
Post by CELS on Dec 18, 2004 12:37:10 GMT -5
2.0 Position of the Adeptus Mechanicus in the Imperium[/size][/color]
The adeptus mechanicus enjoys a unique position with the adeptus terra, the Priesthood of Earth. While organisationally it is considered a part of that Priesthood in reality it maintains an independence that is the source of must consternation in the halls of the senatorum imperialis. Whereas other organisations were founded by the Imperium, the Cult Mechanicus came to life by its own volition and only joined the Imperium because of the Emperor. The fact that the Cult Mechanicus joined the Imperium voluntarily has been important in shaping the relationship between the Adeptus Mechanicus and the Imperium, because there are still elements within the Cult Mechanicus that see the Imperium as an ally, and there are even those who consider it an unwelcome ally.
When the Emperor first made a pact with the Cult Mechanicus, certain unique privileges were given for an alliance to be possible. First, the Cult Mechanicus would maintain self-governance of its own forgeworlds and their respective knight worlds. Indeed, the Emperor also allowed the Cult Mechanicus to continue their colonization. Second, the Cult Mechanicus would have several immunities from other Imperial organizations. With the obvious exception of the Inquisition, few Imperial organizations have any jurisdiction on Mechanicus sovereign. Still, debates have raged for millennia concerning the extent of the immunities given by the Emperor, especially with the participation of the Adeptus Arbites and Adeptus Ministorum. There are some within the Adeptus Mechanicus who challenge the authority of the Inquisition on Mechanicus sovereign, but the great majority agrees that there is little room for interpretation in that regard.
Following the Horus Heresy, the leaders of the Imperium decided that the power of the Imperium must be divided between specialized branches to hinder a betrayal of similar magnitude in the future. The Adeptus Astartes was divided into small, independent chapters, the Emperor’s Armies were reorganised into the Imperial Guard supported by the Imperial Navy, and most other Imperial organisations were disallowed to a militant arm. The Adeptus Mechanicus and Adeptus Ministorum were two exceptions.
Whilst the Adeptus Ministorum later lost its right to have men at arms following the Decree Passive, the Adeptus Mechanicus still has many great armies in the form of the Tech Guard, the Titans, the Ordinati, the Explorators and the forces of their Knight worlds. Of course, the Inquisition still keeps a watchful eye on the forces of Adeptus Mechanicus, making sure that they do not exceed their mandate. (See 3.2; 3.3; 3.4; 4.0)
Ever since the Cult Mechanicus was first made part of the Imperium, it has had a technological superiority within the Imperium, and has guarded its sacred knowledge zealously to ensure its own survival. Though there are many other organisations within the Imperium that do various technological research, none can match the expertise and the resources that the Adeptus Mechanicus has gathered over the millennia. Those who aim to supersede the researchers of the Adeptus Mechanicus will soon find that if they follow the rules and ethics of this galaxy-wide organisation, it is an impossible race against the best scientists the Cult Mechanicus has to offer. Those who aim to succeed by breaking the rules and ethics of the Adeptus Mechanicus, on the other hand, are guilty of techno-heresy and can expect swift sanction.
In the Adeptus Terra, the Emperor has set the position and immunity of the Adeptus Mechanicus in stone and the Adeptus Mechanicus is needed to assist other organisations in everything from the building and operation of star ships for the Imperial Navy to the training of Space Marines of the Adeptus Astartes.
Despite their special position, the Adeptus Mechanicus does not have a monopoly on the production or operation of high technology equipment. Even weapons and warmachines are built without the aid or blessing of the Mechanicus, and this is especially common for the PDF forces in the Imperium. The reason such business does not threaten the position of the Adeptus Mechanicus, is that none can match the quality of their products – some of which date from the Golden Age of Technology itself. This fact forces potential rivals to produce items with more primitive technology and lower price. Likewise, the Adeptus Mechanicus does not have a monopoly on science. The Imperium holds over a million worlds, and some unaffiliated scientists earn fame for inventing medicine that can only be produced with the plants of a single world, or inventing laser weapons that employ special crystals found in a single asteroid field.
On a larger scale however, none can match the technological superiority of the Adeptus Mechanicus- a galaxy-wide organisation that precedes the Imperium itself.
|
|
|
Post by CELS on Dec 18, 2004 12:39:44 GMT -5
3.0 The structure of the Adeptus Mechanicus[/color][/size]
3.1 Hierarchy[/color]
Magos Mechanicus (Fabricator General) Principis Segmentum (Segmentum Supervisor) Principis Regionalis (Regional Supervisor) Arch Magos Ultima (High Arch Mage) Arch Magos Primus (First Arch Mage) Arch Magos (Arch Mage) Magos Amplus (High Mage) Magos (Mage) Sacerdos Amplus (High Priest) Sacerdos (Tech Priest) Novum Senioris (Senior novice) Novum (Novice) Discipulus (Scholar, Acolyte)[/color]
Like all other organisations of the Imperium, the Adeptus Mechanicus has a rigid hierarchy to enforce order amongst it countless members. Whilst each title says very little about the authority and responsibilities that are given to the individual that carries it, the title shows one’s position on the path of the Omnissiah, from the ignorant student to the enlightened master. Hence, the authority of the members on top of the hierarchy often comes from respect more than power. In this regard, the Adeptus Mechanicus is a structural mix between the rigid Adeptus Administratum and the fluid Inquisition.
Similar to the hierarchies of most other Imperial organisation, the ladder of the Adeptus Mechanicus is long with many different steps. This, of course, comes from the fact that the Adeptus Mechanicus has billions of members spread all across the galaxy, and the fact that the Adeptus Mechanicus performs all internal administration without the help of the Administratum or any outside organisations.
Many outsiders include servitors in the hierarchy of the Adeptus Mechanicus, simply for the fact that the Adeptus Mechanicus relies heavily on these lowly servants and because it is not unheard of to have criminal members of the Adeptus Mechanicus degraded to servitors. The members of the Adeptus Mechanicus do not consider servitors a part of the hierarchy themselves, because their hierarchy represents the journey to enlightenment. Where the young novice and the ancient arch mage both strive for enlightenment, the servitor does not. Because servitors are not on this path of wisdom, they are excluded from the hierarchy.
Another line drawn by the members of the Adeptus Mechanicus – one that is not represented in their hierarchy- is the line between theoreticians and practitioners. An Arch Mage can be the administrator of a mighty Titan forge complex with hundred thousands of workers or the leader of a great Explorator fleet, but can also be a researcher deep below the grounds of Mars, commanding only a handful of novices and servitors. Naturally, some members of the Mechanicus give this line more importance than others.
Starting at the bottom of the hierarchy, the scholars and acolytes (Discipulus, pl. Discipuli) of the Adeptus Mechanicus are members only in faith and not body. Scholars and acolytes have not yet undergone the Rite of Initiation and have not been blessed with any augmentations. The difference between a scholar and an acolyte, is that a scholar is studying the knowledge of the Adeptus Mechanicus at a school, whilst the acolyte is learning from a senior member of the Mechanicus. A scholar can be chosen a novice through difficult exams and tests at his school, and many scholars give up before they pass their tests. Acolytes on the other hand, serve as assistants and learn through the path of the practitioner. It is up to the senior members of acolytes to determine if they have the keen intellect needed to become a tech priest, and to decide when it is time for the acolytes to advance to become novices.
When one has been chosen to become a novice, one must first go through the Rite of Initiation. In this rite, the tissue of the subject is studied by arcane machines and the subject is given the first bionic augmentation. This augmentation is implanted into the brain and allows direct communion with machines and other members with similar implants. Only when a member has completed the Rite of Initiation is the member considered a novice and allowed to carry the sacred crimson robes of the Adeptus Mechanicus.
Upon becoming a novice (Novum), the member is usually assigned to a tech priest based on abilities of the member. It is up to this tech priest to educate the novice according to the path that is set before the novice, and to choose the balance between theory and practice. For example, a novice might show a special ability and fervour in subject dealing with biology. It is then up to the tech priest to prepare the novice for the Collegium Biologis or to assign the novice to someone who can. After a period of mostly theoretical studies, the young member can be given the title of senior novice. Senior novices accompany tech priests in their duties and learn about the duties and responsibilities of a tech priest. This is the last step before becoming a Tech Priest, and the final stage where a member can be rejected by the Adeptus Mechanicus. If a senior novice does not show the needed qualities to become a tech priest, he or she is usually given a position as a civil engineer or mechanic outside the Adeptus Mechanicus.
The Tech Priests (Sacerdos) are the most numerous group within the Adeptus Mechanicus, given countless different tasks. Supporting Imperial Guard regiments, operating engines on starships, administering workers in factories, educating young novices and performing important research in laboratories are just a few of the many duties carried out by Tech Priests. This is the first independent step on the path of the Adeptus Mechanicus, and the first chance for a member to really make a name for him- or herself. Tech Priests can carry an array of different augmentations required for their work. The most successful and venerable Tech Priests are eventually elevated to the rank of High Priest. Though this greater responsibilities usually comes with this rank, it can also be simply a mark of talent and promise.
The rank of Magos is a great honour, and not all Tech Priests live to reach this rank. The Magi of the Adeptus Mechanicus are ancient men and women, kept alive by many bionic augmentations and replacements. They are dedicated learners who have specialised in one of the many disciplines of the Adeptus Mechanicus; from biology and chemistry to shipbuilding and communication. Upon becoming a Magos, a Tech Priest must travel to Mars to undergo the Rite of Magi, also known as the Rite of First Light. This rite is the longest and hardest of all Adeptus Mechanicus ceremonies, and there are many who go insane or die in the process. Those who do survive, are not only the most talented and successful of tech priests, but also the strongest of mind and body. They carry enormous respect, even outside the Adeptus Mechanicus.
Should a Magos choose the path of the leader, he can be given the rank of Arch Magos. The Arch Magi are the powerful elite of the Adeptus Mechanicus, with whole fleets and even forgeworlds under their control. To an outsider, the Arch Magi are usually completely unrecognisable as humans and can be a quite disturbing sight. Few retain any of their original limbs, and there are many who lack a humanoid shape whatsoever. To members of the Adeptus Mechanicus, the Arch Magi are sacred- the perfection of the holy bond between human mind and mechanical body. The Arch Magi have expert knowledge within several schools of the Collegia, though it is normal to specialise in a single field, but also the wisdom and courage needed to rule a forgeworld.
Standing above even the Arch Magi on the hierarchy, the Segmentum and Regional Supervisors (Principis Segmentum, Principis Regionalis) are venerable arch magi that form the inner circles of the Adeptus Mechanicus- the Symposia Consiliare*.
[/li][li][/size]
have a unique position in the hierarchy in that they serve only as links between the High Altar of Knowledge and the Fabricator General on Mars and the countless servants of the Machine God. Their purpose is to control and survey the constant flow of information that enters the High Altar of Knowledge and to report to the Fabricator General. They are without doubt the humans in the Imperium possessing most knowledge, as the fragile remains of their mortal body is crafted into titanic cogitator machines which can access the entire High Altar of Knowledge at will. They learn every new discovery, they feel the pulse of the machine that is the Adeptus Mechanicus, and they are the eyes and ears of the Fabricator General.
As one of the High Lords of Terra, the Fabricator General is one of the twelve most powerful people in the galaxy, ruling the Imperium in the name of the Omnissiah. The Fabricator general spends his time in discussion with the other High Lords, interpreting the will of the Emperor and ensuring that the will of the Machine God is followed.
|
|
|
Post by CELS on Dec 18, 2004 12:43:30 GMT -5
3.2 The Collegia
Within the Adeptus Mechanicus there are many departments known as Collegia, which deal with both research and education within specific areas. Studying everything from experimental weaponry to alien flowers, these Collegia form the Imperium’s greatest source of technological advance. Though many other organisations in the Imperium are in the business of research, none can match the resources of the Adeptus Mechanicus- a galaxy-spanning organisation whose very purpose has been research for fourteen thousand years.
There many Collegia in the Adeptus Mechanicus, and few outsiders know the name of them all. Each Collegium is divided into a number of Sodalica for specialization. The greatest and most famous ones are listed here.
Collegium Physicum (Sodalicum Plasma, Sodalicum Optice, Sodalicum Cryogenica) The Collegium Physicum is the broadest branch of the Collegia, and studies the behaviour and interaction of matter and radiation. The Collegium Physicum is closely related to many other branches, such as the Collegium Alchemis.
Collegium Metaphysicum (Sodalicum Aether, Sodalicum Logicum) A branch studying the underlying principles of reality and the interaction of reality and the Immaterium, the Collegium Metaphysicum often examines subjects that are unanswerable to standard scientific experiments.
Collegium Alchemis (Sodalicum Analytica, Sodalicum Organica) The Collegium Alchemis is devoted to the discipline of chemistry and alchemy and studies the building blocks of nature, how they form solids, liquids and gases. It also incorporates a religious element and includes study of the Machine God and the Immaterium.
Collegium Biologis (Sodalica Medicinae, Sodalicum Genetos, Sodalicum Psykologis) Studying primarily evolution and the characteristics and behaviours of organisms, the Collegium Biologis is one of the widest branches of the Collegia. Specialisation in xenos races is outside this branch, though it is common for members of the Collegium Xenos to begin their education in the Collegium Biologis.
Collegium Psykana (Sodalicum Astronomica, Sodalicum Telepathica) The Collegium Psykana is dedicated entirely to the study of human psykers in all their forms; from the war psykers that support the Imperial guard, to astropaths and navigators. As the Adeptus Mechanicus guards its own knowledge well however, so too does the Adeptus Astropathica and the Adeptus Astra Telepathica, and it is more than likely that the Adeptus Mechanicus has inferior knowledge in this discipline. It is also speculated that there are forces within the Adeptus Mechanicus that seek to unlock the mysteries of psykers to further the independence of the Adeptus Mechanicus.
Collegium Arcanum (Sodalicum Solar, Sodalicum Imperialis) The Collegium Arcanum studies ancient history and particularly history that is kept secret from great parts of the Imperium. As the Adeptus Mechanicus constantly quests for ancient technology and knowledge, it goes without saying that the Collegium Arcanum is a highly important branch of the Collegia.
Collegium Aedificatio (Sodalicum Metallurgicus, Sodalicum Technicus, Sodalicum Arma) Dedicated to the art of building in its many forms, the Collegium Aedificatio is a very wide branch, studying everything from architecture to star ships. Obviously, it is closely related with most other Collegia.
Collegium Xenos (Sodalicum Orkicus, Sodalicum Eldar) Although the Imperium has studied the alien for over ten thousand years, there are many races that it knows nothing or very little about. Even the orks, who were the first aliens encountered by man in the Age of Technology, remain a mystery in many ways. Still, the Collegia Mechanicus knows a great deal more about aliens than any other organisation in the Imperium save the Ordo Xenos of the Inquisition. While some would accuse the Adeptus Mechanicus of treachery for keeping vital information from the rest of the Imperium, there are still others who would accuse them of heresy for delving so deep into alien lore.
Collegium Cybernetica (Sodalicum Bionica, Sodalicum The Collegium Cybernetica studies the interaction of biological, mechanical, and electronic systems. It is one of the most honoured branches of the Collegia, and its popularity typically makes difficult competition between young scholars. The Collegium Cybernetica deals with subjects such as body augmentation and the creation of machine spirits.
Collegium Titanica The legendary Titan Legions have their own Collegium, dedicated to educating crew and support personnel for the and to research and development of Titans. The Collegium Titanica is especially concerned with uncovering ancient technology that might help to learn the secrets of ancient machines such as the nigh irreplaceable Imperator class titans.
|
|
|
Post by CELS on Dec 18, 2004 12:45:57 GMT -5
3.3 The Tech Guard[/b] In the ancient pacts formed by the Emperor and the Cult Mechanicus following the Age of Strife, the Emperor granted the Cult Mechanicus the freedom to raise its own armies to defend its fleets and forgeworlds. The Martian Skitarii Tech Guard was given the task of defending the Mechanicus sovereign, including forgeworlds, knight worlds and fleets. Its highly defensive role has been set in stone after the Horus Heresy, and the Tech Guard has all but ceased to participate in Crusades and offensive campaigns. In desperate times, the Skitarii may be supported by battle servitors, knight walkers, explorators and even Titan legions to destroy nearby threats that cannot be given the chance to attack. These sort of actions happen with and without the permission of the Adeptus Terra.
Though the Tech Guard predates the Imperial Guard by millennia, the two are organised in a similar manner. A standard Tech Guard infantry regiment consists of Hypaspist squads, similar to a squad of Imperial Guardsmen, though normally better equipped and augmented with bionic implants that allow greater interaction with their weapons, scanners and communication gear. Heavy weapon support squads are called Sagitars or Sagitarii, and have a slightly higher rank than Hypaspist infantry due to their greater expertise and more advanced augmentations. The tank crews of the Skitarii tech guard are quite different from the tank crews of the Imperial Guard. They are elite warriors, venerated even by Tech Guard officers, and perhaps the most adept tank crews in the Imperium. Their education begins in childhood and after a decade of hard training, psycho-conditioning and bionic augmentations, they mount their assigned vehicles for life, giving up their humanity for unity with their machine. These tank crews are called Cataphracts or Cataphractarii, and crew most vehicles used by the Tech Guard, including tanks, speeders and walkers. The last and smallest of the units within the Tech Guard is the Ballistas or Ballisterarii. Given the task of operating artillery vehicles, the Ballista crews are highly educated in order to understand their machines, which are often experimental or highly unreliable.
|
|
|
Post by CELS on Dec 18, 2004 12:48:08 GMT -5
3.4 The Praetorians [/color] Descended from the legendary Mechanicum Protectors from before the Age of the Imperium, the Praetorians are the terror troops of the Adeptus Mechanicus. Though they are most often seen as honour guards, intended to remind the galaxy of the power of the Adeptus Mechanicus, they are just as often used for critical surgical strikes in great offensives. Parallels can be drawn to the Space Marines of the Adeptus Astartes, but there are several notable differences. While Space Marines are recruited from children that are biologically enhanced throughout puberty, the Praetorians are vat-grown men created in the most secret laboratories of ancient forgeworlds, knowing no life outside the service of the Machine God and the Omnissiah.
The Praetorians are normally given the most advanced equipment available to the Adeptus Mechanicus and extreme resources are spent on their creation. With power armour individually designed and master-crafted by artisan Magi, weapons based on experimental fusion technology or long lost plasma technology and personal power fields, the Praetorians are amongst the most powerful infantry formations in the galaxy. Organ implants, mind impulse units and alloy-reinforced skeletons are standard, and after years of intense combat training and psycho conditioning, the Praetorians become fearsome weapons even without their weapons and armour.
In battle, the Praetorians are a fearsome sight. Deploying via teleport, they appear suddenly in the midst of their enemies, utterly silent, wearing black armour without any designations or markings but the badge of the Cult Mechanicus. They then move effortlessly and ruthlessly towards their objective before extracting via teleport once their objectives have been reached. When serving as honour guards, they upgrade their sleek black armour with ornate ceremonial armour modules, decorated with the banners of their company. Like living statues, they guard their objective with devotion second to none.
|
|
|
Post by CELS on Dec 18, 2004 12:48:43 GMT -5
3.5 The Explorators The Explorators form the most mysterious fighting unit of the Adeptus Mechanicus. Though they have many grand armies and powerful fleets, the Explorators are almost never used in pitched battle. To the Imperium, the Explorators are naught but questing scouts, seeking new or lost knowledge. This is only part of a more sinister truth. In reality, the purpose of the Explorators is similar to that of the Imperial Inquisition. Not only concerned with seeking knowledge, the Explorators also track down and eliminate those who perform heretical research, both within and without the Adeptus Mechanicus. In addition, the Explorators are given the extremely risky task of capturing artefacts held by the enemy or even other organisations in the Imperium. In the case of the latter, stealth is obviously of utmost importance, as a failure to hide their identity can result in great conflicts with the rest of the Imperium.
The Explorators are divided into highly independent Cohorts, with each forgeworld having at least one such Cohort. The organisation of each Cohort can differ wildly from one to another, depending on origins and their intended purpose. On ancient forgeworlds with several Cohorts, one Cohort may be dedicated entirely to monitoring the forgeworld itself and will thus be bound to its home, while another Cohort may be given a fleet and travel the stars ceaselessly, with little apparent connection to its homeworld.
Following the events of the Horus Heresy, the Imperium does not allow the Explorator Cohorts to maintain enough weapons to function as an offensive unit. Their ships are allowed to carry soldiers and warmachines to protects the ships from boarding and to protect their tech priests during expeditions on alien worlds, and are also allowed some defensive armaments to keep enemy ships at a distance to secure their escape. To achieve their secret objectives, of course, the Explorators sometimes need to bring concealed, forbidden weapons. An Explorator ship that appears almost completely unarmed at first can often transform to reveal rows of hidden weapon batteries and various experimental or arcane weapons. The Explorator Cohorts have a multitude of different personnel, from tech priests and arch magi to soldiers and warrior priests, or even assassins, spies and saboteurs in disguise.
|
|
|
Post by CELS on Dec 18, 2004 12:48:56 GMT -5
3.6 The Centurio Ordinatus[/color] Of all the fighting forces of the Adeptus Mechanicus, the Centurio Ordinatus is the smallest and the most specialised. The Centurio Ordinatus consists of hundreds of unique and fantastically powerful warmachines, some dating back to before the birth of the Imperium. From titanic land-based artillery units to bizarre burrowing tanks, the warmachines of the Ordinatus have only one thing in common; each warmachine is one of a kind and was built for one specific purpose. Whether built to breach a specific fortress or capture a special enemy unit, the warmachines of the Centurio Ordinatus are typically so specialised that they are transported back and forth accross the galaxy, to whatever world where their unique abilities are required.
The Centurio Ordinatus is an extremely valuable, but extremely vulnerable asset. In battle, its warmachines are totally dependent on other forces for protection- be it the Skitarii Tech Guard or the Imperial Guard and Navy. Much like the Adeptus Astartes, the Centurio Ordinatus cannot be commanded into battle. Commanders of the Imperium may only request their warmachines, and it is then up to the Magi Errant of the Ordinatus to judge whether or not the situation is dire enough to warrant their presence. Unlike the Astartes however, the Centurio Ordinatus is not known for brave last stands. Their warmachines are so valuable to the Imperium, that to lose one in battle is an unthinkable disaster. For this reason, it is not uncommon for the Ordinatus to disengage if their warmachines are in too much danger- much to the disappointment of any Commander or General.
To the Adeptus Mechanicus, the warmachines of the Centurio Ordinatus are holy avatars of the Machine God, creations of such cunning and power that they could never be improved or outdated. With the exception of repair and various maintenance, some of these warmachines have remained unchanged since their creation, tens of thousands of years ago. More amazing still, several of these warmachines have not been used more than once, due to their highly special abilities, irreparable damage or quite simply their infinite value to the Imperium.
|
|
|
Post by CELS on Dec 18, 2004 12:49:20 GMT -5
3.7 The Legio Titanica[/color] Titans have existed since long before the days of the Imperium, in the Age of Technology. In those dark times, Titan-like machines were common and a part of the planetary defence force of many human worlds in the galaxy. After the Age of Strife however, much of the knowledge needed to maintain and build the true Titans was lost, and eventually became lost to all except the Cult Mechanicus. Of course, this was in no small part due to the fact that the Cult Mechanicus actively made sure that no one else had the technology to build Titans. In the early days of the Great Crusade, the newly founded Imperium and the Mechanicum were both in favour of banning the ancient Titan designs that didn't incorporate a machine spirit, and so the Emperor's Armies and Space Marine Legions actually helped the Cult Mechanicus in maintaining their monopoly.
The Legio Titanica is divided into four divisions; the Divisio Militaris, the Divisio Mandati, the Divisio Telepathica and the Divisio Investigatus. Of these four, all except the Divisio Investigatus maintain Titan warmachines.
The Divisio Militaris is the biggest of the divisions, and contains the majority of the Titan Legions and Demi-Legions. The Titans of the Divisio Militaris are ancient warmachines armed with conventional weaponry, such as energy weapons, ballistic weapons, missile weapons and close combat weapons. These Titans can be divided into Scout Titan, Battle Titan and Emperor Titan depending on their size and role.
The Divisio Mandati is quite similar from the Divisio Militaris. The Titan Legions of the Divisio Mandati are almost only used to enforce Pax Imperia on Imperial worlds. Consisting of only Emperor class Titans, the Legions of the Divisio Mandati are a powerful tool that can be used in conjunction with other Imperial forces to persuade Imperial servants into submissions. When persuasion fails, the firepower of the Emperor class Titans enforces the Imperial will. Some of the Legio Mandati never move beyond the boundaries of the Imperium, having a regular diocese under their peripatetic care. Others specialize in taking the word of the pax Imperia beyond the boundaries of Imperial space. These Missionary Legions, often operating in support of Rogue Traders, are the elite of the Divisio Mandati.
The Divisio Telepathica is the smallest of the Titanica divisions. Using special Titans that have psyker choirs linked with arcane psi-amplifiers, the Divisio Telepathica has a number of different uses, such as long-range psyker warfare against enemy headquarters or even disabling enemy titans for capture. With their powerful psyker-choirs, the Titans of the Divisio Telepathica are able to cause just as much destruction and confusion in the enemy lines as standard Titans, and, with the most powerful psykers, can even be used to breach fortress walls. The Divisio Telepathica are extremely careful when preparing their psyker-Titans, because of the horrifying possibility that one of the psykers be possessed by warp entities. In a best case scenario, this would kill the psyker choir and leave the Titan lifeless. If they are not so lucky, the Titan is possessed by daemons, who can channel unfathomable amounts of energy through the possessed psykers and cause utter mayhem in the Imperial lines.
The Divsio Investigatus is radically different from the other divisions, as it is dedicated to research and testing. Closely connected to the Sodalicae of the Collegia Titanica, the Divisio Investigatus is involved in designing new titans, testing new technology on the battlefield and trying to unlock the secrets of the most ancient of titans. For an Imperial commander to be blessed with the presence of the Divisio Investigatus can be a mixed pleasure. With their experimental technology, the Titans of the Divisio Investigatus can be used to surprise the enemy or to deal with special threats, such as Tyranids or Chaos. Just as often, unfortunately, these Titans will experience a handful of malfunctions that can lead to anything from slightly reduced combat efficiency to power plant meltdown and utter destruction. Still, the members of the Divisio Investigatus maintain a fierce pride in their status, and their Princeps are usually extremely talented warriors who can be expected to deal with surprises.
In the Dark Millennium, there is roughly as many Titan Legions in the Imperium as there are forgeworlds. Some forgeworlds have more than one Titan Legions, and some have none. While the largest Titan Legion, Legio Destructor, has over a hundred Titans, there are many smaller Legions, such as the Legio Ordo Sinister of the Divisio Mandati, which has only twelve. Unlike other fighting forces of the Adeptus Mechanicus, the Titan Legions are considered so powerful that they may not be transported by Adeptus Mechanicus ships. Instead, they must be taken to battle by the Imperial Navy; a precaution that can cause great delays, but which was proved necessary following the Horus Heresy. Of course, there are those within the Inquisition and the Administratum who suspect that the Adeptus Mechanicus is in violation of those ancient laws, and secretly transport Titans onboard their so-called scout ships and research ships.
|
|
|
Post by CELS on Dec 18, 2004 12:49:46 GMT -5
4.0 The Knight Worlds[/size][/color] As the Cult Mechanicus of Mars began colonisation around the galaxy, its distant and largely isolated forgeworlds were often very vulnerable and dependent on other worlds for food, minerals, workers or soldiers. Eventually, many of these forgeworlds united nearby human worlds with the sovereign of the Cult Mechanicus, establishing them as colonies of Mars. Some of these lost human worlds had descended into barbarism and anarchy, and all of them lived in fear of alien attacks. As the Cult Mechanicus offered knowledge, guidance and protection, the tech priests of Mars were usually met with open arms.
On these new colony worlds, the Cult Mechanicus had a policy of establishing a new government to secure stability, harmony and loyalty. A Monarch was put on the throne by the tech priests, normally a member of the Cult Mechanicus or a local hero, hand-picked by the Cult Mechanicus. Warrior priests of the Cult Mechanicus were then given the position of Knights on the new colony worlds, supposed to assist the Monarch with government, while giving leadership to the people and ensuring the popularity of the Cult Mechanicus. The Knights were given much wealth and military resources in order to accomplish this, most notably the common Knight walkers designed by the Cult Mechanicus. Though inferior to the Titans of Mars, these Knight walkers were powerful warmachines and became the symbol of the might of the Cult Mechanicus on many worlds.
Millennia later, when the Emperor formed an alliance with the Cult Mechanicus, it was agreed that these would remain the sovereign of Mars without needing to tithe to Terra as other Imperial worlds, but that the Adeptus Mechanicus would not be able to found new Knight worlds. The term ‘Knight world’ was adopted throughout the Imperium, thanks in part to the legendary Rogue Trader Jeffers who discovered three Knight worlds in Segmentum Solar and claimed to have coined the term.
There are several hundred Knight worlds around the galaxy, all of which were colonised by the Cult Mechanicus before the Horus Heresy. The majority of these are found within the borders of the Segmentum Solar, where the concentration of ancient forgeworlds is greatest. Further from the Segmentum Solar, most forgeworlds were colonised after the Great Crusade, when the Adeptus Mechanicus was no longer allowed to found new Knight worlds. Still, the colonisation fleets from Mars that travelled the galaxy during the Age of Technology and Age of Strife sometimes reached far into the galaxy, and there is even a handful of Knight worlds to be found in the Eastern fringe.
|
|
|
Post by CELS on Dec 18, 2004 12:50:39 GMT -5
5.0 Factions, philosophies and paradigms[/b][/size]
5.1 Factions and Philosophies The Cult Mechanicus is an ancient and vast community, spread over the entire Imperium. Reflecting this, a number of political factions are present in the Adeptus Mechanicus, dating as far back as the Age of Strife. These political factions are a result of the relative independence of the Adeptus Mechanicus, and its relation with the Imperium, and can be divided into four broad categories. A number of different philosophies have also formed over the millennia, each with its own view on the purpose of the Adeptus Mechanicus and its own approach to technology.
The philosophies of the Adeptus Mechanicus can be divided into puritan philosophies, which generally stay true to the established principles and beliefs of the Adeptus Mechanicus, and radical philosophies, which seek change and differ greatly from the current philosophies of the Cult Mechanicus. Of these, the puritan philosophies are held high by the great majority of the Tech Priests, in all corners of the Imperium.
The most widely spread puritan philosophy is the Primist philosophy. Followers of this philosophy believe that the ancient belief systems of the Adeptus Mechanicus should be adhered to. This includes those dogmatic structures that developed before the Cult Mechanicus was introduced into the nascent Imperium. The main teaching of the Primists is that technical and mechanical knowledge is the sole province of the Machine God and their physical representatives, the Tech Priests. They resist the development of all local infrastructures since this places technology in the hands of the plebs and the non-believers. At the very least, all advanced forms of technology, including xenos-tech, is the sole preserve of the Cult Mechanicus. Similar to the Primist philosophy, the Traditionalist philosophy teaches that the knowledge gained in the past is the only true form of understanding. Supporters of this philosophy resist the incorporation of new technologies even when derived from newly acquired STC documentation, and of the further integration of the Adeptus Mechanicus into the Adeptus Terra. Paradoxically, they are also the greatest exponents to the understanding of relic technology.
A philosophy quite different from the two largest philosophies, the Traditionalist and the Primist, is the Questor philosophy. Adherents to this philosophy believe that the STC represents another embodiment of the Machine God and, as such, scour the galaxy for working copies and related information. Xenos-tech is abhorred since it sullies the concept of the STC as the omega-point of Human, and therefore universal, knowledge.
Opposing the three major puritan philosophies, are the many radical philosophies. The radical philosophies vary greatly in popularity, values and age, but of the countless different philosophies, the following four are arguably the most important, considering their growing influence across the entire Imperium.
The Reincarnist philosophy is a fairly ancient philosophy, born shortly after the Horus Heresy. A radical off-shoot of the Questor philosophy, the Reincarnists believe that the STC as an embodiment of the Machine God is capable of reincarnating the Omnissiah. Through Him the followers of philosophy will experience the omega-point of knowledge. Interestingly, some small off-shoots of the Reincarnist philosophy have been speculated to have connections with the puritan Thorian philosophy of the Inquisition.
A second, and younger philosophy, is the Visionary philosophy, a strange philosophy unusual in that it developed from the collegium genetos. It is the belief of the Visionaries that the Omnissiah meddled directly with human development in the Dark Age of Technology and the Age of Strife. Within the very building blocks of Humanity the Emperor has encoded the STC, as evidenced by the Adeptus Astarters, mirrors of the transcendent core of this knowledge of Humanity itself. The Xenite philosophy, though having existed since the very first contact with alien species, has only earned significant influence in the recent millennia. The main teaching of this philosophy is that knowledge derives from many sources, not just human thought. As such they advocate the study of xenos-tech and the incorporation of any information derived from such study into the Holy Altar and the teachings of the Cult Mechanicus. The Xenite philosophy is often mistaken for the Xenophile philosophy, an even more radical philosophy in the Cult Mechanicus.
Xenophiles expand upon the Xenite philosophy to state that alien knowledge, and particularly that of the older races, is preferred over that of humanity. Indeed, all human knowledge is just a reflection of xenos technology. Adherents to the Xenophile philosophy are among the most despised of all radical Adeptus Mechanicus philosophies, and are viewed with equal scorn by organisations outside the Adeptus Mechanicus. Indeed, the Ordo Xenos of the Inquisition keeps a close eye on Tech Priests with such affection for alien knowledge, and some of the more puritan Inquisitors have been known to actively hunt down and execute this group of Tech Priests.
Being a substantial part of the immense political machine that is the Imperium, the Adeptus Mechanicus is itself, as a result, divided by various political factions. Though the politics of the Adeptus Mechanicus vary from one side of the Imperium to the other, four broad categories can be used to describe the majority of political factions in the Adeptus Mechanicus. The first of these four is the Integrationist group. This is the body of thought that wishes to see greater integration between the Adeptus Mechanicus and the Imperium, including a greater sharing of the technology with the other organisations in the Imperium, and distributing technology on lower levels. Typically, the integrationists feel that the complexity and bureaucracy of the Imperium, coupled with the squabbling of power between its organisations, hinders mankind in reaching its ideal. Followers of this political opinion are usually noted as notably cooperative with all other Imperial organisations, and even go as far as demanding cooperation from them.
A second group known as the Isolationist group distance themselves from the Integrationistic stance, and advocate the maintenance of distance between the Adeptus Mechanicus and the Adeptus terra. Basically, the Isolationists feel that the Adeptus Mechanicus should function independently, and act as a powerful ally of the Imperium, rather than a part of it. With independent government, the Adeptus Mechanicus can use its wisdom and knowledge to better help the Imperium, and itself.
The third group is the group called Separationists, which wish to remove the Adeptus Mechanicus from the Adeptus Terra, and to some degree, the Imperium. Unlike the Isolationists, the Separationists often consider the Adeptus Mechanicus equal and in some ways superior to the Imperium, and claim that by cutting its bonds with the Imperium, the Cult Mechanicus can best serve humanity. The extreme Separationists even envision a new age of Man, where all of humanity is united under the Machine God, defeating all enemies with the invincible unity of Man and Machine.
Last and largest of the four political groups in the Adeptus Mechanicus, is the Conservatives. Upholding the status quo, this group believes that any change of political stance would be ultimately destructive to the goals of the Adeptus Mechanicus.
|
|
|
Post by CELS on Dec 18, 2004 12:51:58 GMT -5
5.1 The Paradigms of the Adeptus Mechanicus Three major paradigms exist within the Priesthood of the Cult Mechanicus, which have had great influence on the entirety of the Adeptus Mechanicus over the past millennium. All three of these paradigms are separate communities, each with a unique set of assumptions, concepts, values, and practices that constitute/dictate the political standing and philosophical adherence of their members. The greatest and oldest of these paradigms is the Methodists. The philosophy of the Methodists is a fairly conservative one, common on the forgeworlds of the Imperium. To the Methodists, victory for mankind can only come by continuing the war and staying true to the ways of the Imperium. The war against the enemies of Man cannot be won overnight, but will come after ages of bloodshed, careful research and hard work. The Methodists strive to uphold the traditions of the Adeptus Mechanicus, and are wary of change, and use their research to improve the technology that the Imperium masters already, claiming that spending time and resources researching new and experimental technology is far too risky in such times. The second major paradigm, the Unionists, is similar to the Methodists in many ways, but differs in their religious beliefs, and is considered by the most venerable Methodists to be too radical and naïve in its scientific approach. The members of this paradigm hold that the Emperor and the Machine God are one, and desire greater unity between the Adeptus Mechanicus and the rest of the Imperium. Victory, the unionists claim, will be accomplished through faith, reason and zeal, and many unionists claim that the Adeptus Mechanicus should be even more zealous in their search for STC technology. Researching how the powers of the Emperor can be harnessed in the fight for survival of the Imperium, the Unionists are known to do much experimenting with holy weaponry such as psycannon technology and anointed weapons.
Directly opposing the Unionists, are the Separatists. The Separatists do not recognise the divinity of the Emperor, nor do they wish to be united with the failing Imperium. The Separatists believe more than anything else that knowledge is power, and claim that the Imperium is slowing the advance of the Machine Cult. Only by distancing the Adeptus Mechanicus from the rest of the Imperium, can the Priesthood unlock the secrets needed to defeat the enemies of man, and rebuild the civilisation of man in the image of the Machine God. The Separatists are notoriously protective of their knowledge and findings, and some have even speculated that they desire to separate themselves from the Adeptus Mechanicus itself, to accomplish their goals.
|
|
|
Post by CELS on Dec 18, 2004 12:52:14 GMT -5
6.0 Technological progress Does the Adeptus Mechanicus learn, or does it squabble for the scraps of lost technology? Is grav technology forever lost?
|
|