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Post by Dazo on Jul 23, 2004 8:03:28 GMT -5
NOOO The last three digits are yours to do as you please but the rest shouldn't really be touched. you can have whatever population you want providing you explain how they are sustained. shiny Why, gas giants are far more interesting and they could have huge ring systems that would give you your asteroid type belts for mining as well as moons so you wouldn't have to have any orbiting Invictonburg
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Post by Philip on Jul 23, 2004 8:19:45 GMT -5
There isn't a population on the first world and less than a thousand on the other. I know cage wanted me to reduce the populations represented by my hive world but isn't this going a little too far? Perhaps I'll add a tiny planet, maybe solid iron, a core of a long dead world (or very heavily mined!) in a further out orbit from the primary world, acting as a mega port for ships 'on route' to Invictonburg?
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Post by Kage2020 on Jul 23, 2004 8:24:59 GMT -5
First up, can I change the codes and by how much? The first world is a underwater rock and the second a giant dry planet with less than a 1000 people. I want to change all of the codes, can I do that? You really need to read the Guide and the Example, both of which discuss this type of thing. Quickly, however, co-ordinates cannot be changed. Star class and/or type can be, but only if given a really good reason. Size, atmosphere and hydrosphere cannot be touched. Population, law and government are muteable and are only meant to offer inspiration so that people move beyond the bland confines of some of the worlds of the GW universe. TL can also be changed, but may be no higher than B (TTL 11). Population multiplier can be changed, but the number of asteroid belts and gas giants cannot. Life value similarly cannot be, neither can Resource value. Export can be modified based upon preference... That covers the statistics... And remember, don't go overboard on the population.
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Post by Philip on Jul 23, 2004 8:42:57 GMT -5
You really need to read the Guide and the Example, both of which discuss this type of thing. Quickly, however, co-ordinates cannot be changed. Star class and/or type can be, but only if given a really good reason. Size, atmosphere and hydrosphere cannot be touched. Population, law and government are muteable and are only meant to offer inspiration so that people move beyond the bland confines of some of the worlds of the GW universe. TL can also be changed, but may be no higher than B (TTL 11). Population multiplier can be changed, but the number of asteroid belts and gas giants cannot. Life value similarly cannot be, neither can Resource value. Export can be modified based upon preference... That covers the statistics... And remember, don't go overboard on the population. I'm reading it. I noticed under the table for all the stats in the pdf guide, not every stat has a section underneath (tec level etc) it ould be better to have them in, and links to the relevant sections for quick ref. Can the Hydrographics represent liquids other than water? I quite like my mercury quicksand. Could part of the world be classed as a forge world, or could it be a forge world with lots of hive?
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Post by Kage2020 on Jul 23, 2004 8:51:31 GMT -5
I'm reading it. I noticed under the table for all the stats in the pdf guide, not every stat has a section underneath (tec level etc) it ould be better to have them in, and links to the relevant sections for quick ref. Not entirely sure what you're talking about... But, yes, some of the statistics are absent and are actually present on this site. Since this is the case, I really find little motivation to modify the document. As to the links it is already extensively bookmarked. Erm, well the version I have is. I keep on meaning to send Zoomdog the information. In fact, I'll do it now. Can the Hydrographics represent liquids other than water? I quite like my mercury quicksand. Yes, it can represent something other than water and, no, you're going to have to come up with a suitable reason for 'mercury quicksand'... Could part of the world be classed as a forge world, or could it be a forge world with lots of hive? It cannot be a forgeworld and, no, it cannot be partially classed as a forgeworld. The forgeworld classification is restricted to an adeptus mechanicus controlled world. This is just a hive world.
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Post by Philip on Jul 23, 2004 9:08:10 GMT -5
Not entirely sure what you're talking about... But, yes, some of the statistics are absent and are actually present on this site. Since this is the case, I really find little motivation to modify the document. As to the links it is already extensively bookmarked. Erm, well the version I have is. I keep on meaning to send Zoomdog the information. In fact, I'll do it now. Sounds good. It would make it easier to navigate (I noticed you put an example up for clarification, so it must be worth modify the original guide if it causes confusion) Yes, it can represent something other than water and, no, you're going to have to come up with a suitable reason for 'mercury quicksand'... It was like that when I got 'ere gov! Who knows why its covered in mercury, perhaps the Necrons did it, perhaps its not mining but an archaeology dig collecting [classified]! Is there any reason not to? It cannot be a forgeworld and, no, it cannot be partially classed as a forgeworld. The forgeworld classification is restricted to an adeptus mechanicus controlled world. This is just a hive world. Could they make bits of star ship with the important bits shipped in, or export the bits they maketo Forgeworld Proteus? Could we change it to a adeptus mechanicus controlled world (they would certainly keep up the maintenance program!) Would that mean no nobles?
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Post by Dazo on Jul 23, 2004 11:30:28 GMT -5
Perhaps its the accumulated by product of thousands of years of heavy industry, you might not have oceans of it but you could have vast lakes of it perhaps even rivers of the stuff.
Yep i think thats the standard procedure, though i feel it would seriously hampers ship production as you will only have a few machanicus worlds in a sector trying to build and out fit the entire naval might of the sector
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Post by Kage2020 on Jul 23, 2004 12:20:24 GMT -5
Sounds good. It would make it easier to navigate (I noticed you put an example up for clarification, so it must be worth modify the original guide if it causes confusion) [/qutoe] Done already for both the Guide and the Example. They're sitting around waiting for ZoomDog to come online so that I can get an address other than the Hotmail one. The Guide is 3Mb and the Example 1Mb, both PDF files. Who knows why its covered in mercury, perhaps the Necrons did it, perhaps its not mining but an archaeology dig collecting [classified]! Both examples of what is not permitted in the ASP. Not weird happenstance, but rather saying "who knows" or using the 'ole "[classified]" approach. If you cannot think of a reason than ask the project members... if they cannot think of a reasonable explanation (i.e. one that is plausible if not necessarily possible) then chances are that you should think of something else... Could we change it to a adeptus mechanicus controlled world (they would certainly keep up the maintenance program!) Would that mean no nobles? Erm, no. There are already more than enough forgeworlds in the Anargo sector, despite GW's somewhat ridiculous statements in the new 'fluff' as an unnecessary means of stop-gapping the required manufacting capacity of the Imperium... Could they make bits of star ship with the important bits shipped in, or export the bits they maketo Forgeworld Proteus? [/b][/quote] The main 'starship' production yards - in fact the only ones - are currently found orbitting Anargo Secundus, the far companion star to the main Anargo system. For most people even hinting at the concept of production of new ships is heresy enough, so at present they are maintained as a central facility. There is, however, no real reason why they could not produce sublight vessels which are subsequently shifted by jump tender (i.e. uber-scale vessel). After all, the basic idea of economics presented elsewhere is that if you're good at producing something you specialise in that production so that you increase your output... import the things that you're less efficient at producing! This basically means that Anargo Secundus produces superluminal systems... Admittedly, Anargo itself primarily produces sublight and 'fixed' (satellites/station) components so... Perhaps some form of manufacturing dialogue can be produced? The size of Invictonburg's industry is going to completely swamp the GWP of Anargo...
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Post by Philip on Jul 23, 2004 12:44:47 GMT -5
Both examples of what is not permitted in the ASP. Not weird happenstance, but rather saying "who knows" or using the 'ole "[classified]" approach. If you cannot think of a reason than ask the project members... if they cannot think of a reasonable explanation (i.e. one that is plausible if not necessarily possible) then chances are that you should think of something else... As for [classified] I inferred Necron technology dig and I wasn't serious (joking). I thought the mercury would be naturally occurring due lack of other elements to react to etc. Ok in the real world you can have a mercury ocean, I just thought it would look nice. Hmm, perhaps the ore is heavy in mercury and in extracting what they want (I'll hold my hands up and say I'm not sure what this is) pure mercury is the product? Mercury is used in gold extraction, and mercury combines with gold, perhaps it a gold mercury mixture trapped in ore? Anyone need some gold for electronic circuits? (Imperium used optics?). Any one got a use for several million tonnes of gold? Erm, no. There are already more than enough forgeworlds in the Anargo sector, despite GW's somewhat ridiculous statements in the new 'fluff' as an unnecessary means of stop-gapping the required manufacting capacity of the Imperium... The main 'starship' production yards - in fact the only ones - are currently found orbitting Anargo Secundus, the far companion star to the main Anargo system. For most people even hinting at the concept of production of new ships is heresy enough, so at present they are maintained as a central facility. There is, however, no real reason why they could not produce sublight vessels which are subsequently shifted by jump tender (i.e. uber-scale vessel). After all, the basic idea of economics presented elsewhere is that if you're good at producing something you specialise in that production so that you increase your output... import the things that you're less efficient at producing! This basically means that Anargo Secundus produces superluminal systems... Admittedly, Anargo itself primarily produces sublight and 'fixed' (satellites/station) components so... Perhaps some form of manufacturing dialogue can be produced? The size of Invictonburg's industry is going to completely swamp the GWP of Anargo... So the ships housing the IG that Invictonburg ships out could be super large 'barges' shifted by jump tender supplied by Anargo Secundus and this would not require it to be a 'forgeworld'?
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Post by Kage2020 on Jul 23, 2004 13:11:05 GMT -5
As for [classified] I inferred Necron technology dig and I wasn't serious (joking). Hence the " " at the end... so that you would know that some of it, at least, was to be taken with a pinch of salt. With that said, however, the point still stands... I thought the mercury would be naturally occurring due lack of other elements to react to etc. Ok in the real world you can have a mercury ocean, I just thought it would look nice. Imagery does not defy physics! A quick Google later reveals: Anyone need some gold for electronic circuits? (Imperium used optics?). If you go by the 'fluff' the answer is simply: "We don't care!" So the ships housing the IG that Invictonburg ships... I would suggest that you do not hold too much onto this 'Guard factory' concept. How many Foundings has Necromunda had?
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Post by Dazo on Jul 23, 2004 14:21:22 GMT -5
I'm pretty sure some one could, not every world in the imperium is so advanced that they use optics. Maybe you could still have silver oceans, just use silver instead of mercury. Particles of silver suspended in a viscous acid sea. I take it from that that you have a less ridiculous idea on how to stop gap the required manufacturing capacity of the imperium Quite a few i would imagine, it has been around for thousands of years. The idea of breeder hives for IG would sit nicely with the way the imperium works
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Post by Philip on Jul 23, 2004 15:01:38 GMT -5
STANDARD REPRESENTATION
=INVICTONA PRIMUS= =21/18/15 – K3V=
Asteroid Belts 2 Asteroid belts: One in orbit zone 2, second in orbit zone 3 (habitable zone)
Gas Giants 3 Gas giants in outer orbits
=INVICTONA PRIMUS I= =BAC2C0F-B [Ag! Fl Hi In] 213 IM 06S=
Planet name: Invictona Primus Prima (Invictonburg) World class: Hiveworld Population: 2,200,000,000,000 Tech level: B Tithe Grade: Exactis Tertius Aestimare: B50
Orbital distance: 1.6AU Equatorial diameter: 15,300km Gravity: Molten core. Density .82. Mass 1.58 Gravity 1.01 Orbital period: 2.23 standard years 832.77days Length of day: 29.5 hours Atmosphere: Nitrogen, fluorine and sulphur compounds. Surface atmospheric pressure: 0.8atm Surface temperature: 319K 46o (greenhouse 2.1!) Hydrosphere: 12% water. 40% surface area of silicate suspension in mercury. Life forms: Extinct [evidence of fossilised bacteria]. Moons: None
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Post by Philip on Jul 24, 2004 0:34:08 GMT -5
=Roofs= Each 1km2 block of hive has a slight pitch in the roof and is surrounded by a moat gutter. The moat gutters run in the same direction as the transport systems below, the bottom of the moat gutters are glass like, and allow 'natural' light to reach the streets below. They are supported buy ornate struts (much like the cast iron work of old Victorian stations). The gutter drain of into canals.
=Canals= Several blocks combined on top of 10km2 plascrete islands surrounded by canals much like Venice only much lower water level. On the roof the gorge of the canal is spanned via ornate brides in keeping with the governmental splendour of the roofs, below riveted box iron brides suffice for the populous.
=Transport= The underground runs beside the canals in the wall of the canal. It is complete enclosed. Directly above the underground is the street network, though hardly used by the populars to travel (no cars) it is used by maintenance crews, emergency services and other official traffic.
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Post by Dazo on Jul 24, 2004 0:54:44 GMT -5
Ok maybe not what one could call an agri world, 850 parts per 1000 have to be dedicated to agriculture so lose the Ag. And is their no law or is that no government Isn't Invictonburg in the habitable zone, and asteroid fields are preferably located next to massive gravity bodies so next to the star or a gas giant or even between two gas giants. This is because the asteroid field would more thah likley acrete into a planet with no gravitational tidal forces preventing that from happening Hive worlds are also Exactis Extremis as well, with an aestmare of between B50 to E400
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Post by Philip on Jul 24, 2004 1:25:15 GMT -5
Ok maybe not what one could call an agri world, 850 parts per 1000 have to be dedicated to agriculture so lose the Ag. And is their no law or is that no government Hydroponics modules: 5km 2 of growin' for 80m 3 actual space. If I reduce the population from trillions to billions I'm going to have a huge surplus. The law is that you can carry weapons, any weapon. That's a law of '0'. No, its in orbit zone 4, an outer zone for this type of star. It already has earth like gravity and pressure but a bit hot at 42 oC. I can change it to B50 (they are very productive).
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