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Antares
Feb 15, 2004 8:52:20 GMT -5
Post by Skabbhatt on Feb 15, 2004 8:52:20 GMT -5
Continuing the development of the concept in "Planet X, a concept." Link: kagemat.proboards19.com/index.cgi?board=BuildGeneral&action=display&thread=1076531134 Antares 20/17/15 - M-V - B585536-A Ag 601 IM 120 Concept: Agriworld maintained by feudal aristocracy. High-technology distribution networks in place as a method of preservation and transporting of food products. Common access to technology is restricted, however. Changes to UWP: Export code is changed from 0 to 4 (agri-consumables). Tech-level A (10) is maintained as indicator of high-tech farming practices. Starport reduced to C.) Ties quite nicely into my concept, the high-tech distribution network would be Imperial "strongholds"/enclaves/trading posts where the tribes bring the grox they sell, the Imperials then slaughter the grox and then either sent to a central Enclave with a spaceport or direct shipped to a classis mercatorious ship in orbit. Depends if we want a centralised government or a more fractioned. Both have their merits, centralised are easier to oversee but fractioned has the advantage of A to C being shorter then A to B to C. Of course the number of enclaves and how common spaceports are will have an impact. The feudal aristocracy I was thinking to morph to something like "trade restrictions". Each enclave would appoint a tribe as their "partner"; all trade would go through them. This would give the tribe a measure of power over the tribes and therefore also the Imperials as they have power over their "partner", they can always find a new "partner". What do you think?
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Antares
Feb 15, 2004 9:39:22 GMT -5
Post by zholud on Feb 15, 2004 9:39:22 GMT -5
The feudal aristocracy I was thinking to morph to something like "trade restrictions". Each enclave would appoint a tribe as their "partner"; all trade would go through them. This would give the tribe a measure of power over the tribes and therefore also the Imperials as they have power over their "partner", they can always find a new "partner". I seems haven't got the reason for such artificial separation. Could you clarify?
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Antares
Feb 15, 2004 9:54:52 GMT -5
Post by Skabbhatt on Feb 15, 2004 9:54:52 GMT -5
Sorry that I was unclear, hope this clear thing up.
Basically the Imperials would gain a way to control the tribes by a subtle political move.
The appointed "trade partner" would gain power over other tribes by the virtue of controlling the trade. "You wanna trade your grox for some lasguns? Well you have to go through me, and I want your daughter."
The Imperials gain power over the "trade partner" by the virtue of appointing them. "I'm sad that you have that attitude, of course we cannot have an associate with that stance, so I think we have to find another partner..."
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Antares
Feb 15, 2004 10:35:55 GMT -5
Post by Kage2020 on Feb 15, 2004 10:35:55 GMT -5
Interesting concept... So basically there are oodles of 'fortresses' dotted over the planet which are the 'Imperial enclaves' (definition of 'Imperial' there is going to be interesting when one considers the history of the situation), but otherwise it's tribal. Bonds of obligations are seeded in the tribes through 'gift exchange' in the form of advanced weapons and technology? And Grox are the primary commodity? (Or a combination of goods...) Kage
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Antares
Feb 15, 2004 11:40:34 GMT -5
Post by Skabbhatt on Feb 15, 2004 11:40:34 GMT -5
So basically there are oodles of 'fortresses' dotted over the planet which are the 'Imperial enclaves' (definition of 'Imperial' there is going to be interesting when one considers the history of the situation), but otherwise it's tribal. Bonds of obligations are seeded in the tribes through 'gift exchange' in the form of advanced weapons and technology? That's the idea. Just pointing out that the tribes ain't that savage, they just aren't learned. I was thinking that they will be motorized, so something like GTL 6. Advanced weapons and technology. I was thinking mainly autopistols and lasguns and mechanical parts. Ohh and things that make living easier would be popular I think. And Grox are the primary commodity? (Or a combination of goods...) Grox are the primary commodity yes. The idea of something else also exist, but I'm open to suggestion for what that might be.
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Antares
Feb 15, 2004 12:19:59 GMT -5
Post by zholud on Feb 15, 2004 12:19:59 GMT -5
The appointed "trade partner" would gain power over other tribes by the virtue of controlling the trade. "You wanna trade your grox for some lasguns? Well you have to go through me, and I want your daughter." I got it now, thanks. Then a little twist for you: clans secretly created cartel and started to increase the lasgun price of grox. Investigator teems cameā¦
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Antares
Feb 15, 2004 17:37:48 GMT -5
Post by Sojourner on Feb 15, 2004 17:37:48 GMT -5
Nitpick - Antares is a real star; possibly nowhere near the Anargo sector and highly unlikely to posess any planets.
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Antares
Feb 15, 2004 19:20:19 GMT -5
Post by Kage2020 on Feb 15, 2004 19:20:19 GMT -5
I'm pretty sure that it makes no-nevermind whether we have the same name for a world that a star system has closer to Sol. Although I'm not saying that it is exclusive, the standard system naming convention is that it takes on the name of the mainworld, not the star. Kage
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Antares
Feb 16, 2004 15:12:38 GMT -5
Post by CELS on Feb 16, 2004 15:12:38 GMT -5
I agree with Kage. I would prefer a name that hasn't been used on a known star though, personally, but it's really not a big deal to me.
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Raider
Scribe
The Anti-Christ
Posts: 53
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Antares
Feb 20, 2004 23:07:38 GMT -5
Post by Raider on Feb 20, 2004 23:07:38 GMT -5
A few points; Wouldn't one of the Feuding tribes have gained ascendance over everyone else at one stage or another. Would the Imperium start helping the others to prevent this occuring? Who controls the 'Imperial' Enclaves. Administrum, Planetary Governor, local nobles or what? On the same topic, is the Imperial Commander a local or an Administrum offworlder? I had some more queries, but I forget them
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Antares
Feb 26, 2004 16:31:30 GMT -5
Post by Skabbhatt on Feb 26, 2004 16:31:30 GMT -5
Wouldn't one of the Feuding tribes have gained ascendance over everyone else at one stage or another. Would the Imperium start helping the others to prevent this occuring? I'm no expert, but I was thinking that the landmass vs population ratio and their normadic lifestyle would keep them apart, of course there would be larger, dominating tribes but none so large it would ascend over all other tribes. Also remember the basic idea for the world's history is that its previously developed infrastructure and society was crushed by the orkinvasion. Who controls the 'Imperial' Enclaves. Administrum, Planetary Governor, local nobles or what? On the same topic, is the Imperial Commander a local or an Administrum offworlder? Tieing in with Government 6 (Captive government/colony) I was thinking Administrum is in charge, the Imperial Commander being an Admin official. [whiny voice] Antares is a real star? But I like that name... [/whiny voice] Back to planet X then. A name, aname... *thinking cap on*
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Antares
Feb 27, 2004 15:56:05 GMT -5
Post by Kage2020 on Feb 27, 2004 15:56:05 GMT -5
Tieing in with Government 6 (Captive government/colony) I was thinking Administrum is in charge, the Imperial Commander being an Admin official. It's good to see that someone is getting into the spirit of it. Making the planet an administrative area that has subsequently snowballed into something else is extremely interesting. It creates a dynamic situation which is much in keeping with what I feel to be the homeostatic nature of the Imperium... Keep it up! Oh, and BTW the name is fine! ;D Kage
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Antares
Feb 29, 2004 11:41:39 GMT -5
Post by Skabbhatt on Feb 29, 2004 11:41:39 GMT -5
Kage has spoken! The name is fine! So the concept is pretty much finished so... CoordinatesX-axis: 20 Y-axis: 17 Z-axis: 15 It is... somewhere... Star TypeM type, red star, 3000-3500 Celsius at surface. Not that happy about that, a cold star... *puts on a coat* StarportB - Restricted to GTL8/9 (TTL: 12/13) worlds, these allow the production of non-warp capable craft. Also the repair of non-TL10 components. Reduced to C. I was thinking an orbital station with at least a cellarion for the grox-meat. Size5 - Medium size world; 8,000km diameter average. A rather small one, meaning low gravity. Interesting. Judo-kick! Atmosphere8 - Dense atmosphere. I wonder how dense, we don't want a world of drunks... More oxygen means more fierce fires, yes? Oh it means it's a bit warmer. Hydrographics5 - Wet world, about 50% water. Quite dryer then ours, more dry areas then. Again it means it will be a bit hotter. Population5 - Hundreds thousands of inhabitants. A low number, quite fitting for a world that was devastated by the orks. Law3 - Low law, machine guns, automatic rifles prohibited. This will change the most, I was thinking no law among the tribes, and in the enclaves something like G, with no local police force I was thinking this is one of the rare instance the adeptus arbites is running the show. Government6 - Captive government/colony. Again, I feel the adeptus ministratum is in charge, but exactly how they are in charge is up for grabs. I don't really know how the AdMin is run, badly I guess. A supervisor for every enclave, reporting to a planet supervisor (in orbit?). Maybe a council? Not really the style if AdMin, but again it's not a common situation... Tech LevelA - Nanoscience: environmental engineering, nanomachines, sentient AI, mature fusion technology. Sounds reasonable for the Enclaves, but the tribes would have something like 6, with of course influence from the enclaves. Trade CodesAg - Agricultural. Suits me fine, grox is the product. It reminds me, we need to have a discussion about the grox. Population Multiplier6 - 600,000 inhabitants. A low number. *shrugs* Planetoid Belts0 - None. Nada. Not much to say here. Gas Giants1 - One. A place to extract fuel? (If the space ships are going to use fuel) Or maybe a rare gas? AllegianceIm - Imperial With a minor orkinfestion. Life Value1 - Proto-cellular, ammio acids and/or various primitive replicators. Enter terraforming. ;D Resource Value2 - Poor, no claim of fame. That's how I like. Export Code0 - No export. Changing it to 4 - Agricultural export.
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Antares
Mar 3, 2004 20:15:38 GMT -5
Post by CELS on Mar 3, 2004 20:15:38 GMT -5
Kage has spoken! The name is fine! So the concept is pretty much finished so... So.... you're ready to give the guide and standardised representation a try!? ;D Not that happy about that, a cold star... *puts on a coat* If it causes trouble, we could always look at changing it. StarportB - Restricted to GTL8/9 (TTL: 12/13) worlds, these allow the production of non-warp capable craft. Also the repair of non-TL10 components. Reduced to C. I was thinking an orbital station with at least a cellarion for the grox-meat. Good call. Size5 - Medium size world; 8,000km diameter average. A rather small one, meaning low gravity. Interesting. Judo-kick! I don't think they have many kicks in Judo, but... alright Atmosphere8 - Dense atmosphere. I wonder how dense, we don't want a world of drunks... More oxygen means more fierce fires, yes? Oh it means it's a bit warmer. Damn... that's pretty clever. Hadn't thought about that. Do we have any scientists watching who know just how much effect it would have? Would an entire contintent burst into flames each time someone lit a cigarette or what? Hydrographics5 - Wet world, about 50% water. Quite dryer then ours, more dry areas then. Again it means it will be a bit hotter. Making up for the cold star, fortunately. Population5 - Hundreds thousands of inhabitants. A low number, quite fitting for a world that was devastated by the orks. And an agriworld.... Law3 - Low law, machine guns, automatic rifles prohibited. This will change the most, I was thinking no law among the tribes, and in the enclaves something like G, with no local police force I was thinking this is one of the rare instance the adeptus arbites is running the show. Could be interesting. I assume they'll only have precincts in the Enclaves, and maybe patrol the rest of the world looking for special dangers such as rogue psykers...? Government6 - Captive government/colony. Again, I feel the adeptus ministratum is in charge, but exactly how they are in charge is up for grabs. I don't really know how the AdMin is run, badly I guess. A supervisor for every enclave, reporting to a planet supervisor (in orbit?). Maybe a council? Not really the style if AdMin, but again it's not a common situation... I think you should stick with the typical image of the Ad Admin. Maybe Kage will encourage that you explore new situations, but I think a typical hierarchical system would be best. One commander with several supervisors, each in charge of one region where several lower grade supervisors in turn are in charge of their enclave, etc. It's boring, yes, but that's how I see the Ad Admin... Trade CodesAg - Agricultural. Suits me fine, grox is the product. It reminds me, we need to have a discussion about the grox. Feel free to start a thread in the Imperium forum Gas Giants1 - One. A place to extract fuel? (If the space ships are going to use fuel) Or maybe a rare gas? Possibly, but we don't want every damn gas giant in the sector to be a place to extract fuel, do we? At least I think that would be silly. Unless the system has the "infrastructure" to support such extraction, perhaps this is better left to other systems? Just a thought... AllegianceIm - Imperial With a minor ork infestion. What is minor? The odd warband of feral orks with spears, riding grox or warboars?
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Antares
Mar 4, 2004 13:56:28 GMT -5
Post by Skabbhatt on Mar 4, 2004 13:56:28 GMT -5
*crosses oneself* Nah seems like the dense atmosphere and the smaller oceans will make up for it. *no clue* Don't think so as the fires wouldn't spread by the air. But any bush/forest fire would be almost unstoppable, seeing a grox hoard fleeing for their life wouldn't be a nice sight. Ha, now I got a nice natural catastrophe. Yeah that sounds just about right. Maybe the "Imperial Commander" just don't care about how they do it, just that they do it? Then I can bring some backstabbing into the fun. Reminds me a bit of the Imperium itself. Well we see... You are right, idea dropped. Maybe a nice view for postcards? Hey, that gives me an idea, maybe some tourism? Or more like a safari, this being a rather tough and untouched world. Wealthy hunters (read nobles)? Good question, this world lacking resources the orks would prolly not be that advanced. Some looting exists of course. I was thinking they prefer mountainous areas and jungles/forests. Them riding grox is an interesting idea but it depends on the nature of the grox. Grox thread is created by the way.
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