|
Post by Dazo on Oct 14, 2004 12:24:35 GMT -5
Neither do I, I could have sworn there was some land, I don't know what I was looking at, hmmm. I had wanted a watery world with marshes and moors, the hive would have been built in shallow water, which has stable bedrock beneath it, if you can imagine lots of large pillars conected at the top by huge spans, not randomly place but geometrically so its like a lattice raised above the planets watery surface.
Like saltburgs, that would make the water quite corrosive would it not, though I wouldn't like to see it all over the planet, maybe in equatorial regions that might happen, I have some idea about the crystalisation process. Thats if you meant salt, I suspect you didn't, did you mean some kind of quartz or metal
Thats a possibility, but not grown, more like carved into
|
|
|
Post by Destecado on Oct 14, 2004 13:09:23 GMT -5
Neither do I, I could have sworn there was some land, I don't know what I was looking at, hmmm. I had wanted a watery world with marshes and moors, the hive would have been built in shallow water, which has stable bedrock beneath it, if you can imagine lots of large pillars conected at the top by huge spans, not randomly place but geometrically so its like a lattice raised above the planets watery surface. I have no problem with areas that are shallw seas. You could perhaps end up with stil cities that look like a large combination of oil derricks strung together. The pylons that could be rather large with each housing either factories, living quaters or other habitation units. The Decks above sea level would be reserved for the rulers and rich families of the hive. Like saltburgs, that would make the water quite corrosive would it not, though I wouldn't like to see it all over the planet, maybe in equatorial regions that might happen, I have some idea about the crystalisation process. Thats if you meant salt, I suspect you didn't, did you mean some kind of quartz or metal Salt was not my first thought, but you have the idea right. I was think perhaps of a silicate or quart or other mineral that was being expelled by underwater volcanos. The minerals would settle out and as they cooled in the water, might begin to accumulate and grow together.
|
|
|
Post by Dazo on Oct 14, 2004 13:47:47 GMT -5
Excellent
Whoa you read my mind, thats almost exactly what I meant.
Yes the tower spires are reserved for the more important people, though decking would only be a feature of the oldest sections, the majority of the hive is an open lattice, so if you were above it you would be able to see the sea.
also the fusion reactors would be massive spheres suspended between the pillars.
Reality enhancers would be being used by the work force to make the daily grind more tolerable.
Mmmm, it depends what the mantle is composed of, if sea levels dropped I could see these formations being left high and dry, but under water, would it occur I'm not so sure, shallow water is a different matter of corse so I could do it that way.
|
|
|
Post by Destecado on Oct 14, 2004 15:43:43 GMT -5
Whoa you read my mind, thats almost exactly what I meant. Yes the tower spires are reserved for the more important people, though decking would only be a feature of the oldest sections, the majority of the hive is an open lattice, so if you were above it you would be able to see the sea. also the fusion reactors would be massive spheres suspended between the pillars. I wish I could find more information about it online, but there was a great program on the discovery channel about the Shimizu Mega-City Pyramid that is beign designed as a possibility for fighting overcrowding in Tokyo Japan. It calls for building a huge pyramid shaped structure in Tokyo Harbor. Rather than having habitation units within the pylons themselves, it has buildings suspended within the interweaving matrix of the pyramid structure. There is an interactive tour on the discovery Channel website. media.dsc.discovery.com/convergence/engineering/pyramidcity/interactive/interactive.htmlReality enhancers would be being used by the work force to make the daily grind more tolerable. The following link is to an interesting article that deals with issues and trends towards sustainable urban development in Megacities. It might help with fleshing out the hives (not only on this world, but any world). mc2000.arch.hku.hk/Megacities2000.pdfMmmm, it depends what the mantle is composed of, if sea levels dropped I could see these formations being left high and dry, but under water, would it occur I'm not so sure, shallow water is a different matter of corse so I could do it that way. Instead of looking at the pylon city and the crystals seperately, perhaps we should consider them existing together. It could be that it is a problem that has developed in the laticed city over the centuries. Maybe the bottom pylons of the city have begun to attract the particles or the mineral usually kept in solution by the ocean tides and waves is more concentrated in slower flowing waters under the city. In these waters it has begun to collect and crystalize to the pylons and other structures.
|
|
|
Post by Dazo on Oct 14, 2004 17:22:22 GMT -5
Yep I seen that one, and yes it would sort or look like that, though not exactly pyramidal, except maybe in the middle of the hive where the governor lives
Maybe that is what is supposed to happen, provides more support or somthing like that, anchors the city to the sea floor.
The name of the world is going to be either Danax, Halos, Cincerous or Coronis, which one do you prefere, I'd be inclined to go with Halos. Edit; Its Halos
This would be a clean hive, all sparkly with crystal and polished metal, and with quite a pleasant feel, open and airy, not claustrophobic like necromunda
|
|
|
Post by Destecado on Oct 19, 2004 14:03:08 GMT -5
Yep I seen that one, and yes it would sort or look like that, though not exactly pyramidal, except maybe in the middle of the hive where the governor lives Maybe that is what is supposed to happen, provides more support or somthing like that, anchors the city to the sea floor. It could have been part of the original plans for the developement of the city. Of course we have to look into the implications of what might have occured since the city's original construction. I was orignally thinking that this system might have originally been inhabited by the Mezzan. It may have been a world that fell at the beginning of the war, so it survived more or less intact. The growing of crystals to support the city structure strikes me as being out of the norm for standard imperial design. The name of the world is going to be either Danax, Halos, Cincerous or Coronis, which one do you prefere, I'd be inclined to go with Halos. Edit; Its Halos Is that pronounced Hal-os or Hay-los (Like angels halo)? I'm not really particularly fond of it. Maybe something like Delos (pronounced Day-los) or Pilar (pronounced Pie-lar). Pilar is a bastardization of Pillar which is in reference to the pylons used to support the city...the foundations of civilization on the planet. EDIT:
After giving it some thought, Pilar probably wouldn't be a good name for the planet, but it might be a good name for a rank in the local government. Pilar (from pillar of the community) could perhaps be the rank of alderman or perhaps sheriff for the local precincts of the hive. This would be a clean hive, all sparkly with crystal and polished metal, and with quite a pleasant feel, open and airy, not claustrophobic like necromunda This may hold true of the upper portions, but what about down n the sections near the crystals? Over the years the crystals have continued to grow, perhaps even spreading out from the city. One of the things that you might want to consider is that the crystals might have the effect of magnifying the rays of the sun, which helps keep the city warm, but also dumps alot of excess heat into the sea around the city. what would be the effect on marine life or on the inhabitants of the city for that matter. How do they control the sprad of the crystals. What effect do the crystals have on city services? do they grow into the sweage system or do they only grow in areas near the open sea? There is definitely alot of space to explore on this planet and within the system. rather than cvontinuing to discuss the system in this thread, it might be best to start a seperate thread for the system. this will prevent the UWP thread from becoming cluttered and also make it clear which threads are about what system (not too difficult at the moment, but it may become a problem as other systems are developed within the Sargassos subsector).
|
|
|
Post by Dazo on Jan 13, 2005 6:20:02 GMT -5
Might I suggest taking this opportunity (mission statement) to alter the UWPs of Sargassos to show the destruction wrought on these worlds. CELS would like to see a few ghost worlds and this would be a good time to try and cater to the concept of the sub being cursed.
I say we select a few worlds and alter the atmosphere to 0 or to A-C, showing that viral, chemical and nuclear bombardment had taken place.
|
|
|
Post by Kage2020 on Jan 17, 2005 13:53:14 GMT -5
Alteration of the UWP is a last ditch action. Please do not do that...
Just use a world that already has an atmosphere like that rather than changing valid worlds around. The fact that this would have occurred artificially is not a problem.
|
|
|
Post by Dazo on Jan 18, 2005 14:10:41 GMT -5
There are no worlds like that in Sargassos, which is a problem when you consider the sub sectors past. Thats why I suggested changing some worlds to mirror that.
|
|
|
Post by Destecado on Jan 18, 2005 18:05:22 GMT -5
Candidates For Ghost Worlds
There are already a couple of worlds from the existing UWPs that show promise as potential "ghost" worlds.
25,41,46 - M-V - X638000-0 Ba Lo 003 Im 050
Stellar Coordinates: 25 (x) 41 (y) 46 (z) Star Type: (M-V) Red Dwarf Starport: (X) Planetary Diameter: (6) Medium (min) 8,800 km (max) 10,399 km Atmosphere: (3) Vacuum (Very Thin) (min pressure) 0.10 atm (max pressure) 0.42 atm Hydrographics: (8) Wet World (75% - 84% water) Population: (0) Less than 10 people Law Level: (0) No Law Government: (0) No Government
Planetary Tech Level: (0) Bases: None Trade Codes: (Ba) Barren (Lo) Low Population
Population Multiplier: (0) None Planetoid Belts: (0) None Gas Giants: 3
Allegiance: Imperial
Life Value: (0) Sterile Resource Value: (5) Moderate Exports: (0) None
26,40,50 - M-V - C260200-8 S De Lo 522 Im 010
Stellar Coordinates: 26 (x) 40 (y) 50 (z) Star Type: (M-V) Red Dwarf Starport: (C) Class C – Tech Level 8 Planetary Diameter: (2) Small Luna (min) 2,400 km (max) 3,999 km Atmosphere: (6) Standard (min pressure) 0.71 atm (max pressure) 1.49 atm Hydrographics: (0) Desert World Population: (2) Low (hundreds) 100 - 999 Law Level: (0) No Law Government: (0) No Government
Planetary Tech Level: (8) Per-Stellar (superconductors; ca. 1990) Bases: Scout Trade Codes: (De) Desert (Lo) Low Population
Population Multiplier: 5 Planetoid Belts: 2 Gas Giants: 2
Allegiance: Imperial
Life Value: (0) Sterile Resource Value: (1) Poor Exports: (0) None
26,42,45 - M-V - C300113-B Lo Va 523 Im 030
Stellar Coordinates: 26 (x) 42 (y) 45 (z) Star Type: (M-V) Red Dwarf Starport: (C) Class C – Tech Level 8 Planetary Diameter: (3) Small Mercury (min) 4,000 km (max) 5,599 km Atmosphere: (0)Vacuum Hydrographics: (0) Desert World Population: (1) Low (tens) 10-99 Law Level: (1) Low (body pistols, explosives, poison gas prohibited) Government: (3) Self Perpetuating Oligarchy
Planetary Tech Level: (B) Average Stellar (Large Starships) Bases: None Trade Codes: (Lo) Low Population (Va) Vacuum
Population Multiplier: 5 Planetoid Belts: 2 Gas Giants: 3
Allegiance: Imperial
Life Value: (0) Sterile Resource Value: (3) Poor Exports: (0) None
29,40,46 - M-V - A353455-C 703 Im 350
Stellar Coordinates: 29 (x) 40 (y) 46 (z) Star Type: (M-V) Red Dwarf Starport: (A) Class A – Tech Level 10 Planetary Diameter: (3) Small Mercury (min) 4,000 km (max) 5,599 Atmosphere: (5) Thin (min pressure) 0.43 atm (max pressure) 0.70 atm Hydrographics: (3) Wet World (25% - 34% water) Population: (4) Moderate (tens of thousands) 10,000 – 99,999 Law Level: (5) Moderate (personal concealed weapons prohibited) Government: (5) Feudal Technocracy
Planetary Tech Level: (C) Average Stellar (sophisticated robots) Bases: None Trade Codes: None
Population Multiplier: 7 Planetoid Belts: 0 Gas Giants: 3
Allegiance: Imperial
Life Value: (6) Multi-Cellular Life Resource Value: (5) Moderate Exports: (0) None
|
|
Fael
Scribe
Posts: 14
|
Post by Fael on Feb 12, 2005 3:06:42 GMT -5
If there are no objections, I would like to reserve the system listed as 26,42,45 - M-V - C300113-B Lo Va 523 Im 030 for my little Gretchin refuge.
|
|
|
Post by Destecado on Feb 14, 2005 9:43:47 GMT -5
If there are no objections, I would like to reserve the system listed as 26,42,45 - M-V - C300113-B Lo Va 523 Im 030 for my little Gretchin refuge. Gretchin refuge? I'll reserve it for the moment, but I'll need more of an explanation of you concept, before I'll approve it.
|
|
Fael
Scribe
Posts: 14
|
Post by Fael on Feb 14, 2005 20:07:27 GMT -5
The relative thread is called "Concept-Junkyard System" in the World-Building Questions and World Submissions thread.
|
|
|
Post by Destecado on Feb 15, 2005 13:01:48 GMT -5
The relative thread is called "Concept-Junkyard System" in the World-Building Questions and World Submissions thread. Let me get back to you on this system. For this system to survive, it would probably need to fall inside of the Sargasso Gulf. I'm currently trying to map the exact location of this phenomenon. Once I have done so, I'll have a better idea if the UWP you have selected will work or if we need to shift it to another listing.
|
|
Fael
Scribe
Posts: 14
|
Post by Fael on Feb 15, 2005 19:45:44 GMT -5
Oke-doke.
Being in the Gulf was pretty much a given, anyway, so I'm willing to wait. Allows me time to think without having to do any number crunching. And an oppurtunity to do a little creation elsewhere, too.
|
|