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Post by Destecado on Apr 8, 2004 11:14:30 GMT -5
I'm sorry, I should have clarified that I was talking about the planet itself. I am quite familiar with the game. Was there something special about Angelus, or was it just a necron tombworld? I don't think that there is any significance beyond being the setting of the game Gorkamorka and lying outside the far edge of the Astronomicon. I think it was one of the few habitable worlds found in an area of very ancient stars. Well, there is a planet like that in the Proteus subsector, but I guess the sector has room for a few more like it ;D I'll check it out and add my two cents to it.
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Post by CELS on Apr 8, 2004 12:45:06 GMT -5
Destecado, you'll find the planet I talked about in this thread, in the first post, where it is called a Fallout rip-off. As for naming the subsector... You have probably not read this yet, but we've already decided the history of the cursed subsector, and why it is indeed cursed (well, one of the main reasons, anyway). The cursed subsector was once a populated Imperial subsector of Anargo, like Meksum, Dorvastor and all the others. Following the Vandire heresy though, the subsector was laid to waste, which is why there are a lot of "ghost worlds" in the subsector, for one thing. So obviously, the subsector would be named after its former capitol, I think. That seems to be the naming convention we've gone by so far anyway. You can read more about the history of the cursed subsector here. The entire thread has important discussion around the cursed subsector, but to be fair, you only need to read from the post on this link (in other words, the last page).
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Post by Destecado on Apr 8, 2004 16:26:14 GMT -5
I've read a good portion of that history. the problem arises with how we were going to handle this sub-sector. Pretty much what I see as occuring is that the "Other" sub-sector and the Cursed sub-sector have been mashed together into a polyglot.
Ideas that were developed for the two seperate sub-sectors are now confusing and at times at odds with each other. As I am now coordinating the Cursed / Other sub-sector project, I'm trying to make some kind of semblence out of the mess.
I still beleive that we should have the becalmed gulf, that takes up a large portion of the subsector. This is not to say that the Gulf is empty, there are worlds that lie inside of it. They are just difficult if not impossible to reach via warp travel.
It is not know what lies within this gulf. If you are looking for something that might attract the attention of the Alpha Legion, what about the possibility of enexplored treasures or artifacts within its borders.
It would also be a place where wiping out a chaos incursion would be difficult. The warp eddies that surround the anomaly are strong. Sometime, they even drive ships into the phenomena, leaving them stranded.
The effect of the gulf is also not constant in one spot, it does shrink and grow as well as move slightly with the changes in the surrounding warp eddies. Worlds that one lay outside its borders might now be within it. new worlds once obscured become accessable through the warp.
That it changes and can sometimes grow is of great concern to the Astropaths. Without knowing what causes it, they can not forcast when it will shift or if it will continuwe to grow eventually swallowing the whole sub sector.
This might be one of the reasons why Its considered a cursed sector. Imagine having a rich world close to such an anomaly that slowly creeps forward and cuts the world off from any possible travel or outside help. this is especially dangerous if it is a hive world or other type that is heavily reliant on off world trade. Image such a world lost, not because of an attck by an enemy, or the vagary of a supernova or other astronomical event, a world which is just there one day and disappears the next. Its like a spacial Bermuda Triangle.
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Post by Kage2020 on Apr 8, 2004 17:02:04 GMT -5
Again, in my mind the Cursed Subsector always replaced the Other Subsector. Obviously wasn't paying that much attention to the threads which were arguing for the two, especially since the only advantage of the Other Subsector, as argued here, was for subsequent Imperial expansion. That can be done in the sphere of influence or the 'wilds' of any of the Imperial subsectors if desired. The concept of the Cursed Subsector was to replace a subsector that wasn't generating any interest. The concept of the Cursed Subsector was always fairly clear, though the exact mechanics of it were always up for grabs. It is an intriguing concept. However, one thing: there must be a reason why there are not any warp currents (as distinct from storms, which is what most people refer to in terms of 'tempest', as it were). If care is not taken then the logical extension is that the 'calm', and therefore so-called 'harmonioius warp', does not allow for space travel. I'm afraid that I cannot allow this. Create a localised 'eddy' system might create the same situation but without the problems. Of course, this depends on further explanation (which might be above but I'm feeling rather lazy at the moment). The reason that I mention the eddy is that it would create a 'system' by which objects/artefacts tend towards the epicentre, making outward travel 'difficult if not impossible' (though I'm wary of that word 'impossible'; it's normally a narrative way of saying that I don't want to think about all the implications! ). Which could actually create the 'becalmed' or 'whirlpool' phenomenon... Now it's sounding more like whirlpool and less like 'becalmed' area. The 'cursed' aspect was something which was meant to extend to an impression of the subsector, either historically or otherwise, rather than a case of poor situation. Of course, that would obviously figure into it as well... Although not quite if 'becalmed', only if there is a centripetal force... I would say, however, that trying to keep to the essence of the 'Cursed Subsector' that has mentioned previously (abandoning for now the Other Subsector which was, broadly, meant as a point of future social and economic expansion)... Kage
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Post by CELS on Apr 8, 2004 17:03:05 GMT -5
What problems arise, exactly? I don't remember the Other subsector affecting the Cursed subsector's history... I didn't quite catch how you were planning to solve the problem either. Are you thinking of ignoring our previous ideas for the history of the cursed subsector, with the rebellion and heresy? If so, I would be very displeased, since I was quite happy with that idea. Surely there are ways to work through our previous ideas, and not around them!
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Post by Destecado on Apr 8, 2004 17:33:34 GMT -5
What problems arise, exactly? I don't remember the Other subsector affecting the Cursed subsector's history... I didn't quite catch how you were planning to solve the problem either. Are you thinking of ignoring our previous ideas for the history of the cursed subsector, with the rebellion and heresy? If so, I would be very displeased, since I was quite happy with that idea. Surely there are ways to work through our previous ideas, and not around them! I'm not trying to trash the whole war or "work around" your ideas. I'm trying to incorporate them into a cohesive whole. I'm trying to come up with reasons why a lingering threat from chaos could exist . As to the whirlpool effect around the becalmed section, as I indicated in the post where I described the Sarggaso Sea, there are strong ocean currents that encapsulate the Sarggaso. It for the most part remains calm, but the seasonal changes in the currents effect its shape and size. There is also a strong circular pull created by these crents which draw objects towards the calmer waters of the Sarggaso. I am theorizing that changes in the powerful warp eddies and currents surrounding the anomaly are what cause the change in shape and for it to appear to shrink and grow. I'm also not trying to be lazy about defining this sector. There will be 18 worlds (planets, moons, asteroids, etc.) which will desreve a detailed explanation a hand full of others will get a paragraph or two.
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Post by Destecado on Apr 8, 2004 17:47:08 GMT -5
Alright, I've printed off the entire History of the Anargo Sector thread. I'm going to go through it and pull out anything related to the Cursed sub-sector. I will then make an over view of the points adressed in the article. Once that is done, we'll have a better idea of everything that has been written so far about the Cursed sub-sector.
This way no one will think I'm am just trying to scrap their ideas and start over from scratch. Is that agreeable?
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Post by CELS on Apr 8, 2004 17:51:17 GMT -5
So... just to clarify for a tired old boy/man... We're keeping the human ghostworlds, the whole Anargo vs Meksum vs Cursed subsector idea, and all that? (Btw, I wasn't accusing you for anything )
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Post by Destecado on Apr 8, 2004 18:00:58 GMT -5
So... just to clarify for a tired old boy/man... We're keeping the human ghostworlds, the whole Anargo vs Meksum vs Cursed subsector idea, and all that? (Btw, I wasn't accusing you for anything ) I can't say we'll keep all of it until I'm able to put together an over view. Part of the process will be to identify what works and what doesn't. We'll have a better idea of what will stay and what might need to be reworked once I have everything compiled. I promise to keep as much of the original history as possible. Beyond that I can make no guarantees.
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Post by CELS on Apr 8, 2004 18:03:13 GMT -5
I can't say we'll keep all of it until I'm able to put together an over view. Part of the process will be to identify what works and what doesn't. We'll have a better idea of what will stay and what might need to be reworked once I have everything compiled. I promise to keep as much of the original history as possible. Beyond that I can make no guarantees. Well, I' m sure we'll figure something out together. After all, we're not asking you to design the whole subsector by yourself. We're one big happy family here ;D Looking forward to seeing the compilation!
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Post by Kage2020 on Apr 10, 2004 13:49:40 GMT -5
It for the most part remains calm, but the seasonal changes in the currents effect its shape and size. There is also a strong circular pull created by these crents which draw objects towards the calmer waters of the Sarggaso. I'll need a firm concept on why the subsector is so calm... The warp 'physics' of the sector has to make sense since otherwise you see people just plonking things down for strict narrative convenience rather than trying to use the established information as a guideline... I'm also considering nabbing the 'whirlpool' idea to tie back into the "Hidden Heart" of the sector as a whole. Kage
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