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Trilla
Mar 2, 2004 0:33:34 GMT -5
Post by KeirLeslie on Mar 2, 2004 0:33:34 GMT -5
This is my first post so be kind.
How do people like this concept?
Trilla 52,21,35 - M-V - C875511-7 S Ag 503 Im 154
This world was liberated by a small group of Imperal Armymen as there was no one to liberate it from. The commanding officer, Lt. Denius named the world after the General's wife in an attempt to curry favour. It succeded and in the liberation of Dorvastor he was promoted to Colonel.
The world was intensively farmed to provide supplies for the Army. It drained the soil of nutrients and in two centuries the world was a barren desert.
Then in M35 a Imperial Commander from agriworld x on a pilgrimage to Dorvastor imposed as a pennance stopped at Trilla and suggested several ways to fix the eco-system.
The capital and personnel to start these ventures were not available so, 10 years later the world was sold off to several companies. The companies are not excessively concerned with the health of employees and many of the crops chosen were highly allergenic.
How it works: Every company gives all it's produce to the Imperial Governer who then pays the the companies accordingly. However the payment scheme is scaled so that the most productive company gets twice as much as the secondmost and so on.
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Trilla
Mar 3, 2004 11:38:03 GMT -5
Post by zholud on Mar 3, 2004 11:38:03 GMT -5
One point before you’ll continue. If possible, try to take another system with brighter star, because M-V is very problematic with temperature regime.
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Trilla
Mar 3, 2004 20:31:22 GMT -5
Post by CELS on Mar 3, 2004 20:31:22 GMT -5
This is my first post so be kind. Hey KeirLeslie! Welcome to the project. I'll try to be nice and polite so you'll be lured into joining the project Trilla 52,21,35 - M-V - C875511-7 S Ag 503 Im 154 This world was liberated by a small group of Imperal Armymen as there was no one to liberate it from. The commanding officer, Lt. Denius named the world after the General's wife in an attempt to curry favour. It succeded and in the liberation of Dorvastor he was promoted to Colonel. I'm not entirely happy with the first part of the concept. First of all, the fact that the commanding officer was a lieutenant suggests that the conquering force was maybe 30-50 men, right? That's a damned small force to be conquering planets with. Second of all, I'm pretty sure the Imperium wouldn't give away any planets unless something really special happened. Imperial Guard regiments seem to be awarded the planets they conquer sometimes, but that is only in very special circumstances. On this world "there was no one to liberate it from", suggesting that the world was either unpopulated or that the Imperial army had no problem taking control of the planet. If this is the case, I'm pretty sure the Imperium would want to keep this planet Even if the Lt did find a world uknown to the rest of the Imperium, I don't think they'd let him keep it. He would be rewarded, sure, but this is too much. Besides, I can't think of a situation where a group of soldiers deserve the credit of capturing a planet for the Imperium. I just think that you should look at another beginning for your story, to avoid a very lengthy discussion about whether or not your original is possible in the most extreme circumstances... The world was intensively farmed to provide supplies for the Army. It drained the soil of nutrients and in two centuries the world was a barren desert. Then in M35 a Imperial Commander from agriworld x on a pilgrimage to Dorvastor imposed as a pennance stopped at Trilla and suggested several ways to fix the eco-system. This part is pretty cool, except that the Adeptus Mechanicus (and hence the Imperium) would probably have the expertise to fix the eco-system, given enough resources, so I think you should drop the part about the Imperial Commander and just blame it on the lack of resources. The capital and personnel to start these ventures were not available so, 10 years later the world was sold off to several companies. The companies are not excessively concerned with the health of employees and many of the crops chosen were highly allergenic. I do believe that the world would remain the property of the Imperium no matter what state it was in, but that it could split the world into regions and continents and sell/lease the land to these companies. There would still need to be an Imperial Commander, and the Imperium would still own the world and collect a tithe. How it works: Every company gives all it's produce to the Imperial Governer who then pays the the companies accordingly. However the payment scheme is scaled so that the most productive company gets twice as much as the secondmost and so on. Why this special system? PS: Good to see some original ideas. I hope my comments weren't too hurtful
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Trilla
Mar 4, 2004 1:53:53 GMT -5
Post by KeirLeslie on Mar 4, 2004 1:53:53 GMT -5
I'm not entirely happy with the first part of the concept. First of all, the fact that the commanding officer was a lieutenant suggests that the conquering force was maybe 30-50 men, right? That's a damned small force to be conquering planets with. Think of it as a "fact finding" mission and as such not worth wasting too many men on. Besides how many men does it take to conquer some empty rocks? Second of all, I'm pretty sure the Imperium wouldn't give away any planets unless something really special happened. Imperial Guard regiments seem to be awarded the planets they conquer sometimes, but that is only in very special circumstances. On this world "there was no one to liberate it from", suggesting that the world was either unpopulated or that the Imperial army had no problem taking control of the planet. If this is the case, I'm pretty sure the Imperium would want to keep this planet Even if the Lt did find a world uknown to the rest of the Imperium, I don't think they'd let him keep it. He would be rewarded, sure, but this is too much. He doesn't get to keep it, just gets to pick names for the system. It's similar to European explorers turning up and calling things after the king, their wife, the ships botanists, the mates and the cabin boy. (Honest, Captain Cook's cabin boy got a part of New Zealand named after him.) Also, every name has a history. I can't imagine that the namer just pulled the name out of a hat. This part is pretty cool, except that the Adeptus Mechanicus (and hence the Imperium) would probably have the expertise to fix the eco-system, given enough resources, so I think you should drop the part about the Imperial Commander and just blame it on the lack of resources. I'll change it from an Imperial Commander to a Tech-Priest or some other such type. I do think that retaining the idea that a pilgrim saved the world is important as I intend to have the CEO's of these companies as hedonists and the workers devout and strong in their faith. Then both groups will despise each other for having th wrong priorities leading to some tension. I do believe that the world would remain the property of the Imperium no matter what state it was in, but that it could split the world into regions and continents and sell/lease the land to these companies. There would still need to be an Imperial Commander, and the Imperium would still own the world and collect a tithe. Good point, I'll change it so that they still own it but just "lease" it out. A winner takes all situation increases the competition as third just won't hack it, you have to go that extra bit harder. So that extra bit more tithes for the Imperium. And no CELS, you didn't hurt my feelings- that much
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Trilla
Mar 4, 2004 7:57:13 GMT -5
Post by CELS on Mar 4, 2004 7:57:13 GMT -5
Think of it as a "fact finding" mission and as such not worth wasting too many men on. Besides how many men does it take to conquer some empty rocks? If by 'men' you mean soldiers, then none at all. It would take an Adeptus Mechanicus cartographer on an explorator vessel or something. So... A) I find it unlikely that the Imperial Army would even send this platoon to capture a planet of rocks, since there's no need for them if there aren't any bad guys, and if there are bad guys, a platoon won't get you far... and B) Even if this platoon was sent to claim the planet, I don't see why they would receive credit for it. It would be the Adeptus Mechanicus cartographer who named the planet, or the captain of the ship or something. Not the muscle they brought with them. He doesn't get to keep it, just gets to pick names for the system. It's similar to European explorers turning up and calling things after the king, their wife, the ships botanists, the mates and the cabin boy. (Honest, Captain Cook's cabin boy got a part of New Zealand named after him.) Also, every name has a history. I can't imagine that the namer just pulled the name out of a hat. Well, that's better, IMO I don't mind if the planet was named by the Lieutenant (perhaps the cartographer couldn't think of any good names and started asking around), but I don't see him playing a bigger part than that. I'll change it from an Imperial Commander to a Tech-Priest or some other such type. I do think that retaining the idea that a pilgrim saved the world is important as I intend to have the CEO's of these companies as hedonists and the workers devout and strong in their faith. Then both groups will despise each other for having th wrong priorities leading to some tension. Could be interesting..! It doesn't have to be a Tech-Priest, but I think you would need to explain why it took some random offworlder to figure out this problem, when the Imperium would have wanted to terraform this planet if they could, since it would ultimately be in their benefit. Good point, I'll change it so that they still own it but just "lease" it out. A winner takes all situation increases the competition as third just won't hack it, you have to go that extra bit harder. So that extra bit more tithes for the Imperium. It also stimulates a monopoly situation, which is bad for competition, and might reduce efficiency. Now, I'm not saying that the Imperium is known to steer away from a monopoly situation... I'm just saying this from a purely economical point of view... And no CELS, you didn't hurt my feelings- that much Just making sure! ;D I tend to get yelled at when I'm not careful...
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Trilla
Mar 5, 2004 1:05:56 GMT -5
Post by KeirLeslie on Mar 5, 2004 1:05:56 GMT -5
Sorry, reply got eaten. If by 'men' you mean soldiers, then none at all. It would take an Adeptus Mechanicus cartographer on an explorator vessel or something. So... A) I find it unlikely that the Imperial Army would even send this platoon to capture a planet of rocks, since there's no need for them if there aren't any bad guys, and if there are bad guys, a platoon won't get you far... and B) Even if this platoon was sent to claim the planet, I don't see why they would receive credit for it. It would be the Adeptus Mechanicus cartographer who named the planet, or the captain of the ship or something. Not the muscle they brought with them. Say they did him a favour or some such, like shot a crazed Grox on some Agriworld or somesuch. Could be interesting..! It doesn't have to be a Tech-Priest, but I think you would need to explain why it took some random offworlder to figure out this problem, when the Imperium would have wanted to terraform this planet if they could, since it would ultimately be in their benefit. The taint might have been a problem. The Priest might have been on one of the Machine Spirit's quests. It also stimulates a monopoly situation, which is bad for competition, and might reduce efficiency. Now, I'm not saying that the Imperium is known to steer away from a monopoly situation... I'm just saying this from a purely economical point of view... By careful manipulation this is prevented from happening
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Trilla
Mar 8, 2004 12:42:25 GMT -5
Post by CELS on Mar 8, 2004 12:42:25 GMT -5
Say they did him a favour or some such, like shot a crazed Grox on some Agriworld or somesuch. Shooting a crazed grox would give them the credit for finding the planet? And there's still no reason for a single platoon to be sent in the first place. Work with me here The taint might have been a problem. The Priest might have been on one of the Machine Spirit's quests. What are the Machine Spirit's quests? Are you talking about Mikaelists or STCs quests? And what taint? A pollutant taint? If so, it would be strange if the AM could overcome this challenge on Nagoma, but not on Trilla, don't you think? By careful manipulation this is prevented from happening *grins* That's a bit easy way out, don't you think? "Careful manipulation" could be used to explain a lot of things....
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Trilla
Mar 8, 2004 22:39:29 GMT -5
Post by KeirLeslie on Mar 8, 2004 22:39:29 GMT -5
Shooting a crazed grox would give them the credit for finding the planet? And there's still no reason for a single platoon to be sent in the first place. Work with me here It may not have been intended to fight, but as searchers for supplies, shooters of wild animals and so on. Also if there were humans/aliens not as technologicaly advannced the could wipe out one or two tribes and frighten the rest into submission. What are the Machine Spirit's quests? Are you talking about Mikaelists or STCs quests? Yes, the Mikaelists. I think that it helps integrate them into the rest of the Sector. And what taint? A pollutant taint? If so, it would be strange if the AM could overcome this challenge on Nagoma, but not on Trilla, don't you think? No, I was actually thinking a biological taint from the crops used in the Great Crusade or maybe a virus that had evolved on Trilla. *grins* That's a bit easy way out, don't you think? "Careful manipulation" could be used to explain a lot of things.... I was actually thinking this would be more interesting in that the job of Imperial Commander would be very difficult as he'd have to insure that no company got a monopoly, that no one realised they were actually being manipulated and also that all the companies weren't prevented from working at full efficency.
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Trilla
Mar 9, 2004 4:12:32 GMT -5
Post by Sojourner on Mar 9, 2004 4:12:32 GMT -5
Sold to companies?
Hmm. I'm not sure whether that's permitted by the Administratum; it may be the case that they insist on a single rulership where possible. In any case, this puts custody of the world in the hands of a private individual from elsewhere, which I think might also be frowned upon.
I think we need a seperate discussion on private ownership. But I'm not going to be the one to bring it up ;D
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Trilla
Apr 28, 2004 0:48:13 GMT -5
Post by KeirLeslie on Apr 28, 2004 0:48:13 GMT -5
I don't think the Administratum cares as long as there is an Imperial Commander and the tithes are payed. The companies would be based on the Italian merchant houses, princes owning swathes of land. They would not be CEOs with executive lunches and "How to manage people in 12 easy steps" books.
There is a strong class divide and revolutionary murmurings. The Administratum are on the princes side as they pay their tithes and are good and obedient whereas the Ecclaisarchy favour the pious peasants. The princes are known for their splendiferous palaces whilst the peasants are thought of as posh if they have a 2 room house.
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Trilla
Jun 13, 2004 9:52:43 GMT -5
Post by Sojourner on Jun 13, 2004 9:52:43 GMT -5
When you put it like that, I'm a little more convinced.
Perhaps a 'puppet' ruler with no real power to placate the Adterra?
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Trilla
Jun 27, 2004 22:12:35 GMT -5
Post by KeirLeslie on Jun 27, 2004 22:12:35 GMT -5
As there is not much for you helpful people to sink you teeth in yet, here is the Standard Representation of Trilla. Notes: I have altered the tech level from seven to six. I would like this world to be dealing with civil unrest, yet still be far from a Chaotic hotbed. Maybe in future problems are resolved peacefully? The section on Trades and Tithes is still unfinished as there is a world in the Dorvastor sub that manufactures farm machinery. When this world is devolped I’ll work on it more. The Land Crawler as a tank idea comes from the Epic Armageddon Baran Siege Masters list. Cels, I’ve changed the naming of Trilla to be the Ad Mech Cartographer.
The more detailed numbers I will post later after double checking. Also, Extended system generation will come soon.
Trilla
UWP 52,21,35 M-V C875511-7-5-Ag-503-Im-154 Planet Name: Trilla World Class: Agri-World. Population: 589, 534 Tech Level: World War I - II (1901-1950): cars, airplanes, radio. Tithe grade: Exactis Extremis Aestimare: Orbital Distance: 0.21 AU Equatorial Diameter: 12 967 Km Gravity: 0.9 Orbital Period: 66.8 Terran Days. Length of Day: 33:28:21 Terran hours. Atmosphere: Standard, tainted-viral infection. Surface Atmospheric pressure: 0.96 Surface Temperature: 49.9C Hydrosphere: 51% Life forms: Viral Infection. Moons: Trilla has no moons.
Planet Description: Trilla is a world covered in fields of grain. They are run by ill fed and badly paid serfs and are owned by rich merchant princes. Trilla has a dry atmosphere, forcing Trillan grain to grow deep roots, making them hard to uproot. Combined with their broad leaves, Trillan grain requires large fields, regular rain and long hours of sun. This is of course slightly contradictory, and the harvest is often poor. Trilla is a rather modest Agriworld, supplying the several planets in the Dorvastorian sub sector with grain.
Government: Three Merchant Houses rule Trilla. Each of these is given a free hand within it’s own stretches of land. These are the House of Infatragi, the House of Derasto, and the House of Rastony. Infatragi is the largest, and has a lot of off-world holdings. The Infatragi are the most cosmopolitan, hosting large parties for off-world visitors regularly. Rastony is slightly smaller and has very little off-world holdings. Comfortably profitable, it is the most sympathetic to the demands of the serfs, although they are still not given anything like a living wage. Derasto is a small House, struggling to remain a major player, it works the serfs on their land hard in a desperate attempt to turn a profit each year. Many in Derasto bear a grudge against Infatragi after the humiliating take-over bid in 836.M39. The current heads of the Merchant Houses are: Milistrov Infatragi, a young and thrusting man, heads House Infatragi. He has only presided over it for the past two years and has only recently consolidated his hold on the House by appointment of his supporters to important positions. Valdarim Derasto has ruled Derasto with an iron fist for the past twenty years. He rarely attends church and is believed to be an agnostic in secret. The Ecclasiarchy has no proof so is holding off making allegations till more solid evidence comes to light. To be painted as a Heretic would nearly destroy his credibility with the Pious serfs. Beludov Rastony is the head of House Rastony. He is middle aged and known as something of a rake. He has a tendency to squander money on entertainment and lavish parties to impress off-world dignitaries. The Merchant Houses are regulated by the Imperial Adjudicator whose job it is to maintain strong and healthy competition. Controlling these large, clannish groups is well nigh impossible and requires much financial acumen. It is often given to former Rogue Traders who have proven themselves loyal to the Imperium. The present Adjudicator is Trastoy Tastov who had earned a reputation for sharp trading in the Sargassos sector, trading with, it is suspected, xenos creatures. His high profits and obvious loyalty to the Imperium have kept him on the right side of the Inquisition. His highhanded methods and disrespect for both the peasantry and the Merchant Houses have earned him many enemies and few friends. Trilla has no court system; all cases that are tried are either heard by the Adjudicator or the local Merchant House representative. They then pronounce judgment and penalties arbitrarily. This system has the advantage of flexibility but all too often the representative is corrupt or merely incompetent.
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Trilla
Jun 27, 2004 22:18:46 GMT -5
Post by KeirLeslie on Jun 27, 2004 22:18:46 GMT -5
Religion: The upper classes of Trilla are remarkably irreligious. The Adeptus Ministorum does not like them for this and their outspoken criticism of its tithes. Many are suspected of atheism and are renowned throughout the sector as hedonists. However, the peasantry are fanatical believers in the Holy God-Emperor of Mankind. They follow the Imperial cult in its unaccultured form. Both pilgrims and icons have special status in the beliefs of the Trillan serfs, who hold that to deny shelter to a pilgrim is to deny shelter to the God-Emperor. Every Trillan wishes to travel to the holy sites of Dorvastor. Few have the money to attempt this and often-whole villages will pool their money to send one person. These pilgrims are seen as semi-divine and on their return walk barefoot to symbolize their journey and disdain for material matters. The more fanatical starve them on the trip and on their return will only eat food blessed thrice by an Ecclasiarchy preacher. Icons are considered to contain part of the God-Emperor’s will and power, so it is no wonder that such expense is taken over them. They are carved from the Trillan yew. Each icon is then painted in bright and lavish details before being blessed and consecrated in a long and highly ritualized ceremony. The icons are then kept in the Chapel of each homestead and prayed to every night, to preserve the soul whist the mind sleeps and to grant success. The most common icons are to To defile an icon is a sin most heinous, like desecrating the Emperor himself. To desecrate an icon is believed to curse the preparatory and his family for seven generations, unless there are suitable reparations made.
Society and Law: The law s of Trilla are rarely officially enforced. The only laws that are strictly enforced are the anti-sabotage laws and the anti-monopoly laws. These are policed by the Adjudicators personal guard, as breaches of these are rare. This is because all the Houses know the harsh penalties for breaking them- the loss of a years profit. Trilla has no court system; all cases that are tried are either heard by the Adjudicator or the local House representative. They then pronounce judgment and penalties arbitrarily. This system has the advantage of flexibility but all too often the representative is corrupt or merely incompetent. However, in cases of theft and murder the citizenry are known to form lynch mobs and hunt down the suspected criminal. They are often vicious and used as a way to settle old scores through false accusations. Refusal to join such a “hue and cry”, as they are called is seen as a sign of weakness and of lack of respect for the laws. Trillans live in large homesteads, housing nine or ten people at a time. These group together with several others to form a ‘village’. Some of these ‘villages’ have grouped together more closely, forming settlements with up to fifty people in them. There are seven hundred area centers, which are the largest cities, with populations of several hundred. The House representative is often highly unpopular and rarely mingles with the villagers, the House representative often seeing them as ‘dirty’. This leads to a lack of knowledge about them and their problems. Such lack of communication means that hurts often fester for years, while the House man wonders why the villagers are so sullen. Many Trillans want a better life and as there is no way up the hierarchy by peaceful means many turn to armed revolt against the hedonistic landlords. One such movement is the Peoples Freedom movement which aims to improve the lot of the Trillan by removing the yoke of the Merchant Houses. Such movements are often highly religious and dedicated to the God-Emperor. For instance their slogan is ‘For God, For the People!’ and their motto is ‘ Vox populi, Vox Dei’. This translates roughly to ‘ the voice of the people is the voice of God’. The Church is not opposed to these movements, seeing in them a chance to rid the universe of the near heretical leaders of the Merchant Houses and replace them with a fanatically loyal group, however the Administratum is wary of such a revolution, fearing that it will be hijacked by Chaos or that the grain shipments will stop and cause shortages throughout the subsector. There are two major festivals that the Trillans celebrate. The fertility festival of spring, Lastroy and the thanks giving festival in autumn, Trovalato. The Merchants also celebrate Dasotar, the day of payment which is when their wages for the year are paid and promotions announced. At these occasions dancing is highly popular and is a large part of courtship. Trillan dances are famed as examples of primitive art and many see in them the beauty of uncivilized peoples. Some Trillans leave the world to earn money dancing in cultural exhibitions and shows. It is customary to be married during Lastroy. Most of the Trillan serfs marry as young as 16 or 17. Infidelity is rare and marriage is for life. The Merchants tend to be married in their early twenties, however most men keep a mistress. The Merchant Houses are the main force on Trilla, a law unto themselves. Progressing through the ranks of one is done by a mixture of patronage and achievement. A Merchant House may employ several thousand people; all of these are competing for power so there is a temptation to squeeze the serfs as hard as possible. To be employed is not merely a job it is a way of life you must be born into. It forms strong bonds and Merchants Code is one of the most strictly observed. The Merchants Code revolves around the House and members obligation to each other. When threatened from the outside a House will band together to protect it’s own. Many off worlders have been surprised when previously bitter rivals stand firm in the face of adversity. Technology: The available technology for the farmers on Trilla is low. Most homesteads have only one Land Crawler and mechanics are rare, with replacement parts nigh unobtainable. Most serfs have very little healthcare and there is little public infrastructure available. Members of the Merchant Houses have access to most technologies that can be traded for. They tend to own hi-tech jewelry and entertainment devices. Most of them look upon active flaunting of technology as low and crude, preferring to show their wealth in more subtle ways. However, if a House representative ever has to travel to meet the peasantry he will always appear in his car, a rare sight for the labourers.
Trade and Tithes: Trilla pays its tithes in the form of grain shipments. The yearly grain ships of the Civilis Mercantilis ships are a magnificent sight as they orbit Trilla, huge lumbering beasts surrounded by the clouds of Merchant House traders. Merchant Houses take full advantage of this the opportunity to trade with the off-worlders. To them this is the most exciting day of the year, the only contact with the fashions of the outside world. It is known as Trovalto. Soon afterwards the items will filter down to the planets surface. It is a time of general rejoicing as the harvest is in and work is over for the year. With the Civilis Mercantilis fleet arrives the agricultural machinery from? The Merchant Houses of Trilla are one of the world’s main customers. (In the Subsector there is a world that exports farm machinery. When this is developed I shall add more to this section.)
Physiology: Trillans are pale, although this is hard to tell under the layers of grime. The average age that Trillan serfs live to is 32 and illness is rife. They tend not to live long because they have primitive healthcare and little in the way of hospitals. There is one ailment, which although is not immediately apparent affects the very fabric of Trillan society. This is the Istary virus, named after the first colonist to suffer from it. It attacks cells with only a half set of genes i.e., reproductive cells. It attaches itself and then alters the opposite gene into an exact copy. They both split and move off to find another cell to ‘assimilate’. There is no known cure. This means that there are few children and the whole community ‘raises’ one child. The community is highly important to Trillans with land worked in ccommon.
Psychology: Trillans are a very religious group, slightly dour and dull. They are very open and sharing with each other, although they are wary of strangers. Many a visitor has mistake this quiet wariness for idiocy or simplemindedness. This is not the case; Trillans merely prefer to speak in deeds not words.
Language and dialect: Trillans speak Trillan Gothic, whilst the Merchants speak a ‘house’ language as well as Low- and High- Imperial Gothic. Trillan Gothic is musical and flowing, with many words ending in vowels. There are many similarities with Imperial Gothic and though conversations are not easy, and must be conducted with much hand waving and gesturing they are possible. House languages are often complex and code like. Their main purposed is to allow verbal transmission of sensitive information over insecure vox channels. They are designed to confuse and to resist attempts to decipher them.
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Trilla
Jun 27, 2004 22:27:40 GMT -5
Post by KeirLeslie on Jun 27, 2004 22:27:40 GMT -5
Planetary defense force: The Trillan PDF is divided into two sections, the Guards, and the Territorial. The Guards are of two sorts, the Life Guards and the Ordinary. The Ordinary concern themselves with policing the anti-sabotage laws as their Chimeras enable them to traverse great distances across the vast open grain fields fast, reaching the crime scene as fast as possible. This is often vital as saboteurs often destroy evidence long before House investigators arrive. The Life Guards are highly dedicated and are prepared to defend the Adjudicator with their life if it is needed. This has never been necessary though. The Territorial is small, has never seen action and is ill trained. Many join up for the money, and are hated as slackers and leeches by workers of Trilla. The Territorials are outfitted with the ubiquitous Land Crawler, modified to carry a Heavy Stubber and with armour plating crudely welded on. The great bulk of the men are workers at the one spaceport and the seat of the Imperial Adjudicator, Resat. It is a byword for inefficiency and rustic ness amongst the Doravastorian military commanders.
History: Trilla was discovered by an Adeptus Mechanicus cartographer who named the world after Admiral Anargo’s wife. Trilla was discovered in the midst of the Great Crusade and was put into intensive farming to help feed the Imperial Army. The ecosystem couldn't handle the strain and collapsed. This overly intense farming left Trilla a dry and barren wasteland. The Adeptus Mechanicus wished to overcome this and terraform Trilla into a productive Agri-world. They had already given assistance to the original settlers who’d tried to rebuild the ecosystem, based on the advice of a member of the Collegia Biologis. (Is this the right lot?) This had failed spectacularly and since then the Adeptus Mechanicus has always been distrusted by the Trillans. So, when approached about another attempt to restore Trilla’s productive capabilities the Administratum, wary of throwing good money after bad refused to countenance such expenditure of resources. Then in M34 a group of wealthy and influential Meksumians approached the Administratum and offered to provide the resources to terraform Trilla in return for ownership of the planet. The Administratum was leery of this and at first refused. Then when the group offered to merely take a thousand year lease and consent to being controlled by an Imperial Adjudicator the Administratum consented, grudgingly. These three people were Maria Infatragi, Horstorevy Derasto and Resatavy Rastony. Each of these friends founded a House and over the years these swelled with Meksumian employees. The Trillan peasantry, which was descended from the original settlers, was ill pleased with these new lords. They saw it as theft of the planet they’d worked upon for generations and minor acts of sabotage were common. However the output sky rocketed and when the lease came up for renewal the Administratum agreed on one condition, the tithe grade be increased to Exactis Extremis. When this news reached Trilla the bloody Solidarity riots started as overworked peasants revolted. They raged for several days and burnt Derastovia to the ground and killed several members of the Houses. Then, enraged at the peasantry the Merchant Houses exacted punishment, imprisoning and executing hundreds. However this was not all, the Merchant Houses forced the the Serfdom Act, turning all the peasants into serfs with little or no rights. Trilla has had since then a relatively peaceful history with the most noteworthy incident occurring when House Infatragi almost bought out House Derasto in 865M.39. This lead to the passing of anti-monopoly laws and a slight inferiority complex amongst those of House Derasto. However recently the condition of Trillan serfs has worsened and there have been calls for reform of the Merchant Houses, provoked mainly by an urge to prevent armed revolt.
So, please tell me what you think.
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Trilla
Jun 28, 2004 0:11:30 GMT -5
Post by Kage2020 on Jun 28, 2004 0:11:30 GMT -5
Interesting... I'll have to pass comment at a later date since I'm going to have to do some 'real' work for the moment. It reminds me that at some point we're going to have to get back to the concept of pan-sector 'guilds' or 'merchant houses', even if it is just naming them and giving them a bit of shallow history.
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