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Post by malika on Sept 9, 2004 12:23:56 GMT -5
Well...see it yourself, small alterations...I WANTED A HIGHER POPULATION AND BIGGER CITIES!!! Sorry....I had to scream that out...Im just surprised by the fact that so many worlds in this sectos have such low populations (well most of them)...I mean Earth alone nowaday has like 6.000.000.000 people, but most worlds here only have a couple of million
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Post by Dazo on Sept 9, 2004 12:52:13 GMT -5
I like that your increasing the population, to be honest worlds below a certain number just arn't viable for any thing and I can't see the point in them.
Your going to have to explain how their is enough land to do what you want, you have 100% surface water so how do they have a jungle continent. Cities are not a problem because you can have shallow seas
Ooooh wait what if it was more sort of a mangrove swamp rather than tropical rain forest moving into salt marshes and fens you could have forested hummocks of dry land with wide tracts of marshland in between. It could still look sorta jungly but it would be very wet as well. Ah reclaimed land, the marshes were drained the land raised or damns that hold back the water built
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Post by malika on Sept 9, 2004 13:00:19 GMT -5
This is the percentage of how much of the surface consists of water right?
I want to combine the mangrove swamp and jungle things, the planet will have both.
It is also possible that parts of the sea have been "dried" I mean in Holland they have done that on a great scale, making new land, an entire new province was created. With the Imperium's resources more than a province would be possible.
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Post by CELS on Sept 9, 2004 16:20:02 GMT -5
Population and city-size is almost entirely up to you, Malika. Of course, it will affect the classification of the world. You can't have an agriworld with hundreds of billions of citizens, obviously. If there have been any changes to what you posted at the start of the thread, please post the entire SR as you have it once again instead of just posting the changes you've made. (Hey, at least it will increase your post count )
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Post by malika on Sept 10, 2004 4:02:12 GMT -5
NAME: Quechit
UWP: A99A655-C
PBG: 122
TRADE CODES: Agricultural, Water World
STELLAR DETAILS: Primary Star: F5 V
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: Primary Star: 4 (Bodies Orbit around Primary Star)
SIZE RELATED DETAILS
1. Basic World Type: Planet 2a. Planet Diameter: 9,000 miles (14,400 km) 2b. Planet Density: Molten Core, 0.98 terra 5. World Mass: 1.395 terra 6. World Gravity: 1.103 terra 7. Planet Orbit Period: 7a. Stellar Mass: 1.3 sol 7b. Orbital Distance: 1.6 AU 7c. Orbital Period: 648.334 standard days 9. Rotation Period: 33.813 standard hours 10. Axial Tilt: 6 degrees 11. Orbital Eccentricity: 0.005 12. Seismic Stress Factor: 1.813
ATMOSPHERIC RELATED DETAILS
1. Atmospheric Composition: Standard oxygen-nitrogen mix, with low oxygen taint 2. Surface Atmospheric Pressure: 2.0 atm 3. Surface Temperature: 3a. Stellar Luminosity: 1.37 3b. Orbit Factor: 295.693 3c. Energy Absorption: 0.619 3d. Greenhouse Effect: 1.15 3e. Base Temperature: 15.37 degrees C 4. Orbital Eccentricity Effects: Tc=0.15 degrees C, Tf=-0.15 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+21, 2=+14, 3=+7, 4=0, 5=-7, 6=-14, 7=-21, 8=-28, 9=-35, 10=-42, 11=-49 degrees C 6a. Axial Tilt Base Increase: 3.6 degrees C 6b. Axial Tilt Base Decrease: -6 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0, 2=0, 3=0, 4=0, 5=0, 6=0, 7=0.25, 8=0.5, 9=0.75, 10=1, 11=1 degrees 7a. Length of day and Night: 16.906 standard hours 7b. Rotation-Luminosity Effects: 1.37 7c. Daytime Rotation Effects: 0.548 +per hour of daylight, 1,580.268 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 0.5 -per hour of darkness, 28.837 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Exists 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred
HYDROSPHERE RELATED DETAILS
1. Hydrographic Percentage: 80% 2. Hydrographic Composition: Tainted liquid water 3. Tectonic Plates: 14 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has occurred 6. Continents and Oceans : 1 continent 8. Resources and Goods: Natural Resources: Agriculture, Ores, Radioactives, Crystals, Compounds Processed Resources: Agroproducts, Metals, Non-Metals Manufactured Resources: Durables, Consumables Information Resources: Artforms 9. Weather Control: Is practiced
POPULATION RELATED DETAILS
1. Total World Population: 12,000,000 3. Cities: 3d. Large Cities (UWP Pop-1): Cities=2 Population/City=1,000,000 3e. Medium-Large Cities (UWP Pop-2): Cities=6, Population/City=500,000 3g. Moderate-Size Cities (UWP Pop-3): Cities=28, Population/City=50,000 3i. Small Cities (UWP Pop-4): Cities=896, Population/City=5000 3k. Very Small Cities (UWP Pop-5): Cities=2,240, Population/City=500 4. Primary Cities: 2 5. Starports and Spaceports: A/D/D/A/A/A 6. Orbital Cities: Present 7. Social Outlook: 7a. Progressiveness: Progressive, Advancing 7b. Aggressiveness: Passive, Conciliatory 7c. Extensiveness: Discordant, Friendly 8a. Number of Customs: 1 8b-g. Local Customs/Practicing Group: Robots allowed for.../Certain age groups.
GOVERNMENT RELATED DETAILS
1. Representative Authority Guide: Fuedal Technocracy 2. Representative Authority: Elite Council 3. Division of Authority: No division
LAW RELATED DETAILS
1. Uniformity of Law: Undivided 2. Legal Profile: 5-89530
TECHNOLOGY RELATED DETAILS
1. High Common Tech Level: C 2a. Low Common TL Limits: Upper=C, Lower=6 2b. Low Common TL: 6 3a. Energy TL Limits: Upper=E, Lower=6 3b. Energy TL: C 4a. Computer/Robotics TL Limits: Upper=E, Lower=4 4b. Computer/Robotics TL: C 5a. Communications TL Limits: Upper=E, Lower=4 5b. Communications TL: C 6a. Medical TL Limits: Upper=E, Lower=0 6b. Medical TL: C 7a. Environment TL Limits: Upper=E, Lower=9 7b. Environment TL: E 8a. Land Transport TL Limits: Upper=E, Lower=9 8b. Land Transport TL: C 9a. Water Transport TL Limits: Upper=C, Lower=7 9b. Water Transport TL: C 10a. Air Transport TL Limits: Upper=C, Lower=7 10b. Air Transport TL: C 11a. Space Transport TL Limits: Upper=E, Lower=B 11b. Space Transport TL: D 12a. Personal Military TL Limits: Upper=E, Lower=0 12b. Personal Military TL: 9 13a. Heavy Military TL Limits: Upper=E, Lower=0 13b. Heavy Military TL: 9 14. Novelty Tech Level: E
TEMPERATURE WORKSHEET ---------------------
LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 15 21 36 2 15 14 29 3 15 7 22 4 15 0 15 5 15 -7 8 6 15 -14 1 7 15 -21 -6 8 15 -28 -13 9 15 -35 -20 10 15 -42 -27 11 15 -49 -34
AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 4 0 0 9 0.0 46 2 4 0 0 9 0.0 39 3 4 0 0 9 0.0 32 4 4 0 0 9 0.0 25 5 4 0 0 9 0.0 18 6 4 0 0 9 0.0 11 7 4 0.25 1 9 0.0 5 8 4 0.5 2 9 0.0 -2 9 4 0.75 3 9 0.0 -8 10 4 1 4 9 0.0 -14 11 4 1 4 9 0.0 -21
AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -6 0 0 8 0.0 28 2 -6 0 0 8 0.0 21 3 -6 0 0 8 0.0 14 4 -6 0 0 8 0.0 7 5 -6 0 0 8 0.0 0 6 -6 0 0 8 0.0 -7 7 -6 0.25 -2 8 0.0 -16 8 -6 0.5 -3 8 0.0 -24 9 -6 0.75 -5 8 0.0 -33 10 -6 1 -6 8 0.0 -41 11 -6 1 -6 8 0.0 -48
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Post by malika on Sept 10, 2004 4:02:42 GMT -5
Planet description Quechit is a world which is for a great part covered with jungles and oceans. The populated areas are mostly on the coastal areas of the continent and other smaller islands where nature hasn’t taken over yet. Cities are partly on land and partly on the oceans most of the time. However some of the cities have destroyed parts of the jungles in order to expand their living space, but also their agricultural space. The cities are very large, covering most of the coastal areas of the planet, and also covering small parts of the ocean and even some parts under the water. Most of the architecture of the planet is basicly the same: Building which are covered up so that the bricks are invisible, most of these building are cube shaped, each house an individual cube. More important buildings tend to be built in the typical gothic style which is seen in most parts of the Imperium. Many parts of the jungles are populated by strange and dangerous creatures and plants. Some of these animals and plants are used for the production of medicines. Most of the factories on Quechit produce medical equipment and supplies. The jungles are not only used to acquire the ingredients needed for the medicines, but also as training grounds for the planets PDF and Imperial Guard.
Government The planet itself is ruled by a council of the owners of the largest factory companies on the planet, they elect one person who is the representative of the planet, and thereby the planet’s governor, the governor keeps his function for life, he will only be replaced when he dies. The governor however does not have more political power than the other council members; he is just the representative of the government. The council controls all aspects of control and law on the planet; they decide who becomes a judge for example.
Religion The Ecclessiarchy has a relatively weak presence on Quechit, the people have a limited freedom in religion, they are not obligated to pray or to pay tithes for the shrines present on the planet. The shrines are kept and paid for by the Ecclessiarchy and religious citizens who are willing to pay for it. The limited freedom people have can be explained by the fact that the people of Quechit liberated themselves, instead of having the devine Emperor and his forces liberating them during the Great Crusade, there are people who worship the Emperor, but they worship him as the "Great Liberator of the Stars". Most other people respect the Emperor and Imperial Cult but are not worshippers.
Society and law On land there is a relatively moderate level of law. Firearms are not prohibited, but all owners of a firearm are registered. Blade weapons are not illegal either; however it is not allowed to openly show these weapons. On the oceans however there is very little control of the law, Adeptus Arbites coastal units only control the coasts and a small part of the ocean. Smugglers of drugs and weapons are known to operate on several parts of the oceans.
Most of the people work for in the factories, it is relatively low paid and mind numbing work. The people who do this kind of work however don’t seem to care about that, they just work really hard, proud of their service to Quechit and the Imperium. The factories also have large groups of workers who go into the jungles to acquire the plants and animals needed to produce the medical supplies.
Not all the factories produce medical products, some of them also produce luxury goods and weapons. Raw materials for these are inside the mountains of the smaller islands surrounding the continents. On these islands are small settlements where the mine workers live.
Since the planet has so much jungles there is also a large group of people who work in the production of wood, they take down large trees, which are used for buildings, small naval ships, but also as an important export product.
Most people in the cities live (to a certain extend) in harmony with each other, relationships between the wealthier and the poorer people on the planet are fairly stable, there is little crime on the lands Quechit.
Quechitians are known for their friendliness towards eachother and to offworlders. Celebrations are almost a daily part of their culture. People are friendly to each other, no matter what social class they belong to. To many off-worlders this is a strange thing.
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Post by CELS on Sept 10, 2004 15:54:52 GMT -5
Let the nit-picking commence!! *lightning storms* ;D Most of the architecture of the planet is basicly the same: Building which are covered up so that the bricks are invisible, these walls are painted in colours, colours like white, light brown and light green are most common, most of these buildings have flat roofs or have built on roofs which tend to have a dark red or even purple colour. Painted in colours? No ACME invisible paint then? ;D Oh, and paint is rather unrelated to architecture, so perhaps it would be better to describe this in a seperate sentence. Also, you might want to split the sentence between "most common" and "Most of these buildings" Drop the word 'cathedral'. A rather obvious remark, but there you go Unless it is forbidden for companies/corporations to own several factories on this world, I must insist that this part is ridiculous! A factory refers to a single building, and saying that the owner of the biggest building is a ruler is quite barbaric for such an advanced planet. This needs to be explained, in my opinion. If this was far out on the Eastern Fringe, I would understand that the Ecclessiarchy would have a weak hold. Being in the same sector as a Cardinal world and an important shrineworld, this doesn't make much sense. I advice you to tone down this sense of religious independence and freedom, and explain any deviancy from the norm with history. Furthermore, I find it a bit strange that Quetchit is not religiously monolithic, since you use central/south america for inspiration (where the Catholic church has always been fantastically strong). Mind numbing work? Are you sure that expression is used correctly here? I wouldn't know, being a Norwegian, but it seems strange. Never start a sentence with 'But'. It is bad English What kind of luxury goods and weapons? Didn't sound like a planet where buildings are made out of wood. I got the impression that it was mostly bricks, which makes sense if it's a hot world. Oh, and what kind of ships? In 40k, most references to ships mean space ships. Again I advice you to split sentences. This is bad sentence structure, in my humble opinion. Overall, two major problems are 1) Sentence structure and splitting of sentences. You shouldn't write "People are friendly to each other, and have fun together, no matter what social class they belong to, to many off-worlders this is a strange thing", but rather "People are friendly to each other and have fun together, no matter what social class they belong to. To many off-worlders this is a strange thing." I believe I have commented on this before 2) Mind your paragraphs. The text should look like this AAAAAAAAAA AAAAAAAAAA AAAAA
AAAAAAAAAA AAAAAAAAAA AAAAAAAAAA
AAAAAAAAAA AAAAAAAA[/size] Not like this AAAAAAAAA AAA AAAAAAAAA AAAAAAAAA
AAAAAAAAA
AAAAAAAAA AAAA
AAAAAAAAA AAAAAAA[/size] See what I mean? Looking forward to seeing a complete SR, using the same format as Kage's SR and my own.
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Post by malika on Sept 11, 2004 11:50:12 GMT -5
Ok..I will work on this...the sentence structure...sorry for that, it's just that English isnt my first language...in Dutch these sentences make more sense I'll rewrite some of the stuff soon, probably next week.
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Post by Dazo on Sept 13, 2004 4:56:46 GMT -5
Is there any chance of making quechit a garden/parasdise world, rather than an agri world. I would have done that on Seleca but recent developments have meant my world leaning away from that sort of indulgence. It also means that medical supplies and drugs would be your major specialised crops and that tourism could also be a major industry, and I know zholud was quite keen on having a garden world. You don't have to give up on agriculture either, you could run dep sea fishing trips for tourists.
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Post by malika on Sept 13, 2004 5:24:53 GMT -5
I dont see any problem with that, medical supplies and sending out doctors and guerillas were the main theme for this world...the world builder thing made it an agriworld, but I could turn it into a paradise world Tourists do need to get an inaculation (that is the english word for it right)...as in a shot to go to the planet because of the contanimation.
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Post by Dazo on Sept 13, 2004 5:32:54 GMT -5
herbs and medicines are a kind of agriculture, but you don't have to give up aquaculture, you have a water world so fishing would be a major industry aswell so, food production, medical supplies, doctors, soldiers and tourists, interesting place
Close enough(inoculation). people have to do that now so it shouldn't be to much of a problem for holiday makers of 40k.
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Post by Dazo on Nov 6, 2004 12:15:27 GMT -5
So you nearly finished yet, I know you had alot to do, but that was ages ago Have you got the history part sorted out yet, as I don't think you had done that part had you?. The ATC (Anexal Trade Cartel) now runs a major tourism franchise to Seleca if you want you can say they are affiliated with Quechit in some way, perhaps as part of a water world cruise, which takes in all of the large water worlds of Meksum
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